Spending Credits:
The Entire Town may vote as a collective to buy one thing per day. Votes must be in Cyan in the day chat. All purchases go into effect when the day ends.
The Galactic Republic may buy Power Roles. The roles have been put into rooper classes. The role that the town gets depends on the class bought. There is no limit on the amount of times the town can buy a class, besides the Clone Commander. Any class bought will increase the cost of that class by 300 credits. Can only be used if there is a Clone Trooper in the Town.
Clone Marine - 500 credits - Coroner, Bus Driver
Clone Demolitions - 650 credits - Journalist, Escort
Clone Sniper - 800 credits - Sheriff, Detective, Lookout
Clone Engineer - 1000 credits - Doctor, Bodyguard, Blacksmith
Clone Arc Trooper - 1200 credits - Vigilante, Jailor
Clone Commander - 1500 credits - Mayor, Nurse, Veteran
The Galactic Republic may also buy bonuses. The bonuses may be bought more than once.
500 credits - Last Will - Allows for players to leave a TEXT ONLY message to be displayed when they die.
700 credits - The Force - The Town is provided a list of 1/5 of the surviving players, rounded down. At least one of these players are not Town aligned.
900 credits - Leader - One Clone Trooper and One Super Battle Droid(If available) will be given a random town and mafia role, no matter what level that role is, excluding Clone Commander if the role has already been bought.
1000 credits - Jedi Presence - A jedi will command the clone troopers the day after this bonus is bought, allowing for 2 lynches. Hammers will not end day for that time period, and the two people with the highest votes at the end of the day will be lynched.
Earning credits:
The Galactic Republic will earn 400 credits per CIS or Bounty Hunter Lynch.
The Galactic Republic will earn 200 credits per no lynch.