S-FM Sherlock Holmes (13P)
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  1. ISO #1

    S-FM Sherlock Holmes (13P)

    Sherlock Holmes

    Mass Murderers are loose in england, Scotland Yard has tasked detectives with tracking them down.

    This game was designed around analyzing movement

    Spoiler : ROLES :
    ROLE LIST

    Mass Murderer
    Mass Murderer

    Amnesiac
    Amnesiac
    Amnesiac

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town

    Spoiler : ROLE CARDS :
    ROLE CARDS

    Detective - You may target a player at night to determine their target.

    Doctor - You may target a player at night to protect them from a single attack. You may not be healed.

    Coroner - You may select a player from the graveyard to learn their target for every night. If you do, you must select a living players house to perform the autopsy. You may not select your own house.

    Energetic Citizen - You must select a living player to visit at night. Will not do anything. If you do not choose a player one will be randomly chosen for you. You may not target yourself.

    Mass Murderer - You are immune to night death. You may select a target for a spree killing. You will kill everyone that targets your target. You may not target yourself unless you are the only Mass Murderer alive. You will be informed of the gain or loss of the ability to target yourself. You will know your target's target.

    Jester - You may annoy a target at night, if you do you will become night immune for that night. You may not target yourself. If you die by lynch, a random town lyncher will die the following night.

    Amnesiac - You may visit any player at night. You start with 1 autovest, you lose it if you take a role. If your target is a dead and not a member of town your role will change to mass murderer. If your target is dead and member of town your role will change to a jester. If your target is alive, nothing will happen. Your new role will not be revealed.
    Spoiler : WIN CONDITIONS :
    WIN CONDITIONS
    Town - Eliminate the Mass Murderers
    Mass Murderers - Eliminate the town. Wins ties with everyone else.
    Amnesiac - You can not win as Amnesiac
    Jester - Be lynched during the day
    Spoiler : MECHANICS :
    Mechanics
    • Game starts Day with Lynch.
    • Days are 24 hours long.
    • Nights are 24 hours long.
    • Mass Murderers do not share a night chat.
    • Roles are not revealed on death
    • Autolynch occurs at 51%.
    • There are no last wills.
    Spoiler : RULES :
    RULES
    • No out of game communication.
    • No posting links to anything other than game posts.
    • No videos.
    • Limited pictures (must have more posts with content than with pictures).
    • No editting posts.
    • No quoting feedbacks
    Spoiler : ORDER OF OPERATIONS :
    OoO

    1. All Movement
    2. Healing / Jester Immunity
    3. Conversion
    4. Kills
    5. Sleuthing / Autopsies
    Last edited by Gyver; June 4th, 2014 at 11:26 AM.
    Spoiler : Accolades :


  2. ISO #2

    Re: S-FM Sherlock Holmes

    how many max detective will there be? 5?

    What if amnesiac visit an alive player?
    Last edited by louiswill; January 28th, 2014 at 11:50 AM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  3. ISO #3

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    Re: S-FM Sherlock Holmes

    I suggest to use a one night gap to nerf coroner.

    No penalty of jester lynch?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  6. ISO #6

  7. ISO #7

    Re: S-FM Sherlock Holmes

    Does Coroner choose dead separately from choosing house?
    i.e.: choose to scan A(in the graveyard) but visit B(alive?)'s house.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  8. ISO #8

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by Cryptonic View Post
    What's the point of Coroner? Just to learn their target? I guess that makes sense... idk, I just feel like it'll be pretty UP, not OP.
    I think coroner is used to counter MM claiming detective.

    MM can't always tell truth especially when they find the other MM.

    Because as long as two towns might be alive, MM can't win without the other MM.

    due to the fact that MM can't self target.

    Say there are two coroners/two doctors who both visit the last MM to dodge spree entirely.

    Does MM win Tie against the last town member/jester?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  9. ISO #9

  10. ISO #10

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by Cryptonic View Post
    Ah, didn't see MM couldn't target self. Makes sense now lol
    Crypton, Do you think town is a little bit too strong?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  11. ISO #11

  12. ISO #12

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by ika View Post
    seeing how town is unknown, not really. can it be placed to be stong, of course. i will look into this matter some other time though when im not tired
    awww.

    The thing is if game last long enough there will always be one or two confirmed town persons survive to later game.

    If MM can't taget themselves then both have to be alive to combat against the two known town, who deliberately visit MM to avoid kills.

    If at the same time, there is one jester left,

    2 confirmed town 1 jester 1 mass murder
    or
    1 confirmed town 1 jester 1 mass murder
    will cause an inconclusive game.

    However, the chance is not that great, I think the game is playable.

    I just think town is too strong if one of the mm got random lynched somehow.
    Last edited by louiswill; January 28th, 2014 at 12:59 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  13. ISO #13

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by louiswill View Post
    awww.

    The thing is if game last long enough there will always be one or two confirmed town persons survive to later game.

    If MM can't taget themselves then both have to be alive to combat against the two known town, who deliberately visit MM to avoid kills.

    If at the same time, there is one jester left,

    2 confirmed town 1 jester 1 mass murder
    or
    1 confirmed town 1 jester 1 mass murder
    will cause an inconclusive game.

    However, the chance is not that great, I think the game is playable.

    I just think town is too strong if one of the mm got random lynched somehow.
    thats why i would be looking at it later and suggestin ballence ideas later.

    also in town vs mm vs jester.

    if they go to no lynch the host and decree it in mm favor if they decide to no lynch over and over. the only benifit is jester atm

  14. ISO #14

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by ika View Post
    thats why i would be looking at it later and suggestin ballence ideas later.

    also in town vs mm vs jester.

    if they go to no lynch the host and decree it in mm favor if they decide to no lynch over and over. the only benifit is jester atm
    JEster doesn't mind that everyone loses. :P....it is not really a benefit though.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  15. ISO #15

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by louiswill View Post
    I suggest to use a one night gap to nerf coroner.

    No penalty of jester lynch?
    Fixed to include penalty

    Quote Originally Posted by louiswill View Post
    Does Coroner choose dead separately from choosing house?
    i.e.: choose to scan A(in the graveyard) but visit B(alive?)'s house.
    Yes, this is to make it possible for an MM to hit a Coroner.

    Alternatively, I could give MMs the ability to target a dead person AND get coroner feed back / kill coroner that targets that dead person.

    Quote Originally Posted by louiswill View Post
    I think coroner is used to counter MM claiming detective.

    MM can't always tell truth especially when they find the other MM.

    Because as long as two towns might be alive, MM can't win without the other MM.

    due to the fact that MM can't self target.

    Say there are two coroners/two doctors who both visit the last MM to dodge spree entirely.

    Does MM win Tie against the last town member/jester?
    That's a very good point. I'm not sure how to deal with that because, early game, I don't want MMs targeting themselves to prevent Dets from watching them.

    Set MM to win in Tie with anyone else.
    Spoiler : Accolades :


  16. ISO #16

  17. ISO #17

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by ika View Post
    quick fix atm about single mm, will look at bigger problems later

    make it that when there is only one mm existing they can self target. furthermore make it that if amesiac(s) take mm the lone mm becomes informed by pm and loses self targeting powers
    I like that fix, done
    Spoiler : Accolades :


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  21. ISO #21

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by powerofdeath View Post
    If an Amnesiac target a person who died that night, can he take his role immediately?
    Yo Plan to do it first night do you not?

    btw Amnesiac will also be attacked that night, doctor will suspect yo.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  22. ISO #22

  23. ISO #23

    Re: S-FM Sherlock Holmes

    have ames passivly immune untill takes role? seems unfair if they were to die and never take a role

    roles that die/lynch arent revealed maybe? maybe make it that ames only know when mm is lynched and at any point can become jester? this would also allow ames to be jester early game and stop ppl from saying "town voter died he must of been role X"

    with above maybe make corner have either last target known or the role itself. they chose?

    make docs unhealable to prevent a doc heal circle?

    2 mm vs 2 any other, game ends in mm win?

    maybe make starting MM know each ohter?

    add in no quoting feedbacks. its kinda general sense but if not stated it could be used.

    both mms vist same house, be informed of attack?

    start on n0 to give option of ames taking jester maybe? seems unfair to ames to be lynched day 1 and have 0 chance of winning.
    Last edited by ika; February 10th, 2014 at 10:48 AM.

  24. ISO #24

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by ika View Post
    have ames passivly immune untill takes role? seems unfair if they were to die and never take a role

    I want to discourage amnes waiting a while to take a role, maybe give them 1 autovest only while they remain an amnes?

    roles that die/lynch arent revealed maybe? maybe make it that ames only know when mm is lynched and at any point can become jester? this would also allow ames to be jester early game and stop ppl from saying "town voter died he must of been role X"

    I am willing to entertain this because I want this game to focus on night movement over process of elimination.

    with above maybe make corner have either last target known or the role itself. they chose?

    If I took death reveal away from town I'm not sure I'd see the merit in giving coroner the ability to subvert it.


    make docs unhealable to prevent a doc heal circle?

    This is reasonable, docs would be able to coordinate during the day and MMs would have to risk attacking the wrong doc or the other MM not trying to break circle.

    2 mm vs 2 any other, game ends in mm win?

    Yes, MM wins ties with all.

    maybe make starting MM know each other?

    No, I want the MMs to have to figure each others identity out before than can target each other and negate dets

    add in no quoting feedbacks. its kinda general sense but if not stated it could be used.

    ok

    both mms vist same house, be informed of attack?

    Yes, they will both be informed that they were attacked.

    start on n0 to give option of ames taking jester maybe? seems unfair to ames to be lynched day 1 and have 0 chance of winning.

    The curse of being a neutral.
    Answers in blue
    Spoiler : Accolades :


  25. ISO #25

  26. ISO #26

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by Cryptonic View Post
    If a TPR decides to take no action, does it count as a self visit?
    Yes

    Does Detective see Citizen Movements?
    Yes

    Does a Detective see a TPR taking no action?
    Yes, seen as visiting self.

    Does a Doctor receive feedback upon successul heal?

    Yes
    answers in blue
    Spoiler : Accolades :


  27. ISO #27

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  29. ISO #29

  30. ISO #30

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by Gyver View Post
    It was to force town to fear taking information(even their own role) to the grave.
    Oh, I thought it was to make the Amnesiacs actually have to put some effort into reading people, or risk becoming a Jester which would practically lose the game for them lol.

    I mean, 1 non-town dies and the next night there are 4 MM's.

  31. ISO #31

    Re: S-FM Sherlock Holmes

    Quote Originally Posted by Cryptonic View Post
    Oh, I thought it was to make the Amnesiacs actually have to put some effort into reading people, or risk becoming a Jester which would practically lose the game for them lol.

    I mean, 1 non-town dies and the next night there are 4 MM's.
    Hmm, I like this perspective. I'll change it back to the original.
    Spoiler : Accolades :


  32. ISO #32

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