: Name :
S-FM Sheriff Town
: Setup :
Evil Sheriff
Scum Sheriff
Train Sheriff
Wild Sheriff
Sane Sheriff
Sane Sheriff
Sane Sheriff
Insane Sheriff
Insane Sheriff
Insane Sheriff
Train Sheriff
Train Sheriff
Train Sheriff
: Roles :
Evil Sheriff :
- - Target one to attack them. Non-Town can't get killed by Evil Sheriff.
Scum Sheriff :
- - Target one to frame them, frames visitors of target too.
Train Sheriff :
- - Target one to put them into the Train.
Wild Sheriff
- - Target one to target them with a single random effect. Roleblock, Frame, Sane, Train. Immune to attack.
Sane Sheriff :
- - See alignment of Innocent / Guilty, correctly.
Insane Sheriff :
- - See alignment of Innocent / Guilty, incorrectly.
: Mechanics :
All Sheriff :
- Everyone receive the role "Sheriff" and they must figure out who and what they are.
Have to find Team :
- Scum may each night add one name to guess scum mates for confirmed identity. Others can try too.
Train :
- People put on the train will be "bus driven", but randomed between all on the train. (This happens when all Trains are done acting)
Early Train :
- One random train will be an Early Train. If target is roleblocked, roleblock happen after the train action instead.
Train Notifications : "You went aboard the train." :
- People aboard the train will be notified, with a single feedback.
Attacked Notification : "You survived the bullet shot." :
- Non-Town being attacked will be notified of the attack.
Roleblock Notification : "You've been busy." :
- Roleblocked targets have their feedback delayed by one day. First day roleblock also count for this.
Everything known :
- When someone dies, their exact role and alignment are revealed together with last will they have created.
Always Killer :
- When the Evil Sheriff dies, another scum will randomly become it.
The Handicap :
- One of each town role won't have it's action made unless it's the last of kind.
There's no such thing as "Can't" :
- Players cannot skip an action. Doing so will give a warning or worse, with action being randomized.
Sheriff Law :
- Sheriff with majority of cast votes will become lynched at the end of day, or majority of all player votes for hammer. Requires minimun of 2, random at tie.
Hand of Justice :
- Every 2nd day have a forced lynch. If no one are voted minimun of 2, it'll random between all.
The time :
- Day and night lasts 24 hours, cannot be skipped and early lynches will lock the thread until end of time.
Hammer & Prevention :
- Hammer require 51% of players. Wild Sheriff can disable the ability to hammer, one day, only once.
No Day One Death :
- No one can be lynched Day One. Instead, someone "lynched" will be jailed. That means, roleblocked.
: OoO :
- Early Train
- Roleblock
- Delayed Train
- Frame
- Everything Else
: Win Condition :
Scum : Win by eleminating Town and Neutral.
Town : Win by eleminating Scum and Neutral.
Neutral : Survive until total three remaining players, only Neutral wins.
: Rules :
- Do not edit or delete any posts.
- Post a minimum of 3 posts that contribute to the game a day.
- No outside of game communication. Only post about the game, on the S-FM Thread.
- No auto-videos, must spoiler videos.
- All pictures allowed as long they follow the forum rules.