S-FM: Containment
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  1. ISO #1

    S-FM: Containment

    There is a facility in a remote location which houses the nastiest, most vicious, and the most deadly of all human beings to ever deface the globe. Because of its own nature the facility has top of the line turrets and the finest machinery ever crafted in the history of the world. These chrome death dealers are the only thing that stands between you and these monsters within. Being wrongfully convicted for a serial murder charge you have been locked up with the rest of these bat-shit mongrels. Your only goal is to survive as long as possible...by whatever means necessary. Whatever you do.... Don't feed the trolls.


    Rolelist
    Survivor
    Survivor
    Survivor
    Survivor


    Guard
    Guard


    Joker


    Possible Roles
    Survivor: Insane Sheriff, Sheriff, Escort, Vigilante, Doctor, Lookout, Detective, Citizen
    Guard: Veteran, Vigilante, Executioner, Arms-smith

    Role Cards
    • Sheriff, Insane Sheriff:
      Check one person at night and get a clue of their basic nature
      Insane gets random'd results.
      Normal:{Survivor, Guard, Joker}
      Insane: {Random.org'd}


    • Doctor:
      Heal one person at night
      Unaware of successful heal {No Notification}


    • Escort:
      Roleblock someone each night

    • Detective:
      Follow one person to their target each night

    • Lookout:
      Watch someone at night see all visitors

    • Vigilante
      Shoot someone at night
      Contains one bullet

    • Citizen
      Power of voice and vote
      Has a oneshit bullet proof vest {Auto use}


    • Vigilante
      Shoot someone at night
      Has three bullets

    • Veteran
      Alert and kill all visitors
      Has two alerts

    • Executioner
      Kill one person at night
      Has no limits

    • Arms-smith
      Give someone a oneshot gun each night
      Has three guns

    • Joker
      Place a bounty on someone for the following two days
      Kill two people if the bounty is not collected in two days.
      Has a one shot bulletproof vest {Auto use}




    OoO
    All Bounties
    All Roleblocks
    All Kills {-1}
    All Heals {+1}
    All Gun Dealing
    All Investigations/Tracking


    Win Conditions
    Joker: Eliminate the Survivors and the Guards, or have nothing able to prevent this from happening.
    Survivors: Eliminate the Joker and have at least 1 remaining member alive.
    Guards: Eliminate the Joker, have at least 1 remaining member alive, and hold 50% of the population.

    Note: Guards must eliminate the Joker and have a controlling interest in order to win. Guards do not know who their teammate is. {EX: 2 Guards, 2 Survivors, 0 Jokers = Guards win}

    Rules
    No editing post
    No deleting posts
    No images
    No videos
    No private messages
    Lynches require majority vote
    Using BBC vote tags
    Day 1 start {Lynch+Bounty available}
    Bounty may be placed during the day on day 1 only.
    Break one rule {Warning}
    Break two rules {Modkilled}
    Upon the day that there are 1 Joker and 2 Other players alive that day must end in a lynch.







    FAQ:
    Does this mean that only Guards win and Survivors do not?
    Also, Guards just need to kill 2 Survivors, then kill the Joker?

    Survivors can win if the Guards win as well.
    That is correct.


    Is a person informed if they are attacked & healed?
    No
    Can people use their night action and a gun at the same time? If yes, what does the Detective see?
    Yes they can. A detective can see all of it.
    Escort is immune to Veteran?
    Yes
    So, Survivors win if the Guards win, even if there are no Survivor's alive?
    Each Faction in on its own. The only thing about Survivors is that they can win with Guards. If there are no Survivors left and the Guards kill the Joker the Guards are the only winners.
    Will a detective be able to tell the difference between the gun and the night action?
    Is auto-vest a (+1), or immunity that night?
    (+1)
    Can you explain exactly how Joker works?

    When can he Place a Bounty and when can he Kill?

    Let's say:

    n3: Kills two people
    d4: Nothing
    n4: New Bounty
    d5: Lynch/Not Lynch
    n5: New Bounty/Nothing
    d6: Lynch/Not Lynch
    n6: New Bounty/Kill two people

    and

    d2: His target gets lynched
    n2: New Bounty
    d3: Lynch/Not Lynch
    n3: New Bounty/ Nothing
    d4: Lynch/Not Lynch
    n4: {New Bounty}/Kill Two people
    d5: {Lynch/Not Lynch}/Nothing
    n5: Nothing/New Bounty


    [1:48:26 PM | Edited 1:48:36 PM] Ika: bount person x, x doesnt die/lynch, joker kills, can he place new bounty?
    [1:48:34 PM] Damus: Yes
    [1:48:40 PM] Ika: k
    [1:48:51 PM] Ika: day 1 lynch?
    [1:48:56 PM] Damus: if the person dies at night the bounty is "considered" to be completed.


    If the bountied player dies on the second night the Joker will still be able to kill.


    Last edited by Damus_Graves; June 11th, 2013 at 12:00 PM.

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  6. ISO #6

    Re: S-FM: Containment

    Do survivors have to eliminate the guards to win?
    The clarification of guard win condition implies that if guards win, survivors don't.
    And if I die tomorrow, I'd be alright because I believe that after we're gone, the spirit carries on...
    Spoiler : FM History :
    FMXV: Jester: Win/MVP SFM-Borderlands: Witch: Win M-FM Blazer's Experiment: Subject 8, Sheriff/Infected (Lose) M-FM Nasty Rumors/Treasure Town: Skuntank, Blackmailer (Lose)

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  8. ISO #8

    Re: S-FM: Containment

    Note: Guards must eliminate the Joker and have a controlling interest in order to win. Guards do not know who their teammate is. {EX: 2 Guards, 2 Survivors, 0 Jokers = Guards win}

    Does this mean that only Guards win and Survivors do not?
    Also, Guards just need to kill 2 Survivors, then kill the Joker?

    You need to edit your Insane Sheriff description. You say it gets flipped results, then you say it gets random'd results.

    Is a person informed if they are attacked & healed?

    Can people use their night action and a gun at the same time? If yes, what does the Detective see?

    Escort is immune to Veteran?

  9. ISO #9

    Re: S-FM: Containment

    Quote Originally Posted by Cryptonic View Post
    Note: Guards must eliminate the Joker and have a controlling interest in order to win. Guards do not know who their teammate is. {EX: 2 Guards, 2 Survivors, 0 Jokers = Guards win}

    Does this mean that only Guards win and Survivors do not?
    Also, Guards just need to kill 2 Survivors, then kill the Joker?

    Survivors can win if the Guards win as well.
    That is correct.


    You need to edit your Insane Sheriff description. You say it gets flipped results, then you say it gets random'd results.

    Done
    Is a person informed if they are attacked & healed?
    No
    Can people use their night action and a gun at the same time? If yes, what does the Detective see?
    Yes they can. A detective can see all of it.
    Escort is immune to Veteran?
    Yes

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    Re: S-FM: Containment

    Quote Originally Posted by Cryptonic View Post
    So, Survivors win if the Guards win, even if there are no Survivor's alive?
    Just trying to clarify your win conditions.
    Each Faction in on its own. The only thing about Survivors is that they can win with Guards. If there are no Survivors left and the Guards kill the Joker the Guards are the only winners.
    Will a detective be able to tell the difference between the gun and the night action?
    No

  12. ISO #12

    Re: S-FM: Containment

    Alright, so your Win Conditions are something like...

    Joker: Eliminate the Survivors and the Guards, or have nothing able to prevent this from happening.
    Survivors: Eliminate the Joker and have at least 1 remaining member alive.
    Guards: Eliminate the Joker, have at least 1 remaining member alive, and hold 50% of the population.

    ?

  13. ISO #13

    Re: S-FM: Containment

    Quote Originally Posted by Cryptonic View Post
    Alright, so your Win Conditions are something like...

    Joker: Eliminate the Survivors and the Guards, or have nothing able to prevent this from happening.
    Survivors: Eliminate the Joker and have at least 1 remaining member alive.
    Guards: Eliminate the Joker, have at least 1 remaining member alive, and hold 50% of the population.

    ?
    Yes

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  16. ISO #16

    Re: S-FM: Containment

    So basically
    3 or 4 survivors, 2 guards, dead joker, OR 2-4 survivors and 1 guards + dead joker = survivors win
    1 or 2 survivors, 2 guards, dead joker, OR 1 survivor, 1 guard, and dead joker = both survivors and guards win
    0 survivors, 1 or 2 guards, dead joker = guards win
    Everyone but joker is alive = joker win

    Is this the correct win condition?

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    Re: S-FM: Containment

    Quote Originally Posted by powerofdeath View Post
    So basically
    3 or 4 survivors, 2 guards, dead joker, OR 2-4 survivors and 1 guards + dead joker = survivors win Yes
    1 or 2 survivors, 2 guards, dead joker, OR 1 survivor, 1 guard, and dead joker = both survivors and guards win Yes
    0 survivors, 1 or 2 guards, dead joker = guards win Yes
    Everyone but joker is alive = joker win Yes

    Is this the correct win condition?

  21. ISO #21

  22. ISO #22

    Re: S-FM: Containment

    Quote Originally Posted by Damus_Graves View Post
    I'll think about it
    Alright. Either way works for me, just tossing an idea out there.
    My thinking was that by night three, Joker will win or have already lost (depending on Doctors, Guard activity, and misslynches). If not, it will be in a 2v1 scenario, and the Joker can't kill for a few more days; this scenario makes him very weak if there are any anti-scum TPR alive.

  23. ISO #23

    Re: S-FM: Containment

    Quote Originally Posted by Cryptonic View Post
    Alright. Either way works for me, just tossing an idea out there.
    My thinking was that by night three, Joker will win or have already lost (depending on Doctors, Guard activity, and misslynches). If not, it will be in a 2v1 scenario, and the Joker can't kill for a few more days; this scenario makes him very weak if there are any anti-scum TPR alive.
    I've added the clause :P

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  25. ISO #25

    Re: S-FM: Containment

    Quote Originally Posted by Cryptonic View Post
    Can you explain exactly how Joker works?

    When can he Place a Bounty and when can he Kill?

    Let's say:
    n3: Kills two people
    d4: Nothing
    n4: New Bounty
    d5: Lynch/Not Lynch
    n5: New Bounty/Nothing
    d6: Lynch/Not Lynch
    n6: New Bounty/Kill two people

    and

    d2: His target gets lynched
    n2: New Bounty
    d3: Lynch/Not Lynch
    n3: New Bounty/ Nothing
    d4: Lynch/Not Lynch
    n4: {New Bounty}/Kill Two people
    d5: {Lynch/Not Lynch}/Nothing
    n5: Nothing/New Bounty
    [1:48:26 PM | Edited 1:48:36 PM] Ika: bount person x, x doesnt die/lynch, joker kills, can he place new bounty?
    [1:48:34 PM] Damus: Yes
    [1:48:40 PM] Ika: k
    [1:48:51 PM] Ika: day 1 lynch?
    [1:48:56 PM] Damus: if the person dies at night the bounty is "considered" to be completed

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    Re: S-FM: Containment

    /reserve
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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