Note: There will be no roleplay. Name changes were just to add flavor and to make my game have a better name.
Count Dracula
Serial Killer
Random Any
Random Any
Random Any
Sheriff
Physician
Bishop
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town: Detective, Lookout, Mayor, Physician, Priest, Sheriff, Serf, Vampire Hunter, Vanguard, Wench.
Random Any: Detecitve, Executioner, Jester, Lookout, Mayor, Physician, Priest, Serf, Sheriff, Survivor, Thrall, Vampire Hunter, Vanguard, Wench, Witch.
Mechanics:
- Game starts day with lynch.
- Cult size limited to 4 while Count Dracula is alive.
- Cult size limited to 2 if Count Dracula is dead.
- If Count Dracula is dead, the Cult will begin to have a one night cool down between conversions.
- Masonry size limited to 2 living Priests (not including Bishop).
- Autolynch occurs at 51%.
- Days and Nights are 24 hours longs.
- Cult shares a night chat.
- Church shares a night chat.
- Voting is done with the [VOTE]Name[/VOTE] tags.
- No death notes.
- Only Serfs may leave last wills.
- No death descriptions.
Rolecards:
Dracula's Cult:
Count Dracula (Cult Leader)
Night Action: May send a Cult member, including self, to convert someone at night.
Attributes:
- Must choose between detection immunity and attack immunity before the end of night one.
- No cool down between conversion while you are alive.
- Priests are notified someone tried to convert them.
- Bishop is notified someone tried to convert him.
- Conversion pierces immunity.
- Upon death, all Cult members will die except one.
Thrall (Cultist)
Night Action: May be sent for the nightly conversion.
Attributes:
- May convert if alone.
- Priests are notified someone tried to convert them.
- Bishop is notified you tried to convert him.
Acolyte
Night Action: Target one person at night, killing them.
Attributes:
- Will live over a Vampire Witch if Count Dracula dies.
- May be sent for the nightly conversion.
- Priests are notified someone tried to convert them.
- Bishop is notified you tried to convert him.
Vampire Witch
Night Action: Target one person at night and either:
a) heal them.
b) witch them onto another target.
Attributes:
- Will live over a Thrall if Count Dracula dies.
- Targets are notified of Witching.
- Can't force self-targets.
- May be sent for the nightly conversion.
- Healed targets are not converted to the Cult.
- Priests are notified someone tried to convert them.
- Bishop is notified you tried to convert him.
The Town:
Bishop (Mason Leader)
Night Action: Target one person at night, converting them to a Priest if they are Serf, or attacking them if they are a member of Dracula's cult.
May also talk with the Priests at night.
Attributes:
- Limited to 3 successful night actions.
- Can not be converted to the cult.
- Learns Cult Members' identity if they attempt to convert you.
- Does not learn Count Dracula's identity if they attempt to convert you. Still notified of attempted conversion.
Detective
Night Action: Target one person at night, learning who they targeted.
Attributes:
- Does not pierce detection immunity.
- Becomes Thrall upon conversion to Cult.
Lookout
Night Action: Target one person at night, learning who targeted them.
Attributes:
- Does not pierce detection immunity.
- Becomes Thrall upon conversion to Cult.
Mayor
Day Action: Reveal yourself during the day, confirming yourself as town and increasing your vote power.
Attributes:
- Revealing can be done by sending me a PM.
- Once the PM is sent to reveal, it can't be taken back.
- Vote counts for two.
- You are immune to lynch the day you reveal.
- Cannot be healed after revealing.
- Becomes Thrall upon conversion to Cult.
- Retains current vote power if culted.
Physician (Doctor)
Night Action: Target one person at night, protecting them from attacks.
Attributes:
- Prevents vampire conversion.
- Notified of successful healing (conversion included).
- Can only protect from one person at night
- Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
- Becomes Vampire Witch upon conversion to Cult.
Priest (Mason)
Night Action: May talk with the Bishop and other Priests at night.
Attributes:
- Can not be converted to the cult.
- Does not replace Bishop.
- Notified if someone tried to convert them, but not who.
Serf (Citizen)
Night Action: None.
Attributes:
- Becomes Thrall upon conversion to Cult.
Sheriff
Night Action: Target one person at night, learning their alignment.
Attributes:
- Detects targets as Town, Cult, or Neutral.
- Targets immune to detection appear as Town.
- Becomes Thrall upon conversion to Cult.
Vampire Hunter (Vigilante)
Night Action: Target one person at night, killing them.
Attributes:
- Limited to 2 bullets.
- Becomes Thrall upon conversion to Cult.
Vanguard (Bodyguard)
Night Action: Target one person at night, protecting them from attacks and all cult members.
Attributes:
- Kills target's attacker, and roleblocks any Cult member acting on them (unless it's Acolyte attacking).
- Dies if protecting target from an attack.
- Cannot be healed during a fight.
- Attack pierces immunity.
- Can only protect from one person a night.
- Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
- Becomes Thrall upon conversion to Cult.
Wench (Escort)
Night Action: Target one person at night, roleblocking them.
Attributes:
- Becomes Thrall upon conversion to Cult.
Neutrals:
Executioner
Night Action: None.
Attributes:
- Gains night immunity if their target is lynched.
- Becomes Jester upon failure.
- Becomes Thrall upon conversion to Cult.
Jester
Night Action: Target one person at night, causing no effect.
Attributes:
- Kills 1/4 of guilty voters, rounded up.
- Attack does not pierce immunity.
- Becomes Thrall upon conversion to Cult.
Serial Killer
Night Action: Target one person at night, killing them.
Attributes:
- Immune to attacks.
- Kills roleblockers.
- Becomes Acolyte upon conversion to Cult.
- May be converted by Bishop.
- Remains Serial Killer.
- Gains access to Mason night chat and learns identities.
- May not be converted to the Cult if converted to the Masons.
- Retains Serial Killer win condition.
Survivor
Night Action: Put on a vest at night, becoming immune to all forms of attacks and conversion.
Attributes:
- Limited to 2 vests.
- Becomes Thrall upon conversion to Cult.
Witch
Night Action: Target one person at night, forcing them to visit another player of your choice.
Attributes:
- Targets are informed of Witching.
- Can't force self targets.
- Becomes Vampire Witch upon conversion to Cult.
Rules:
1. No communication of the game outside the game thread or night chats.
2. No editing posts.
3. No videos.
4. No pictures.
5. No links.
Order of Operations:
1. Survivor
2. Wench (affected by 3 unless roleblocked).
3. Witching: Witch, Vampire Witch.
4. Vanguard
5. Acolyte, Jester, Serial Killer, Vampire Hunter.
6. Conversion & Kill: Bishop.
7. Conversion: Count Dracula, Thrall, Vampire Witch, Acolyte.
8. Healing: Physician, Vampire Witch.
9. Detective, Sheriff, Lookout.
10. Jester.
Win Conditions:
Dracula's Cult: Have a majority at the start of day, or have nothing be able to prevent this from happening.
The Town: Eliminate the Cult, the Serial Killer, and any Witches.
Executioner: Get your target lynched and Survive until the end.
Jester: Get yourself lynched.
Serial Killer: Eliminate the Town and survive until the end.
Survivor: Survive until the end.
Witch: Eliminate the Town and Survive until the end.