Eliminated Survivors
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  1. ISO #1

    Eliminated Survivors

    Greeting Bahkieh; Brendan; Dagaen; Frog; Tonex; Noctiz; Kusco; Damus_Graves; RLVG; Orpz; Azuriae; Deathworlds; Ika!

    You all received a chance to come back to survivors. There will be a special challenge just for you guys!
    When the tribes merge, there will be a challenge that all eliminated players will have a chance to come back to the game.

    Anyone who also isn't playing Survivors and are interested in trying out may post /sign here. You will also receive a fair chance like those eliminated players.

    Winner of this special challenge will Join Survivors and also win immunity for the next 2 rounds!!!

  2. ISO #2

    Re: Eliminated Survivors

    When is the deadline to join? I need to manage my time.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  3. ISO #3

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  7. ISO #7

    Re: Eliminated Survivors

    Welcome to Elimination Challenge of Survivors!


    Today we will be playing OutWitters!

    I will present a board. The Board will be found Here!

    The Unit Information will be found Here!

    We will be doing Tournament Mode. (1v1 1v1 1v1 1v1, then 1v1 1v1, then 1v1 or etc) I will contact you who you will be versing against. You and your opponent must find a time to play at the same time and inform me the time. Winner will move up the rank and play against the winner of other games. Loser is eliminated. The last one standing, the one who outwitted everyone else, will return to Survivors!

    The Basic of the Game:
    * Destroy the Enemy Base to win.
    * Every Move you make, Cost wits
    * Each of your units can Move once per turn, and Attack one per turn.
    * Killing an unit will reward you one wit.
    * You can only see as far as your unit can move. Your enemy will be lurking in the Dark.
    * The 7 Colored Hexagon is your Base. Your Base have 5 hitpoint. You cannot walk into Base Tiles. To attack the base, move your unit next to the Base and attack it.

    Wits:
    * Any action you take cost wits.
    * It costs one each time you move or attack.
    * You may use your wits to create units at your Barrack.
    * You will earn 5 wits each turn.
    * You can capture Bonus Point Area for additional wits per turn.
    * You don't have to use all of your wits each turn, you can save them for later.
    * On the first turn, Player Two will earn 8 wits instead of 5 to help offset advantage of going first.

    Barrack:
    * You can use the Barrack to buy more units.
    * Units cost wits to produce.
    * You can only create one unit per turn.
    * Once you purchased your unit, It will spawn on the Barrack and you can still move and attack the same turn.
    * You cannot purchase a unit if you or your enemy is standing on the Barrack Tile.

    Bonus Point Area:
    * Move your unit to Bonus Point Area to Capture them.
    * Capturing one Bonus Point Area will increase your income by 1 Wit per turn.
    * Capturing a Gray Bonus Point Area will automatically capture it.
    * Capturing an enemy owned Bonus Point Area will convert it to Gray. You will Automatically Capture it the next turn if your unit survive.

    Units:
    Runner: Can Move 5 Spaces. Have Vision Range of 5 Spaces.
    Have one Hitpoint. Does one Damage. Melee Unit. Cost one Wit.

    Medic: Can Move 3 Spaces. Have Vision Range of 3 Spaces.
    Have one Hitpoint. Does not attack. Cost 2 Wits. Can Boost a unit to Maximum Hitpoint +1.

    Soldier: Can Move 3 Spaces. Have Vision Range of 3 Spaces.
    Have three Hitpoint. Does 2 Damage. Melee unit. Cost 2 Wits.

    Sniper: Can Move 1 Space. Have Vision Range of 1 Space.
    Have one Hitpoint. Does 3 Damage. Have attack range of 3 Spaces. Cannot shoot units that have units in front of them. Cost 3 Wits.

    Heavy: Can Move 2 Spaces. Have Vision Range of 2 Spaces.
    Have four hitpoint. Does 3 Damage. Melee unit. Cost 4 Wits.


    (still work in progress)
    Last edited by powerofdeath; March 21st, 2014 at 10:14 PM.

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