S-FM : Name TBD
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    S-FM : Name TBD

    12 Players


    Hidden Mafia
    Hidden Mafia
    Hidden Any
    Hidden Any
    Hidden Any
    Hidden Any
    Hidden Any
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town


    Possible Mafia Roles: Actress, Architect, Consigliere, Consort, Godfather, Drug Dealer, Mafia Journalist, Tailor.
    Possible Neutral Roles: Arms Dealer, Arsonist, Serial Killer, Survivor, Witch.
    Possible Town Roles: Architect, Blacksmith, Bulletproof, Citizen, Detective, Doctor, Escort, Innocent Child, Journalist, Lookout, Sheriff, Vigilante.

    Actress
    Action: Target one player at night. Afterwards, you will appear as your target's role in the graveyard when you die.

    Architect
    Action: Target two players during the day. At night, they gain an anonymous night chat with eachother.
    • The Architect can read the night chat.


    Consigliere
    Action: Target one player at night, learning their exact role.

    Consort
    Action: Target one player at night, roleblocking them.

    Godfather
    Action: None.
    • Can choose between attack immunity and detection immunity before the end of night one.


    Drug Dealer
    Action: Target one player at night, providing them with fake feedback.
    Possible feedbacks:
    • Attacked & healed.
    • Roleblocked.
    • Witching.
    • Received suit.
    • Fake gun.


    Mafia Journalist
    Action: Target one player during the day. At night, they will be informed to write an anonymous article.
    • The Mafia Journalist may target itself.


    Tailor
    Action: Target one player at night, giving them a suit of your choice. A suit causes a dead player to appear as the suit's role after dying.
    • Limited to 3 suits.


    Arms Dealer
    Action: Target one player at night, giving them a 1-shot gun.

    Arsonist
    Action: Target one player at night, dousing them in gasoline.
    The Arsonist may instead burn all your targets at night.
    The Arsonist may also burn during the day.
    • Must choose between attack immunity or detection immunity before the end of night 1.


    Serial Killer
    Action: Target one player at night, killing them.
    • Must choose between attack immunity or detection immunity before the end of night 1.


    Survivor
    Action: Put on a bulletproof vest, making yourself immune to attacks that night.
    • Limited to 2 vests.


    Witch
    Action: Target one player at night, forcing them to target a player of your choice.
    • Targets are informed of Witching.
    • Cannot force self-targets.


    Architect
    Action: Target two players during the day. At night, they gain an anonymous night chat with eachother.
    • The Architect can not read the night chat.


    Blacksmith
    Action: Target one player at night, giving them a 1-shot gun.

    Bulletproof
    Action: None.
    • Immune to attacks at night.


    Citizen
    Action: None.

    Detective
    Action: Target one player at night, learning wh they visited.
    • Does not pierce detection immunity.


    Doctor
    Action: Target one player at night, protecting them from attacks.
    • The Doctor is informed if they saved their target.
    • The Doctor's target is not informed they were attacked.


    Escort
    Action: Target one player at night, roleblocking them.

    Innocent Child
    Action: None.
    • Revealed day one as confirmed town.


    Journalist
    Action: Target one player during the day. At night, they will be informed to write an anonymous article.
    • The Journalist may not target itself.


    Lookout
    Action: Target one player at night, learning who visits them.
    • Does not pierce detection immunity.


    Sheriff
    Action: Target one player at night, learning their alignment.

    Vigilante
    Action: Target one player at night, killing them.


    Order of Operations
    1. Witch (Affected by 2 & 3)
    2. Consort
    3. Escort
    4. Actress/Drug Dealer/Tailor
    5. Arms Dealer/Blacksmith
    6. Survivor
    7. Mafia/Arsonist/Serial Killer/Vigilante/Gun
    8. Consigliere/Detective/Doctor/Lookout/Sheriff


    Win Conditions:
    Town: Eliminate the Mafia, Arsonists, Serial Killers, and Witches. Have at least one member survive until the end.
    Mafia: Eliminate the Town, Arsonists, and Serial Killers, or have nothing able to prevent this from happening. Have at leas tone member survive until the end.
    Arms Dealer: Survive until the end.
    Arsonist: Eliminate the Town, the Mafia and Serial Killers. Survive until the end.
    Serial Killer: Eliminate the Town, the Mafia and Arsonists. Survive until the end.
    Survivor: Survive until the end.
    Witch: Eliminate the town and survive until the end.

    1v1 Tie Breakers:
    Arsonist/Serial Killer/Mafia/Witch > Town
    Arsonist > Serial Killer
    Arsonist/Serial Killer > Mafia


    Mechanics:
    • Game starts Day with Lynch.
    • Days are 24 hours long.
    • Nights are 24 hours long.
    • Mafia shares a night chat.
    • Autolynch occurs at 51%.
    • Players cannot use guns and their regular night actions.



    Rules:
    • No out of game communication.
    • No posting links to anything other than game posts.
    • No videos.
    • Limited pictures (must have more posts with content than with pictures).
    • No editting posts.

    Last edited by Cryptonic; January 28th, 2014 at 10:24 AM.

 

 

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