S-FM: Minor Inconsistency
Register

User Tag List

Results 1 to 25 of 25
  1. ISO #1

    S-FM: Minor Inconsistency

    Have you ever looked up at the stars and told yourself you would do something spectacular with your life? You would chase down wonders, catch evil-doers, and just be a general bad ass. You would have it all; money, fame, fortune, your very dreams at the very snap of your fingers. Those beautifully crafted expectations of yours, set ablaze in your eyes, had to come from somewhere. The only mystery really is just where did these thoughts originate? How come they ended up in your head, in your life? Genetic blueprints, divine intervention, or just plain dumb luck. No matter which you believe beginnings usually are shrouded with mystery. The same can easily be said for each of the newly arrived in the household. These wanders, thieves, crooks, and citizens are just now huddled together in shelter from the omnious thunderclap outside, the sharp tap of the raindrops. Whatever their pasts were; as we will no doubt soon discover, their futures are tied together now as only the lucky, or devious, few are going to be leaving here...intact...

    The Role List
    • Dweller
    • Dweller
    • Dweller
    • Dweller
    • Dweller
    • Dweller
    • Dweller


    • Occupant
    • Occupant



    Role Card Potentials
    Dweller: Detective, Med Student, Citizen, Snitch, MatchMaker, Magician
    Occupant: Foolish, Insomnia, Forgetful


    Role Cards
    Detective: You can track a person through their nightly adventures to see their destination.
    Med Student: youcanchoose to.heal or.roleblock.a player each night. You only have two charges of each action. You.kill dwellers with afflictions if.you rolenlock them. You can only heal afflictions during the first 24 hours of itshappening.
    Citizen: You can vote everyday. Thankfully because of such a simple life style you are immune to things like Insomnia or Forgetfulness.
    Snitch: You can hear a select few private conversations between people of your choice each night.
    MatchMaker: You have house a pair of your choice during the night to see if they are a good match. This makes them stay in one place together and things that happen to one shall happen to both.
    Magician: you can redirect actions made by pa target of your.choice to another target of your choice.
    Foolish: Each night you cause rampant insanity in a person of your choice.This makes them target someone they didn't intend to.
    Insomnia: You are able to inflict sleeplessness in certain people of your choice. This makes them to tired to participate in the day chat.
    Forgetful: you can make people forget things! Which also has the tendency to make them not get night feedback.
    Special Mechanics
    Each night that a player suffers from negative actions is a night that also detracts from the life of a player. If the player suffers from two nights of the same affliction they die. If a player suffers from more than one affliction on any given night they too will pass away.

    You can send letters to anyone in the game that they will get at the beginning of the next day phase. However a Snitch can hear these if he selects to listen to your conversations. So be careful about what you say! Please note that all letters must be diverted through the host.


    Game Mechanics
    Day/Night Phases last 24 hours
    Actions must be sent in one hour before end of day/night.
    The game begins in the Nighttime.

    OoO
    1. MatchMaker
    2. Magicain
    3. Detective
    4. Foolishness
    5. Insomnia
    6. Med Student
    7. Forgetful
    8. Snitch
    9. Sending of Feedbacks/Letters


    Win Conditions
    The Dwellers can win together, but not with the Occupants.
    The Occupants can win with each other, but not with the Dwellers.
    Occupants of the same affliction cannot win together.
    Foolish can only win alone.
    Forgetful can only win with Insomnia.


    Rules
    Do Not Edit Posts
    Do Not PM Other Players
    Do Not Lurk
    Do Not Troll Spam
    Do Not Post Videos or Images
    Do not utilize OoG Communication

    Player Questions
    Quote Originally Posted by Orpz View Post
    Can Citizens only be killed by Foolishness if they're immune to Insomnia/Amnesia?

    Do the Occupants share a night chat?
    That is correct

    No They do not.

    Quote Originally Posted by ika View Post
    OoO?
    ocupants know each other?
    players know thye matched?
    can tired players vote/say anythign to indicate it?
    med student die after 2 uses or just can no longer do action?
    matchmaker day action or night? if night what would detective see?
    detective tracks matched player, 2 feedbacks?
    foolish chose target or random?
    redirection known?
    does med student have to be sucessful? is med student informed of any stop of effects? both occupants target same with med, what happens?
    Added.
    No
    Yes
    No
    He Lives but cannot do any action.
    MatchMaker is a Day Action.
    He sees only his original target. {The reason for this is because his action has no effect on the target.. Hence it is not subject to the MatchMaker mechanics.}
    Chosen Targets
    No
    Yes, No, One Action is healed - the other occurs - Med loses one use.


    Quote Originally Posted by ika View Post
    oh that reminds me

    are occupants immune to each others affects?
    do occupants win alone or together? if together, 2 occupants vs 2 towns, game ends in occupant win?
    if occupants win alone whats the 1v1 rulings?
    occupant wins against town 1v1?
    if player is matched and receives letter(s) does it get sent to both or primary?
    can letters have pictures/images, signatures (ie this is ika sending this)?
    No
    I have added Win Conditions. That depends on which Occupants are left.
    There is no 1v1 ruling. The Game ends when a Win Condition is met.
    That depends on the Occupant.
    Sent to both.
    No they cannot have pictures or images.


    Quote Originally Posted by ika View Post
    in a hypothetical scenario of occupant vs dweller who wins?
    both of same occupants are alive at end and both are same, what will happen?
    can matchmaker target self?
    if forgetful can only win with insomnia does that mean if dwellers are eliminated nobody wins?
    One Person must be alive before the game can end.
    Both have lost.
    No
    Please read the Win Conditions.
    Last edited by Damus_Graves; January 21st, 2014 at 10:34 PM.

  2. ISO #2

  3. ISO #3

    Re: S-FM: Minor Inconsistency

    Can Citizens only be killed by Foolishness if they're immune to Insomnia/Amnesia?

    Do the Occupants share a night chat?

    I'm interested in this setup
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  4. ISO #4

    Re: S-FM: Minor Inconsistency

    OoO?
    ocupants know each other?
    players know thye matched?
    can tired players vote/say anythign to indicate it?
    med student die after 2 uses or just can no longer do action?
    matchmaker day action or night? if night what would detective see?
    detective tracks matched player, 2 feedbacks?
    foolish chose target or random?
    redirection known?
    does med student have to be sucessful? is med student informed of any stop of effects? both occupants target same with med, what happens?

  5. ISO #5

    Re: S-FM: Minor Inconsistency

    Quote Originally Posted by Orpz View Post
    Can Citizens only be killed by Foolishness if they're immune to Insomnia/Amnesia?

    Do the Occupants share a night chat?

    I'm interested in this setup
    That is correct

    No They do not.

    Quote Originally Posted by ika View Post
    OoO?
    ocupants know each other?
    players know thye matched?
    can tired players vote/say anythign to indicate it?
    med student die after 2 uses or just can no longer do action?
    matchmaker day action or night? if night what would detective see?
    detective tracks matched player, 2 feedbacks?
    foolish chose target or random?
    redirection known?
    does med student have to be sucessful? is med student informed of any stop of effects? both occupants target same with med, what happens?
    Added.
    No
    Yes
    No
    He Lives but cannot do any action.
    MatchMaker is a Day Action.
    He sees only his original target.{The reason for this is because his action has no effect on the target.. Hence it is not subject to the MatchMaker mechanics.}
    Chosen Targets
    No
    Yes, No, One Action is healed - the other occurs - Med loses one use.

  6. ISO #6

  7. ISO #7

  8. ISO #8

    Re: S-FM: Minor Inconsistency

    oh that reminds me

    are occupants immune to each others affects?
    do occupants win alone or together? if together, 2 occupants vs 2 towns, game ends in occupant win?
    if occupants win alone whats the 1v1 rulings?
    occupant wins against town 1v1?
    if player is matched and receives letter(s) does it get sent to both or primary?
    can letters have pictures/images, signatures (ie this is ika sending this)?

  9. ISO #9

    Re: S-FM: Minor Inconsistency

    Quote Originally Posted by ika View Post
    oh that reminds me

    are occupants immune to each others affects?
    do occupants win alone or together? if together, 2 occupants vs 2 towns, game ends in occupant win?
    if occupants win alone whats the 1v1 rulings?
    occupant wins against town 1v1?
    if player is matched and receives letter(s) does it get sent to both or primary?
    can letters have pictures/images, signatures (ie this is ika sending this)?
    No
    I have added Win Conditions. That depends on which Occupants are left.
    There is no 1v1 ruling. The Game ends when a Win Condition is met.
    That depends on the Occupant.
    Sent to both.
    No they cannot have pictures or images.


    I have amended the Med Student Role Card

  10. ISO #10

    Re: S-FM: Minor Inconsistency

    just to clairify:
    dweller vs occupant (non-foolishish): dweller wins
    dweller vs occupant (foolish): foolish wins
    foolish + insomia: foolish wins alone?


    i kinda understand each of their win condition but im just trying to grasp it, when i read it is feels like they contradic each other

    The Occupants can win with each other, but not with the Dwellers.
    Foolish can only win alone. in occupant vs dweller?
    Forgetful can only win with Insomnia. so forgetful cant win with fool?

  11. ISO #11

  12. ISO #12

    Re: S-FM: Minor Inconsistency

    in a hypothetical scenario of occupant vs dweller who wins?
    both of same occupants are alive at end and both are same, what will happen?
    can matchmaker target self?
    if forgetful can only win with insomnia does that mean if dwellers are eliminated nobody wins?


    knowing you you already have a setup where it will not happen or is near impossible for it to happen or that the role setup will not have something of the sort but this is a hypothetical thing

  13. ISO #13

    Re: S-FM: Minor Inconsistency

    Quote Originally Posted by ika View Post
    in a hypothetical scenario of occupant vs dweller who wins?
    both of same occupants are alive at end and both are same, what will happen?
    can matchmaker target self?
    if forgetful can only win with insomnia does that mean if dwellers are eliminated nobody wins?


    knowing you you already have a setup where it will not happen or is near impossible for it to happen or that the role setup will not have something of the sort but this is a hypothetical thing
    One Person must be alive before the game can end.
    Both have lost.
    No
    Please read the Win Conditions.

  14. ISO #14

  15. ISO #15

    Re: S-FM: Minor Inconsistency

    Queue Requirements:
    13 or less players: Yes
    25 or less possible roles: Yes
    Role list: Yes
    Possible roles: Yes, but change "Citizens:" part so it's uniform
    Win Conditions: Yes
    Rolecards (including host options): Yes
    Order of Operations: Yes
    Investigative Pairings: N/A
    Rules of Conduct: Yes
    Mechanics: No, please include game mechanics such as day/night start & day/night length
    Action: Conditionally added to queue 081013.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  16. ISO #16

    Re: S-FM: Minor Inconsistency

    Quote Originally Posted by Cryptonic View Post
    Queue Requirements:
    13 or less players: Yes
    25 or less possible roles: Yes
    Role list: Yes
    Possible roles: Yes, but change "Citizens:" part so it's uniform
    Win Conditions: Yes
    Rolecards (including host options): Yes
    Order of Operations: Yes
    Investigative Pairings: N/A
    Rules of Conduct: Yes
    Mechanics: No, please include game mechanics such as day/night start & day/night length
    Action: Conditionally added to queue 081013.
    I think I have fixed both the issues here. If not then please lemme know what I have missed.

  17. ISO #17

  18. ISO #18

  19. ISO #19

  20. ISO #20

    Re: S-FM: Minor Inconsistency

    Quote Originally Posted by ika View Post
    im out of question atm

    but this one

    what is the point or a med student precences?
    The point of the Med Student is to be the Town's defense against afflictions. Healing an afflicted individual allows them to breath easier and live a longer time period. However this person is a student in the art of healing and doesn't have a full grasp of what they are doing. As such it is only viable to heal the patient within the first 24 hours of their given affliction otherwise a mistake can be made and the patient dies instead. The Med Student is the double edged sword that not many would enjoy being without as everyone needs a doc at some point.

  21. ISO #21

    Re: S-FM: Minor Inconsistency

    Foolish able to choose who his target targets instead?
    Please be more clear in Magician rolecard. Does he force ALL night actions to a target? Does he force all night actions on himself to a target? Or, does he force all night actions on a target towards another target?
    If a Citizen is targeted by Insomnia/Forgetful, are they informed?
    What is the point of Med Student? There are no kills except from afflictions, but his rolecard says he will cause a person to die if they have an affliction and he visits them.
    What does it mean for a Med Student to occupy their night? Roleblock? If so, Med Student can't block anything except Forgetful?
    If a Med Student occupies someone who has an affliction, does that person die?
    Please add a rule about out of game communication other than PMing.
    What does a Detective see if he visits a Matchmaker's target?
    If a Med Student visits a Matchmaker's target, does it count as x2 actions?
    If the Med Student kills one, does the other die, too?
    Last edited by Cryptonic; January 15th, 2014 at 11:57 AM.

  22. ISO #22

    Re: S-FM: Minor Inconsistency

    foolish does.not get.to.choose targets target.
    Magician redirects one players actions onto someone else, like a witch. Ill update that info.
    Citizens are informed.
    Med student is the escort/doctor of the game. If he targrts someone, to heal, the saame night or the night after they get afflicted he heals them. Any later thetarget dies.insyead. Also hecan roleblock.

    med stuent can roleblovk evertything.
    Yes they die.
    Detective sees that plauers acxtions only.
    Yes.
    No.

  23. ISO #23

    Re: S-FM: Minor Inconsistency

    Ok, so:
    Magician/Foolish can't affect a Med Student if roleblocking?
    If the act happens before Matchmaker, is only one target blocked?
    So, if Med Student heals anybody any night following an affliction, the Med Student will kill instead?
    Does it still count as a use of action if they go to heal & kill same night?
    No unsuccessful heals count towards the Med Student's limit?

  24. ISO #24

    Re: S-FM: Minor Inconsistency

    That is corrext.
    That is corrext.
    Obly after one night phase has past since a.player.got affkicted.
    Yes. Correct.
    Quote Originally Posted by Cryptonic View Post
    Ok, so:
    Magician/Foolish can't affect a Med Student if roleblocking?
    If the act happens before Matchmaker, is only one target blocked?
    So, if Med Student heals anybody any night following an affliction, the Med Student will kill instead?
    Does it still count as a use of action if they go to heal & kill same night?
    No unsuccessful heals count towards the Med Student's limit?

  25. ISO #25

 

 

Similar Threads

  1. Minor Disguiser Bug (?)
    By Equil in forum Mafia Bug Archive
    Replies: 14
    Last Post: June 8th, 2012, 04:25 AM
  2. Just a minor question...
    By creedkingsx in forum General Discussion
    Replies: 8
    Last Post: February 15th, 2012, 06:06 AM
  3. Few Minor Suggestions
    By SinisteRing in forum General Archive
    Replies: 6
    Last Post: July 14th, 2011, 09:36 AM
  4. The Arsonist(Minor Changes)
    By FalseTruth in forum General Archive
    Replies: 8
    Last Post: June 9th, 2011, 08:01 PM
  5. Very Minor Bug
    By ahnkala in forum Mafia Discussion
    Replies: 1
    Last Post: April 29th, 2011, 09:42 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •