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Thread: Crier changes.

  1. ISO #1

    Crier changes.

    These are pretty straight forward.

    I propose that Crier be made a unique role like the Mayor.
    -Having 2 criers is very annoying at night
    -It is very OP for town to have 2 players that can self confirm their roles

    I also propose that the Janitor be able to clean a players role from a lynch. Example:
    Janitor cleans 'Player X' N2. D3 starts and 'Player X' is lynched. 'Player X' role could not be identified.
    -This would be tough to pull off as mafia and require coordination
    -This would make coroners more useful
    -This would make for more interesting mafia plays and promote skill over leaning on power roles.
    Last edited by Dark.Revenant; September 15th, 2013 at 10:56 PM.

  2. ISO #2

  3. ISO #3

  4. ISO #4

  5. ISO #5

    Re: Janitor and Crier changes.

    Quote Originally Posted by ThinkLiveLife View Post
    I feel the crier is a great role. But should be limited to 1 crier per game.

    I would ask the community that is active now to express support for this.
    the thing is, given a few nights, you can make (nearly) every power role confirmable.
    think BD, escort, jailor, vigilante, veteran

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  6. ISO #6

    Re: Janitor and Crier changes.

    Quote Originally Posted by Boss View Post
    the thing is, given a few nights, you can make (nearly) every power role confirmable.
    think BD, escort, jailor, vigilante, veteran
    Correct. The issue is that you have 9 eventually-confirmable roles fighting up to 5 evil roles.

  7. ISO #7

    Re: Janitor and Crier changes.

    Quote Originally Posted by Boss View Post
    the thing is, given a few nights, you can make (nearly) every power role confirmable.
    think BD, escort, jailor, vigilante, veteran
    Escort & Jailor aren't confirmed, as there are Mafia roles that are basically the same. Also, a Vigilante and Veteran can easily be cc'd x.x

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  8. ISO #8

  9. ISO #9

    Re: Janitor and Crier changes.

    Quote Originally Posted by Slaol View Post
    Escort and Jailor just need Mafia roles to die. Then the claim is easy.
    Confirmed town roles after the entire Mafia is dead doesn't seem game breaking to me

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  10. ISO #10

    Re: Janitor and Crier changes.

    Quote Originally Posted by Cryptonic View Post
    Escort & Jailor aren't confirmed, as there are Mafia roles that are basically the same. Also, a Vigilante and Veteran can easily be cc'd x.x
    most games have support and deception. soon as one of those dies, they are insta-confirmed towns. thats what slaol means
    and vigilante can announce his claim beforehand
    vet is proven through last wills.
    every town power role is pretty easily confirmed. thats why sc2 setups are ridiculous

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  11. ISO #11

    Re: Janitor and Crier changes.

    Quote Originally Posted by Boss View Post
    most games have support and deception. soon as one of those dies, they are insta-confirmed towns. thats what slaol means
    and vigilante can announce his claim beforehand
    vet is proven through last wills.
    every town power role is pretty easily confirmed. thats why sc2 setups are ridiculous
    If Vigilante announces beforehand, kidnapper kinda easily gets a free kill on a vig, making it stupid to do such a thing.

  12. ISO #12

    Re: Janitor and Crier changes.

    Quote Originally Posted by Creedkingsx View Post
    If Vigilante announces beforehand, kidnapper kinda easily gets a free kill on a vig, making it stupid to do such a thing.
    strategy varies with setup.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  13. ISO #13

    Re: Janitor and Crier changes.

    hey guys, i'm vigilante, proving it tonight by shooting yellow

    omg yellow is immune to attacks, lynch him

    *yellow flips doctor*

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  14. ISO #14

  15. ISO #15

    Re: Janitor and Crier changes.

    No role (except crier/mayor/marshall) is really confirmed because someone can always cc them, regardless of their role.

    Roles that give feedback are harder to cc, but definitely not impossible. BD gives feedback x2, so it's x2 as hard to cc lol.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  16. ISO #16

    Re: Janitor and Crier changes.

    Quote Originally Posted by Cryptonic View Post
    No role (except crier/mayor/marshall) is really confirmed because someone can always cc them, regardless of their role.

    Roles that give feedback are harder to cc, but definitely not impossible. BD gives feedback x2, so it's x2 as hard to cc lol.
    most of it is true but pub will eat it up 99% of the time if you calim a role and somehow prove it, ive seens executioners and jesters and other ranodom nurtals become a "confirmed" riff or some role becasue they found a mafia or something

  17. ISO #17

    Re: Janitor and Crier changes.

    ^ People always say that SC builds are so unbalanced but why is it you can have a super OP town and have mafia/NK wins? Because people make mistakes and when you have 20 seconds to build a case against someone with 15 other players talking you have to resort to 'Barney style points'
    Example:
    Player 1: 'I'm lookout, 6 visited 1. 6 is GF'
    Player 6: 'I'm Doc, 1 is Exe'

    Everything is simplified and run at a fast pace which makes it easier to miss things or control what other players think. If you took any forum setup you could still have pro players and town would always loose with 30 second days. You just cant expect people to be through at that speed.

    As such SC builds are balanced to take account of the lack of time and much more varied player skill.

  18. ISO #18

 

 

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