Slaol's S/M-FM Stuff: The Obession
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    Slaol's S/M-FM Stuff: The Obession

    People occasionally wonder what it is I do around here. Well, I think about FMs. Like a lot.

    This is not a compendium. This is not a direct database of roles seen in FMs. This is a list of roles, some robbed from games, some inspired by mechanics, and some nearly entirely custom.

    120 roles, their OoO, their Investigator Pairings, and their Win Conditions.

    Role List
    Spoiler : Roles List :
    Town
    Spoiler : Town :
    Architect
    Invite two players during the day to share a night chat the following night.
    You may not invite yourself.
    You will not be able to view the chat.
    Blacksmith
    Armor a player with a manual use bullet proof vest at night, or Arm a player with a 1-use gun at night.
    They may use this bulletproof vest in addition to their night actions.
    Bulletproof vests protect from an infinite amount of basic night kills.
    They must sacrifice their night action to use the gun at night.
    Bodyguard
    Guard a player at night. Should they be attacked you will protect them.
    You will take the attack for them, and deal the damage back to the attacker.
    You will share a 24/7 chat with the player you save following a successful guard in which you parish.
    You can be healed to prevent death from a successful guard.
    You may not guard yourself.
    You have a 1-use Heroic Save allowing you to Guard yourself or Guard someone else with no risk of death.
    Bus Driver
    Swap 2 players at night. Those that visit one will effect the other.
    Should your swapping cause a killing role to attempt to kill itself it's attack will pierce invulnerability.
    Citizen
    Your Last Will will be public upon your death.
    The last remaining Citizen will earn a 1-use bullet proof vest.
    Coroner
    Autopsy a dead player at night.
    You will learn their Role, Death Description, Night Targets, and Last Will.
    Detective
    Track a player at night. You will learn the player that they visited.
    Doctor
    Heal a player at night. This player can survive an additional attack at night.
    Upon successfully healing someone you and the patient will be notified.
    Enchantress
    Lure a player at night. They will be forced to target you for that night.
    Repel a second player. Should the second player visit you they will visit and effect the player you Lured.
    You can not Lure or Repel yourself.
    Escort
    Role Block a player at night. This prevents them from using their action unless they are Immune to role blocking.
    Should you role block an immune player you will be notified.
    Gypsy
    Curse a player at night with a demand for them to act out the following day. You may demand any action that does not require them to act within a certain span of time.
    The demand must be met the following day.
    If the demand is not met the player will commit suicide the night following the demand.
    Your demand is vulnerable to any level of WIFOM or loophole the player can find.
    Upon your death the Town roles that you cursed will be revealed in the roles list.
    You can not Curse yourself.
    Investigator
    Inspect a player at night to learn their crimes committed thus far this game.
    Jailor
    Jail a player during the day.
    You may only Jail following days in which a player was not day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Jail yourself.
    Journalist
    Interview a player during the day.
    At the start of the following night the player will be notified of the interview and will write an Article for you to anonymously publish the following morning.
    Lookout
    Watch a player at night. You will observe all players that visit the Watched player.
    Marshall
    Reveal during the day to announce and confirm yourself as a Marshall.
    Revealing as a Marshall allows for multiple lynches in a single day as long as the Marshall is alive.
    Matchmaker
    Match 2 players at night. Actions that effect one will also effect the other.
    Causing a killing role to effect itself will cause the attack to bypass invulnerability.
    Mayor
    Reveal during the day to announce and confirm yourself as a Mayor.
    Revealing as a Mayor allows the Mayors vote to count for X.
    Nurse
    Prescribe a player with a shot of Adrenaline that they may use later.
    Use of Adrenaline allows a player to use their ability 2x as many times for a single night.
    Use of more than one Adrenaline at a time will stack.
    Use of more than one Adrenaline will kill the player.
    Operator
    Switch 2 players at night.
    They will operate as if they had targeted the player the other Switched player targeted.
    You may not Switch yourself.
    Non-actions operate as self-targets.
    Professor
    Schedule a study time with a player during the day.
    You will share a night chat with them, starting the following night, until your death.
    At the time of your death your Protegee will gain all of your abilities in addition to their role powers.
    You will also observe all Roles that visit your Protegee, but not the player attatched to the role.
    Shaman
    Manipulate a dead player to force them to act out their night power once again.
    You will not gain the feedback from the night action.
    You may force dead players to visit yourself.
    Sheriff
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    Spy
    Spy on a player at night. You will detect any information passing between other players and them via role abilities.
    You also detect the Mafia night kill.
    Survivalist
    At night you can survive an additional basic night attack.
    Technician
    Prep a target at night, or Unprep a target at night, or Sabotage all actively Prepped targets.
    Your Sabotage bypasses invulnerability.
    You may not Prep yourself.
    Veteran
    Alert at night to kill all visitors as well as Recover from night attacks.
    You may Alert on the house of anyone you share a night chat with at the cost of your Recovering from attacks.
    Vigilante
    Shoot someone at night and attempt to kill them.
    You may leave Death Notes.
    You may not shoot yourself.


    Masons
    Spoiler : Masons :
    Mason
    You share a night chat with the other Masons.
    If you are visited by a Cult, Circus, Gang, Establishment, or Organization role you will be notified.
    Mason Clubber
    Club a target at night. If they are in the Cult, Circus, Gang, Establishment, or Organization you will kill them.
    You share a night chat with the other Masons.
    If you are visited by a Cult, Circus, Gang, Establishment, or Organization role you will be notified.
    Mason Enforcer
    Enforce a target at night. Your target can not change alignments on that night. Prevents Cult, Circus, Gang, Establishment, Organization, and Mafia conversion.
    Also prevents Amnesiac, and Student alignment changes.
    You share a night chat with the other Masons.
    If you are visited by a Cult, Circus, Gang, Establishment, or Organization role you will be notified.
    Mason Leader
    Meet with a player at night. If they are a Citizen they will become a Mason.
    If they are a Cult, Circus, Gang, Establishment, or Organization role they will be killed.
    If they are not a Citizen or in an Evil Faction they will be prevented from changing alignment for the night, as well as receive a notification of your name.
    You share a night chat with the other Masons.
    If you are visited by a Cult, Circus, Gang, Establishment, or Organization role you will be notified.
    Upon your death you may transform 1 Mason into a Mason Clubber.
    Upon your death you may transform 1 Mason into a Mason Enforcer.
    Upon your death you may transform 1 Mason into a Mason Paragon.
    Upon your death you may transform 1 Mason into a Mason Recruiter.
    Mason Paragon
    Meet with a player at night. They will be notified of your name.
    You share a night chat with the other Masons.
    If you are visited by a Cult, Circus, Gang, Establishment, or Organization role you will be notified.
    Mason Recruiter
    Recruit a player at night. If they are a Citizen they will become a Mason.
    You share a night chat with the other Masons.
    If you are visited by a Cult, Circus, Gang, Establishment, or Organization role you will be notified.


    Mafia
    Spoiler : Mafia :
    Arms Dealer
    Equip a player with a different death description at night. Any kill acted out by that player will have the death description you give them until you change it, or Arm a player with a 1-use gun, or a fake 1-use gun.
    Use of guns requires sacrifice of a night action.
    Real guns fail and are lost if given to Mafia members.
    Fake guns act as real guns but will not fire.
    You can Equip yourself.
    You share a night chat with he other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Associate
    Prep a target at night, or Unprep a target at night.
    After your death the Mafia members may select to Sabotage all players prepped by yourself.
    You do not partake in the Mafia night chat naturally.
    You do not share any night action information.
    You do know the Mafia members.
    Your Sabotage kills bypass Healing.
    Beguiler
    Charm all players at night, causing them to effect your target should they visit you.
    You start with 1 charge, and earn 1 charge every night that you take no action.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Blackmailer
    Blackmail someone at night with a demand.
    The demand can be anything as long as it is not restricted by time.
    The play must meet the demand the following day.
    Should they not meet the demand they will commit suicide the day following the blackmail, and publicly terrify the Town, preventing them from lynching for that day.
    Your demand is vulnerable to any level of WIFOM or loopholes the blackmailed player can find.
    If the blackmailed player should claim blackmailed they will become a Citizen if they are in the Town, and a Parolee if they are Evil. No other factions feel impact.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Bruiser
    Eliminate a player 1-time, guaranteeing that that player dies that night. This bypasses all healing, all misdirection, all armor.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Caporegime
    Retrain a player into another role of the same class.
    Killing- Associate, Bruiser, Disguiser, Kidnapper, Mafioso
    Deception- Arms Dealer, Beguiler, Drug Dealer, Framer, Tailor
    Support- Consigliere, Consort, Infiltrator, Thief, Tracker
    Power- Blackmailer, Caporegime, Chauffeur, Godfather, Mortician

    Players being Retrained may not use their power the night of Retraining.
    You must wait 1 night between acting.
    Players becoming a role they were previously do not gain any new charges.
    You may also Revamp the entire Mafia.
    You may only Revamp following a day in which a Mafia member is lynched, or before the game begins.
    You may only Revamp 1 time.
    Revamping the Mafia will allow you to Retrain all members in the same night.
    Revamping the Mafia will prevent all of them from acting for the night.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Chauffeur
    Swap 2 players at night, causing those that visit one to effect the other.
    You may swap yourself, as well as any member of the Mafia.
    Should your Swap cause a killing role to effect itself it's kill will bypass all invulnerability.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Consigliere
    Inspect a player at night, learning their exact role.
    If you have a Godfather in your Mafia he will also receive the information at the same time you do.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Consort
    Role Block a player at night, preventing them from using their night action.
    You are immune to role blocking.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Disguiser
    Disguise as a player at night, 1-time, killing them but taking on their face in the day chat.
    If you would die should you change faces you will NOT switch faces.
    If you would die naturally and are changing faces you will switch faces.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Drug Dealer
    Drug a single player with any amount of any feedbacks, or Blackout a single player, preventing them from receiving their feedback for the night.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Framer
    Frame a player at night to appear to be Mafia and visiting the Mafia factional kill, or Forge a player at night, replacing any Last Will or Article they submit with your own.
    Forging is permanent until you change it.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Godfather
    Marry a player into the Mafia, 1-time, turning them into a Mafioso and brining them into the Mafia night chat.
    You will be Immune to role blocking, Invulnerable to night attacks, and Invisible to detection until you marry a player into the family, and then again after the player has died.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Infiltrator
    Spy on a player at night. You will detect any information passing between them and other players via role abilities.
    Should you be the target of Mason, Cult, Circus, Gang, Establishment, or Organization conversion you will gain access to their night chat permanently.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Kidnapper
    Kidnap a player during the day.
    You may only Kidnap on days in which no player was day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    Executions bypassa all Invulnerability.
    Captives are released at the start of the next day.
    You may not Kidnap yourself.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Mafioso
    Death Notes may be written and attached to kills acted out by you.
    Death notes will appear the same as Last Will when on Citizens.
    Your Last Will will be public upon your death.
    As long as you are in the Mafia any member of the Mafia may act out the Mafia factional night kill without sacrificing their night action.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Mortician
    Autopsy a dead player at night.
    You learn their role, death description, night targets, Last Will, and feedbacks.
    You also rob them of a 1-use charge of their ability that you can utilize at any time instead of using your night power.
    You also pick up any items they had on their body at the time of death.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Tailor
    Dress a player at night as either any possible role, or as ???.
    The dressed player will appear as your dressing upon their death.
    Dressing is permanent until you change it.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Thief
    Rob a player of their feedback.
    During the next day you may analyze their feedback, and should you properly guess the players role you will gain the ability to Act as their role permanently.
    You may select to Act as any role you own at any time of day or night. Should you die you will appear to be that role.
    You may select to Act as any Sheriff investigation you own at any time of day or night. Should you be checked by a Sheriff you will appear to be that alignment.
    You may select to Act as any Investigator pairing you own at any time of day or night. Should you be inspected by an Investigator you will appear to be in that pairing.
    Should you fail to guess the player's role they will receive their feedback at the end of the day following the robbery.
    If you Act as a Citizen upon your death your Last Will will be public.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.
    Tracker
    Track a player at night learning whom they visited, or Watch a player at night observing all those that visited them.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.


    Evil
    Spoiler : Evil :

    Arsonist
    Prep a target at night, Unprep a previously prepped target, or Sabotage all players actively prepped by yourself, killing them.
    Your sabotage bypasses healing and invulnerability.
    Your sabotages will expand to eliminate all members of night chats shared by your prepped targets.
    If you share a common active prep with any Arsonist, Associate, or Technician, you will also Sabotage every player they had setup to Sabotage.
    Your sabotages will expand to eliminate all members of a Swapping action, should one or more be prepped by yourself.
    Your prep gives a notification.
    You are invulnerable to basic night attacks.
    You are invisible to detection unless you have 1 or more active prepped targets.
    You win ties against Jokers and Mass Murderers
    You may Day-Sabotage to eliminate the most recently prepped target. This ignores all instances of expansion.
    If you are role blocked you will prep the role blocker.
    If you are role blocked by a previously prepped player you will kill them without activating a full sabotage.
    Butcher
    Attempt to Slaugher 2 players a night by trying to pair them with their alignment. If you guess correctly you will attack and attempt to kill them.
    You may not use both slaughters on the same target in one night.
    If you fail with both slaughters you will earn an additional slaughter the next night.
    If you fail with both slaughters you will be allowed to use up to all 3 slaughters on the same target the next night.
    If you succeed in killing all of your slaughter targets you will be invisible to detection, and invincible to attacks for that night.
    Chemist
    Plant a player with a shot of chemicals that they may use later.
    Use of chemicals allows a player to use their ability 2x as many times for a single night.
    Use of more than one chemical at a time will stack.
    Use of more than one chamical will kill the player.
    Corrupt Journalist
    Interview a player during the day.
    At the start of the following night the player will be notified of the interview and will write an Article for you to anonymously publish the following morning.
    You may Interview yourself.
    Doppleganger
    Disguise as a player at night, killing them but taking on their face in the day chat. Your old name will appear to die.
    You have 1 charge of Disguising.
    You gain 1 charge of Disguise every 2 nights that you take no action.
    You gain 1 charge of Disguise for every factional night chat you infiltrate.
    You gain 1 charge of Disguise each time that a day ends with you at (L-1).
    You gain 1 charge of Disguise each time you hammer a player.
    If you would die should you change faces you will NOT switch faces.
    If you would die naturally and are changing faces you will switch faces.
    If you should take the face of a member of a night chat you will gain access to it.
    You will not have the night chat explained and must determine it's alignment.
    You may act out any night powers the infiltrated faction may give you. Examples: Mafia Factional Kill, Mason Powers, Organization Powers.
    You may also Escape the night following your own lynching to Disguise as another player.
    You have 1 charge of Escape.
    You gain 1 charge of Escape for every Factional Night Chat you infiltrate via Escaping.
    You will also gain a 1-use charge of any role's ability that you replace via Escaping.
    If your target is killed by other means you will be stopped from Disguising and die.
    Should you have a charge of Disguise you win ties against Arsonists, Jokers, Mass Murderers, Overlords, and Serial Killers.
    Electro Maniac
    Spy on a player at night. You will permanently detect any information passing between other players and them via role abilities.
    You will also Charge this player.
    When 2+ charged players interact at night they will die.
    When 3+ charged players interact at night their last wills will be wiped.
    When 4+ charged players interact at night their roles will be wiped.
    When 5+ charged players interact at night there will be no host statement about their deaths.
    When 2+ charged players interact they will be uncharged.
    You are immune to charge death.
    You may Spy on yourself to charge yourself.
    Insane Sheriff
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    You will receive a Sheriff role card.
    You will appear as a Sheriff upon your death.
    Joker
    Threaten a player with an anonymous message made public the following day.
    The threatened player need not be marked in any fashion, but must be obvious via reading the message.
    If your threatened player is not lynched within 2 days you will be allowed to Eliminate 3 targets at the end of the 2nd day.
    Eliminations work like lynches, bypassing all night invulnerability.
    If you have an active threat, and are killed, you will be able to eliminate the 3 players if your threat target is not lynched.
    If you have an active threat you can still win if your win condition is met before the threat expires.
    You are invulnerable to basic night attacks.
    You are invisible to detection if you are actively threatened.
    You may threaten a new target at any day start to reset the 2 day timer.
    You win ties against Mass Murderer and Overlords.
    Magician
    Cage a target, causing all that visit the caged target to effect themselves, or Repel from yourself, causing all those that visit you to effect your target.
    You may not Cage yourself.
    You may not select the same action 2 nights in a row.
    You start with 2 charges, and earn 2 charges every time you take no action.
    Mass Murderer
    Capture a player during the day.
    You may only Capture following days in which no player was day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Murder them.
    Executions bypassa all Invulnerability.
    Captives are released at the start of the next day.
    You may not Capture yourself.
    You will automatically Spree at the Captive player's house at night, attacking all visitors.
    You may also Trap a player's house on nights that you did not Capture.
    Traps can not be triggered the night of being set.
    Traps are triggered when a player visits a Trapped home.
    Triggered Traps will kill, and only kill, the first visiting player in the OoO.
    If you are role blocked you will kill the role blocker and Spree at your own house instead of the Captive's.
    If you are attacked you will kill the attacker and Spree at your own house instead of the Captive's.
    You detect the name of any players that you attack without killing.
    You are invulnerable to basic night kills.
    You win ties against Overlord and Serial Killers.
    Overlord
    Control a player turning them into a Puppet, or Order a puppet to sacrifice their night action to act out a kill on your behalf.
    Puppets will not be alerted to being Controlled or Ordered.
    Your puppets are immune to role blocking when acting out your kill.
    Your puppets, will be prevented from earning feedback not directly associated with their role.
    You move when Controlling a player.
    You do not move when Ordering a player.
    You are immune to role block when Ordering a puppet.
    You are invisible to detection when you own a puppet.
    You are invulnerable to basic night attacks when you own a puppet.
    You win ties against Arsonists and Serial Killers.
    Parolee
    Your Last Will will be public upon your death.
    When you die you appear as a Citizen.
    You will receive a 1-use gun when you become the final Parolee left alive.
    You detect the name of all those that visit you and leave feedback.
    Serial Killer
    You will receive a Vigilante role card.
    At night you may Murder a player.
    You will have your identity as a Serial Killer revealed when you are either attacked, role blocked, kill a member of the Town, or are recruited by a Faction.
    You can win with Town as long as you believe you are a Vigilante.
    Once you understand you are a Serial Killer you may select to make your death description appear as a Vigilante or a Serial Killer.
    You are invulnerable to basic night attacks.
    You are invisible to detection as long as you believe you are a Vigilante.
    Your night kill goes before role blocks.
    Should you be recruited into the Masons, Mafia, Cult, Circus, Gang, Establishment, or Organization you will keep your role, but appear to be properly recruited by the faction.
    If recruited into a faction you will gain any ability or trait of the role you would take on.
    You win ties against Arsonists and Jokers
    Surgeon
    Malpractice on a target at night.
    Malpracticed players are immune to being healed, as well as lose all forms of invulnerability and the ability to succeed in using bullet proof vests.
    You may also False Heal a player to give them feedback as if they had survived a night attack.
    You may also Heal a player at night. This player can survive an additional attack at night.
    You may only successfully heal 1 time.
    If you attempt to heal yourself you will use your 1 charge, regardless of success.
    Upon successfully healing someone you and the patient will be notified.
    Toxicologist
    Poison a player at night.
    They will be alerted to being poisoned, will be prevented from speaking, and will die the following night.
    The poisoned target being healed the night of the poison, or the night after will prevent the poison death.
    Ventriloquist
    Posses a player at night. You will be able to speak for them the following day. You will be allowed to vote as them as well.
    Witch
    Manipulate a target at night and force them to visit a second target.
    You may cause self targets.
    You may send the manipulated target to yourself.
    If your self target causes a killing role to visit itself it's kill will bypass night invulnerability.
    Your manipulation gives feedback.


    Cult
    Spoiler : Cult :
    Acolyte
    Club a player at night.
    You can not attempt to club on nights in which any other Cult role acts. You must wait 1 night in-between Clubbing attempts as long as you have a Founder.
    You share a night chat with other Cult members.
    Extremist
    Sacrifice yourself at a target home. All those occupying the house that night will be converted to the Cult.
    You die when you sacrifice yourself.
    If you no long have a Founder and fail to convert on your sacrifice you will not die.
    Players recruited by an Extremist will always be a Cultist.
    You share a night chat with other Cult members.
    Cultist
    You may act out the Cult factional conversion.
    Players recruited by a Cultist will always be a Cultist.
    Should the Founder be lynched all but 1 Cultist will suicide.
    You share a night chat with other Cult members.
    Founder
    Convert a target at night.
    You may send a Cultist to act out this conversion.
    Should you run into a Mason, Circus, Gang, Establishment, or Organization member you will kill them if your Cult is larger in size than their faction.
    If you convert a Journalist they will be come a Corrupt Journalist without joining the Cult.
    If you convert a Vigilante, Serial Killer, or Hitman they will become an Acolyte.
    If you convert a Veteran or Mass Murderer they will become an Extremist.
    If you convert a Doctor, Surgeon, Sadist, Shaman, or Witch they will become a Witch Doctor.
    If you convert an Armorsmith they will become a Zealot.
    All roles not noted become Cultists.
    You share a night chat with other Cult members.
    Witch Doctor
    Heal a player at night. If they are attacked you will prevent them from dying and convert them into the Cult.
    Players recruited by a Witch Doctor will always be a Cultist.
    As long as you do not have a Founder you may Manipulate a player at night.
    You may cause self targets.
    You may send the manipulated target to yourself.
    If your self target causes a killing role to visit itself it's kill will bypass night invulnerability.
    Your manipulation gives feedback.
    You share a night chat with other Cult members.
    Zealot
    Armor a player at night, giving them a manual use bullet-proof vest, or if you no long have a Founder you may Fight a player at night, preventing them from receiving feedback.
    They may use this bulletproof vest in addition to their night actions.
    You may not give a bulletproof vest to yourself.
    You may not give bulletproof vests to the Cult as long as you have a Founder.
    Bulletproof vests protect from an infinite amount of basic night kills.
    You share a night chat with other Cult members.


    Circus
    Spoiler : Circus :
    Clown
    Grief a player, killing them, following the day of your lynching should you be lynched.
    You will appear as a Jester upon your death.
    Lion Tamer
    Corner a player during the day.
    You may only Corner following days in which a Town, Clown, Spectator, or Jester was day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute your Captives.
    You are limited to 1 Execution.
    Executions bypassa all Invulnerability.
    Captives are released at the start of the next day.
    You may also Encourage your Captive to join the Circus.
    You may only Encourage if you have no Clowns in the Circus.
    You are limited to 1 Encourage.
    Encouraged players join the Circus as if they were Enticed by the Ring Master.
    You may not Corner yourself.
    You will appear as a Jailor upon your death.
    Merchant
    Eavesdrop on 2 players following days in which a Town Member, Clown, Spectator, or Jester is lynched.
    Both players will believe they were given a contract by a Private Eye.
    Both players will be told to select a target to learn the Investigator pairing of a player.
    Both players will instead be given the Investigator pairing of the other Eavesdropped player.
    You will appear as a Private Eye upon your death.
    Ring Master
    Entice a player at night, forcing them to join the Circus.
    You may only Entice following days in which a Town Member, Clown, Spectator, or Jester is lynched.
    If there was a Clown or Jester lynched the player killed by the Grief will determine the role of the Enticed player.
    If a Killing role is Griefed- the Enticed player will become a Lion Tamer.
    If an Investigative role is Griefed- the Enticed player will become a Merchant.
    If a Protective or Misdirection role is Griefed- the Enticed player will become a Trapeze Artist.
    If you have no Clown- all other types of roles will change the Enticed player into a Clown.
    If you have a Clown- all other types of roles will change the Enticed player into a Spectator.
    If a Town member or Spectator is lynched and you have no Clown- you will recruit a Clown.
    If a Town member or Spectator is lynched and you have a Clown- you will recruit a Spectator.
    You will receive feedback documenting the actions of the other Circus members.
    Spectator
    Your Last Will will be public upon your death.
    You will appear to be a Citizen upon your death.
    Should you be lynched you will operate as a Town Member in terms of triggering the Ring Master's ability to recruit.
    Trapeze Artist
    Amaze the visitors of your target away, forcing them to effect you instead.
    You start with 1 charge, and earn 1 charge every night that you take no action.


    Gang
    Spoiler : Gang :
    Enforcer
    Enforce a player at night. Should they be attacked you will protect them.
    You will take the attack for them, and deal the damage back to the attacker.
    You will share a 24/7 chat with the player you save following a successful guard in which you parish.
    You can be healed to prevent death from a successful guard.
    You may not guard yourself.
    You will be notified should the Gang change in size.
    Kingpin
    Drug a single player with any amount of any feedbacks, or Blackout a single player, preventing them from receiving their feedback for the night.
    You may also Initiate a player to be either a Pimp or a Pusher.
    You are limited to 1 total Pimp or Pusher at a time.
    You may also Reveal during the day to announce and confirm yourself as a 'Mayor'.
    Revealing as a Mayor allows the Kingpin's vote to count for X.
    Following revealing during the day you will be invisible to detection.
    You will be notified should the Gang change in size.
    Pimp
    Entrap a player, turning them into a Prostitute.
    You are limited to 1 successful entrapment.
    You may not Entrap a member of a faction.
    Following a proper Entrapment you may Watch on any Prostitute. You will observe all players that visit the Watched player.
    Your Watch will bypass Invisibility.
    You will be notified should the Gang change in size.
    Prospect
    Promote yourself to an Enforcer upon death of the Pusher that addicted you.
    You Last Will will be made public upon your death.
    You will be notified should the Gang change in size.
    Prostitute
    Role Block a player at night. This prevents them from using their action unless they are Immune to role blocking.
    Should you role block an immune player you will be notified.
    You are immune to Role Blocking.
    You can not Role Block yourself.
    You will be notified should the Gang change in size.
    Pusher
    Addict a player to drugs, turning them into a Gang Prospect.
    You are limited to 2 Addictions.
    You can not addict any member of a faction.
    Following 2 successful addictions you may Drug a single player with any amount of any feedbacks, or Blackout a single player, preventing them from receiving their feedback for the night..


    Establishment
    Spoiler : Establishment :
    Deputy
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    You will be notified should the Establishment change in size.
    You may listen to the Grand Wizard at night.
    Grand Wizard
    Reveal during the day to announce and confirm yourself as a 'Marshall'.
    Revealing as a Marshall allows for multiple lynches in a single day as long as the the Grand Wizard is alive.
    At night, following the appearance of a 'Sheriff' in the graveyard within the last day cycle you may Recruit a player and turn them into a Deputy.
    You may only have 1 Deputy at a time.
    You must recruit a Citizen or Parolee for this power to succeed.
    At night, following the appearance of an Investigator in the graveyard within the last day cycle you may Recruit a player and turn them into a Lictor.
    You may only have 1 Lictor at a time.
    You must recruit a Citizen or Parolee for this power to succeed.
    At night, following the appearance of an Detective in the graveyard within the last day cycle you may Recruit a player and turn them into a Terror.
    You may only have 1 Terror at a time.
    You must recruit a Citizen or Parolee for this power to succeed.
    At night, following the appearance of an Lookout in the graveyard within the last day cycle you may Recruit a player and turn them into a Night-Hawk.
    You may only have 1 Night-Hawk at a time.
    You must recruit a Citizen or Parolee for this power to succeed.
    At night, following the appearance of an Coroner in the graveyard within the last day cycle you may Recruit a player and turn them into a Monk.
    You may only have 1 Monk at a time.
    You must recruit a Citizen or Parolee for this power to succeed.
    You will be notified should the Establishment change in size.
    At night you have a chat that the other members of the Establishment way view to listen to your direction.
    Lictor
    Inspect a player at night to learn their Investigator Pairing.
    You will be notified should the Establishment change in size.
    You may listen to the Grand Wizard at night.
    Monk
    Autopsy a dead player at night.
    You will learn their Role, Death Description, Night Targets, Feedbacks, and Last Will.
    You will be notified should the Establishment change in size.
    You may listen to the Grand Wizard at night.
    Night-Hawk
    Watch a player at night. You will observe all players that visit the Watched player.
    Your Watch will bypass Invisibility.
    You will be notified should the Establishment change in size.
    You may listen to the Grand Wizard at night.
    Terror
    Track a player at night. You will learn the player that they visited.
    Your Track will bypass invisibility.
    You will be notified should the Establishment change in size.
    You may listen to the Grand Wizard at night.


    Organization
    Spoiler : Organization :
    Attorney
    Research a player at night, learning their last will.
    You share in the Organization night chat.
    You may only Research players that have been FAKE invited by the Chairman.
    You may also Forge a player at night, replacing any Last Will or Article they submit with your own.
    Forging is permanent until you change it.
    You may only Forge a player that has been FAKE invited by the Chairman.
    You may only Forge a player that you have Researched.
    You may use any of the Fake night chat accounts in the Organization.
    Chairman
    Invite 2 players at the end of the day into your Organization night chat.
    You may REAL invite up to 2 players over 2 nights. These players will be actually invited to the chat permanently to talk every night.
    You may FAKE invite up to 4 players over 2 nights. These names will be given to you as accounts to masquerade yourself as at night.
    You may also Hire any player at night that you have both REAL and FAKE invited to the chat. You may select to hire them on as an Attorney, Chef, Driver, Secretary, or Security.
    You may only successfully hire someone if they are not in a separate factional chat.
    Being Hired into your faction will override any previous alignment.
    Chef
    Cook for 2 players at night. Actions that effect one will also effect the other.
    Causing a killing role to effect itself will cause the attack to bypass invulnerability.
    You may only Cook For players that have been FAKE invited by the Chairman.
    You may use any of the Fake night chat accounts in the Organization.
    Driver
    Drive 2 players at night. Those that visit one will effect the other.
    Should your driving cause a killing role to attempt to kill itself it's attack will pierce invulnerability.
    You may only Drive players that have been FAKE invited by the Chairman.
    You may use any of the Fake night chat accounts in the Organization.
    Secretary
    Switch 2 players at night.
    They will operate as if they had targeted the player the other Switched player targeted.
    You may only Switch players that have been FAKE invited by the Chairman.
    Non-actions operate as self-targets.
    You may use any of the Fake night chat accounts in the Organization.
    Security
    Deflect on a player at night. Anyone that would visit this player is instead role blocked.
    You may only Deflect on a player that has been FAKE invited by the Chairman.
    You may only successfully role block players that have been FAKE invited by the Chairman.
    You may use any of the Fake night chat accounts in the Organization.


    Benign
    Spoiler : Benign :
    Amnesiac
    Remember that you were like a dead player at night.
    You will take on their role and win condition, as well as detect their Night Targets, Feedbacks, and Last Will.
    Escape Artist
    Disguise as a player following your public lynching. Killing them but taking on their face in the day chat.
    If your target is killed by other means you will be stopped from Disguising and die.
    If you should take the face of a member of a night chat you will gain access to it.
    You will not have the night chat explained and must determine it's alignment.
    You may act out any night powers the infiltrated faction may give you. Examples: Mafia Factional Kill, Mason Powers, Organization Powers.
    Executioner
    You will receive a target.
    If you are alive at the time of your target's lynching you will gain invulnerability.
    Ghost
    Possess someone at night, speaking for them the following day.
    You may only Possess following your own death.
    You may only Possess until your win condition is completed.
    You may not Possess a target 2 nights in a row.
    Hitman
    Contract a player during the day, acting out a kill for them the following night.
    Your Contracted player may sacrifice their night action to select someone to have you kill.
    Your Contracted player may decline your Contract in favor of utilizing their natural night action.
    You will be alerted to if they select to use your kill, and whom they target if any.
    If your Contracted player orders you to kill yourself you will instead kill them.
    Infestor
    Infest a player at the end of the day, making them your Host and joining their faction.
    You gain a permanent 1-way chat with them.
    You may speak into the chat, they may read it.
    Your Host is invulnerable to night death as long as you are alive.
    You detect the types of roles that visit your Host.
    Jester
    Grief the hammer voter, as well as a target.
    You may only Grief following the day of your lynching.
    You may leave Suicide Notes, which will replace the public Last Will if your Grief target's are Citizens.
    You may leave separate Suicide Notes for each target.
    Judge
    Rule on a player with an anonymous message made public the following day.
    The player need not be marked in any fashion, but must be obvious via reading the message.
    Should the player be lynched within 2 days his entire alignment will be blocked.
    You will still block your target's faction from acting if he is lynched, even if you die.
    Lawyer
    Research a player at night, detecting their Last Will.
    You have a target. As long as they are alive you are invulnerable to night death.
    Locksmith
    Rob a player of their feedback.
    During the next day you may analyze their feedback, and should you properly guess the players role you will gain the ability to use their night action at night.
    You may not use another role's power 2 nights in a row.
    Mafia Traitor
    You may join the Mafia at the beginning of the game, or be recruited into the Mafia by the Godfather.
    At your time of entry to the Mafia you will receive a Mafia role card and operate as if you were that role.
    Private Eye
    Contract a player during the day, acting out an investigation for them.
    Your Contracted player may sacrifice their night action to select someone to have you investigate.
    Your Contracted player may decline your Contract in favor of utilizing their natural night action.
    You will be alerted to if they select to use your contract, and whom they target if any.
    If your Contracted player orders you to investigate yourself you will instead kill them.
    Sadist
    Haunt a player at night.
    Should they be attacked you will kill the attacker.
    Should you successfully haunt a player there will be no day start information.
    Stalker
    Stalk a target, and Anticipate their target.
    Should you properly guess a Stalked target's Target you will eliminate both.
    Student
    Study a player during the day.
    They will become your mentor the following night.
    You will gain a permanent, 1-way, night chat with them.
    Your mentor will be able to speak into the chat, and you will be able to read it.
    Should your mentor die you will take on their role and win condition.
    Survivor
    Survive at night, preventing death.
    You start with 1 charge of Survival.
    You gain 1 charge every time you wait 2 nights to Survive.


    Unique Roles
    Spoiler : Unique Roles :
    Antagonist
    Take on a Mafia or Evil role ability for a night, using that new role's power for that night.
    Roles with day actions persist through the following day and may be used in addition to the upcoming role change.
    Roles with lasting effects (Arsonist, Associate, Joker) may be 'finalized' at any time that they would be available at the cost of sacrificing a night of role change.
    You may only use any role 1 time.
    You may not Take on a role you have previously used.
    You have 1 passive instance of invulnerability.
    You have 1 passive instance of invisibility.
    You have 1 passive instance of immunity to role block.
    You have 1 passive instance of ignoring misdirection.
    You win ties against the Antagonist.
    Beast
    You are passively invulnerable, invisible, immune to role blocks, and ignore misdirection.
    Upon meeting your win condition you will kill all remaining players.
    Maiden
    Visit a player at night, seeing if they are a potential Lover.
    At the beginning of the game 2 players will be marked as potential 'Lovers'.
    Both potential Lovers will be guaranteed to be on opposing win conditions.
    You may 'find' a lover either by you successfully visiting them or by them effecting you.
    Upon finding a Lover you will reveal your identity to them, learn their role and full identity, and gain a constant chat with them.
    Constant chat may be spoken in during night and day.
    Constant chat persists after death.
    Your win condition will join theirs.
    If you side with a Lover that can win with Town you will be allowed to leave a public Last Will upon your death.
    If you side with a Lover that can not win with Town you will be given a single auto-use bullet proof vest.
    Protagonist
    Take on a Town or Benign role ability for a night, using that new role's power for that night.
    Roles with day actions persist through the following day and may be used in addition to the upcoming role change.
    Roles with lasting effects (Technician, Jester, Escape Artist) may be 'finalized' at any time that they would be available at the cost of sacrificing a night of role change.
    You may only use any role 1 time.
    You may not Take on a role you have previously used.
    You have 1 passive instance of invulnerability.
    You have 1 passive instance of invisibility.
    You have 1 passive instance of immunity to role block.
    You have 1 passive instance of ignoring misdirection.


    Spirits
    Spoiler : Spirits :

    Spirit of the Crop
    Grace a player with the power of Strength in Feast or Strength in Famine
    or
    Repeal your grace of a previously Grace'd target.
    You may not Grace more than 1 player with each power.
    You may not Grace the same player with both powers.
    Spirit of the Soul
    Grace a player with the power of Empower Body or Empower Mind
    or
    Repeal your grace of a previously Grace'd target.
    You may not Grace more than 1 player with each power.
    You may not Grace the same player with both powers.
    Spirit of the Time
    Grace a player with the power of Speak to Future or Speak to Past
    or
    Repeal your grace of a previously Grace'd target.
    You may not Grace more than 1 player with each power.
    You may not Grace the same player with both powers.
    Spirit of the Woods
    Grace a player with the power of One with Beasts or One with Nature
    or
    Repeal your grace of a previously Grace'd target.
    You may not Grace more than 1 player with each power.
    You may not Grace the same player with both powers.
    Spirit of the Galaxy
    Grace a player with the power of Source of Light or Source of Dark
    or
    Repeal your grace of a previously Grace'd target.
    You may not Grace more than 1 player with each power.
    You may not Grace the same player with both powers.
    Spirit of the Heart
    Grace a player with the power of Want for Faith or Want for Vengeance
    or
    Repeal your grace of a previously Grace'd target.
    You may not Grace more than 1 player with each power.
    You may not Grace the same player with both powers.


    Super Powers
    Spoiler : Super Powers :

    Strength in Feast
    You are invulnerable to night death unless you are visited by X players in a single night.
    X starts at 0, and goes up by 1 per day that you see a player lynched that you could not win along side.
    X may only go up following acquiring Strength in Feast
    Strength in Famine
    You are invulnerable to night death unless you are visited by X players in a single night.
    X starts at 0, and goes up by 1 per day that you see a player lynched that you could win along side.
    X may only go up following acquiring Strength in Famine.
    Empower Body
    You will detect all visitors, and be told which feedback is associated with their role if they should leave it.
    You will only do this following days in which you lead the day in post count.
    Empower Mind
    You will detect all visitors, and be told which feedback is associated with their role if they should leave it.
    You will only do this following days in which you have the least post count for the day.
    Speak to Future
    After you die you may make 1 post for every day you were alive following acquiring Speak to Future.
    You may only utilize this ability as long as your faction could still win.
    Speak to Past
    For every day you are alive following acquiring Speak to Past you may allow 1 dead person to make 1 post.
    You may only utilize this ability before death.
    One with Beasts
    At night you may Track a player, learning whom their visit or Watch a player, learning who visits them.
    You may only utilize this ability if you would otherwise leave your house that night.
    One with Nature
    At night you may Track a player, learning whom their visit or Watch a player, learning who visits them.
    You may only utilize this ability if you would not otherwise leave your house that night.
    Source of Light
    Roles that leave feedback will be clarified in their alignment, leaving feedback as a specific role, not just their vague feedback.
    Source of Dark
    You are immune to non-killing roles that would have a negative impact on you or your information.
    Want for Faith
    Should you have a valuable part in someone's survival you will earn a 1-use heal that may be used in addition to any night action.
    Saving someone may occur at night or the day.
    Want for Vengeance
    Should you have the largest part in someone's death you will earn a 1-use kill that may be used in addition to any night action.
    Killing someone may occur at night or the day.


    Order of Operations
    Spoiler : Order of Operations :
    Order of Operations
    1. Day Chat Opens
    a. Public information
    b. Ghost Possesses
    2. Announcements
    a. Crier Cries, Journalist Publishes
    b. Corrupt Journalist Publishes, Joker Publishes
    c. Amnesiac Announces
    d. Judge Rules
    3. Day Actions
    a. Marshall Reveals, Mayor Reveals
    b. Arsonist Day-Ignites
    c. Kingpin Reveals
    d. Grand Wizard Reveals
    4. Day Kills
    a. Lynch
    b. Joker Eliminates, Doppleganger Escapes
    c. Escape Artist Escapes, Executioner Gains Immunity, Judge Stalls
    5. Day Chat Closes
    a. Public information
    6. Captures
    a. Jailor Captures
    b. Kidnapper Captures
    c. Mass Murderer Captures
    d. Lion Tamer Captures
    7. Evening Actions
    a. Architect Invites, Journalist Interviews, Professor Schedules
    b. Corrupt Journalist Interviews
    c. Chairman Invites
    d. Hitman Contracts, Infestor Infests, Private Eye Contracts, Student Meets
    e. Merchant sells.
    8. Champion Actions
    a. Protagonist Evolves, Antagonists Evolve
    9. Night Chat Opens
    a. Factional Information
    10. Night Chat Closes
    a. Factional information
    11. Quick Actions
    a. Night Immunities Activate
    b. Jailor Executes, Veteran Alerts,
    c. Disguiser Mimics, Kidnapper Executes
    d. Doppleganger Disguises, Mass Murderer Murders, Serial Killer Kills
    e. Clowns Grief
    f. Jester Griefs
    12. Misdirection & Role blocks
    a. Bus Driver Swaps, Enchantress Lure & Repel, Escort Role Blocks, Matchmaker Matches, Operator Switches
    b. Beguiler Lures, Chauffeur Swaps, Consort Role Blocks
    c. Magician Cages/Repels, Witch Manipulates
    d. Trapeze Artists
    e. Prostitute Role Blocks
    f. Chefs Cook, Drivers Swap, Secretaries Connect, Security Deflects
    13. Protection
    a. Vests Items, Bodyguards Guard, Doctor Heals, Survivalist Survives, Veteran Recovers
    b. Masons prevent conversion
    c. Witch Doctor Heals, Zealot Vests
    d. Enforcer Guard
    e. Sadist Follows, Stalker Stalks
    14. Miscellaneous (pre kills)
    a. Technician Preps/Unpreps
    b. Associate Preps/Unpreps, Blackmailer Blackmails, Framer Frames
    c. Arsonist Preps/Unpreps, Electro Maniac Charges
    15. Kill Assists
    a. Arms Dealers Equip, Tailors Dress
    b. Surgeons Malpractice
    16. Kills
    a. Gun Items, Bodyguard, Technician, Vigilante
    b. Mason Kills
    c. Mafia Factional Kill, Associate, Bruiser, Disguiser
    d. Arsonist, Butcher, Electro Maniac, Mass Murderer, Overlord, Parolee, Toxicologist
    e. Acolyte, Extremist, Cultists Suicide, Founder
    f. Enforcer
    17. Kill Follow-ups
    a. Disguiser Replaces
    b. Doppleganger Replaces
    18. Investigation
    a. Coroner Autopsies, Detective Tracks, Investigator Inspects, Lookout Watches, Sheriff Checks, Spy Spies
    b. Consigliere Inspects, Infiltrator Infiltrates, Mortician Autopsies, Thief Robs, Tracker Tracks/Watches
    c. Electro Maniac Hacks, Insane Sheriff Checks
    d. Merchant Eavesdrops
    e. Pimp watches.
    f. Deputy Checks, Lictor Inspects, Monk Autopsies, Night-Hawk Watches, Terror Tracks
    g. Attorney Investigates
    h. Lawyer Investigates, Locksmith Burglarizes, Private Eye Inspects
    19. Miscellaneous (post kills)
    a. Armorsmith Armors, Blacksmith Arms, Gypsy Curses, Nurse Prescribes
    b. Masons Reveal
    c. Arms Dealer Arms, Caporegime Retrains, Drug Dealer Drugs, Mortician Gathers Items, Thief Steals Items
    d. Chemist Plants, Parolees Gather Arms, Toxicologists Demand, Ventriloquist Possesses
    e. Zealot Prevents Feedback
    f. Kingpin Drugs, Pusher Drugs
    g. Maiden visits
    20. Recruiting
    a. Masons Recruit
    b. Godfather Marries
    21. Conversions
    a. Masons Detect
    b. Overlord Controls
    c. Extremist, Cult Conversion, Witch Doctor
    d. Ring Master Entices
    e. Kingpin Recruit, Pimp Entrap, Pusher Addict


    Investigator Crimes
    Spoiler : Investigator Crimes :

    All Roles earn Trespassing from moving twice at night for any reason.
    All Roles earn Loitering for staying put twice at night for any reason.
    All Roles with night chats earn Conspiracy after combining on a successful lynch vote, or a combo night action (Janitor and Mafia kill)

    - Crimes Associated with the roles -
    Architect: Conspiracy, earned after inviting a player that follows you on a lynch after.
    Blacksmith: Accessory to murder, earned after giving a weapon used in a murder. Guns can give Attempted Murder and Murder after being used for a kill.
    Bodyguard: Harassment, earned after targeting the same person twice. Murder, earned after killing someone.
    Bus Driver: Speeding, earned after a target earns feedback they otherwise wouldn't. Murder, earned after killing someone.
    Citizen: N/A
    Coroner: N/A
    Detective: Stalking, earned after targeting the same person twice.
    Doctor: Malpractice, earned after failing to save a target.
    Enchantress: Manipulation, earned after sending a player at themselves.
    Escort: Prostitution, earned after successfully blocking a night action. Harassment, earned after targeting the same person twice.



    Investigator Pairings
    Spoiler : Investigator Pairings :
    Architect / Mason Recruiter / Kingpin / Chairman / Student
    Blacksmith / Arms Dealer / Zealot
    Bodyguard / Mason Enforcer / Bruiser / Enforcer / Stalker
    Bus Driver / Chauffeur / Driver
    Citizen / Mason / Invisible to Detection / Parolee / Cultist / Spectator / Prospect / Mafia Turncoat
    Coroner / Mortician / Monk / Amnesiac
    Detective / Thief / Butcher / Terror / Locksmith
    Doctor / Tailor / Surgeon / Witch Doctor / Sadist
    Enchantress / Beguiler / Magician / Trapeze Artist / Escape Artist
    Escort / Consort / Prostitute / Security / Maiden
    Gypsy / Blackmailer / Toxicologist
    Investigator / Consigliere / Merchant / Lictor / Private Eye
    Jailor / Kidnapper / Lion Tamer
    Journalist / Corrupt Journalist / Joker / Judge
    Lookout / Tracker / Night-Hawk
    Marshall / Mason Leader / Caporegime / Founder / Grand Wizard / Executioner
    Matchmaker / Overlord / Ring Master / Chef
    Mayor / Mason Paragon / Godfather
    Nurse / Drug Dealer / Chemist / Pusher
    Operator / Clown / Secretary / Jester
    Professor / Ventriloquist / Pimp
    Shaman / Witch / Ghost
    Sheriff / Framer / Insane Sheriff / Deputy / Attorney / Lawyer
    Spy / Infiltrator / Electro Maniac
    Survivalist / Disguiser / Doppleganger / Survivor
    Technician / Associate / Arsonist
    Veteran / Mass Murderer / Extremist
    Vigilante / Mason Clubber / Mafioso / Serial Killer / Acolyte / Hitman
    Protagonist / Antagonist / Beast



    Win Conditions
    Spoiler : Win Conditions :
    Town: Have 1+ member(s) live to see all Mafia, Evil, Cult, Circus, Gang, Establishment, and Organization roles eliminated.

    Masons: Have 1+ member(s) live to see all Mafia, Cult, Circus, Gang, Establishment, and Organization roles eliminated.

    Mafia: Have 1+ member(s) live to see all Town, Arsonist, Joker, Mass Murderer, Overlord, Serial Killer, Cult, Circus, Gang, Establishment, and Organization roles eliminated.

    Arsonists: Survive to see all Town, Mafia, Butchers, Doppleganger, Joker, Mass Murderer, Overlord, and Serial Killers eliminated.
    Butcher: Survive to see all Town, Mafia, Arsonists, Dopplegangers, Jokers, Mass Murderers, Overlords, and Serial Killers eliminated.
    Chemist: Survive to see all Town, Masons, Corrupt Journalist, Insane Sheriff, Parolee, and Surgeons eliminated.
    Corrupt Journalist: Survive to see all Town, Masons, Chemist, Insane Sheriff, Parolee, and Surgeons eliminated.
    Doppleganger: Survive to see all Town, Mafia, Arsonist, Butchers, Joker, Mass Murderer, Overlord, and Serial Killers eliminated. If you Escaped a lynch, but failed to secure a new face you are still considered 'Alive', and are able to win as long as your win condition is seen completed without the use of tie breakers.
    Electro Maniac: Survive to see all Town, Masons, Magician, Toxicologist, Ventriloquist, and Witches eliminated.
    Insane Sheriff: Survive to see all Town, Masons, Chemist, Corrupt Journalist, Parolee, and Surgeons eliminated.
    Joker: Survive to see all Town, Mafia, Arsonist, Butchers, Doppleganger, Mass Murderer, Overlord, and Serial Killers eliminated. You can still win if you are dead, but have a Threat active.
    Magician: Survive to see all Town, Masons, Electro Maniac, Toxicologist, Ventriloquist, and Witches eliminated.
    Mass Murderer: Survive to see all Town, Mafia, Arsonist, Butchers, Doppleganger, Joker, Overlord, and Serial Killers eliminated.
    Overlord: Survive to see all Town, Mafia, Arsonist, Butchers, Doppleganger, Joker, Mass Murderer, and Serial Killers eliminated.
    Parolee: Survive to see all Town, Masons, Chemist, Corrupt Journalist, Insane Sheriff, and Surgeons eliminated.
    Serial Killer: Before Realizing Darker Desires: Have 1+ Town member(s) live to see all Mafia, Evil, Cult, Circus, Gang, Organization, and Establishment roles eliminated.
    or
    After Realizing Darker Desires: Survive to see all Town, Mafia, Arsonist, Butchers, Doppleganger, Joker, Mass Murderer, and Overlords eliminated.
    Surgeon: Survive to see all Town, Masons, Chemist, Corrupt Journalist, Insane Sheriffs, and Parolees eliminated.
    Toxicologist: Survive to see all Town, Masons, Electro Maniac, Magician, Ventriloquist, and Witches eliminated.
    Ventriloquist: Survive to see all Town, Masons, Electro Maniac, Magician, Toxicologist, and Witches eliminated.
    Witch: Survive to see all Town, Masons, Electro Maniac, Magician, Toxicologist, and Ventriloquists eliminated.

    Cult: Have 1+ member(s) live to see all Town, Mason, Mafia, Circus, Gang, Establishment, and Organization roles eliminated.

    Circus: Have 1+ member(s) live to see all Town, Mason, Mafia, Cult, Gang, Establishment, and Organization roles eliminated.

    Gang: Have 1+ member(s) live to see all Town, Mason, Mafia, Cult, Circus, Establishment, and Organization roles eliminated.

    Establishment: Have 1+ member(s) live to see all Town, Mason, Mafia, Cult, Circus, Gang, and Organization roles eliminated.

    Organization: Have 1+ member(s) live to see all Town, Mason, Mafia, Cult, Circus, Gang, and Establishment roles eliminated.
    or.
    Have 51% of players remaining in game in your Organization night chat.

    Amnesiac: Take on a new win condition and meet it's demand.
    Escape Artist: Survive to see the Mafia roles eliminated.
    Executioner: Survive long enough to see your target lynched.
    Ghost: Die, then see the faction that killed you fail to meet it's win condition.
    Hitman: Make a contract kill that interacts with every win condition present at the beginning of the game. Killing for a member of a faction or killing a member of a faction would apply.
    Infestor: Take on a host and his win condition then meet it's demand.
    Jester: Be lynched during the day.
    Judge: Survive to see the Mafia roles eliminated.
    Lawyer: See your target live until their win condition is completed, or Survive until the end of the game after they are killed.
    Locksmith: Survive to see the Mafia roles eliminated.
    Mafia Traitor: If you are not in the Mafia: Survive to see the Godfather eliminated.
    or
    If you are in the Mafia: Survive to see the Godfather eliminated, and then win with the Mafia.
    Private Eye: Make a contract inspection that interacts with every win condition present at the beginning of the game. Inspecting for a member of a faction or inspecting a member of a faction would apply.
    Sadist: Survive to see the Mafia roles eliminated.
    Stalker: Survive to see the Mafia roles eliminated.
    Student: Take on a master and either see his win condition is met while he is alive or take on his role after his death and survive to see your dead master's win condition is met.
    Survivor: Survive until the game ends.

    Antagonist: Survive to see the Protagonist die, then have Town fail to meet it's win condition.
    Beast: Survive X days.
    Maiden: Survive long enough to find a potential lover and then win alongside them.
    Protagonist: Survive to see the Antagonist die, then have Town meet it's win condition.


    Tie Breakers
    Spoiler : Tie Breakers :

    Antagonist > Beast > Protagonist > Antagonist ...
    Butcher that succeeded with 3 Slaughters the night before.
    Doppleganger with a Disguise
    Butcher that succeeded with 2 Slaughters the night before.
    Arsonist > Joker > Mass Murderer > Overlord > Serial Killer > Arsonist ...
    Butcher that succeeded with 1 Slaughter the night before.
    Doppleganger without a Disguise
    Butcher that failed all Slaughters the night before.
    Mafia roles if there is not a Mafia Traitor in the Mafia
    Electromaniac > Magician > Toxicologist > Ventriloquist > Witch > Electro Maniac ...
    Masons with Mason Leader
    Circus > Cult > Establishment > Gang > Organization > Circus ...
    Citizen
    Mafia Traitor if in the Mafia
    Mafia roles if there is a Mafia Traitor in the Mafia
    Masons without Mason Leader
    Chemist > Corrupt Journalist > Insane Sheriff > Parolee > Surgeon > Chemist ...
    Non-Citizen Town roles
    Escape Artist > Judge > Locksmith > Sadist > Stalker > Escape Artist
    Mafia Traitor if not in the Mafia
    Executioner with win
    Hitman
    Private Eye

    Survivor
    Jester
    Ghost
    Last edited by Slaol; November 30th, 2018 at 09:38 PM.

  2. ISO #2

    Re: Slaol's S/M-FM Stuff: The Obession

    It might be outrageously daunting, but once the role cards are all plugged in I'd appreciate Q/A as if this was a setup approval thread. I plan on using these roles in the future for games, and as such hope I have all possible scenarios thought of.

  3. ISO #3

  4. ISO #4

    Re: Slaol's S/M-FM Stuff: The Obession




    probably would've been easier/less time to just post the roles you wanted users to look at and judge.
    But this at least will make it easier to include your roles in the compendium; all I had was a small list with basically no information. I'll ask questions when I'm sorting these, I'm sure.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  5. ISO #5

    Re: Slaol's S/M-FM Stuff: The Obession

    What does a Gypsy do?
    It says demands people to do things, but doesn't specify what happens if the person doesn't follow through. And if there is never a time limit, does that mean people even have to do it? They can just say they were putting it off.

    How does Operator interact with day actions? If a Journalist is targeted by an Operator, does the other Operator's target end up targeting the Journalist (no action), or the Journalists day target?

    I also think the Shaman is more neutral than town. Not that it doesn't make a good town role, it's just really strong as town.
    Is Technician just a town-aligned Arsonist?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  6. ISO #6

    Re: Slaol's S/M-FM Stuff: The Obession

    How many town killers there will be?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  7. ISO #7

    Re: Slaol's S/M-FM Stuff: The Obession

    Quote Originally Posted by Blazer View Post
    Can I get more details on the OoO #12 plz
    1: Let me finish the Role Card for the less than traditional roles.
    2: #12 includes all movement impacting roles because they will all happen at the same time. However, they will work out and resolve in a basically 2 part process. Basically checking and resolving actions that interact with other misdirection however necessary, and then allowing free-running actions to operate alone.
    - If, for example, Bus Driver would swap itself INTO a role block then the Bussing action will happen because the role block never prevented it.
    - However, if Bus Driver is not moving himself and is role blocked the role block action would prevent it.
    - In either of these cases, an Enchantress Luring and Repeling two entirely unrelated players would not need to be separated as it wouldn't impact.
    - What if the Enchantress Lures an Escort? Escort would not have visited to block before the action, so the Lure must resolve, but the Lure of a Role Block will prevent the Repel action from completing.

    Once all the role cards are up to explain what the custom roles do it will be a bit more clear, but OoO 'paradoxes' are actually rather easy to resolve in almost every case.

    *Consort is immune to role block, Escort is not. This helps a little bit.

  8. ISO #8

    Re: Slaol's S/M-FM Stuff: The Obession

    Quote Originally Posted by Cryptonic View Post
    What does a Gypsy do?
    It says demands people to do things, but doesn't specify what happens if the person doesn't follow through. And if there is never a time limit, does that mean people even have to do it? They can just say they were putting it off.

    How does Operator interact with day actions? If a Journalist is targeted by an Operator, does the other Operator's target end up targeting the Journalist (no action), or the Journalists day target?

    I also think the Shaman is more neutral than town. Not that it doesn't make a good town role, it's just really strong as town.
    Is Technician just a town-aligned Arsonist?
    I'll add more clarity to Gypsy.
    Day actions are included in OoO to explain their coming before misdirection and this inability to be blocked or swapped. Evening actions operate as a self visit in terms of operator

    Shaman is strong, but is nerfed on one large level- it does not receive the feedback. It can nor effectively use Investigative roles, but has to utilize roles with a legitimate 'physical' impact

    yes, Technician is a town aligned Arsonist that is softly weaker than the Sc2 version. The Arsonist is super OP. More role cards shortly

  9. ISO #9

  10. ISO #10

  11. ISO #11

  12. ISO #12

    Re: Slaol's S/M-FM Stuff: The Obession

    Add Assassin please.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  13. ISO #13

  14. ISO #14

    Re: Slaol's S/M-FM Stuff: The Obession

    The Assassin seen in my first S-FM I hosted, Deaths Deadly Damned Detroit.
    Last edited by deathworlds; June 7th, 2014 at 10:53 AM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

 

 

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