M-FM Mass Effect
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    M-FM Mass Effect

    This suggestion should not be much of a surprise given our behavior.

    This set-up is not so much about the two Reapers directly killing, but rather them subtly deceiving the town and getting them to kill each-other while using indoctrinated agents to hide their true identity.

    Role List:

    Reapers (Mafia):
    Harbinger
    Sovereign
    Saren Arterius

    Citadel Council (Town):
    Commander Shepard
    Asari
    Turians
    Salarians
    Admiral Hackett
    Quarians
    Citadel Council
    Citadel Fleets
    Volus


    Neutral factions:
    Illusive Man (Cerberus) (Neutral Killing)
    Geth (Neutral Evil)
    Aria T'Loak (Omega) (Neutral benign)


    Abilities:
    Reapers (Mafia): The equivalent of the Mafia. An unstoppable force which comes every 50,000 years and cleanses the galaxy of all advanced Organic life. They are not yet here in force, but they are coming soon and they are becoming more and more prominent. Capable of vast power.

    Harbinger: The first Reaper to be made. Every night, he can use "Assuming direct control" over any player and Harbinger takes total control over that player's chat and votes for the day. Harbinger can use the ability on the same person the next night and reduce him to a mindless husk, killing him.

    Sovereign: The vanguard of the Reaper forces. Can indoctrinate one person every night. Its indoctrinations can stack, and Sovereign can perform no action for one night, activating the indoctrination. When the indoctrination is activated: All indoctrinated players reveal that they are indoctrinated and Sovereign controls their votes for one day.

    Saren Arterius: A delusional Spectre who believes helping the Reapers will somehow spare Organics. An agent and puppet of the Reaper forces. His job is to blend in with other organics and collect information for the Reapers. He functions as an investigator, and all targets directed towards the Reapers will be directed towards him. Saren dies if the other two Reapers die.




    Citadel Council (Town): The "town" in this game. They represent the main law and order for the galaxy. They are currently in general denial of the Reapers, and very few people are aware of the Reapers' existence as a major threat.

    Commander Shepard: One of the few people who knows about the Reapers. His night ability is to attempt to add a player into night chat. If the player is also a member of the Council, they will be added. Shepard's aim is to unite the galaxy against the Reaper forces.

    Asari: The most advanced and oldest race in the galaxy aside from the Reapers. They use their experience and wisdom to find out who may be indoctrinated/Reapers or not. They function as a Sheriff, but they will also not be able to detect Saren Arterius until Shepard has added them to the night chat.

    Turians: The major military force of the Galaxy. They will attack anybody who enters their space. If a target visits the Turians in night (save for Saren unless added into night chat with Shepard), the Turian fleet will tear them to shreds. Functions like a veteran. They have 2 uses of that ability.

    Salarians: Amphibian race with unprecedented science and medical technology. They will function as doctor. They are also immune to indoctrination and they protect the person they are on for the night from indoctrination.

    Admiral Hackett: Effective leader of most military fleets. If he is united with Shepard, he can order the fleets to attack a target, destroying it. Saren Arterius cannot block this ability and any targeted Reaper or Neutral Evil will be destroyed. He only has two charges of this ability.

    Quarians: The creators of the Geth, who lost the resulting war against them. Isolation in space has given them unprecedented maintenance skills. Their night ability is "Find the Fleet". If they find the Citadel Fleets. It becomes immune to all damage indefinitely until the Quarians are destroyed. It also gives the Fleets and Hackett unlimited usage of their kill ability as long as the Quarians remain alive.

    Citadel Council: The supreme government of the Council races: If unified with Commander Shepard, they can reveal and they have the ability to single-handedly lynch or appeal an execution. Note, how once the Council reveals, they cannot be healed by the Salarian forces.

    Citadel Fleets: Combined military forces of the Galaxy. They have an automatic night chat with Admiral Hackett, and as long as the Fleets are alive, Admiral Hackett can use his "Rally" option. If one of the two dies, the other will become effectively useless.

    Volus: Galactic trading species. They can trade with other council species. If they trade with: the Fleets, Hackett, or the Turians, they will receive immunity for one night and the other gets an extra charge of their ability. If they visit the Salarians or Asari, they will be immune to indoctrination for a night and the species will have 2 uses of their ability for the next night. If they visit Shepard, the Council, or the Quarians, they will be automatically connected to their most important objective in exchange for night chat with their target. (Shepard-Asari) (Council-Shepard) (Quarians-Fleets)



    Neutral factions: From all corners of the galaxy, the neutral factions are as diverse as the Council races.

    Illusive Man (Cerberus) (Neutral Killing): Cerberus is a shady pro-Human terrorist group which seeks to make Humanity dominant at any cost. It seeks for the destruction of Council races (Save for Shepard, Hackett, and the Fleets). If they are contacted by the Reapers. They automatically join the night chat and the Reaper faction. Cerberus must survive to the end to receive any victory condition (even if they are indoctrinated). Due to their vast network of special operatives, they can target a person every night, and kill them. Wins alone, or if indoctrinated, with the Reapers.

    Geth (Neutral Evil): A synthetic race created by the Quarians. The resulting attempted extermination of the Geth made them suspicious and untrusting of Organics. They can send in a recon unit every night, telling them which role their target is. If they are visited by the Quarians, the Geth will join the Reaper faction and can still send out recon units. Effectively an evil sheriff.

    Aria T'Loak (Omega) (Neutral benign): Omega is remote space station filled to the brim with pirates and criminals. They are all semi-united under Aria T'Loak and all they seek is independence. Due to their earlier betrayal by Cerberus, they also wish to see Cerberus and the Illusive Man destroyed. (Like survivor, but cannot win with Cerberus)
    Last edited by Geth Prime; March 5th, 2014 at 01:57 PM.

 

 

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