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Thread: Role Classes

  1. #1

    Role Classes

    So I've played a lot of game and the same thing frustrates me every time. Rookie players who don't know which Class each role is under, for example, while the Doctor class is obviously a Town Protective, a lot of the newer players don't know that it is ALSO Town Core. Therefore there should be perhaps a Role Class tab where someone can overlook where each role fits under the Role List table.

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  3. #3

    Re: Role Classes

    Deja-vu -1 for creativity, +1 for viability.
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    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

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  14. #14

    Re: Role Classes

    +1

    however it shouldn't go to the waste of the UI, I do think it would be a good possible addition.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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  17. #17

    Re: Role Classes

    Quote Originally Posted by ThinkLiveLife View Post
    I support this. If there is a way I could push for it to be implemented that I am unaware of let me know.
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    I gave it a 5.
    Quote Originally Posted by MintBerry Crunch View Post
    I think the deadliest is Spy, he is next to you at night and you don't even know it, give him some piano wire and he is an assassin.

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  19. #19

    Re: Role Classes

    At the very least .. what about if not putting it in game UI somewhere, or on role cards .. possibly grouping the icons and/or changing icon colors to differing shades of green/red? Making a "town power" bracket one shade of green across the top, "town core" another, etc. etc. I know some groups overlap, so possibly not viable ..

    Alternatively, as a minimum option .. including this information in the help file ingame?

 

 

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