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  1. ISO #1

    Arsonist / Serial Killer / Mass Murderer - New Options

    I suggest that the Neutral Killers should have an option so that they can be immune to detection. I feel that they shouldn't have both detection & attack immunity, so I would recommend giving an invalid notification if trying to start the game with both checked off. I think that this would be an interesting change that will bring more diversity to games.

  2. ISO #2

    Re: Arsonist / Serial Killer / Mass Murderer - New Options

    Negative- if is a nerf to these neutral evils because their life is so valuable that surviving night kills is worth a lot more since you can't talk your way out of it.
    Positive- it allows for special save building around towns with killing capability but less investigation, as well as pitting invulnerable and invisible neutral evils against each other and having town have to split its power to find each.
    Also- I think most games will stick to invulnerability for most games, but I could see this going on Arsonist.

    I actually have a 4 Mafia+Cult save so it doesn't impact my save much, but I'd be fine with this implementation.

  3. ISO #3

    Re: Arsonist / Serial Killer / Mass Murderer - New Options

    Yea, I was mostly leaning towards Arsonist, but thought all should have it.

    Could we maybe get the points on Neutral Killers jacked up? Mafia has GF who's immune to RB/Investigation/Killing and has 2 other night actions and 2 other votes in a regular save. Although, I do guess in a 1v1v1, town sides with NK more than Mafia.

  4. ISO #4

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  8. ISO #8

    Re: Arsonist / Serial Killer / Mass Murderer - New Options

    Quote Originally Posted by Slaol View Post
    I think points should go.
    (50 points/winning players)
    Town will get 5ish
    Mafia will get 16ish
    Neutrals get 50 unless they split with other neutrals
    I think each group should be allocated 50. Survivors get 2x points.

    Thus:
    10 town win, 5 died, the 5 survivors get 7, the 5 dead ones get 3 (35 + 15 = 50)
    3 mafia win, 2 died, the last one gets 30, the 2 dead get 10 (30 + 20 = 50)
    Neutrals divide among winners/surviviors.

    Math might require some playing with .. maybe not base 50, or not 2x points for faction survivors.

    Pros = reward survivors, people that play well and survive.
    Negative = encourages 'won' games to troll other faction members for more points.

    I have a friend that's a mathematician .. and he loves mafia. Maybe i'll have him work up some numbers for a proposal. This doesn't take into account difficulty/number of faction members, etc.

  9. ISO #9

    Re: Arsonist / Serial Killer / Mass Murderer - New Options

    Quote Originally Posted by Brigade View Post
    I think each group should be allocated 50. Survivors get 2x points.

    Thus:
    10 town win, 5 died, the 5 survivors get 7, the 5 dead ones get 3 (35 + 15 = 50)
    3 mafia win, 2 died, the last one gets 30, the 2 dead get 10 (30 + 20 = 50)
    Neutrals divide among winners/surviviors.

    Math might require some playing with .. maybe not base 50, or not 2x points for faction survivors.

    Pros = reward survivors, people that play well and survive.
    Negative = encourages 'won' games to troll other faction members for more points.

    I have a friend that's a mathematician .. and he loves mafia. Maybe i'll have him work up some numbers for a proposal. This doesn't take into account difficulty/number of faction members,
    I do not support this survivor idea. It gives even more reason to be selfish. Invest roles will hold leads, bus driver will not say who he bussed and the mafia will win



    On the main topic I always support more options

  10. ISO #10

    Re: Arsonist / Serial Killer / Mass Murderer - New Options

    Quote Originally Posted by ThinkLiveLife View Post
    I do not support this survivor idea. It gives even more reason to be selfish. Invest roles will hold leads, bus driver will not say who he bussed and the mafia will win



    On the main topic I always support more options
    lol town will lose of their own fault.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  11. ISO #11

    Re: Arsonist / Serial Killer / Mass Murderer - New Options

    Quote Originally Posted by Brigade View Post
    I think each group should be allocated 50. Survivors get 2x points.

    Thus:
    10 town win, 5 died, the 5 survivors get 7, the 5 dead ones get 3 (35 + 15 = 50)
    3 mafia win, 2 died, the last one gets 30, the 2 dead get 10 (30 + 20 = 50)
    Neutrals divide among winners/surviviors.

    Math might require some playing with .. maybe not base 50, or not 2x points for faction survivors.

    Pros = reward survivors, people that play well and survive.
    Negative = encourages 'won' games to troll other faction members for more points.

    I have a friend that's a mathematician .. and he loves mafia. Maybe i'll have him work up some numbers for a proposal. This doesn't take into account difficulty/number of faction members, etc.
    Oh I'm sure Jesters would love this.
    None can stand against the coming Darkness...
    https://www.youtube.com/watch?v=tWYCS6k1IOA
    Sometimes, the light can come from the darkest places...

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