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  1. ISO #1

    S-FM Crisis

    Could be an Alternating Forum Mafia.....A-FM
    still looking for being approved as a S-FM.
    The test run had little problem about mechanic/balance
    Log of test run: CJ FM: Tropica

    ---------------------
    Role List:
    1 Monopoly
    1 investor

    1 Mayor
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen

    1 Union Leader

    Faction:
    Spoiler : Versus in General :

    just a roughly description:

    Mafia Authoritarians
    Town Revolutionary New Order
    Town Restoration Traditionalist (They win with anyone but mobs of Libertarian factions)
    Town Upraising Libertarian

    Tie Solution:

    Mafia > Town Revolutionary(except union leader) > Town Restoration > Town Upraising > Union Leader





    Role card: Possible Role = 9

    Spoiler : Mafia Monopoly Faction :

    --------------------
    Monopoly :

    Goal:
    Survive
    Finish game in by Day 5 (if union leader is alive)(adjust depend on players number)
    Finish game in by Day 8 (if union leader is dead)(adjust depend on players number)

    N1. 3 vests
    N2. Hire (Maxim 3) (if union leader is alive)
    N2. Hire (Maxim 1) (if union leader is dead)
    D3. Assign an employee guard/heal a target constantly
    4. Announcing Reveal
    5. (Passive) Oversee job skip (if union leader is dead)
    *Can not hire mafia faction and mayor

    Investor:

    Goal:
    Anarchists+Mob+UnionLeader+Communist+Citizen > the rest players
    Fire everyone
    Survive
    Survive 2 more days, game auto end (if monopoly is dead)

    N1. Fire any number of workers
    N1. Fire everyone if any (if monopoly is dead)
    2. (Passive) Oversee job skip
    3. (Passive) Can not be hired




    Spoiler : Town Restoration :

    Mayor:

    Goal:
    Anarchists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs,
    Survive
    Finish the game in 8 days(adjust depend on players number)

    D1. Appoint sheriff
    N2. Appoint lynch/Confirm Lynch
    N3. Visit (prevent a citizen from becoming mob, gain immunity if visited citizens & communists)
    4. (Passive) Can not be hired

    SheriffMayor:
    Goal:
    Anarchists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs,
    Survive

    D1. Appoint lynch/Confirm Lynch
    2. actions Based on previous roles
    3. (Passive) remove all passive immunity on previous roles
    4. (Passive) Can not be hired

    Citizen:

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs
    Survive

    N1. Become Mob
    N2. Become Communist
    N3. Become Anarchist
    4. (Passive) Auto Die (if not hired, no action taken and no mayor visit)




    Spoiler : Town Revolutionary :


    Union Leader

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    kill monopoly
    survive

    1. (Passive) Immunity to fire (if monopoly is alive)
    2. (Passive) Immunity to kill
    N3. Job Protecting (Protect one employee + Employee list)
    4. (Passive) Oversee job skip and assignment

    Communist :

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    kill monopoly, Investor, Anarchist and mob
    At least one communist survive

    N1. Convert (Anarchist who is not hired. Targeting Monopoly will kill you.)
    2. (Passive)Underground movement : a member list if population < Anarchist -1


    Spoiler : Town Upraising :

    Anarchist:

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    kill Mayor, Communist
    At least one anarchist or mob survive.

    N1. Visit, Reveal if visiting monopoly
    2. (Passive)Underground movement : Receiving a member name list if Population < Communist -1
    3. Become mob (If Monopoly is dead)

    Mob:

    Goal:
    Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    being Hired (If monopoly is alive)
    Kill everyone except anarchist(If monopoly is dead)
    survive

    N1. Kill
    N2. Choose to become Anarchist
    3. (Passive) Immunity to kill
    4. (Passive) Get Report of killing action






    Special Mechanic:


    1) Appoint of lynch
    Spoiler : Lynch :

    Mayor/Sheriffmayor pm me to lynch a person.
    This/Next day phrase, a majority vote is required to Excuse the person from being lynched.
    The person will be lynch at the end of night if mayor remain consistent of previous decision.

    If there is no mayor/sheriffmayor then it will be a majority lynch.



    2) Poll of Mayor

    vote mayor player to overthrow mayor/Or use Poll if possible.
    A Sheriff mayor is immune to overthrow.

    1/2 out of total Vote is needed to overthrow a mayor.(Round Up)
    2/3 out of total vote will prevent mayor control of day length.(Round Down)

    Overthrow mayor will prevent any mayor appointed lynch,
    the mayor will be lynched instead.(Not Sheriff mayor)



    3) Promotions and removal of promotions

    Put below as addition to existing role cards:

    Spoiler : Sheriff :

    +Sheriff (Unique)

    Additional ability:
    1.+Detect Faction/employement
    2. Become Sheriff mayor (if Mayor is dead)

    Spoiler : Employee :

    +Employee

    Additional ability:
    1. job skip (Permanent, reversable)
    2. Can not be mayor or any mafia
    3. are avaliable for guard/heal assignment
    4. Can not be hired


    Spoiler : Win conditions :


    Win conditions: When everyone's Goal conditons are satisfied, game end. And everyone whose conditions met are winners.

    Possible Win Scene(could be wrong)

    >50% Worker : Anarchist+Mob+UnionLeader+Communist+Citizen > the rest players
    -----
    Green, yellow and blue factions can win alone by themselves.

    Special Endings of investor:
    Corrupted Financial ending:
    Investor alive, no one is employed, >50% workers, last another two days.
    Winner are those whose condition still match.

    Red Endings:
    Tycoon Ending:
    >50% worker, Monopoly + Blue + all living mobs are hired.

    Capitalism Society Ending:
    >50% worker, Monopoly + Green

    Green endings:
    Capitalism Society Ending:
    >50% worker, Monopoly + Green

    Liberal Chaos:
    >50% worker, Citizen + Anarchist

    Communism Society Ending:
    >50% worker, Green + Yellow

    Yellow Endings:
    Communism Society Ending:
    >50% worker, Green + Yellow

    Blue Ending:
    Tycoon Ending:
    >50% worker, Monopoly + Blue + all living mobs are hired.

    Liberal Chaos:
    >50% worker, Citizen + Anarchist


    Perished Ending:
    <50% worker. Everyone lose.

    Etc

    Spoiler : Order of operation :

    Order of operation (Any day/night phrase):

    All Actions will effect by the end of the phrase.

    Appoint of lynch
    Confirm of Lynch (Night)
    Job Skip
    Anarchist Visit/Reveals ability
    Mayor visit (night)
    Monopoly Hiring
    Investor Firing (night)
    Sheriff scan (night)
    Citizen choice
    Anarchist choice
    Employee Guarding (night)
    Mod Killing (night)
    Systerm kill (night)
    Systerm fire (night)
    Lynch Killing (night)
    Communist converting (night)
    Population calculating
    Faction calculation
    employement calculation
    Win Condition Calculation
    Appoint Sheriff


    Daily information:
    Daily Ratio of working classes: 0/0 = %
    Workers Number Calculation: Anarchists+Mob+UnionLeader+Communist+Citizen= 0
    Employeement statue: 0/0 are employeed
    ------------------------------------------

    Conduct

    Conduct Rules:
    No out of game communication.
    No editing posts.
    No posting videos or pictures.
    No posting links or directing users to another page.
    No quoting from my pm.
    English only.
    Last will allowed.
    Do not Quote my PM.

    Feedbacks:
    Spoiler : feedbacks :

    To Union leader, Investor, Monopoly
    1. Employee List : A; B; C;
    2. XXX skips jobs from now on.
    3. XXX starts to work normally.

    To mob killings
    1. Your target is protected.
    2. Your target is as tough as you.

    To Anarchist:
    1. Your target is not monopoly

    To Communist:
    1. You persuaded XXX join your cause.
    2. Your target is not an Anarchist.

    Announcements
    1. XXX died in hunger.
    2. XXX is killed.
    3. XXX is lynched.
    4. XXX died in despair.
    5. XXX is knocked down by mops.


    Mechanics:
    Game starts at Day.
    Public chat is opened both day and night, but not twilight and dawn(Twilight and Dawn are when I post conclusion of previous phrases).
    Mayor Poll starts when game starts.
    Day: Deadline/As long as mayor want. (As long as the poll is enough to keep him alive.)
    Night: Deadline/As short as when last person who submit their night action. (All Pm decisions are treated as final decision.)
    Factions with Chat:
    1.Mayor and Sheriff (both night and day)
    2.Monopoly and Investor (both night and day)
    *Submit actions/decisions by pm.
    *Mayor Sheriff chat record will be accessible for new sheriff and sheriff mayor.


    OoO override Role Card Description
    Role Card Description override faction coalition
    Last edited by louiswill; April 11th, 2014 at 04:32 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  2. ISO #2

    Re: S-FM Crisis

    How does host enforce their rules of conduct such as PM etc in FM?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  3. ISO #3

  4. ISO #4

    Re: S-FM Crisis

    Quote Originally Posted by Orpz View Post
    Honor system
    what is an honor system?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  5. ISO #5

  6. ISO #6

    Re: S-FM Crisis

    Quote Originally Posted by Hypersniper View Post
    You have to trust m honour each other or some shite like that
    Oh then that is easy.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  7. ISO #7

    Re: S-FM Crisis

    hmm, anyone mind give me an approval support? since there are no questions.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  8. ISO #8

  9. ISO #9

    Re: S-FM Crisis

    Quote Originally Posted by Bunny View Post
    do you really need approval for a cj game..?
    I need at least approval for a signup thread in FM, so that I can get more serious players.

    I had 4 out of 10 in last cj mafia.

    Also, If I can, I would always want to host as a formal FM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  10. ISO #10

  11. ISO #11

    Re: S-FM Crisis

    Ahh I indeed haven't queued yet.

    I am not very confident since no one asked any questions.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  12. ISO #12

  13. ISO #13

    Re: S-FM Crisis

    Quote Originally Posted by Hypersniper View Post
    dont worry my s-fm has no question

    look and ask question its called bloodking
    I don't have the reputation like you. Things are always harder for me.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  14. ISO #14

    Re: S-FM Crisis

    Queue Requirements:
    13 or less players: Yes
    25 or less possible roles: Yes
    Role list: Yes, but please separate the Citizens
    Possible roles: N/A
    Win Conditions: Please make the win conditions for each faction much clearer. Things such a "50% worker" is not well explained
    Rolecards (including host options): Yes, but please make these clearer, such as specifying exactly what are each roles' night actions
    Order of Operations: Yes
    Investigative Pairings: N/A
    Rules of Conduct: Yes, but remove your CJ rules. They are useless to include on your setup and just increase likelihood of players getting confused
    Mechanics: No, please add mechanics such as how game starts, day/night length, ect.
    Action: Removed from the queue 311013. Please resubmit after fixing these problems. You can also read https://www.sc2mafia.com/forum/showth...ore-posting%29 to see exactly what is meant by each section of the rubric. If you wish to run anything by me before resubmitting, feel free to PM me

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  15. ISO #15

    Re: S-FM Crisis

    I sent Crypton a pm (November 27th, 2013, 08:47 PM ) but I'm still waiting for feedback.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  16. ISO #16

  17. ISO #17

  18. ISO #18

    Re: S-FM Crisis

    Quote Originally Posted by powerofdeath View Post
    Separate the citizens -> not citizen x6 but
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Ohh....I was wondering. Thanks a lot! It is done now.

    I'm going to resubmit.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  19. ISO #19

    Re: S-FM Crisis

    I'm thinking about using this for night chat.

    https://webchat.globalgamers.net/?channels=globalgamers
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  20. ISO #20

  21. ISO #21

    Re: S-FM Crisis

    Who has nightchats?

    How can 2 roles of the same faction have different win conditions?
    Please remove all those Goals you have per role and change them to faction win conditions. If a Mayor is dead and town wins, does Mayor lose since his goal is to survive? Please be clear on these types of things.

    Please clarify what these things mean and what the outcome is:

    N2. Hire (what happens when someone gets hired?)
    4. Announcing Reveal (What is announced?)
    N1. Fire any number of workers (What happens to fired workers?)
    N3. Job Protecting (Protect one employee + Employee list) (What exactly does this do? What is "Employee list"?)
    4. (Passive) Oversee job skip and assignment (What is job skip?)


    How does a Mayor appoint a Sheriff?
    Do they just select a random player?
    What if that player isn't town?
    Will the Mayor be instantly told that the player is scum when they don't become Sheriff?

    Citizen's rolecard says:
    N1. Become Mob
    N2. Become Communist
    N3. Become Anachylist

    Does that mean they can become different things different nights? Also, if their win condition says they must kill all mobs, wouldn't it be against their win condition to willingly become Mob?

    If there are more than 1 Mob, do they all get to kill at night?

    Is the Poll of Mayor going to be a public poll, where everyone can see who voted?

  22. ISO #22

    Re: S-FM Crisis

    Who has nightchats?
    If there is going to be any night chat, then the two mafia members has chat. Hopefully Mayor sheriff has chat too. I will let all players know which roles have chat.

    How can 2 roles of the same faction have different win conditions?
    Please remove all those Goals you have per role and change them to faction win conditions.

    The different goals are to adjust difficulty eventually encourage dramatic ending. For example, the mafia pair has slightly different Win Conditions. Depend on game flow, betray may happens.

    If a Mayor is dead and town wins, does Mayor lose since his goal is to survive? Please be clear on these types of things.

    Everyone with a "Survive" condition must survive to win the game.


    Please clarify what these things mean and what the outcome is:

    N2. Hire (what happens when someone gets hired?)

    They become <Rolecard>+<employee> gain ability below:

    +Employee

    Additional ability:
    1. job skip (Permanent, reversable)
    2. Can not be mayor or any mafia
    3. are avaliable for guard/heal assignment
    4. Can not be hired


    4. Announcing Reveal (What is announced?)
    As a host, I will reveal the role card for the person and make the announcing official.


    N1. Fire any number of workers (What happens to fired workers?)

    They no longer have the +employee ability. If they are citizen, no job means potential death.


    N3. Job Protecting (Protect one employee + Employee list) (What exactly does this do? What is "Employee list"?)

    Protected employee can not be fired.

    Employee list is a list of name of who has +employee on their role cards.




    4. (Passive) Oversee job skip and assignment (What is job skip?)

    Monopoly will assign a "guard/heal" job (aka doctor healing) to an employee.

    Job skip is an ability which let emplyee choose to slack off and don't do the job at night.




    How does a Mayor appoint a Sheriff?

    By Pm me. Then I will pm the sheriff.

    Do they just select a random player?

    ?Appointing sheriff/lynch? It is a personal choice of mayor.


    What if that player isn't town?

    The player will still become the sheriff. If the mayor is uncomfortable, he can fire the sheriff and choose another one.

    Will the Mayor be instantly told that the player is scum when they don't become Sheriff?

    Everyone can become sheriff. Choose wisely is the key.

    Citizen's rolecard says:
    N1. Become Mob
    N2. Become Communist
    N3. Become Anachylist

    Does that mean they can become different things different nights? Also, if their win condition says they must kill all mobs, wouldn't it be against their win condition to willingly become Mob?

    No, The "N" really means it is a night ability.

    If there are more than 1 Mob, do they all get to kill at night?

    They do. Mob are really serial killers in regular mafia.

    Is the Poll of Mayor going to be a public poll, where everyone can see who voted?

    I really want an anonymous poll, unless Better suggestions.






    There is a replay/action log of test run on the top of setup. It will be helpful.
    Last edited by louiswill; February 18th, 2014 at 06:47 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  23. ISO #23

  24. ISO #24

    Re: S-FM Crisis

    Am I not the 5th or so on the list? well thanks.

    I need arrange a forum for night chat first.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  25. ISO #25

    Re: S-FM Crisis

    Please clarify parts in white

    Monopoly:

    Goal:
    Survive
    Finish game in by Day 5 (if union leader is alive)
    Finish game in by Day 8 (if union leader is dead)

    N1. 3 vests
    N2. Hire (Maxim 3) (if union leader is alive)
    N2. Hire (Maxim 1) (if union leader is dead)
    D3. Assign an employee guard/heal a target constantly
    4. Announcing Reveal
    5. (Passive) Oversee job skip (if union leader is dead)
    *Can not hire mafia faction and mayor
    Goal:
    Survive until Day 5 (if Union Leader is alive)
    Survive until Day 8 (if Union Leader is dead)

    Only the particular phase or from N1/N2/etc onwards?


    N1: Gain 3 vests? Permanent or only for N1?

    N2: Hire up to 3 <role?> as <role?> (if Union Leader is alive)
    N2. Hire up to 1 <role?> as <role?> (if Union Leader is dead)

    D3: Assign (how to?) an employee (what is employee?) guard/heal (guard or heal) a target (any target?) constantly (permanently/only day phase/only night phase))

    D4. Announcing Reveal (auto or manually?)
    5. (Passive) Oversee job skip (what is job skip?) (if Union Leader is dead)

    Investor:

    Goal:
    Anachylists+Mob+UnionLeader+Communist+Citizen > the rest players
    Fire everyone
    Survive
    Survive 2 more days, game auto end (if monopoly is dead)

    N1. Fire any number of workers
    N1. Fire everyone if any (if monopoly is dead)
    2. (Passive) Oversee job skip
    3. (Passive) Can not be hired
    Goal:
    Anarchist+Mob+Union Leader+Communist (what is this?)+Citizen > the rest players (who are the rest?)
    Fire everyone (who can be fired?)
    Survive (if Monopoly alive?)
    Survive 2 more days (starting from when?), game auto end (if Monopoly is dead)

    From stated day onwards or only for particular day?

    N1. Fire any number of workers (how to? who are workers?)
    N1. Fire everyone if any (how to? including Mayor?) (if Monopoly is dead)
    2. (N2?) (Passive) Oversee job skip (what is job skip?)
    3. (Passive) Can not be hired (who else can hire?)
    Last edited by Nick; February 25th, 2014 at 11:28 PM.

  26. ISO #26

    Re: S-FM Crisis

    Mayor:

    Goal:
    Anachylists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs,
    Survive
    Finish the game in 8 days

    D1. Appoint sheriff
    N2. Appoint lynch/Confirm Lynch
    N3. Visit (prevent a citizen from becoming mob, gain immunity if visited citizens & communists)
    4. (Passive) Can not be hired
    What is D1, N2, N3 4.?


    SheriffMayor:
    Goal:
    Anachylists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs,
    Survive

    D1. Appoint lynch/Confirm Lynch
    2. actions Based on previous roles
    3. (Passive) remove all passive immunity on previous roles
    4. (Passive) Can not be hired

    Sheriff or Mayor?
    What is D1, 2., 3., 4.?
    What do you mean by actions based on previous roles?


    Citizen:

    Goal:
    Anachylists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs
    Survive

    N1. Become Mob
    N2. Become Communist
    N3. Become Anachylist
    4. (Passive) Auto Die (if not hired, no action taken and no mayor visit)
    What is N1, N2, N3, 4.?
    What is communist?
    Can choose alignment?

  27. ISO #27

    Re: S-FM Crisis

    Quote Originally Posted by Nick View Post
    Please clarify parts in white



    Goal:
    Survive until Day 5 (if Union Leader is alive)
    Survive until Day 8 (if Union Leader is dead)

    Only the particular phase or from N1/N2/etc onwards?


    Not only survive, but finish the game too. The game will not end, but monopoly will suicide if failed by dead line.

    N1: Gain 3 vests? Permanent or only for N1?
    The "N" means it is an ability can only be activated at night. A monopoly has 3 vests (such as a survivor with 3 vests in sc2mafia.).

    N2: Hire up to 3 <role?> as <role?> (if Union Leader is alive)
    N2. Hire up to 1 <role?> as <role?> (if Union Leader is dead)

    Any roles but Town leader and mafia faction can be hired. Union leader is auto hired at beginning of the game.

    D3: Assign (how to?) an employee (what is employee?) guard/heal (guard or heal) a target (any target?) constantly (permanently/only day phase/only night phase))

    Anyone that is hired will be an employee. For example, a citizen starting with a job. The player will get a role card as such:

    Citizen(+Employee):

    Goal:
    Anachylists+Mob+UnionLeader+Communist+Citizen > the rest players
    Kill all Mobs
    Survive

    N1. Become Mob
    N2. Become Communist
    N3. Become Anachylist
    4. (Passive) Auto Die (if not hired, no action taken and no mayor visit)
    Additional ability:
    1. job skip (Permanent, reversable)
    2. Can not be mayor or any mafia
    3. are avaliable for guard/heal assignment
    4. Can not be hired

    Guard/Heal (same as doctor action, Guard is just for RolePlay) Any target Permanently. Unless the employee choose to skip the job or the assigned employee is dead.

    Lynch and suicide bypass healing.


    D4. Announcing Reveal (auto or manually?)

    Manually, PM me.


    5. (Passive) Oversee job skip (what is job skip?) (if Union Leader is dead)

    See above, "job skip" means an assigned employee choosing not to perform guard/heal.

    Goal:
    Anarchist+Mob+Union Leader+Communist (what is this?)+Citizen > the rest players (who are the rest?)

    There is a role card called communist. It is in yellow faction. The rest players are : Mayor/investor/Monopoly

    Fire everyone (who can be fired?)

    Any current employees, mafia faction will have a list of names.

    Survive (if Monopoly alive?)

    Investor is not monopoly. Investor is investor. This condition is for investor.

    Survive 2 more days (starting from when?), game auto end (if Monopoly is dead)

    Starting from Monopoly's Death.


    From stated day onwards or only for particular day?


    I'm not sure what are you asking?


    N1. Fire any number of workers (how to? who are workers?)

    Employee list will be sent to mafia. The list will be keeping updated during the game. See OoO.

    N1. Fire everyone if any (how to? including Mayor?) (if Monopoly is dead)

    By Pm me at Night. No. Only employees.

    2. (N2?) (Passive) Oversee job skip (what is job skip?)

    The "N" means it is a night ability. This one is a passive ability, therefore I do not indicate night. "Job skip" means an employee disobey the assignment from monopoly.

    3. (Passive) Can not be hired (who else can hire?)

    Anyone except Town Leaders/Mafia faction
    Answered.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  28. ISO #28

  29. ISO #29

    Re: S-FM Crisis

    Quote Originally Posted by Nick View Post
    What is D1, N2, N3 4.?




    Sheriff or Mayor?
    What is D1, 2., 3., 4.?
    What do you mean by actions based on previous roles?

    What is N1, N2, N3, 4.?

    N means Night ability. D means Day phrase ability.
    Sheriffmayor is a role, promoted from sheriff when mayor is dead.
    It is basically a 2nd mayor.
    Notice it has different abilities based on previous roles.
    A previous Mob, once become sheriff mayor, will retain ability of killing.



    What is communist?

    It is a role. See role card. Yellow faction.

    Can choose alignment?



    Yes. Citizens are upset, and may act randomly.
    Answered.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  30. ISO #30

    Re: S-FM Crisis

    Quote Originally Posted by Nick View Post
    Who is mafia? I thought Monopoly is Mafia?
    Correct, as well as investor.

    There are only 2 mafias.

    They are cooperating but may also against each other if not well communicated.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  31. ISO #31

    Re: S-FM Crisis

    Monopoly:

    Goal:
    Survive and win by Day 5 (if Union Leader is alive)
    Survive and win by Day 8 (if Union Leader is dead)

    Night actions:
    -vest (starts with 3 manual vests)
    -hire <target>
    max 3 Employees (if Union Leader is alive)
    max 1 Employee (if Union Leader is dead)
    *Can not hire Mafia faction and Mayor
    What happens if Union Leader died and have more than 1 Employee?
    Can vest and hire at the same time?


    Day actions:
    -assign <Employee> to <target> (assign Employee to protect target from night kills/firings/any other?)
    -reveal (reveal role)
    -skip (job skip) (if Union Leader is dead)
    Can only job skip if Union Leader is dead? Must either reveal or assign if Union Leader is still alive?




    Investor:

    Goal:
    As long as Monopoly + Investor + Mayor < rest of the players
    Fire all employees and survive
    Fire all employee and survive for 2 more days (if Monopoly is dead)

    N1. Fire any number of workers
    But cannot fire all Employees?
    N1. Fire everyone if any (if monopoly is dead)
    Can only fire all employees only if Monopoly is dead?
    2. (Passive) Oversee job skip
    3. (Passive) Can not be hired

  32. ISO #32

    Re: S-FM Crisis

    Quote Originally Posted by Nick View Post
    Monopoly:

    Goal:
    Survive and win by Day 5 (if Union Leader is alive)
    Survive and win by Day 8 (if Union Leader is dead)

    Night actions:
    -vest (starts with 3 manual vests)
    -hire <target>
    max 3 Employees (if Union Leader is alive)
    max 1 Employee (if Union Leader is dead)
    *Can not hire Mafia faction and Mayor
    What happens if Union Leader died and have more than 1 Employee?
    Can vest and hire at the same time?


    Investor will choose and fire 2 people during the Next night Phrase. Otherwise the Host will choose for mafia.
    Yes, a monopoly, as well as some other roles can use multiple actions at same time.


    Day actions:
    -assign <Employee> to <target> (assign Employee to protect target from night kills/firings/any other?)
    -reveal (reveal role)
    -skip (job skip) (if Union Leader is dead)
    Can only job skip if Union Leader is dead? Must either reveal or assign if Union Leader is still alive?


    Monopoly doesn't skip job. Monopoly can choose not to assign any heal/guardjob. If union leader died, Monopoly gain extra information about who is skip job or not. "Oversee" is a passive ability. Reveal is not limit to neither day or night. Monopoly can reveal at anytime by Pm me, revealing style is customized---hopefully.

    Investor:

    Goal:
    As long as Monopoly + Investor + Mayor < rest of the players
    Fire all employees and survive
    Fire all employee and survive for 2 more days (if Monopoly is dead)

    N1. Fire any number of workers
    But cannot fire all Employees?
    The investor can. It is player's choice.

    N1. Fire everyone if any (if monopoly is dead)
    Can only fire all employees only if Monopoly is dead?
    The Investor either do not fire anyone OR instantly fire all employees and trigger counting down for its own victory.
    It is a night ability.


    2. (Passive) Oversee job skip
    3. (Passive) Can not be hired
    Answered.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  33. ISO #33

    Re: S-FM Crisis

    N/a
    Last edited by louiswill; February 26th, 2014 at 01:11 AM. Reason: wrong post
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

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