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  1. ISO #1

    Epilogue

    Epilogue



    And so it came, the dawn of a new day. The sun had just peeked over the horizon and revealed two men in trench coats on main street fifty paces away from each other. Staring each other in the eye, they knew the time had come to determine who is the rightful ruler of this now deserted town and who was going to join the rotting corpses in the graveyard.

    It had taken half a month to clear out all the others from the streets leaving only two. Dressed similar to the old west, bandanas covering their faces and cowboy hats included, they could now feel the hot sun rising in the sky off to the east. Galloway, knowing that Rose would never trust any soma again had brought a new weapon to the fight. A .357 Magnum now rested in his holster with his trigger hand twitching nearby. His opponent, held a colt 42 in his.

    Galloway shouted: “There is nothing left for you here Rose! This is your last chance to leave town alive, I rule this town and there ain’t no room for you in it. Get out!”

    Only the sound of the wind blowing across the road responded to him as his opponent didn’t even move a muscle.

    ”Didn’t you hear me, scram!” he repeated now reaching for his gun. He fired one, two, three shots at the man standing across from him who didn’t even blink.

    “You never were a good shot Galloway” he said in a calm voice. “That’s why the mafia relied on laced drugs, you guys can’t shoot worth a bean.”

    This only angered Galloway more as he fired three more times in that general direction, not even hitting once.

    His gun now empty, only the clicks of empty chambers could be heard.

    “You know, you should have learnt to keep your mouth shut, the town rules clearly stipulate that out of game discussion was prohibited. Now you will face the full punishment of the law.”

    As the man took off his hat and bandana, it revealed someone Galloway was not expecting, for it was not Rose, but the FM Game Master behind the mask. Drawing his colt 42, the same colt that he had offered to Fontaine, he fired five bullets into Galloways chest.

    As Galloway collapsed to the ground, he saw Rose emerge from the hotel down the street. Now ruler of this town and victorious.

    And so it went.

    It was hard to go through the reset sequence. I needed to rest.

    But yet I did not.

    It was too late now.

    I had watched it all.

    The murders. The truly vicious nature of the human being.

    Humans are terrible creatures, evil beings, that without society, will destroy and continue to.

    And they won.

    I raise my last glass to the Savages.

    For they alone survived.






    The Savages and Corrupt Journalists have won!
    Congratulations to Boss, TheDarkestLight, Orpz, superjack, NumberTwo, ajkei, and Nicole





    Name COM Name Role
    FM Ackerman 42shadow42 Delta
    FM Ballard (FM Cajetan) Orpz Delta Savage Investigator
    FM Becket ajkei Corrupt Journalist
    FM Bekowsky Auckmid Delta
    FM Biggs Mugy7 Delta
    FM Bishop Phyr Detective
    FM Black (FM Cuadosano) Glip Apocist Mason Clubber
    FM Buchwalter (FM Vespasian) Deantwo Drug Dealer
    FM Cafarelli Apache Investigator
    FM Carruthers TwentyTwo RLVG Coroner Delta
    FM Chapman Nazzhoul Delta
    FM Cohen Yayap Arsonist
    FM Colmyer (FM Lyn) Azuriae Delta
    FM Donnelly (FM Leonardo) Gerik Blackmailer
    FM Dunn (FM Alphege) Slaol Kidnapper
    FM Earle Nicole Corrupt Journalist
    FM Fontaine (FM Origen) Goremancer superjack Delta Savage Sheriff
    FM Gage (FM Architect) vornksr Architect
    FM Galletta Bruno Mateo Delta
    FM Galloway (FM Attila) Damus_Graves Drug Dealer
    FM Green Sinclair Fatalis ypmagic Delta
    FM Hogeboom Noctiz Bus Driver
    FM Hopgood (FM Theodor Eicke) Jaczac powerofdeath Jailor
    FM Kalou (FM Temujin) Boss fred Boss Savage Godfather
    FM Kelso Taekyon Delta
    FM Leary LeaD Delta
    FM Lichtmann Ika Doctor
    FM Mason Gingerape Escort
    FM McKelty Ash Delta
    FM Mendez (FM Artaxerxes) Burnt Eskimo Godfather
    FM Monroe BorkBot Escort
    FM Morgan (FM Genghis) TheDarkestLight Delta Savage
    FM Parker Titus Mayor
    FM Phelps (FM Phelps) CmG Consort
    FM Rose NumberTwo Delta Savage Lookout
    FM Ryan Bahkieh Fragos Witch

    Graveyard:
    FM Gage (Architect) - Overdosed on laced Soma.
    FM McKelty (Delta) - Lynched by an angry mob.
    FM Bishop (Detective) - Overdosed on laced Soma.
    FM Becket (Corrupt Journalist) - Overdosed on laced Soma.
    FM Cohen (Arsonist) - Lynched by an angry mob.
    FM Colmyer (Delta) - Committed suicide.
    FM Morgan (Savage) - Overdosed on laced soma.
    FM Biggs (Delta) - Lynched by an angry mob.
    FM Ballard (Savage Investigator) - Overdosed on laced soma.
    FM Bekowsky (Delta) - Overdosed on laced soma.
    FM Buchwalter (Drug Dealer) - Lynched by an angry mob.
    FM Hogeboom (Bus Driver) - Overdosed on laced soma.
    FM Monroe (Escort) - Eaten alive viciously.
    FM Dunn (Kidnapper) - Lynched by an angry mob.
    FM Black (Mason Clubber) - Eaten alive viciously.
    FM Cafarelli (Investigator) - Overdosed on laced soma.
    FM Phelps (Consort) - Lynched by an angry mob.
    FM Carruthers (Delta) - Committed suicide.
    FM Hopgood (Jailor) - Overdosed on laced soma.
    FM Lichtmann (Doctor) - Lynched by an angry mob.
    FM Parker (Mayor) - Overdosed on laced soma.
    FM Green (Delta) - Lynched by an angry mob.
    FM Ackerman (Delta) - Overdosed on laced soma.
    FM Donnelly (Blackmailer) - Eaten alive viciously.
    FM Leary (Delta) - Modkilled.
    FM Earle (Corrupt Journalist) - Lynched by an angry mob.
    FM Kalou (Savage Godfather) - Lynched by an angry mob.
    FM Fontaine (Savage Sheriff) - Committed suicide.
    FM Galletta (Delta) - Overdosed on laced soma.
    FM Ryan (Witch) - Lynched by an angry mob.
    FM Chapman (Delta) - Overdosed on laced soma.
    FM Mendez (Godfather) - Lynched by an angry mob.
    FM Mason (Escort) - Eaten alive viciously.
    FM Kelso (Delta) - Lynched by an angry mob.
    FM Galloway (Drug Dealer) - Modkilled.




    Thoughts

    General/Hosting
    First of all, I'd like to thank everyone who participated in FM18! I hope you all had fun! This game's setup was meant to be challenging with a mafia full of roles that can cause confusion, a cult with the potential to fill up with investigative PRs, and a town full of some pretty high power non-investigative PRs. A lot of the roles included had scum/town analogues, which was intended to help cast a lot of doubt on who you truly could trust.

    I'm happy to report that we didn't have any lurking related modkills in this game since I was able to scrounge up enough replacements. A big thank you to all of the replacements for making this possible, and I really REALLY encourage you (especially the new "this is my first big FM" replacements) to consider trying out a big FM as a starting player. It really broke my heart when a few replacements posted that this is probably going to be their only big FM since the big ones are too large and overwhelming.

    This game ended up lasting a lot longer than expected, and ended up being a lot closer than anticipated. It also wasn't without its errors:

    Spoiler : Explanation of Errors for Those who are Interested :
    The Night 1 non-standard feedback that was sent out was due to a host miscommunication about actually having feedback templates. I actually found the error when double checking the feedback that was sent out. FM Bishop's feedback was incredibly non-standard and included the name of the person he followed, their target, and bypassed bussing! I quickly fixed FM Bishop's PM, but not before he had seen the results. Luckily he died before he could make use of the two night action results he had been given so it didn't affect the game that much.

    Other Night 1 errors include FM Kalou accidentally being told that he was not allowed to kill on Night 1 (I was actually unaware of this error until Yayap discovered it when the original Kalou replaced back in), and confusion about night action submission rules in the mafia chat. We forgot to post night action submission instructions, so FM Buchwalter got a bit of a nasty shock when a teammate posted actions for them in bolded red text when he originally had intended to do nothing. The next night, we were sure to post explicit rules about night action submissions. You can read more in mafia night chat about this.

    The journalist interview that was "not sent due to a host error" from Day 4 was actually sent to FM Dunn's daychat account, but not to both his daychat and night chat accounts like we usually tried to do. An unfortunate sequence of events led to me not having access to a majority of night actions from Day 4 with FM Game Master unavailable due to unexpected "Dad Problems." 1 hour before day was scheduled to be posted, I was literally logging into each FM account to find everyone's actions. I got this really sinking feeling when I saw the unopened journalist interview PM sitting in FM Dunn's inbox since he had made no mention of the interview in the mafia night chat. After briefly conversing with FM Dunn on skype, I just made a quick judgement call to allow him the duration of Day 4 to submit an article.

    Another hosting related issue that I can think of is the unclear win conditions listed on the setup! I feel a bit miffed that this got past us! Future hosts take note!

    There were also some issues with setting up cult night chat accounts and moving people to deadchat that Yayap was able to help with after he joined the hosting team. You may have seen him posting from both FM Cohen and FM Game Master in deadchat or in the various night chats. This game definitely would have been a lot harder on both Rocshi and myself without Yayap stepping in to help and advise us. I wanted to make sure to mention this so he can get the recognition he deserves. < : )

    I feel like I learned a lot and grew immensely as a first time big FM host. I have a ton of respect for past hosts since it's HARD and involves constant monitoring of things on the site. A lot of the errors we had were due to host miscommunication, despite working well together and actually communicating a lot on a daily basis. Feel free to ask about any other errors/hosting related questions that I forgot to cover here.


    Town
    The town had a ton of really powerful roles this game and an interesting Soma mechanic that can allow certain players to send messages or use two night actions. FM Black's soma didn't end up affecting the game that much, but FM Parker's did - just not in the way we had initially anticipated! Our thought was that soma could be passed from town to town and used in conjunction with the architect to create a really strong town communication network. In this case, all soma that was passed ended up going to scum! I feel like this mechanic played out pretty balanced and added to the game nicely.

    With this setup, town was in a rough spot losing the architect on night 1 and having a bunch of really scummy lurking citizens. By the numbers, town lynched 4 town and 8 scum. I think one of the town's biggest weaknesses in this game was losing random members to blackmail suicides due to not being super careful about the blackmail limitations. The second huge weakness was when all the town power roles revealed in daychat... for no particular reason!

    Town play I liked includes FM Black explaining to me the strategy behind his soma usage and clubbings (unfortunately none of them connected), FM Cafarelli leading the lynch on FM Cohen the Arsonist and generally leading town in the right direction, FM Monroe blocking the savage godfather who was going to kill him... but then getting witched so he died anyway, FM Parker using cool soma note codes to communicate and doing lynches gladiator style (this may not have been the best since it alters natural lynch trains, but it was still pretty interesting), and FM Galletta for honing in on the soma code as a key piece of evidence.


    Mafia
    The mafia also had a ton of powerful roles this game that were primarily meant to cause confusion. This was further enhanced with two drug dealers who had the capability to drug no feedback to players. This mechanic actually worked nicely in a lot of instances like sidelining FM Cafarelli, the town investigator, and sending a fake soma message to the mayor.

    Also deserving of mention in the epilogue is the modified Blackmailer role card. We had envisioned it at its core as a nerfed ventriloquist from FM17 that can control daytime votes without having complete control over a player's posts for the day. Perhaps it was a mistake to leave things so open ended as it was frustrating for both the players and the hosts to get blackmail messages approved in time. The mafia was also really frustrated with the two day time window for completion of blackmails. The reasoning behind this was that the mafia had the opportunity to do a lot of cool things with the role like communicating with potential scum or turning epsilons into jesters. In hindsight, it seems like in trying to allow for more usage possibilities the role became overly convoluted in restrictions, etc. If we had to do things over again, I think we would include pre-set blackmails to choose from. Feel free to share your comments on this role's strengths and weaknesses since I know a lot of people had things to say about it in dead chat or to me via PM.

    I think the mafia's biggest weakness in this game was lack of cooperation in night chat. There were a ton of moments where the mafia night chat would be filled with rage posts despite each player seeming really cool and collected in daychat.

    Mafia play I liked includes FM Buchwalter's organization of information in his lists and tallies, FM Dunn almost talking himself out of a lynch, FM Donnelly organizing the drug dealers to send a fake soma note to FM Parker the mayor, FM Mendez's fake enforcer claim, and using a drugged blackmail note to communicate with FM Ryan, the witch.

    Savages
    The Savages had an interesting recruitment mechanic. The savage godfather had the option of turning recruits into investigative power roles, but only if they were originally deltas. The purpose of this mechanic was to specifically discredit any investigative PR claims, and was balanced by having the godfather's death result in half the cult suiciding.

    The savages had a lot of problems this game. The savage godfather broke his arm and was replaced... by someone who needed to be replaced... so we put the original savage GF back in the game. Their recruits were also largely unsuccessful in the early game which put them a bit behind on recruits. Somehow this seemed to work out as recruit slots were still available late game to pick up the most ideal candidates.

    Savage play I liked includes their usage of death notes and focus firing on really good kill targets like the mason clubber and the escort.


    Evil Neutrals
    The evil neutrals were a witch and an arsonist. The interesting part about the arsonist role card in this setup is the night douse / day burns. I had imagined a "scum trial by day" where the arsonist douses someone who might try to act scummy or communicate secretly with the arsonist and softclaim mafia in order to escape being burned. Unfortunately the arsonist had other plans and refused to douse, decreasing the KPN to essentially just the mafia kill. As hosts, this was a bit of a headache, but hey, we're not here to tell people how to play the game.

    Both Evil Neutrals at least played an interesting game, if a little non-standard. FM Cohen the arsonist fake claimed poisoned and refused to douse anybody. FM Ryan the witch revealed in daychat and attempted to go for a solo win. It's a shame none of the other scum factions attempted to coordinate with the evil neutrals earlier on via deathnotes or drugged messages.


    Benign Neutrals
    The two epsilons in this game were corrupt journalists. This was a slight nod to the community's love of the journalist role that seemed to arise out of FM17. However in this game, there were three different possible journalists - two of them being scum aligned! I feel like as a corrupt journalist it's hard to balance pretending to give town inspired interviews while still not wanting to assist town to the extent that a regular journalist might.

    Unfortunately FM Becket died for seeming too towny, and FM Earle ended up getting a mafia member lynched with the whole soma fiasco.





    Awards
    And now the moment you've all been waiting for!

    MVP - Burnt Eskimo (FM Mendez)
    After getting off to a bit of a rough start with everyone finding his nightchat account (FM Artaxerxes) reading Day 1, FM Mendez really stepped up to the role of Mafia Godfather. He consistently posted solid analysis in daychat and nightchat, and maintained a really levelheaded disposition while the rest of his nightchat members were raging at each other. In the endgame he made a pretty convincing mason enforcer claim, and I think he was really only caught because of the savages' failed attempt to kill him. All in all, we were extremely impressed with his overall performance during this FM which is why MVP goes to Burnt Eskimo as FM Mendez, the Mafia Godfather.

    Player's Choice - TBD
    Cast your votes for the Player's Choice Award by voting in the poll.


    Best Town - Apache (FM Cafarelli)
    During this FM, we were really impressed with Apache's gutsy play that led him to lynch the Arsonist! He was also generally helping nudge the town in the right direction while he was still alive. There was no doubt in our minds that he's the rightful recipient of the Best Town award. Ultimately we decided against awarding a town MVP since Apache's early reveal hurt town in the long run when the mafia just feedback blocked him, and his reasoning on which he pinned FM Cohen as scum was a bit shaky. Nevertheless, Apache is definitely one to keep a close eye on in future games! Congratulations to Apache as FM Cafarelli for winning the Best Town award!

    Aspiring Newcomer - Deantwo (FM Buchwalter)
    For those of you who don't know him, Deantwo is the man who helps keep sc2mafia's wiki up to date! This is his first FM, and he quickly used tables, lists, and tallies to help remind everyone of role and feedback claims that occurred during the day. Although he made some mistakes, including passing his soma to the godfather to perform a double kill which exposed him as scum, he put in a really solid effort in both day and night chat which makes the hosts excited to see what he'll do in future FMs. Congratulations Deantwo, for winning the Aspiring Newcomer award!
    Best Replacement - Mateo (FM Galletta)
    Forum Mafia can be overwhelming just based on the sheer number of players and posts involved. Now consider replacing into a game (that you never even signed up for!) on Day 7 and having to read through everything. On top of that, you replaced into a slot that many people believe to be the blackmailer. The players have voted Mateo as FM Galletta the Delta as the Best Replacement of FM18 for going up against these odds and managing to provide some really insightful analysis. One of my favorite moments was when he decided to pressure FM Galloway about his soma code. Congratulations Mateo!

    MVPuzzler - Phyr (FM Bishop)
    During this FM I decided to run a completely optional Battlestar Galactica puzzle game in deadchat just to give dead and reserve players something fun to work on. I wasn't really sure if people would be interested or if the difficulty level of the puzzles would be appropriate. When FM Bishop died in FM on Night 2, I was dismayed since he's one of my favorite FM players... but then he joined the puzzle game! First he was a human, and then he awoke as a Cylon. He singlehandedly brought down the human race and ensured a Cylon victory. Be sure to check out his awesome puzzle solving skills and his villanous post at the very end when humans were assured of defeat. Thanks for making my puzzle game really fun, and congrats to Phyr for winning Most Valuable Puzzler!

    Night Action Prediction Gamer Winner - ypmagic (FM Green)
    During Nights 13 and 14, we had a night action prediction game in deadchat. Much to my utter shock, FM Green who only participated on Night 14, got all the actions correct and jumped into first place. Put this guy on your watch list, and let's see if he can live up to his reputation in the next FM as the night action prediction winner of FM18! This is one guy who knows his WIFOM! Congratulations ypmagic!




    Modkills
    Sometime after Day 14 was closed, it was brought to the hosts' attention that certain players were in violation of Rule #2 about no out of game discussion. One of the players in question (Damus_Graves - FM Galloway) was still alive in FM, discussing the setup and receiving advice from other dead players. Two weeks ago I had specifically warned this same player to stop using skype for out of game discussion with dead players, and he had acknowledged my warning and promised to stop. Comparison of time stamps revealed that the skype conversation in question took place before FM Galloway submitted his final actions.

    Out of game communication is highly disrespectful to the other FM participants, the hosts, and to the game. We are extremely disappointed in Damus_Graves for participating in out of game discussion even after being explicitly warned against it.

    Further review of the skype chat in question includes a lot of grey area. We have decided to posthumously modkill ika (FM Lichtmann) and give him a dishonorable mention for instructing Damus_Graves on what action to perform and mentioning that one of the cohosts (clementine) was not present to witness the out of game communication to punish it.

    We did not make this decision lightly and have reviewed the situation countless times to try to determine the most appropriate and fair decision for all parties involved. The evidence that led us to make this difficult decision is present here: https://www.sc2mafia.com/forum/showth...something-chat
    Last edited by FM Ferengi; June 24th, 2013 at 12:43 AM.

  2. ISO #2

    Re: Epilogue

    Night 15 actions:

    Name Role Action sent in Real Action PM received
    FM Rose (FM Link) Savage Lookout -kill FM Galloway
    FM Galloway (FM Attila) Drug Dealer modkilled
    FM Cafarelli Invest
    FM Bishop Detective
    FM Ballard Savage investigator
    FM Fontaine Savage Sheriff
    Last edited by FM Ferengi; June 23rd, 2013 at 02:59 PM.

 

 

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