Name: Legend (changed from original to stop attention)
Alignment - neutral
Role abilities - complete invulnerability, and not in the sense of a bullet proof vest. You are truly invulnerable and cannot even be lynched. You can choose to kill someone, heal someone, and investigate someone every night. (However, you must rest each ability once before use again). There is also only ever one legend per game.
Goal - Ensure the game finishes with at least 2 believers for every 1 non believer. (excluding the legend himself).[ORIGINAL GOAL WAS GAME FINISHES WITH AT LEAST 2 BELIEVERS]
The role is ALWAYS excluded from randoms and must be added manually.
[Believer explanation]
Different roles are believers or non-believers, categorized by their random alignment. For example:
cult and WDs have a 50/50 chance of being believer each. A cultist will keep its original faith when converted.
Town investigative, Mafia deception, Town power, Neutral benign are non-believers.
Town protective, Witches, Mafia support, Neutral killing, and any other roles not included in randoms previously mentioned are believers.
[Believer explanation]
I thought this role would be allow for a nice alternative playstyle, like the alternative mason vs cult playstyle. Because the game only really has 9-3-3, 9-4-1, massacre and mason vs cult as it's only real different modes right now.
Also, this gives survivors and amnes a long needed hard time as they have to survive the legend. It means games with a god are also unlikely to ever be a total steamroll as the god will be tampering to get his preferred ratios. I think games with a legend will be alot more technical as you will have to consider surviving the legend as well as beating your enemies.
P.S. when a god investigates a cultist or a wd he will be told whether or not they are a believer, as well as the usual investigation message. (does not apply for other roles though)
P.S.S. The game will act like there is a 1v1 tie when there is only 3 people left including a god and automatically end the game and give the win to the tie-winner. e.g. if there's a mafioso, a serial killer, and a god left the game will automatically end and give the serial killer the win.