Adventure Quest RPG: Remake - Page 2
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  1. ISO #51

    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by Aldaris View Post

    1. What counts as an action?
    2. What are Free Actions?
    3. Should we be paranoid?
    1. An action is when you do something. "Inspect the sculpture.", "Jump repeatitively for no reason.", sequences are kind of discouraged but if it's creative and matches, I'll allow that as an action. An example "Pick up the crowbar for use to open the door."
    2. What do you mean with Free Actions?
    3. If you were in that situation, would you be? It's up to a player how they act.

  2. ISO #52

    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by RLVG View Post
    1. An action is when you do something. "Inspect the sculpture.", "Jump repeatitively for no reason.", sequences are kind of discouraged but if it's creative and matches, I'll allow that as an action. An example "Pick up the crowbar for use to open the door."
    2. What do you mean with Free Actions?
    3. If you were in that situation, would you be? It's up to a player how they act.
    It's more than that, it's asking what your game design style is. See tomb of horrors if you need a better idea of what I mean.

    You partially answered my question, in your example you had pick up the crowbar be a free action. It would be nice if you gave a formal list of free actions

  3. ISO #53

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  5. ISO #55

    Re: Adventure Quest RPG: Remake

    Adventure Quest RPG :

    Chapter 0 : Tutorial
    Final Round



    The paintings were just a decoy of a webcam, looking at you performing their test.
    Perplexed, both of them were talking together clearly revealing that you failed the test.

    A quick decision was made, you were put in to another room.



    You are now in a room with thee doors : a green door, a red door and a final yellow door.
    Behind you is a large map.


    Attachment 16065

    Some players failed to send in an action.
    Not a single player were sucessfull with this test!



    Players :
    • Aldaris
    • Apache
    • Bahkieh
    • Dagaen
    • Frog
    • Hypersniper
    • Nick
    • NoctiZ
    • Numbertwo
    • ThinkLiveLife





    Notes :
    Some players were confused by actions, so I'll explain it here :

    IF actions are discouraged, since it'll become a bunch of IF strings.
    I want two actions that can fit to a proper sentence or a string that'd make up for a whole action.

    Don't worry about being cautious, you don't need to overthink. However, I've enjoyed reading the unique actions.
    Last edited by RLVG; February 16th, 2014 at 02:20 PM.

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  15. ISO #65

    Re: Adventure Quest RPG: Remake

    Adventure Quest RPG :

    Chapter 1 : Welcome to Reality
    Round 1



    As the tests were compleeted, each of the subjects have received a hidden grade.
    However, they were only satisfied with one subject that solved the puzzle flawlessly.

    The simmulation were done and everyone woke up at a location they've never seen before.
    A chest is nearby, ready to be looted.


    World Map :

    Attachment 16080

    Some players failed to send in an action.
    A single player were successfull with the puzzle.

    I request that from now on, PM's shall be given with the title "Adventure Quest, Round X" with X being the real round.
    It'll count upwards, starting at 1 from this round on.




    What's in the chest, you ask?

    It's your default gear!!!
    Multiple choices, though the choice you have only change the story's chest content.
    Note : Approved "Import" items will be added together with the choice you have.


    Pack 1 :
    Leather armor
    Katana
    Bottle of Body Enhancing Drugs

    Pack 2 :
    Regular clothing
    Five packs of batteries
    Flashlight
    Radio

    Pack 3 :
    Reinforced Leather Armor
    Shotgun with no ammo
    Loaf of bread

    Pack 4 :
    Regular Clothing
    Three molotov
    Scissor

    Pack 5 :
    Reinforced Clothes
    Mobile Phone
    A car key
    A bat (stick)




    Players :
    • Aldaris
    • Apache
    • Bahkieh
    • Dagaen
    • Frog
    • Hypersniper
    • Nick
    • NoctiZ
    • Numbertwo
    • ThinkLiveLife


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  30. ISO #80

    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by Nick View Post
    Weapon armor stats pls.
    Weapons don't have tier stats, though it's real stats should exist. Shotguns have burst but shorter range, snipers have incredible range, etc. It's how you use it.
    Armor slow down speed by each "tier" though it's durability and how protective it is increase as well.

    Quote Originally Posted by Dagaen View Post
    Movement doesn't count as an action, right?

    What do you mean by multiple choice? If I pick Pack 2 only, will I get all the stuff in it? What will happen if I choose pack 1 and 2?
    Movement do not count as an action, though you won't do actions during or after a movement.

    Multi-choices means that you can pick one of five. I'm trying to make it as idiotproof as possible.



    A different note, weight will be properly introduced in Round 2 - worn items do not add to inventory capacity.

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  36. ISO #86

    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by ThinkLiveLife View Post
    Yeah. I just feel like I am missing something. I ended up afking the tutorial waiting for my next turn and I feel like I am about to end up doing the same here. Is there some other thread that I am missing?
    Other than RVLG's first post and map? NO.

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  40. ISO #90

    Re: Adventure Quest RPG: Remake

    Internet went out during the night.

    Anyway, a wolframalpha link to a game I explicitly said to not have a specific time other than 20-30ish hours? I hate pressure.
    Next round come later today, but not right now - just to stay in synch to time.


    Quote Originally Posted by Apache View Post
    btw what's the policy on out of game thread discussion, are we allowed to pm etc
    Sure, you can.

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  48. ISO #98

    Re: Adventure Quest RPG: Remake

    Adventure Quest RPG :

    Chapter 1 : Welcome to Reality
    Round 2



    Day and Night system has been officially added and it's now currently Day.
    Stamina is now in effect.

    Stamina Modifier : Points are reduced as time pass.
    Night : 2.5 points per round during dusk and night. 10 points at any other time.
    Day : 2.5 points per round during morning and day. 10 points at any other time.
    Passive : 6.5 points at any times.

    New Implemented Mechanic: Items that are obvious to be looted, will display weight.
    Question : Should I nerf Strenght Weight Capacity by half? Apparantly 12 per point is too much.

    Round 3 : City Maps and Certain Places have maps published.


    World Map :

    Attachment 16080



    Players :
    • Aldaris
    • Apache
    • Bahkieh
    • Dagaen
    • Frog - Vacation
    • Hypersniper
    • Nick
    • NoctiZ
    • Numbertwo
    • ThinkLiveLife

    Last edited by RLVG; February 21st, 2014 at 12:21 PM.

  49. ISO #99

    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by RLVG View Post
    Adventure Quest RPG :

    Chapter 1 : Welcome to Reality
    Round 2



    Day and Night system has been officially added and it's now currently Day.
    Stamina is now in effect.

    Stamina Modifier : Points are reduced as time pass.
    Night : 2.5 points per round during dusk and night. 10 points at any other time.
    Day : 2.5 points per round during morning and day. 10 points at any other time.
    Passive : 6.5 points at any times.

    New Implemented Mechanic: Items that are obvious to be looted, will display weight.
    Question : Should I nerf Strenght Weight Capacity by half? Apparantly 12 per point is too much.

    Round 3 : City Maps and Certain Places have maps published.


    World Map :

    Attachment 16080



    Players :
    • Aldaris
    • Apache
    • Bahkieh
    • Dagaen
    • Frog - Vacation
    • Hypersniper
    • Nick
    • NoctiZ
    • Numbertwo
    • ThinkLiveLife

    lol if you'd nerf it i would have set my skills different, so not a good idea
    also passive is underpowered, the middle of 2.5 and 10 is 6.25, you must change to 2,6,10
    FM Stats: Town 8 wins of 12 Mafia 3 of 4 All 11 of 16 (69%)

    Complete FM History: Click


  50. ISO #100

    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by Apache View Post
    also passive is underpowered, the middle of 2.5 and 10 is 6.25, you must change to 2,6,10
    It's almost equal actually. 10+10+2.5+2.5 (25) versus 6.5+6.5+6.5+6.5 (26).

    Passive allows a rhythm of choice, kind of, but backlashes with that one extra point.
    That's when you have Neutrality, than having both an advantage and a disadvantage.

 

 

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