12 Players
Hidden Mafia
Hidden Mafia
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Possible Mafia Roles: Actress, Architect, Consigliere, Consort, Godfather, Drug Dealer, Mafia Journalist, Tailor.
Possible Neutral Roles: Arms Dealer, Arsonist, Serial Killer, Survivor, Witch.
Possible Town Roles: Architect, Blacksmith, Bulletproof, Citizen, Detective, Doctor, Escort, Innocent Child, Journalist, Lookout, Sheriff, Vigilante.
Actress
Action: Target one player at night. Afterwards, you will appear as your target's role in the graveyard when you die.
Architect
Action: Target two players during the day. At night, they gain an anonymous night chat with eachother.
- The Architect can read the night chat.
Consigliere
Action: Target one player at night, learning their exact role.
Consort
Action: Target one player at night, roleblocking them.
Godfather
Action: None.
- Can choose between attack immunity and detection immunity before the end of night one.
Drug Dealer
Action: Target one player at night, providing them with fake feedback.
Possible feedbacks:
- Attacked & healed.
- Roleblocked.
- Witching.
- Received suit.
- Fake gun.
Mafia Journalist
Action: Target one player during the day. At night, they will be informed to write an anonymous article.
- The Mafia Journalist may target itself.
Tailor
Action: Target one player at night, giving them a suit of your choice. A suit causes a dead player to appear as the suit's role after dying.
- Limited to 3 suits.
Arms Dealer
Action: Target one player at night, giving them a 1-shot gun.
Arsonist
Action: Target one player at night, dousing them in gasoline.
The Arsonist may instead burn all your targets at night.
The Arsonist may also burn during the day.
- Must choose between attack immunity or detection immunity before the end of night 1.
Serial Killer
Action: Target one player at night, killing them.
- Must choose between attack immunity or detection immunity before the end of night 1.
Survivor
Action: Put on a bulletproof vest, making yourself immune to attacks that night.
- Limited to 2 vests.
Witch
Action: Target one player at night, forcing them to target a player of your choice.
- Targets are informed of Witching.
- Cannot force self-targets.
Architect
Action: Target two players during the day. At night, they gain an anonymous night chat with eachother.
- The Architect can not read the night chat.
Blacksmith
Action: Target one player at night, giving them a 1-shot gun.
Bulletproof
Action: None.
- Immune to attacks at night.
Citizen
Action: None.
Detective
Action: Target one player at night, learning wh they visited.
- Does not pierce detection immunity.
Doctor
Action: Target one player at night, protecting them from attacks.
- The Doctor is informed if they saved their target.
- The Doctor's target is not informed they were attacked.
Escort
Action: Target one player at night, roleblocking them.
Innocent Child
Action: None.
- Revealed day one as confirmed town.
Journalist
Action: Target one player during the day. At night, they will be informed to write an anonymous article.
- The Journalist may not target itself.
Lookout
Action: Target one player at night, learning who visits them.
- Does not pierce detection immunity.
Sheriff
Action: Target one player at night, learning their alignment.
Vigilante
Action: Target one player at night, killing them.
Order of Operations
1. Witch (Affected by 2 & 3)
2. Consort
3. Escort
4. Actress/Drug Dealer/Tailor
5. Arms Dealer/Blacksmith
6. Survivor
7. Mafia/Arsonist/Serial Killer/Vigilante/Gun
8. Consigliere/Detective/Doctor/Lookout/Sheriff
Win Conditions:
Town: Eliminate the Mafia, Arsonists, Serial Killers, and Witches. Have at least one member survive until the end.
Mafia: Eliminate the Town, Arsonists, and Serial Killers, or have nothing able to prevent this from happening. Have at leas tone member survive until the end.
Arms Dealer: Survive until the end.
Arsonist: Eliminate the Town, the Mafia and Serial Killers. Survive until the end.
Serial Killer: Eliminate the Town, the Mafia and Arsonists. Survive until the end.
Survivor: Survive until the end.
Witch: Eliminate the town and survive until the end.
1v1 Tie Breakers:
Arsonist/Serial Killer/Mafia/Witch > Town
Arsonist > Serial Killer
Arsonist/Serial Killer > Mafia
Mechanics:
- Game starts Day with Lynch.
- Days are 24 hours long.
- Nights are 24 hours long.
- Mafia shares a night chat.
- Autolynch occurs at 51%.
- Players cannot use guns and their regular night actions.
Rules:
- No out of game communication.
- No posting links to anything other than game posts.
- No videos.
- Limited pictures (must have more posts with content than with pictures).
- No editting posts.