Framer Framing Options
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  1. ISO #1

    Lightbulb Framer Framing Options

    Framer currently frame target as marandom.---right? I haven't used to new pairing yet.

    Anyway,

    The thing is, in My setup, I intend to make Arsonist the main threat to everyone,

    Basically, I disable sheriff's ability to check out MAFIA. --Yea, baby. But that makes framers useless ....

    So I'd like framer is able to frame target as arsonist or something else.

    I suggest gives Framer:

    Option: Framed target pairing with mafioso
    Option: Framed target pairing with Killer
    Option: Framed target pairing with arsonist
    Option: Framed target pairing with mass murderer
    Option: Framed target pairing with witch(is it still loner?)
    (above option can only choose one)
    Last edited by louiswill; April 9th, 2013 at 07:12 AM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  2. ISO #2

    Re: Framer Framing Options

    A*Framer*is capable of framing a player at night. If a Sheriff investigates your target, he will appear as "a member of the Mafia". If an Investigator investigates your target, his role will appear to be one of the currently living Mafia roles orKilling Neutrals.
    https://wiki.sc2mafia.com/en/index.php/Framer

    that's what it say on the Wiki... so no... you need to read about how the Framer work more

    also read this:
    https://wiki.sc2mafia.com/en/index.ph...stigativeClues
    Last edited by Deantwo; April 8th, 2013 at 03:02 PM.

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  3. ISO #3

  4. ISO #4

    Re: Framer Framing Options

    Quote Originally Posted by Deantwo View Post
    that's what it say on the Wiki... so no... you have how the Framer work
    framer can also frame as an alive evil neutral.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  5. ISO #5

    Re: Framer Framing Options

    Quote Originally Posted by Boss View Post
    framer can also frame as an alive evil neutral.
    yeah was wondering why the Wiki didn't say that when i was copying the qoute... but i am using my smartphone and editing posts and wiki is a little annoying... plus i want it comfrimed

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  6. ISO #6

    Re: Framer Framing Options

    Anyway, I was trying to make the effect stable, because I try to make arsonist the major threat..

    MAking some awkward setup such as 4 mafias non killing role with 2 arsonist rest town non investigators plus some troll neutrals.

    with Agent and kidnapper, i personally think this idea is workable, just the framer thing is not going together.

    After I disable sheriff's ability to check mafia...I hope framer can always frame target as arsonist instead of possible witch.
    Last edited by louiswill; April 8th, 2013 at 05:57 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  7. ISO #7

    Re: Framer Framing Options

    Quote Originally Posted by louiswill View Post
    After I disable sheriff's ability to check mafia...I hope framer can always frame target as arsonist instead of possible witch.
    Sheriff can't detect Witch... so... no worry about that...

    but yeah what would happen if Sheriff can't detect Mafia... and the Framer frames he's target?

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  8. ISO #8

    Re: Framer Framing Options

    Quote Originally Posted by Deantwo View Post
    Sheriff can't detect Witch... so... no worry about that...

    but yeah what would happen if Sheriff can't detect Mafia... and the Framer frames he's target?
    when sheriff become less useful, so will framer...That becomes a problem. That's why I ask if we can make it a host option or something.

    If framer's target become witch, then sheriff won't be able to walk into the trap at all.
    Last edited by louiswill; April 9th, 2013 at 07:13 AM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  9. ISO #9

    Re: Framer Framing Options

    Quote Originally Posted by louiswill View Post
    when sheriff become less useful, so will framer...That becomes a problem. That's why I ask if we can make it a host option or something.

    If framer's target become witch, then sheriff won't be able to walk into the trap at all.
    or simply change it so Framer only frame people as whatever Sheriff can detect ^^;

    but that would limit the results that the Investigator will see when checking a framed person...

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  10. ISO #10

    Re: Framer Framing Options

    Quote Originally Posted by Deantwo View Post
    or simply change it so Framer only frame people as whatever Sheriff can detect ^^;

    but that would limit the results that the Investigator will see when checking a framed person...
    No, it makes sense to frame as any living evil player. What you're suggesting wouldn't be good because if the only thing a Sheriff can find is a SK, but the only NK is an Arsonist, it'll be obvious that there is a Framer when a Sheriff finds a SK in a setup w/ an Arsonist.

    Why the hell would anybody put in a Sheriff that can't detect Mafia.. I don't understand the point of having such a useless role in the game that can only detect one role that may or may not even be in the game. If any change should be done, it's that Sheriff should always detect Mafia no matter what.

    What is your reason for making Sheriff not able to detect Mafia..?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  11. ISO #11

    Re: Framer Framing Options

    Quote Originally Posted by Cryptonic View Post
    No, it makes sense to frame as any living evil player. What you're suggesting wouldn't be good because if the only thing a Sheriff can find is a SK, but the only NK is an Arsonist, it'll be obvious that there is a Framer when a Sheriff finds a SK in a setup w/ an Arsonist.
    that's not what i meant... it should still follow the "only if there is one alive" rule... i simply meant as to add that rule on top of it... if it isn't already there

    the way i understand the Framer's frame-ability:
    when he frame someone... a random role is picked out of the list of living scrum (Mafia and Neutral Evil (-Witch))... this mean that if multiple Investigators AND Sheriffs are checking the same framed target... they'll all get the same results...

    the problem i foresee is:
    if Sheriff can't detect Mafia and the randomly picked role is a Mafia role... then the result would be NS...

    so the problem i see with my supposed change was:
    if Sheriff options say that he can only detect SKs...
    any Investigator that check a framed target would always get the result for SK...

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  12. ISO #12

    Re: Framer Framing Options

    Quote Originally Posted by Deantwo View Post
    that's not what i meant... it should still follow the "only if there is one alive" rule... i simply meant as to add that rule on top of it... if it isn't already there

    the way i understand the Framer's frame-ability:
    when he frame someone... a random role is picked out of the list of living scrum (Mafia and Neutral Evil (-Witch))... this mean that if multiple Investigators AND Sheriffs are checking the same framed target... they'll all get the same results...

    the problem i foresee is:
    if Sheriff can't detect Mafia and the randomly picked role is a Mafia role... then the result would be NS...

    so the problem i see with my supposed change was:
    if Sheriff options say that he can only detect SKs...
    any Investigator that check a framed target would always get the result for SK...
    this is a good point. kinda what i've been asking all along. but i can't find the people to test it with me. =(

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  13. ISO #13

    Re: Framer Framing Options

    Quote Originally Posted by Boss View Post
    this is a good point. kinda what i've been asking all along. but i can't find the people to test it with me. =(
    wish i could... but yeah... can't play SC2... and i don't think your in EU either... ^^;

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  14. ISO #14

  15. ISO #15

  16. ISO #16

    Re: Framer Framing Options

    how about letting the frame carry over to the grave yard. So if somebody gets framed the night he dies he will show up as the role he was framed? :P
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  17. ISO #17

    Re: Framer Framing Options

    Quote Originally Posted by CmG View Post
    how about letting the frame carry over to the grave yard. So if somebody gets framed the night he dies he will show up as the role he was framed? :P
    would kinda make the Framer really powerful ^^; and pretty much replace the Janitor

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  18. ISO #18

    Re: Framer Framing Options

    Nope since it doesn't erase lw's It's only for wifom purposes.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  19. ISO #19

  20. ISO #20

    Re: Framer Framing Options

    Many ppl won't do this. It helps scum nevertheless
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  21. ISO #21

    Re: Framer Framing Options

    Quote Originally Posted by CmG View Post
    Many ppl won't do this. It helps scum nevertheless
    i mean, we already have silent sheriffs dying n5 and leaving no lw, but i'm sure everyone will put their role in their lw if this was implemented :P

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  22. ISO #22

    Re: Framer Framing Options

    Quote Originally Posted by Cryptonic View Post
    i mean, we already have silent sheriffs dying n5 and leaving no lw, but i'm sure everyone will put their role in their lw if this was implemented :P
    A+
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  23. ISO #23

    Re: Framer Framing Options

    Quote Originally Posted by Deantwo
    so the problem i see with my supposed change was:
    if Sheriff options say that he can only detect SKs...
    any Investigator that check a framed target would always get the result for SK...
    That is the problem I tried to solve,

    but I can not come up an idea other than make it a host option.

    Considering coding difficulty, it is hard to solve.

    @ Cryptonic

    As I mentioned earlier, I made sheriff can not detect mafia because I try to make neutrals the primary threat to everyone instead.

    By down powering sheriff, mafia gain more living space in my save.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  24. ISO #24

    Re: Framer Framing Options

    Quote Originally Posted by louiswill View Post
    @ Cryptonic

    As I mentioned earlier, I made sheriff can not detect mafia because I try to make neutrals the primary threat to everyone instead.

    By down powering sheriff, mafia gain more living space in my save.
    But that's doing the opposite. To make Neutrals more powerful, you'd need to make them immune to Sheriff.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  25. ISO #25

    Re: Framer Framing Options

    Quote Originally Posted by Cryptonic View Post
    But that's doing the opposite. To make Neutrals more powerful, you'd need to make them immune to Sheriff.
    I made janitor has infinite clean power, framer and gf immu investigating, Consig see EXactly role, kidnapper can jail their own man for immunity, beguiler and agent act every night, I set a witch to help mafia, I even put a jester to make issue worse, like that...

    I can not do more than that.

    There are only two mafias. I also took away half mafia's certainty of killing power(i.e no premade godfather, agent and beguiler can not turn into mafioso etc etc) in case they become too OP for a neutral save.

    The thing is that framer can not effectively deal with sheriff in this save, make me really annoyed that sheriffs wont walk right in to traps.
    Last edited by louiswill; April 10th, 2013 at 03:53 PM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

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