S-FM Average City
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  1. ISO #1

    S-FM Average City

    S-FM : Average City

    An usual average city, followed by an urban landscape and many job opturnities.
    Of course the perfect dream always has it's worst enemy in the corner.

    The mafia has been wanted by the police, requested to be brought to jail dead or alive.
    The smuggling ring for drugs, illegal alcohol and tools has broken the economy.

    An insane man has come to the city, settled down in the darkest corner of the city.
    People die one by one, a known serial that has caused panic to all.

    Will the city be taken over by the lawless?
    Will all be killed by the insane?
    Will the city be able to bring justice?



    Setup :

    Godfather
    Mafia PR
    Mafia PR


    Neutral Killer

    Town "Important"
    Town Investigation
    Town Investigation
    Town Protection
    Town Protection
    Town Killing
    Town Random
    Town Random
    Citizen




    Win Conditions :

    Mafia : Defeat the Town and Neutral Killer.
    Neutral Killer : Defeat the Town and Mafia.
    Town : Defeat the Mafia and Neutral Killer.

    1v1 Tie Situations :

    Neutral Killer
    Town (Citizen)
    Mafia
    Town



    Possible Roles :

    Mafia PR
    - Mafioso, Consigliere, Consort, Drug Dealer, Agent, Blackmailer, Taxi Driver


    Neutral Killer
    - Serial Killer, Arsonist, Electromaniac, Interrogator


    Town "Important"
    - Mayor, Marshall, Citizen

    Town Investigation
    - Investigator, Detective, Lookout

    Town Protection
    - Doctor, Escort, Bus Driver, Bodyguard

    Town Killing
    - Bodyguard, Veteran, Jailor, Vigilante

    Town Random
    - All town roles.




    Investigator / Consigliere Clues :

    Godfather, Marshall, Vigilante, Mafioso
    - A strong personality can be seen by this person, either by status or will.

    Investigator, Consigliere, Mayor, Blackmailer
    - This person has access to the town hall, most likely part of government.

    Jailor, Interrogator, Veteran
    - You find a room a single chair and with it's walls filled with weapons.

    Citizen, Doctor, Drug Dealer, Serial Killer
    - A civilian of the town. Could be doing shady works, a helpfull volunteer or a serial killer in hiding.

    Escort, Consort, Bodyguard, Arsonist
    - Spends long times in houses. You can only try to guess what's going on there.

    Agent, Detective, Lookout.
    - You can't shake off the feeling of being stalked by a figure in the shadows.

    Bus Driver, Taxi Driver, Electromaniac
    - A professional with vehicles and tools. This is where to go when repairing stuff.



    Roles :

    Spoiler : Mafia :
    Godfather
    - Immune to attacks and roleblocks.
    - Can kill without a Mafioso.

    Mafioso
    - Can attack in place of the Godfather.
    - Without the presence of a Godfather, can vote by itself who to kill.
    - Without a Godfather and Mafioso, a chosen Mafia PR will become a Mafioso.

    Consigliere
    - Target one each night to gain a role clue.

    Consort
    - Target one each night to roleblock them.
    - Can be roleblocked.
    - Not informed on roleblock immunity of the target.

    Drug Dealer
    - Target one each night to grant a chosen feedback.
    - Feedback: Anything on the feedback list. Can pick multiple feedbacks.

    Agent
    - Can target one at night to either see who they visited, or
    - Can target one at night to see who they were visited by.
    - Can't self target.

    Blackmailer
    - Target one at night to give a blackmail.
    - The Blackmail: Force target to either say or not say certain things.
    - Target suicides upon failing the blackmail.

    Taxi Driver
    - Target two each night to switch their positions.
    - Can self target.


    Spoiler : Neutral Killing :
    Serial Killer
    - Target one each night to attack them.
    - Vulnerable to roleblocks.
    - Immune to attacks.

    Arsonist
    - Can douse one each night (knows who is doused), or
    - Undouse self (Not affected by bussing), or
    - Burn all previously doused targets or a single doused target.
    - Burning pierces all immunity and healing.
    - Immune to attacks.

    Electromaniac
    - Target one each night to charge them.
    - The Electromaniac know who is charged.
    - Can charge someone previously charged to attack them.
    - If one charged visits another charged, both will be attacked.
    - Cannot be charged.
    - Immune to attacks.

    Interrogator
    - Target one each day.
    - Shares a night chat, target is perfect roleblocked and protected.
    - Can execute infinitely.
    - Immune to attacks.


    Spoiler : Town :
    Mayor
    - Can [-REVEAL] himself during day, votes count for 3.
    - Loses ability to be healed when revealed.

    Marshall
    - Can [-REVEAL] himself during day, forcing all to lynch two targets.
    - Marshall is removed from vote majority and cannot vote.
    - The two with most votes is lynched end of day, hammers do not lock.
    - Forced lynched targets will be revealed as (???)

    Citizen
    - Can start with either no vests, or a single vest:
    - All-powerfull Vest that prevents dousing, charging and attacks.
    - Wins against Mafia 1v1.

    Investigator
    - Target one each night to gain a role clue.

    Detective
    - Can target one at night to see who they visited.

    Lookout
    - Can target one at night to see who they were visited by.
    - Can't self target.

    Doctor
    - Target one each night to heal them from a single attack.
    - You and the target is informed of a successfull heal.

    Escort
    - Target one each night to roleblock them.
    - Can be roleblocked.
    - Informed on roleblock immunity of the target.

    Bus Driver
    - Target two each night to switch their positions.
    - Can self target.

    Bodyguard
    - Target one each night to defend them from an attack.
    - Successfully defending will result in fully killing yourself and the attacker.
    - If target is being doused or charged, it will instead affect the Bodyguard.

    Veteran
    - Alert at night to kill everyone unquestionably who visits you.
    - Starts with from one to three alerts, only known to Veteran.

    Jailor
    - Target one each day to jail them.
    - Shares a night chat, target is perfect roleblocked and protected.
    - Can execute: starts with from one to three executes, only known to the Jailor.
    - Can't execute during a lynch day.

    Vigilante
    - Target one at night to attack them.
    - Starts with one to three bullets, only known to the Vigilante.




    Order of Opperations :

    Vest & Alert
    Bus Driver
    Taxi Driver
    Escort
    Consort
    Jailor & Interrogator Execution
    Bodyguard
    Electromaniac Charge
    Blackmailer
    Arsonist douse
    Arsonist Burn
    Vigilante
    Doctor Visit
    Godfather & Serial Killer
    Mafioso
    Drug Dealer
    All Investigations



    Feedback :

    You doused X.
    You were doused.
    You were Un-doused.

    You charged X.
    You were charged.

    You were healed.
    You successfully healed your target.

    You were roleblocked.

    You were driven by a vehicle.

    You were defended by a Bodyguard.
    Your vest prevented an attack.
    Your target survived the attack.

    Your target visited X.
    Your target were visited by X.
    (Investigation Clue)

    You were blackmailed. (Blackmail's Blackmail Message)

    You were promoted to a Mafioso.

    You were jailed. Click Me for Jail Chat.
    You were killed. Click Me for Dead Chat.



    Mechanics & Confirmed Stuff :

    Mafia shares a night chat.

    A Mafia PR without the ability to kill, can't kill.

    Jailor & Interrogator has the same kill.
    Arsonist burns, Electromaniac electrifies.
    All other kills are identical.

    Interrogator jails before Jailor.

    Lynching does not end the day, day continues and victim can still talk.
    A hammer is locked though and the lynch is official at end of day.

    The OoO is like it is. If something prevents it, it won't happen.
    EG: Vigilante shoots the Doctor, so the Doctor won't heal anyone.

    The Blackmail message will be edited by me.
    It will also only prevent the target a single thing. (E.G: Do not claim your feedback)

    Lynches require majority of players.
    With the Marshall, if there's too many voted on then a random of the highest votes will be picked.

    All days and nights are in a schedule of 24 hours, no exception even in endgame.

    Jailor's Chat will have anonyme names, but they are free to reveal.
    A Jailor must PM me that he's executing, with a message in chat [EXECUTE].

    Town Random has a 3X chance to spawn citizen using a random generator compared to other roles.

    Last Wills are allowed, but must be updated once per night or it will be gone.

    Death Notes are not allowed.

    There's no such as suicide.



    Rules :

    Vote using [Vote] tags.
    Can you ask questions in green?

    Invisible ink is allowed, but it must be notified to me.
    It should also only be in color format and not codes.

    You can post pictures, though follow the forum picture rule.
    Videos are only allowed when not in autoplay and inside a Spoiler.

    Show activity with a minimun of 3 constructive or non-forced posts.
    Lurking is discouraged. If you are forced inactive, tell me and I may make an exception.

    You can quote PM's from me, as they will all be alphabetic and feedback available in a list.
    Although, you must exclude the chat links.

    X No outside of game communication, other than provided chat channels.
    X No editing or deleting of posts.
    X No sharing of night chats.

    Zero tollerance on the rules marked with an X.
    Last edited by RLVG; January 23rd, 2014 at 11:42 AM.

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: S-FM Average City

    aww..no neutral.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  5. ISO #5

    Re: S-FM Average City

    Quote Originally Posted by louiswill View Post
    aww..no neutral.
    I'd add a Neutral Benign together with an additional Citizen, but I think a 15 setup could be a bit heavy for a S-FM.
    Currently in the mood for a setup with at least 3 maf and a killer.



    Edit :
    Any questions or critique are welcome.
    Last edited by RLVG; October 26th, 2013 at 08:04 PM.

  6. ISO #6

    Re: S-FM Average City

    Quote Originally Posted by RLVG View Post
    I'd add a Neutral Benign together with an additional Citizen, but I think a 15 setup could be a bit heavy for a S-FM.
    Currently in the mood for a setup with at least 3 maf and a killer.


    Edit :
    Any questions or critique are welcome.
    Town seems bit op
    You cannot have more than 13 players. Period. No matter how much you pay Cryptonic xD

  7. ISO #7

    Re: S-FM Average City

    Quote Originally Posted by powerofdeath View Post
    Town seems bit op
    You cannot have more than 13 players. Period. No matter how much you pay Cryptonic xD
    Rigid rules are rigid.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  8. ISO #8

    Re: S-FM Average City

    Quote Originally Posted by louiswill View Post
    Rigid rules are rigid.
    Eventually all rigid things become flacid.
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

  9. ISO #9

    Re: S-FM Average City

    Quote Originally Posted by powerofdeath View Post
    Town seems bit op
    You cannot have more than 13 players. Period. No matter how much you pay Cryptonic xD
    That's why I said it's a bit heavy for a S-FM lol.

    As for the "Town seems bit op", I'll increase the chance that Town Random can spawn Citizen by 3X.
    That's also enough space for scum to hide in.

    Edit:
    Because of the investigation clues and nature of roles, it makes it more of an analyzis game on trust and behavior.
    In that part, maybe the town is UP with exception of Killing?
    Last edited by RLVG; October 26th, 2013 at 09:30 PM.

  10. ISO #10

  11. ISO #11

  12. ISO #12

    Re: S-FM Average City

    Queue Requirements:
    13 or less players: Yes
    25 or less possible roles: Yes
    Role list: Yes
    Possible roles: Yes
    Win Conditions: Yes
    Rolecards (including host options): Yes
    Order of Operations: Yes
    Investigative Pairings: Yes
    Rules of Conduct: Yes
    Mechanics: Yes
    Action: Added to queue 311013

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  13. ISO #13

    Re: S-FM Average City

    Investigative Pairings are missing Blackmailer, Serial Killer, and Bodyguard.
    Blackmailer and Mafioso missing from OoO.

    Does Mafia decide who becomes the next Mafioso?
    SK rolecard says it's seen as Citizen. Does that mean he's immune to Detective/Lookout results? Or does it just mean he's in the same Investigative pairing at Citizen?
    Do attackers get notified of attack immunity?

  14. ISO #14

    Re: S-FM Average City

    Quote Originally Posted by Cryptonic View Post
    Investigative Pairings are missing Blackmailer, Serial Killer, and Bodyguard.
    Blackmailer and Mafioso missing from OoO.

    I'll fix that.

    Does Mafia decide who becomes the next Mafioso?
    Yes

    SK rolecard says it's seen as Citizen. Does that mean he's immune to Detective/Lookout results? Or does it just mean he's in the same Investigative pairing at Citizen?
    Since it can be misunderstood, I'll add Serial Killer to the pairings.

    Do attackers get notified of attack immunity?
    They are notified of the target surviving the attack.
    Answered and the changes has been made.

  15. ISO #15

  16. ISO #16

    Re: S-FM Average City

    if arson burns, does any action after that not happen (ie: vigilant/gf/drugs/doc)

    can godfather overide night actions?

    can other mafia submit night actions for each other?

    any limit on how may feedbacks can be drugged?

    can player announce they are bmed? is wifom/loopholing anything about claiming/doing the bm allowed?

    does sucide happen at end of day or at night? if at night plz add into OoO

    is taxi driving knwon?

    is agent allowed to self-lookout?

    can mafia target each other?

    sk seems a little underpowered to be varnable to rb. have it bypass or kill roleblock?

    interrogator seems really underpowered if it cant jail ever, maybe have it that both jailor and interrogator can jail on lynch but only interrogator can still execute.

    - The two with most votes is lynched end of day, hammers do not lock.
    - Forced lynched targets will be revealed as (???)
    can you elaborate on those im confused.

    what about tie votings betweeen 3 players?


    marshall cant be healed after reveal?

    any roles that are immune to detective/lookout?

    can doctor remove charges?

    is bus driving infromed?

    can bg be healed when defending?

    can attacker be healed if dying to bg dule?

    is veteran immune on alert?

    can vigilant shoot n1?

  17. ISO #17

    Re: S-FM Average City

    Quote Originally Posted by Cryptonic View Post
    Are they notified regardless of immunity/healing? Can they tell the difference?
    They are notified regardlessly, but they won't know the exact target. They can't tell the difference.

    Quote Originally Posted by ika View Post
    If the Arsonist burns, does any action made after the burn not happen?
    Correct. The OoO is strict like that.

    Can the Godfather overide any night actions? Can the other mafia submit night actions for each other?
    They decide for their own actions, and none else.

    Is there any limit on how may feedbacks can be given via drugs?
    No, but too many would be kind of obvious.

    Can a player announce they are blackmailed? Can they reveal the blackmail?
    As long they fulfill their Blackmail, nothing bad happens. They can reveal the blackmail, as long it do not contradict the blackmail itself.

    Suic--
    No suicide in this game.

    Is Taxi and Bus known?
    Yes. "You were driven by a vehicle."

    Is agent allowed to self-lookout?
    No. Neither Lookout or Agent can.

    Can mafia target each other?
    Yes.

    Serial Killer seems a little underpowered to be vulnerable to roleblock.
    Perhaps, but it's investigation pairing is rather overpowered?

    Interrogator seems really underpowered if it can't jail ever, maybe have it so that both Jailor and Interrogator can jail on lynch but only Interrogator can still execute.
    Alright, adding that.

    Can you elaborate Marshall?
    When a Marshall reveals, all lynches are "forced" and targets are cleaned. There's no hammers.
    Even 1 vote is enough to lynch due to the Marshall, if there's a tie on votes by 3+, random will happen.

    What about tie votings?
    It's random, regardless of the number of players tied.

    Marshall can't be healed after reveal?
    Marshall lose his votes after reveal, but can be healed.

    Any roles that are immune to detective/lookout?
    No.

    Can doctor remove charges?
    No.

    Can bg be healed when defending?
    No.

    Can attacker be healed when countered by a bodyguard?
    Yes.

    Is veteran immune on alert?
    Yes.

    Can vigilant shoot n1?
    Yes.
    Answered the ** out of these questions.

  18. ISO #18

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