People informed of witching? Can you add those kind of specifics to your rolecards, please?
Static: These roles are not allowed to change their basic nature. They will be gridlocked into their role and team alignment for the remainder of the game.
What do you mean by "basic nature"?
Variable: These roles are allowed to change their orientation, role and team alignment, twice throughout the game, restricted during end game and unlocked upon a Leader's death.
What does it mean to change orientation?
What roles can it become?
What are the restrictions in endgame?
Leader: These roles are eligable to gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice in favor of surrendering their night action/detection immunities for the duration of the night phase.
What does it mean to "gridlock a player"?
Is it both night action and detection immunity that is given up?
What benefit do Leader's get by using this ability?
People are not informed of witching, I will edit in those kinds of info
Day One: No lynch, Eligible for Variations to change their role.
Night One: Leader Action disabled; Killers operate at half "value"
Investigator and MM can't act and SK does -0.5?
Day Two: Leader may opt for extended day at the cost of lynch ability.
What does it mean to lose lynch ability? Can't lynch that day? What would be the point of extended day w/ no lynch. How long is extended day?