Drunk Addict Role
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  1. ISO #1

    Drunk Addict Role

    So I thought of a new role for mafia...

    Drunk Addict

    Load message: You are a drunk addict who was once a citizen of the town/You are a drunk addict who doesn't care who wins.

    Alignment: Town/Neutral
    Goal: lynch mafia, arson, sk, make town win/Survive until the end.

    Abilities: Roleblocks everyone who visits him, even roleblock immune. Can use ability for 3 nights.
    Occasionaly will vote the wrong option when lynching and you will not know.

    Inv message: your target is probably a citizen, but may be hiding something sinister.

    Sheriff: your target is Ns.

    Options: limited to 3 nights, Default ON (or 2 or 1 but 3 is default)
    RBs immune roles, Default ON
    RBs invest roles, Default OFF
    Visitor knows he targeted the drunk, Default, OFF
    If lynched will make a citizen DA Default, On (if there is a citizen)

    Extra: If he is jailed, the jailor will become drunk too and voting may be messed up without him knowing.
    If mafia or cult, mason, sk, or arson visit, they have a high chance of targeting the wrong person the next night. Same with invest roles. If option turned on, will make a citizen a DA.

    Attacked message: someone tries to attack you, but you hand them a bottle of booze.

    Visit message: You find yourself confused and don't know where you are.

    How it effects: Would make voting behavior check less reliable, may make mafia believe target is night immune. Can easily make invest roles lynch wrong person. Make people believe there are framers or being witched. can make BDs, BGs, docs protect wrong person. Make people confused when they don't get a message or they don't get a kill. This can make the game harder for most people because people may think he is jester.

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    Re: Drunk Addict Role

    lol "drunk addict" drug addict? Alcoholic?
    I love oops

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  5. ISO #5

    Re: Drunk Addict Role

    Quote Originally Posted by ika View Post
    DR said he doesnt want any chance roles. this role becomes more of a game of chance then so no
    veteran, mm? its the same thing but with role block instead of death.

    back to OP, i dislike this because it can RB RB immune roles, and sheriff/invest have the option to be immune to the RB. that makes it too strong in favor of the town.

    i also dislike being able to cause "hax" or the ability to force different targets or mess up voting. just remove that portion alltogether.

  6. ISO #6

    Re: Drunk Addict Role

    Quote Originally Posted by kyle1234513 View Post
    veteran, mm? its the same thing but with role block instead of death.

    back to OP, i dislike this because it can RB RB immune roles, and sheriff/invest have the option to be immune to the RB. that makes it too strong in favor of the town.

    i also dislike being able to cause "hax" or the ability to force different targets or mess up voting. just remove that portion alltogether.
    He was talking about the random side of the role...

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  11. ISO #11

    Re: Drunk Addict Role

    Quote Originally Posted by kyle1234513 View Post
    veteran, mm? its the same thing but with role block instead of death.

    back to OP, i dislike this because it can RB RB immune roles, and sheriff/invest have the option to be immune to the RB. that makes it too strong in favor of the town.

    i also dislike being able to cause "hax" or the ability to force different targets or mess up voting. just remove that portion alltogether.
    slaol is right, i was refering to how you "randomly" vote the opposite. DR is opposed to that therefore its a no

    Vet and MM are not exactly random the fact is that if you vist mm,vet you die

    the fact that you mis-voting and parton a mafia due to you being "drunk" is more drastic

 

 

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