SFM : Identity Crisis
Register

User Tag List

Results 1 to 3 of 3
  1. ISO #1

    SFM : Identity Crisis

    Hidden Mafia
    Hidden Mafia
    Hidden Mafia

    Hidden Neutral

    Hidden Any

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town

    Mafia: Actress, Beguiler, Bruiser, Consigliere, Consort, Framer, Yakuza
    Neutral: Arsonist, Jester, Serial Killer, Survivor, Witch
    Town: Bulletproof, Citizen, Detective, Doctor, Escort, Lookout, Magician, Sheriff, Vigilante




    Special Mechanics: Everyone will receive TWO rolecards. One of them is real, and the other one is not. For practical reasons, Mafia will only be given Mafia rolecards since they will know they are in the Mafia. Players may not use both of their night actions on different targets (ie If I'm X target A, if I'm Y target B).




    Rolecards:

    Actress
    Action: Target one player at night, causing yourself to appear as that role in the graveyard when you die.
    • Can be sent for the Mafia factional night kill.


    Beguiler
    Action: Target one player at night, forcing all night actions on yourself to your target.
    • Limited to 3 uses.
    • Can be sent for the Mafia factional night kill.


    Bruiser
    Action: Target one player at night, killing them.
    • Limited to 1 use.
    • Attack pierces immunity and healing.
    • Can be sent for the Mafia factional night kill.


    Consigliere
    Action: Target one player at night, learning their role.
    • Can be sent for the Mafia factional night kill.


    Consort
    Action: Target one player at night, roleblocking them.
    • Immune to roleblock.
    • Can be sent for the Mafia factional night kill.


    Framer
    Action: Target one player at night, framing them.
    • Targets appear as Non-Town to Sheriffs.
    • Targets appear to have visited the Mafia's factional night kill target to Detectives and Lookouts.
    • Can be sent for the Mafia factional night kill.


    Mafioso
    Action: None.
    • Can be sent for the Mafia factional night kill.


    Yakuza
    Action: Target one player at night, turning them into a Mafioso and killing yourself.
    • Limited to 1 use.
    • You cannot be healed while using your night action.
    • Can be sent for the Mafia factional night kill.


    Arsonist
    Action: Target one player at night, dousing them in gasoline. OR;
    Burn all targets previously doused.
    • Immune to attacks.
    • Burning pierces immunity but not healing.


    Jester
    Action: None.
    • Kills 50% of voters upon lynch.


    Serial Killer
    Action: Target one player at night, killing them.
    • Immune to attacks.


    Survivor
    Action: Put on a vest at night, becoming immune to death.
    • Limited to 2 uses.


    Witch
    Action: Target one player at night, forcing them to visit another target of your choice.
    • Target is not informed of Witching.


    Bulletproof
    Action: None.
    • Immune to attacks.


    Citizen
    Action: None.

    Detective
    Action: Target one player at night, learning who they visited.

    Doctor
    Action: Target one player at night, protecting them from attacks.
    • Not notified of successful healing.


    Escort
    Action: Target one player at night, roleblocking them.

    Lookout
    Action: Target one player at night, learning who visited them.

    Magician
    Action: Target one player at night, redirecting all night actions on that target towards the sender.
    • Cannot self target.


    Sheriff
    Action: Target one player at night, learning their alignment.
    • Gets results in the form of Town / Non-Town.


    Vigilante
    Action: Target one player at night, killing them.
    • Has 1 to infinite shots, determined at the start of the game.





    Win Conditions:

    Mafia: Eliminate the Town, Serial Killers, and Arsonists and have at least one member alive.
    Town: Eliminate the Mafia, Serial Killers, Arsonists, and Witches and have at least one member alive.
    Serial Killers: Eliminate the Mafia, the Town, and Arsonists and survive until the end.
    Arsonists: Eliminate the Mafia, the Town, and Serial Killers and survive until the end.
    Jester: Get lynched.
    Survivor: Survive until the end.
    Witch: Eliminate the Town and survive until the end.




    Order of Operations:

    1. Beguiler
    2. Magician (affected 3 & 4)
    3. Consort
    4. Escort
    5. Actress & Framer
    6. Heals (+1)
    7. Kills (-1) & Dousing.
    8. All investigations.




    Mechanics:
    Days are 24 hrs long.
    Nights are 24 hrs long.
    Autolynch occurs at >50% votes.
    Mafia shares a night chat.




    Rules:
    No out of game communication.
    No editing posts.
    No videos.
    No spamming pictures (something like 1 per 5 posts MAX).
    No posting links to anything not located in the game thread.
    No screenshots.
    Last edited by Cryptonic; February 20th, 2014 at 03:11 PM.

  2. ISO #2

  3. ISO #3

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •