SFM Colonization Signups
Register

User Tag List

Results 1 to 25 of 25
  1. ISO #1

    SFM Colonization Signups

    Spoiler : SETUP :

    Role list

    Colonist
    Colonist
    Colonist
    Colonist
    Colonist
    Colonist
    Colonist
    Chieftan
    Indian
    Witch

    Possible Roles

    Colonist: Your power is in the vote, you currently have no night action.

    Chieftan: While the chieftan is alive he decideds who will kill whom. He may send himself.
    Indian: Can be sent to kill at night, if the chieftan is dead he can choose his own target.

    Witch: Choose a target to witch at night. You may then choose who that person targets. If a target can take multiple actions that player still chooses the action. You cannot force a player to act if he has not selected an action (including execution). You can cause self targets. Your target will know he was witched, but not who he targeted.

    Voted: Sheriff, Doctor, Jailor, Gunsmith, Armorer, Lookout

    Spoiler : Voted Roles :

    Sheriff: Choose one person at night to reveal their alignment (Colonist, Indian,Witch).
    Doctor: Choose one person at night to save, you will be notified if you save them.
    Jailor: Choose one person during the day to jail, you may interrogate your target at night (implementation still subject to change), you may execute (limit 2) or release your target. You may not jail if someone was lynched during the day. Your target will be immune. The act of jailing while targeting occurs during the day is consider to be a standard action.
    Gunsmith: Choose one person at night to give a gun. You may not select yourself. At night any player with a gun can select a target to kill instead of their standard action. If you happen to receive this role as an indian you may select fellow indians, but each player may receive a gun only once.
    Armorer: Choose one person at night to give a vest. You may not select yourself. Players may choose to wear the vest at night. This action does not replace their standard action. If you happen to receive this role as an indian you may select fellow indians, but each player may receive a gun only once.
    Lookout: Choose one person to watch at night, you will know who visits them. You may target yourself.


    Winning Conditions
    Colonist: Must eliminate the indians.
    Indians: Must eliminate the colonists.
    Witch: Survive to see the colonists eliminated.

    Order of Operations

    1. Jailor jails
    2. Night chat opens
    3. Apply Vests
    4. Witch controls
    5. Gunsmith/Armorer
    6. Killing Actions
    7. Doctor heals
    8. Sheriff/Lookout
    9. Night chat closes
    10. Jailor exec/releases

    Noteworthy feedback

    -When attempting to kill you will know if your target was immune.
    -When attempting to heal if your target is immune you will not know he was attacked.

    Rules of Conduct

    - Don't edit your posts
    - Don't use outside communication
    - Submit night actions in a Private Message to the host
    - Submit role votes in a Private Message to the host
    - Use the vote tag system for lynch votes

    Special Mechanics

    -At the start of the game colonists have no abilities.

    -Every morning, the colonist leader (Host) may select one role from the role list and announce it, order will be pre-determined, but secret. Players may then vote on who receives the role. Players may not vote for themselves, however Indians may vote for each other.

    -Players may receive more than one role through voting, they may only select one roles action to use at night.

    -If role voting results in a tie, alignment will be used to break ties, in the order of Colonist, Witch, Indian. If a tie still exists players without powers will be selected. Any remaining ties will be broken by chance.


    We will start shortly after the list fills, I will not start without at least 2 reserves, but won't complain about more.

    Players

    1. ypmagic
    2. Noctiz
    3. Slaol
    4. ika
    5. Bahkieh
    6. powerofdeath
    7. louiswill
    8. Damus_Graves
    9. Titus
    10. Sinclair

    Reserves

    1. Orpz
    2. Superjack
    Last edited by 42shadow42; May 4th, 2013 at 04:05 PM.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  2. ISO #2

  3. ISO #3

  4. ISO #4

  5. ISO #5

  6. ISO #6

  7. ISO #7

  8. ISO #8

  9. ISO #9

  10. ISO #10

    Re: SFM Colonization Signups

    /sign

    so the voted person is different every day?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  11. ISO #11

    Re: SFM Colonization Signups

    Quote Originally Posted by louiswill View Post
    /sign

    so the voted person is different every day?
    I think a person can get more than one role, depend on the votes but only allowed to do one action at night
    For example, day 1 everyone voted bob for jailor, day 2 everyone voted bob for doctor and whenever there is no lynch, bob could jail someone and whenever there is a lynch, he would probably heal someone

  12. ISO #12

  13. ISO #13

  14. ISO #14

    Re: SFM Colonization Signups

    Quote Originally Posted by powerofdeath View Post
    I think a person can get more than one role, depend on the votes but only allowed to do one action at night
    For example, day 1 everyone voted bob for jailor, day 2 everyone voted bob for doctor and whenever there is no lynch, bob could jail someone and whenever there is a lynch, he would probably heal someone
    Confirmed.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  15. ISO #15

  16. ISO #16

    Re: SFM Colonization Signups

    Quote Originally Posted by powerofdeath View Post
    Take meltingpaper off the list!he doesnt know how to play mafia, he doesnt even owns sc2 he will ruins game! Ika can comfirm this
    I see no evidence to support this, I do not see that he has played in any FM's before so I'm not sure how you can know he will ruin the game. As of now, I see no reason why he shouldn't be allowed to play. Provide more information and I will consider it.

    Edit: Saw the exact join date, and previous posts, and It leads to me to believe he has another account. I will require he uses his main account to sign up.
    Last edited by 42shadow42; May 1st, 2013 at 04:34 AM.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

  17. ISO #17

  18. ISO #18

  19. ISO #19

  20. ISO #20

  21. ISO #21

  22. ISO #22

  23. ISO #23

    Re: SFM Colonization Signups

    /sign

    Spoiler : FM History :
    KF S-FM (X) : Citizen (Lost, last to be lynched) | WD S-FM (XI) : Jailor : Lost | WFC SF-M (77) : Doctor : Won | SR SF-M (79) : Citizen : Killed N1 | Trust S-FM (80) : Exec. Lynched D1 | C S-FM (82) : Colonist/Armorsmith : Won | HotS S-FM (84) : Framer/Mafioso : Lost | SWT S-FM (85) : Citizen : Won | PC S-FM (86) : Manipulator : Won | DK2 S-FM (87) : Escort : Lost | FotNS (89) : Escort : Won | BCOWYL S-FM (91) : In Progress |

  24. ISO #24

  25. ISO #25

    Re: SFM Colonization Signups

    Day 1 will start at this time, night chats will open shortly to discuss strategy, there will be no night action.

    Roles should be out, if you have not received your role please PM me asap so I can get it to you.
    Last edited by 42shadow42; May 4th, 2013 at 04:34 PM.
    Spoiler : FM Experience :
    Spoiler : L-FM :
    FMXVII FM Roronoa Zoro - Obvious Jester - Lost, FMXVII FM Ryan - Citizen -Lost
    Spoiler : S-FM :
    S-FM 81 Bus Drivers: Bus Driver - Lost, S-FM 86 Plane Crash: Jailor Won, S-FM 84 Heart of The Swarm: Citizen - Won, S-FM 82 Colonization: Host - 3 Town Survivors, S-FM 71 MLP FiM I: Doctor - Lost, S-FM 68 Democracy: Citizen - Lost

 

 

Similar Threads

  1. S-FM 82 Colonization
    By 42shadow42 in forum Archived S-FMs
    Replies: 986
    Last Post: May 14th, 2013, 01:48 AM
  2. S-FM Colonization
    By 42shadow42 in forum Setup Workshop
    Replies: 36
    Last Post: April 30th, 2013, 06:12 AM
  3. S-FM: MLP: FiM I Signups
    By Rocshi in forum Closed Signups (S-FM)
    Replies: 39
    Last Post: April 1st, 2013, 07:58 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •