S-FM Gang Wars
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Thread: S-FM Gang Wars

  1. ISO #1

    S-FM Gang Wars

    S-FM Gang Wars

    Role List
    Blood Leader (Drug Dealer)
    Blood Courier
    Investigative Blood

    Nortenos Leader (Escort)
    Nortenos Courier
    Investigative Nortenos
    Crip Leader (Blackmailer)
    Crip Courier
    Investigative Crip

    Surenos Leader (Bus Driver)
    Sureno Courier
    Investigative Sureno

    Veteran Survivor

    Investigative Roles: Lookout,Detective

    Spoiler : Role Cards :
    Spoiler : Gang Roles :

    Courier - You may send a message to a player each night. They will not know who sent it.
    Escort - You may block one person each night preventing them from taking an action. You will be not be informed if your roleblock fails.
    Bus Driver - You may pick 2 players to swap each night.
    Drug Dealer - You may pick 1 player to receive a false feedback.
    Blackmailer - You may pick 1 player to send a task.
    They must complete the task the following day or be role-blocked the following night.
    If the player reveals they were blackmailed that day they will also be role-blocked.
    They may reveal previous blackmails while blackmailed without penalty.
    Blackmails must not require input from any source, thread, player, or otherwise.
    Blackmails must not be conditional, as this would require input.
    Blackmails must not be time constrained.
    Blackmails must be possible without out breaking forum or game rules.
    Blackmails must consist of only one task.
    Blackmails must be approved by the host.

    Lookout (Investigative) - You may pick 1 player to observe their visitors each night.
    Detective (Investigative) -
    You may pick 1 player to observe their target(s) each night.

    Spoiler : Neutral Roles :

    Veteran Survivor - A veteran who's only goal is to survive.

    Veteran has 3 alerts.
    If he is attacked he will kill the attacker.
    If he is visited, but not attacked the visitor will survive.
    If the veteran is killed the killing faction may kill again.
    If the veteran successfully kills a target the veteran is granted the next kill.
    Veteran is not considered to visit anyone the nights he alerts.
    Veteran is immune to escort, but can be blocked by failure to complete blackmail.


    Win Conditions
    Bloods - Eliminate the Crips and the Surenos and have at least one surviving member.
    Nortenos - Eliminate the Crips and the Surenos and have at least one surviving member.
    Crips - Eliminate the Bloods and the Nortenos and have at least one surviving member.
    Surenos - Eliminate the Bloods and the Nortenos and have at least one surviving member.
    Neutral - Satisfy the objective of your role.

    Order of Operations
    1. Escort when blocking Bus Driver
    2. Bus Driver
    3. Escort
    4. Blackmailer/Drug Dealer
    5. Courier
    6. Veteran alerts.
    7. Killing actions.
    8. Veteran stands down.
    9. Lookout/Detective


    Rules of Conduct
    No outside communication.
    No editing posts.
    Submit night actions via message to the host.
    Submit votes via message to the host.

    Special Mechanics
    -There are no killing roles. Kills can be done by any member of a gang.
    -You may send a gang member to kill if a member of your gang was killed the previous night.
    OR
    -You may send a gang member to kill if the last member of your allied gang was killed the previous night.
    -The first kill will be awarded to the faction who loses a member in the lynch.
    -The first day will be a mandatory lynch day. All players must vote. All votes for the neutral will be ignored on this day. In the event of a tie the day will be extended and all players will vote on the tie breaker. This vote will not require a majority.
    -Members of a gang will share a night chat.
    -All days but the first will require a 2/3 votes to lynch.
    -Lynching will end the day.

    Hosting Details
    -Days will never last more than 36 hours.
    -Questions in Green answers in pink.

    Important edits:

    Change to escort: Escort is no longer immune to role-blocks, escort is no longer notified if role-block fails.
    Change to veteran: Veteran is immune to escort blocks.






    Last edited by 42shadow42; July 6th, 2013 at 09:05 PM.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  2. ISO #2

    Re: S-FM Gang Wars

    I think it's ready, please feel free to make suggestions at this point.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  3. ISO #3

  4. ISO #4

    Re: S-FM Gang Wars

    Please place a line underneath the Roles List to indicate what roles the Investigative can be.

    Are there any actions the lookout/detective can't see?

    Bus driver is immune to roleblocks?

    Can a drug dealer choose any kind of feedback to fake?

    What are the specifications of what can/can't be asked in blackmail tasks?

    Who can kill if a faction is wiped out by a night kill?

    Who can kill if the faction that had the killing rights is wiped out by a lynch?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  5. ISO #5

    Re: S-FM Gang Wars

    Quote Originally Posted by BorkBot View Post
    Please place a line underneath the Roles List to indicate what roles the Investigative can be.

    Role cards specified, but added.

    Are there any actions the lookout/detective can't see?

    No.

    Bus driver is immune to roleblocks?

    If the bus driver is targeted directly by the escort he will otherwise he will not.

    Can a drug dealer choose any kind of feedback to fake?

    Yes, but the drug dealer is limited to one feedback, drug dealer cannot prevent feedback.

    What are the specifications of what can/can't be asked in blackmail tasks?

    Blackmails cannot force players to break forum or game rules.
    Blackmails must provide all information required for the task.
    Blackmails must consist of only one task.

    Who can kill if a faction is wiped out by a night kill?

    The allied faction will take over the kill.

    Who can kill if the faction that had the killing rights is wiped out by a lynch?

    The allied faction will take over the kill.
    Answers in red.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  6. ISO #6

    Re: S-FM Gang Wars

    If the bus driver is targeted directly by the escort he will otherwise he will not.
    Your OoO suggests that he completely ignores roleblocks. Please specify that he isn't, for example by using brackets to indicate exceptions.

    What does a lookout/detective see if they target the Veteran?

    What does a detective see when his target is the bus driver?

    Blackmails cannot force players to break forum or game rules.
    Blackmails must provide all information required for the task.
    Blackmails must consist of only one task.
    What about: it must be possible for the target to complete their task. If conditions are set that are never met during the day or that only happen at the very end of the day when the target has no chance to respond anymore, it's hardly a fair task.

    Other than this, anything goes?
    No approval by the host required? No speculation and endless arguments about what would or would not be allowed by the players?

    Are there any restrictions attached the Courier's message?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  7. ISO #7

    Re: S-FM Gang Wars

    Quote Originally Posted by BorkBot View Post
    Your OoO suggests that he completely ignores roleblocks. Please specify that he isn't, for example by using brackets to indicate exceptions.

    Corrected that but didn't mention the change.

    What does a lookout/detective see if they target the Veteran?

    Lookout will see all the players that visited him.
    Detective will see nothing.
    Veteran doesn't "Visit" anyone.

    What does a detective see when his target is the bus driver?

    Both targets.


    What about: it must be possible for the target to complete their task. If conditions are set that are never met during the day or that only happen at the very end of the day when the target has no chance to respond anymore, it's hardly a fair task.

    Tasks must not have time constraints, aside from the built in day.
    Tasks cannot have conditions.

    Other than this, anything goes? No approval by the host required? No speculation and endless arguments about what would or would not be allowed by the players?

    Approval will be required but I can promise approval of anything of the formats.

    Claim you are X alignment.
    Claim you are X role.
    Claim you received X feedback on Y night.


    Are there any restrictions attached the Courier's message?

    The couriers message must be appropriate according to standard forum guidelines, but there is no restriction on what information can be revealed.
    Answers in red.
    Last edited by 42shadow42; July 6th, 2013 at 07:53 PM.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  8. ISO #8

  9. ISO #9

    Re: S-FM Gang Wars

    Quote Originally Posted by ika View Post
    escort can rb veteran or is veteran immune to it?
    Veteran cannot be blocked by the escort, but he can be blocked by the blackmail.
    Last edited by 42shadow42; July 6th, 2013 at 07:59 PM. Reason: Change decision, and clairification.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  10. ISO #10

  11. ISO #11

    Re: S-FM Gang Wars

    Quote Originally Posted by ika View Post
    can you add to role card stating that. by OoO vet wouldnt be rbed. what roles are immune to rb besides vet?
    I did, and the vet is the only role immune to role-block.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  12. ISO #12

  13. ISO #13

  14. ISO #14

    Re: S-FM Gang Wars

    Quote Originally Posted by AppleyNO View Post
    Just to double check, a gang may only kill if one of their members or an allied member dies at night, correct? (Minus the lynch)
    Close, The first kill is granted to the faction that gets lynched day 1.
    Every kill thereafter is granted to the faction of the player that dies at night. If the players faction no longer exists the kill is passed to their allied faction. If the allied faction no longer exists the game is over.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

 

 

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