S-FM: A Community of Unfortunate Events
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  1. ISO #1

    S-FM: A Community of Unfortunate Events

    Role List:
    Investigator {Leader}
    Citizen {Static}
    Citizen {Static}
    Citizen {Variable}
    Citizen {Variable}
    Citizen {Static}
    Doctor {Static}
    Mass Murder {Leader}
    Serial Killer {Static}
    Witch {Variable}

    Static: These roles are not allowed to change their basic nature. They will be gridlocked into their role and team alignment for the remainder of the game.
    Variable: These roles are allowed to change their orientation, role and team alignment, twice throughout the game, restricted during end game and unlocked upon a Leader's death.
    Leader: These roles are eligable to gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice in favor of surrendering their night action/detection immunities for the duration of the night phase.

    Day One: No lynch, Eligible for Variations to change their role.
    Night One: Leader Action disabled; Killers operate at half "value"
    Day Two: Leader may opt for extended day at the cost of lynch ability.
    Night Two: Leader Action enabled; Double dose of Killer deadlyness; Vests given at random
    Day Three: Standard day
    Night Three: Static gain double ability use.
    Cycle Repeats

    Role Cards:
    Citizen: Obtains a single use vest; manual
    Investigator: Check a persons investigative pairings
    Doctor: Heal a person from an attack each night; +1 life; not informed of successful heal
    Mass Murder: Target a player and kill all who visit the house, leaves host alive, -1 life; Cannot target self
    Serial Killer: Assault a person each night; -1 Life
    Witch: Manipulates a target onto another target; target is not informed of witching


    There are no night immunities.

    Win Conditions:
    Evil Neutrals: Destroy the Town
    Town: Rid yourselfs of the Evil Neutrals

    Investigation Pairings:
    Serial Killer/Citizen
    Doctor/Witch
    Investigator

    *Results for Mass Murder are random*

    OoO:
    Visits
    Doctor Heal
    Kills
    Witching
    Investigations
    Alignment/Role Changes

    Rules:
    No PMs
    No Images
    No Videos
    No Post Counts below 5 each day
    No Votes Edited in.
    Last edited by Damus_Graves; August 2nd, 2013 at 12:24 AM.

  2. ISO #2

  3. ISO #3

    Re: S-FM: A Community of Unfortunate Events

    If you are attacked normally (-1) and you are at half life and a doctor heals you. Do you still die?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  4. ISO #4

  5. ISO #5

    Re: S-FM: A Community of Unfortunate Events

    A few more questions

    How is the extended day chosen between the two leaders?

    What does "gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice" mean?

    What "grindlocked" roles are available to choose from?

    Can a leader recruit from the opposing faction?

    Do the witch, Serial Killer, and Mass murderer win together?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  6. ISO #6

    Re: S-FM: A Community of Unfortunate Events

    Quote Originally Posted by deathworlds View Post
    A few more questions

    How is the extended day chosen between the two leaders?
    If both vote opposite of each other, flip a coin. Otherwise majority

    What does "gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice" mean?
    It changes a Variable player to a Static player, their alignment gets determined by me before the game starts.

    What "grindlocked" roles are available to choose from?
    All the possible roles we have in the setup

    Can a leader recruit from the opposing faction?
    Yes

    Do the witch, Serial Killer, and Mass murderer win together?
    No. The witch can win with killers naturally or the town variably.

    :3

  7. ISO #7

    Re: S-FM: A Community of Unfortunate Events

    So there can be more Mass Murderers or Investigators?

    And how exactly is the grindlocked roles chosen from? By choice or by random?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  8. ISO #8

  9. ISO #9

    Re: S-FM: A Community of Unfortunate Events

    Investigative pairings?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  10. ISO #10

  11. ISO #11

    Re: S-FM: A Community of Unfortunate Events

    They seem balanced.

    /presign
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  12. ISO #12

  13. ISO #13

  14. ISO #14

    Re: S-FM: A Community of Unfortunate Events

    People informed of witching? Can you add those kind of specifics to your rolecards, please?

    Static: These roles are not allowed to change their basic nature. They will be gridlocked into their role and team alignment for the remainder of the game.
    What do you mean by "basic nature"?
    Variable: These roles are allowed to change their orientation, role and team alignment, twice throughout the game, restricted during end game and unlocked upon a Leader's death.
    What does it mean to change orientation?
    What roles can it become?
    What are the restrictions in endgame?
    Leader: These roles are eligable to gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice in favor of surrendering their night action/detection immunities for the duration of the night phase.
    What does it mean to "gridlock a player"?
    Is it both night action and detection immunity that is given up?
    What benefit do Leader's get by using this ability?

    Day One: No lynch, Eligible for Variations to change their role.
    Night One: Leader Action disabled; Killers operate at half "value"
    Investigator and MM can't act and SK does -0.5?
    Day Two: Leader may opt for extended day at the cost of lynch ability.
    What does it mean to lose lynch ability? Can't lynch that day? What would be the point of extended day w/ no lynch. How long is extended day?

  15. ISO #15

    Re: S-FM: A Community of Unfortunate Events

    This is similar to an idea I've had for a while that I was going to try to host soon, though it seems much more complex than my idea... I'm curious to see how this turns out, though.

    Also, yay for Series of Unfortunate Events.

    Are there limitations on what roles can be used by those who may change their role?

    Does the role change happen at the exclusion of other night actions? In other words: Can the witch manipulate someone on the same night she decides to become a serial killer (or whatever other role she decides on)?

    What are the win conditions for each role/faction?

    Can witch/mm/sk win together?

    What is a "host" (for the purposes of mass murderer's role card)?

    Also I don't see any benefit to giving up the lynch to extend the day since the only reason you'd want to extend day in the first place is to ensure a lynch.
    Last edited by Gerik; July 25th, 2013 at 09:23 PM.

  16. ISO #16

    Re: S-FM: A Community of Unfortunate Events

    Quote Originally Posted by Cryptonic View Post
    People informed of witching? Can you add those kind of specifics to your rolecards, please?

    Static: These roles are not allowed to change their basic nature. They will be gridlocked into their role and team alignment for the remainder of the game.
    What do you mean by "basic nature"?
    Variable: These roles are allowed to change their orientation, role and team alignment, twice throughout the game, restricted during end game and unlocked upon a Leader's death.
    What does it mean to change orientation?
    What roles can it become?
    What are the restrictions in endgame?
    Leader: These roles are eligable to gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice in favor of surrendering their night action/detection immunities for the duration of the night phase.
    What does it mean to "gridlock a player"?
    Is it both night action and detection immunity that is given up?
    What benefit do Leader's get by using this ability?

    People are not informed of witching, I will edit in those kinds of info


    Day One: No lynch, Eligible for Variations to change their role.
    Night One: Leader Action disabled; Killers operate at half "value"
    Investigator and MM can't act and SK does -0.5?
    Day Two: Leader may opt for extended day at the cost of lynch ability.
    What does it mean to lose lynch ability? Can't lynch that day? What would be the point of extended day w/ no lynch. How long is extended day?
    Basic Nature is referring to alignment and original roles.




    Changing Orientation = change alignment
    Any role its investigation pairing.
    There are none. WIFOM as you see fit.








    Gridlocking a player changes their status to Static with all that implies.
    Its either one or the other.
    Sky's the limit really. It could change a serial killer into a permante town ally or it could shift the balance towards the scum by getting an early vote block, etc. Leaders cannot use this ability on eachother and they are not informed of successful operations.


    It means that leaders cannot use their leadership like abilities for that night and yes kills are at -.5.

    You cannot lynch that day. A benefit could be if you need an extra bit of daylight to post your final reads or give that lurker the time he needs to contribute/answer his questions. Day is extended five hours.

    Quote Originally Posted by Gerik View Post
    This is similar to an idea I've had for a while that I was going to try to host soon, though it seems much more complex than my idea... I'm curious to see how this turns out, though.

    Also, yay for Series of Unfortunate Events.

    Are there limitations on what roles can be used by those who may change their role?

    Does the role change happen at the exclusion of other night actions? In other words: Can the witch manipulate someone on the same night she decides to become a serial killer (or whatever other role she decides on)?

    What are the win conditions for each role/faction?

    Can witch/mm/sk win together?

    What is a "host" (for the purposes of mass murderer's role card)?

    Also I don't see any benefit to giving up the lynch to extend the day since the only reason you'd want to extend day in the first place is to ensure a lynch.

    Investigative pairings

    Changes occur at the start of the day. So a witch could witch someone and the next night kill.

    Ill edit those in.

    Host is myself

    That or ensure someone has the time needed to make good reads or post lw or answer questions. Its not an aggressive ability.

  17. ISO #17

    Re: S-FM: A Community of Unfortunate Events

    Quote Originally Posted by Damus_Graves View Post
    Investigative pairings

    Changes occur at the start of the day. So a witch could witch someone and the next night kill.

    Ill edit those in.

    Host is myself

    That or ensure someone has the time needed to make good reads or post lw or answer questions. Its not an aggressive ability.
    You still didn't answer:

    Quote Originally Posted by Gerik View Post
    Can witch/mm/sk win together?
    And I am not satisfied with this answer:

    Quote Originally Posted by Damus_Graves View Post
    Host is myself.
    The mass murderer rolecard says:
    Quote Originally Posted by rolecards
    Mass Murder: Target a player and kill all who visit the house, leaves host alive, -1 life
    Unless you mean to tell me that the rolecard refers to you.

    In which case:
    How is the host killed? What happens if the host dies? Can the host win? If so, how?

  18. ISO #18

  19. ISO #19

  20. ISO #20

    Re: S-FM: A Community of Unfortunate Events

    what does this rule mean?
    No Votes Edited in.
    Also, there is no rule about editing posts, please add.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  21. ISO #21

  22. ISO #22

  23. ISO #23

    Re: S-FM: A Community of Unfortunate Events

    Quote Originally Posted by Damus_Graves View Post
    That means that a player cannot edit their post to include a vote.
    In this game I am wishing to allow players to edit their posts. can I does so? : )
    I don't see a point, but if that's what you want to do... go nuts.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  24. ISO #24

  25. ISO #25

    Re: S-FM: A Community of Unfortunate Events

    Doctors informed of successful healing?
    People notified of Witching?

    Can you add these types of these to the rolecards, pls.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  26. ISO #26

  27. ISO #27

  28. ISO #28

  29. ISO #29

  30. ISO #30

    Re: S-FM: A Community of Unfortunate Events

    https://www.sc2mafia.com/forum/showth...l=1#post358223

    No they do not.

    https://www.sc2mafia.com/forum/showth...l=1#post358227

    You are correct in this regard.
    Investigation pairings were made by myself before the game started.

    https://www.sc2mafia.com/forum/showth...l=1#post358230

    If you want to change someone's role/alignment you pm me about it and thus the change happens. The sentence struture is not the best here but example time:

    Citizen {Variable}
    **Leader targets to change Cit to Serial Killer**
    Thus a Town aligned Serial Killer is Born

 

 

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