Monokuma: Principle of Hope's Peak Academy. A bear with a dark side. Disobeying this character is not advised.*
Mayor: Reveal yourself during the day to boost your vote count from 1 to 3.
Detective: Investigate one person each night to see where they visited each night. (Not who)
Lookout: Watch someone at night to see who visits the target. (Gets the location of target as well)
Coroner: Perform an autopsy on a dead body at night. Real last wills, roles, and cause of death will be revealed to the coroner.*
Sheriff: Determine whether or not the target is aligned with the "killers" at night.
Investigator: Gather clues as to what role your target is at night.
Doctor: Heal injuries of one fatal attack dealt to your target at night.
Bodyguard: Receive the fatal blow in the place of whom you protect at night. Will deal fatal blow to attacker.
Veteran: Go on alert at night and deal fatal blows anyone who visits you. (Has 2 alerts)
Vigilante: Deal a fatal blow to someone at night. (Has 1 bullet)
Citizen: No special ability.
Serial Killer: Deal a fatal blow to one person each night.
Arsonist: Rig someone for death each night. May deal the fatal blow(s) during the day or following night. (May not rig/kill same night.)*
Mass Murderer: Visit someone at night and deal a fatal blow to every person who visits your target. (May target locations)
Explosives Expert: Rig someone with explosives at night that will be triggered when in range of another rig.
Cannibal: Deal a fatal blow to a player at night to steal their abilities. May either consume a player or use new-found abilities. (Consumption is prevented by doctor.)*
Forger: Knows allies. May opt-in to replace the last will of a victim targeted by allies or forge a role of choice on a selected victim (living).*
Delayed Killer: Essentially an evil citizen that will become a killing role (random) after one dies.*
Witch: Manipulate one person at night to visit a target of your choice. (Does not notify target of visit)
Jester: 2 Guilty Voters will die the following night.