Mechanics:
This is divided into 5 “rounds”
Each round there will be a leader, the leader must decide who to send on the mission.
There will also be 3 plot card the leader must pass out at the beginning of the round (see below for each)
After the Players have been decided, there will be a vote to approve or not approve the player being sent. The vote will be done via pm and then publicly displayed.
If majority Approves, the players may go on a mission.
If majority rejects, mission will not be sent and leader will be passed to redo.
Tie votes also means rejection.
There will be 24 hrs to lock votes
After Mission Is approved, all players must vote on success of fail. (via PM)
Resistance Must ALWAYS vote success; spies may vote success of fail.
If no votes will default to success.
Votes will wait for 24 hrs
Leader may chose who goes but not locked until 24 hrs pass
A phase may be skipped ahead if everyone voted (or leader chose) and 7 people agree to skip
ALL VOTES/DECISCISONS MUST BE COLORED.
IF CHANGES WILL GO WITH NEWEST ONE