S-FM Time Travel
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  1. ISO #1

    S-FM Time Travel

    Espozito Production presents





    S-FM Time Travel




    Role List

    Time Traveler
    Town Rnd
    Town Rnd
    Town Rnd
    Town Rnd
    Citizen
    Citizen
    Citizen

    GodFather
    Mafia Rnd
    Mafia Rnd


    Town Rnd includes:
    Sheriff, Vigilante, Doctor, Detective, Escort.

    Mafia Rnd includes:
    Agent, Consort, Framer, Blackmailer.




    Settings

    Sheriff
    Can detect maf

    Vigilante
    Can't shoot n1
    Limited to 2 shots

    Doctor
    Protects from death

    Detective
    Ignores immunity

    Escort
    Can't be role-blocked

    Citizen
    Can vote... duh

    GodFather
    Immune to detection
    Chooses mafia target
    Chooses mafia kill performer (mafia kill performer skips his role actions)

    Consort
    Can't be role-blocked

    Agent
    Detects all visitors of his target

    Framer
    Makes Sheriff detect target as mafia member
    Makes Detective track target to the person attacked by mafia (if mafia doesn't attack on purpose, this option doesn't work)

    Blackmailer
    Target isn't allowed to speak during the next day (breaking the silence will result in modkill)

    Time Traveler
    Open a time warp to send your target back in time to the last night and choose coordinates of time travel (see Special Mechanics)
    Can't warp night 1
    Victim isn't informed of being warped
    Goal: Cause a paradox to destroy the universe




    Special Mechanics

    Every player has his number in randomized order that is revealed in the beginning of the game. By targeting someone, a player names his target but Time Traveler understands visiting with target's number. When he chooses "Coordinates" he doesn't pick the exact number, but corrects this number.
    Example:
    Time Traveler sends message "Warp Espozito +4"
    Espozito targeted Player with number 2
    Espozito's action will be redirected on player with number 6.

    Coordinates can be with "+", with "-" and even "0" (means "no redirecting actions")
    Also, if the result number goes out of limits (less than 1 or more than players amount), it'll go round and round.
    Example:
    Warped person targets 3. Time Traveler warps this person with coordinates -6. If there are 11 players total, the result player number will be 8.
    Warped person targets 9 with 11 players total. Warp with coordinates +3. The result will be 1.

    Also we deal with time travel. Means the player will use his actions the night before present one.
    Example: Espozito is targeting smb n3. He is warped and is now targeting his actions at n2

    Time travel may then affect the present time (next day). You'll be informed if anything connected to you changed.
    Examples:

    Detective: tracks a person n2 and person follows 1. n3 that person gets warped on 5. Whoever detective tracks n3, he'll be informed that "Time has changed. Your target visited 5 night two". Also, Detective will track whom his target visited last night, not the present one.
    Sheriff check doesn't affect time.
    Escort/Consort: if warped blocker blocks someone who hasn't been role-blocked that night, his actions will be canceled for that night. As result, if a killing role who killed n2 gets blocked by escort/consort warped from n3, the victim of killer will be revived.
    Doctor: if he gets warped on someone who got killed the previous night, the person will be revived
    Killing role: if Vigilante/Mafia kill performer gets warped on someone who was alive previous night, he'll die erasing his actions iduring present night ignoring OoO.

    Post your suggestions for other possible time affection situations that you don't know how they'd end up. I'll answer.

    The last thing here is Paradoxes. This is the goal of Time Traveler - to create a Paradox. This means he must make a situation that is opposite to itself. Paradox destroys the universe and automatically ends the game.
    Examples:

    Making a killing role kill himself.
    Making escort/consort role-block Time Traveler.
    Making killing role kill Time Traveler.
    Making killing role kill someone who was lynched last day (e. g. n2: Espozito lives; d3: Espozito lynched; n3: vigi warped on Espozito).




    Order of Operations

    1. Mafia shares night chat
    2. Escort/Consort roleblocks
    3. Time Traveler warps
    4. Doctor heals
    5. Blackmailer silences
    6. Framer frames
    7. Mafia/Vigilante kill
    8. Detective, Sheriff, Agent get results





    Rules of Conduct

    1. Don't discuss the game outside the game thread and night chat
    2. Game starts with Day 0, no lynch.
    3. Night 1 Time Traveler is inactive
    4. Invisible text, images, videos, text formating is forbidden





    FAQ



    Last edited by Espozito; February 1st, 2014 at 06:28 AM.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  2. ISO #2

    Re: S-FM Time Travel

    Except the targeting system, does Time traveler function like a witch?

    It says : Victim isn't informed of being warped.
    but town Detectives are informed?

    Would a reviving always happens if no paradox happens and a person avoid death scene from action?
    Such as:
    If C killed B, A blocked D, D healed B night 2, if they were time wrapped and some how A didn't block
    D, will B got revive?

    Would a paradox automatically end the game by host decision or players have to argue about it?

    Would chain actions cause paradoxes such as below?
    Such as:
    If mafia went to kill time traveler but the action was inconclusive due to doctor or escort night 2, if time traveler mess up with the doctor or escort and made mafia be able to kill time traveler, would that be a paradox?
    Last edited by louiswill; January 30th, 2014 at 02:20 AM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  3. ISO #3

    Re: S-FM Time Travel

    Quote Originally Posted by louiswill View Post
    Except the targeting system, does Time traveler function like a witch?

    Yes.

    It says : Victim isn't informed of being warped.
    but town Detectives are informed?

    That was an example that people will get informed about changes in time. The victim of TT isnt informed that he/she has been sent to previous night.
    For example, vigi doesn't know that he got warped but all the people will know that vigi's victim has died the previous night.


    Would a reviving always happens if no paradox happens and a person avoid death scene from action?
    Such as:
    If C killed B, A blocked D, D healed B night 2, if they were time wrapped and some how A didn't block
    D, will B got revive?

    Yes.

    Would a paradox automatically end the game by host decision or players have to argue about it?

    Host desicion with explanation.

    Would chain actions cause paradoxes such as below?
    Such as:
    If mafia went to kill time traveler but the action was inconclusive due to doctor or escort night 2, if time traveler mess up with the doctor or escort and made mafia be able to kill time traveler, would that be a paradox?


    In this situation Mafia kills TT after he warps Doc/Escort off himself. Warp will happen but TT will die. No paradox.
    Answered.
    Last edited by Espozito; January 30th, 2014 at 05:43 AM.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  4. ISO #4

    Re: S-FM Time Travel

    I forget the enter the time phrase for second condition,

    If mafia went to kill time traveler but the action was inconclusive due to doctor or escort night 2, if time traveler mess up with the doctor or escort and made mafia be able to kill time traveler night 3, would that be a paradox?

    still no paradox?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  5. ISO #5

    Re: S-FM Time Travel

    Quote Originally Posted by louiswill View Post
    I forget the enter the time phrase for second condition,

    If mafia went to kill time traveler but the action was inconclusive due to doctor or escort night 2, if time traveler mess up with the doctor or escort and made mafia be able to kill time traveler night 3, would that be a paradox?

    still no paradox?
    Well, THIS situation would be a paradox.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  6. ISO #6

    Re: S-FM Time Travel

    Isn't the time traveller doing anything at all a paradox?

    If you went back in time to force Person A to roleblock Person B, then the day following would've been different and the Time Traveller would have no reason to go back in time a force Person A to roleblock Person B (since it already happened). But then it wouldn't have happened because he didn't travel and cause it to happen (since it already happened). KABOOM

    Maybe I'm just not getting how you're going to be doing it lol.

    Say someone gets killed n2.
    d3 occurs and someone is lynched.
    n3, the Time Traveller forces the killer to kill someone. Would that change what happened n2? If so, wouldn't that also change d3 (dead person now being alive and live person now being dead) and the vote counter and who got lynched? If so, would the Time Traveller target the Killer after day 3: take two?

    Or does targetting a killer only affect them in OoO?

  7. ISO #7

    Re: S-FM Time Travel

    Quote Originally Posted by Cryptonic View Post
    Isn't the time traveller doing anything at all a paradox?

    If you went back in time to force Person A to roleblock Person B, then the day following would've been different and the Time Traveller would have no reason to go back in time a force Person A to roleblock Person B (since it already happened). But then it wouldn't have happened because he didn't travel and cause it to happen (since it already happened). KABOOM

    Maybe I'm just not getting how you're going to be doing it lol.

    Say someone gets killed n2.
    d3 occurs and someone is lynched.
    n3, the Time Traveller forces the killer to kill someone. Would that change what happened n2? If so, wouldn't that also change d3 (dead person now being alive and live person now being dead) and the vote counter and who got lynched? If so, would the Time Traveller target the Killer after day 3: take two?

    Or does targetting a killer only affect them in OoO?
    Time Traveler is in fixed time and space position. By changing the past he creates a parralel universe with changed present but he keeps information about all previous universes. (Spiral time traveling, not the Doctor Who one)
    Paradox happens when Time Traveler has NOT reason BUT possibility to stop some actions confront each other.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  8. ISO #8

    Re: S-FM Time Travel


    What happen to night 1 wrap?




    Is the following proposition true?

    The game will bump into a paradox,

    If and only if

    1.time traveler's previous action between block/unblock, saved/kill will lead to a paradox.
    or
    2. A lynch target to be killed before he is lynched
    or
    3. Killing role self target
    Last edited by louiswill; January 31st, 2014 at 09:37 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  9. ISO #9

    Re: S-FM Time Travel

    Quote Originally Posted by Espozito View Post
    Time Traveler is in fixed time and space position. By changing the past he creates a parralel universe with changed present but he keeps information about all previous universes. (Spiral time traveling, not the Doctor Who one)
    Paradox happens when Time Traveler has NOT reason BUT possibility to stop some actions confront each other.
    Oh that actually makes it a lot more clear. Thanks

  10. ISO #10

    Re: S-FM Time Travel

    Quote Originally Posted by louiswill View Post

    What happen to night 1 wrap?

    Time Traveler can't warp n1.

    Is the following proposition true?

    The game will bump into a paradox,

    If and only if

    1.time traveler's previous action between block/unblock, saved/kill will lead to a paradox.
    or
    2. A lynch target to be killed before he is lynched
    or
    3. Killing role self target


    I'd say not only these situations but they are the most common.
    Here's another paradox:
    Escort blocks mafia member from killing him n1. n2 escort gets warped on himself so that he doesn't block mafia n1 and dies.
    Answered.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

 

 

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