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  1. ISO #1

    Fund Raiser Role 2

    Role name: Agent

    Description: A corrupt intelligence operative, bugging houses and stalking targets to gather information.

    Alignment: Mafia, Mafia Support

    Abilities: The Agent has the ability to shadow one player each night, tracking that person's nightly activity whilst observing every player who "visited" them. He may select to use one or both abilities.

    Win Condition: Win with Mafia.

    Host Options:
    1) Becomes Mafioso if alone. [x]
    2) Abilities are automatically combined. [ ]
    3) 1 night between each ability. [x]
    4) 2 nights between each ability. [ ]

    Additional comments:
    1) The Agent will never leave his home as far as Detective and Lookout checks go.
    2) If 2 is active the Detective and Lookout abilities will both take place on the same player at the same time
    3) If 2 is disabled he may select to use one or both abilities. (Most likely still on the same target)
    4) If 2 is disabled and he selects to use one ability he may use the second the next night while the other cools down.
    Last edited by Slaol; March 30th, 2013 at 04:33 PM.

  2. ISO #2

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  7. ISO #7

    Re: Fund Raiser Role 2

    You might consider to add an option to ignore detection immunity or not for later town roles, neuts to be added, or vet/MM immunity.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  8. ISO #8

    Re: Fund Raiser Role 2

    Quote Originally Posted by CmG View Post
    You might consider to add an option to ignore detection immunity or not for later town roles, neuts to be added, or vet/MM immunity.
    I don't see much immunity to detection coming out of Town, as immunity is a lie, and lies are not good for Town. Neutrals may or may not have immunity to detection, this is not decided yet.

  9. ISO #9

  10. ISO #10

    Re: Fund Raiser Role 2

    Isn't it kinda... OP AS FUCK!? xD N1 agent checks red. red gets visited by 4 TPR. Mafia has their targets for the next 4 nights.

    Mayor reveals gets visited by bg and doc. Mafia knows who to kill the upcomming nights.

    This looks like a big nerf for the neutral killers.
    Last edited by CmG; March 29th, 2013 at 05:45 AM.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  11. ISO #11

    Re: Fund Raiser Role 2

    Quote Originally Posted by CmG View Post
    Isn't it kinda... OP AS FUCK!? xD N1 agent checks red. red gets visited by 4 TPR. Mafia has their targets for the next 4 nights.

    Mayor reveals gets visited by bg and doc. Mafia knows who to kill the upcomming nights.

    This looks like a big nerf for the neutral killers.
    Those poor citizens will never get targeted now

  12. ISO #12

  13. ISO #13

    Re: Fund Raiser Role 2

    Maybe it'd be more balanced if he could use either track OR watch. Just make 2 separate columns of buttons.

    They would still almost always use lookout powers probably, but it'd be a little bit less strong at least.

    In any case, I don't see consigliere being all that valuable anymore when this role can simply find more information in less time. Picking the right targets to see visitors is going to be easier for mafia than it is for a traditional lookout.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  14. ISO #14

    Re: Fund Raiser Role 2

    Definitely trumps default Consig. Another role that fucks up doctor; Where's the doctor love?

    Role-specific Consig is still powerful though, so we might have to see how this plays out in comparison. If this role becomes overpowered, I'd suggest just making it a Mafia Lookout. That way, it'll still be able to track down doctors and escorts easily but not be as omniscient

    Don't think it needs charges


  15. ISO #15

    Re: Fund Raiser Role 2

    Quote Originally Posted by BorkBot View Post
    Maybe it'd be more balanced if he could use either track OR watch. Just make 2 separate columns of buttons.

    They would still almost always use lookout powers probably, but it'd be a little bit less strong at least.

    In any case, I don't see consigliere being all that valuable anymore when this role can simply find more information in less time. Picking the right targets to see visitors is going to be easier for mafia than it is for a traditional lookout.
    Nothing is set in stone. As Elixir says, it might change in testing, but I do not agree with this. This is like saying Mass Murderer gets big sprees every night. This has, in theory, more potential, but could easily go an entire game without aiding Mafia at all. It is a role that needs the ability to make decisions. And if people are so predictable that Agent will pick up 4 leads per night then I believe Mass Murderer should get 4+ kills per night.

    But the bigger, and more consistent, help is reminding people that when someone PMs them "Hey, you visited red." That person is no longer proven Town.

  16. ISO #16

    Re: Fund Raiser Role 2

    Quote Originally Posted by Slaol View Post
    Nothing is set in stone. As Elixir says, it might change in testing, but I do not agree with this. This is like saying Mass Murderer gets big sprees every night. This has, in theory, more potential, but could easily go an entire game without aiding Mafia at all. It is a role that needs the ability to make decisions. And if people are so predictable that Agent will pick up 4 leads per night then I believe Mass Murderer should get 4+ kills per night.

    But the bigger, and more consistent, help is reminding people that when someone PMs them "Hey, you visited red." That person is no longer proven Town.
    The thing is that if they also get detective info, they always get a result on top of the possible 4 leads in a night.

    It should be either-or, not both. At least imo. The agent doesn't need both the actions to make it so that detectives/lookouts still aren't confirmed town anymore when they know that X visited Y.
    Last edited by BorkBot; March 29th, 2013 at 12:11 PM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  17. ISO #17

    Re: Fund Raiser Role 2

    Quote Originally Posted by Slaol View Post
    Nothing is set in stone. As Elixir says, it might change in testing, but I do not agree with this. This is like saying Mass Murderer gets big sprees every night. This has, in theory, more potential, but could easily go an entire game without aiding Mafia at all. It is a role that needs the ability to make decisions. And if people are so predictable that Agent will pick up 4 leads per night then I believe Mass Murderer should get 4+ kills per night.

    But the bigger, and more consistent, help is reminding people that when someone PMs them "Hey, you visited red." That person is no longer proven Town.
    You can't compare this to the Mass murderer. The Mass murderer is a high risk high gain neutral killer which requires a good part of luck and a good amount of night action prediction.

    The Agent at the other hand is on a team of several people. He is only a supportive role whith basicly no drawbacks. He checks a cit. Sees this guy has no night action =Survivor/Mayor/citizen/afk. Sees everyone who visits him. Possible kill targets. This role has a lot of information gathering potential. Much more than any other mafia role. The Town lookout looks compared to the agent like a cripple.

    Disguiser can be as powerful in the right situation but usually it doesn't play out like that and it requires a lot of effort to pull it off. The agent just does 1 click.

    idk. Doesn't feel good to me.
    Last edited by CmG; March 29th, 2013 at 01:55 PM.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  18. ISO #18

  19. ISO #19

    Re: Fund Raiser Role 2

    Bump for host options being considered.
    Repeat: Nothing is set in stone.

    2nd Bump. Do not leak anything about Agent. Feel free to 'speculate' about fine details, but anything leaked will lead to firm action.

    Stuff: Sure, the role can see people who visit, and thus could see people as Power Roles, but in most cases it doesn't give flat out answers.

    From Detective stuffs- Your target didn't leave the house. Mayor- kill, Veteran- don't kill, Spy- kill, Citizen- don't kill, Lookout- kill, Mass Murderer- don't kill, Executioner- don't kill, Jester- maybe kill, Coroner- maybe kill, Something just turned Cultist- looks like a no kill, but should now be killed. No outright answers.

    From Lookout stuffs- Your target was visited by Red/Blue/Teal/Purple. Sure there are 4 moving roles, but what if Red/Blue/Teal are Jester, Witch, and Arsonist respectively? And you spend 3 nights eliminating the enemies of Town. The role works more to get a general sense of who's claims can be trusted, but forces a Mafia role to speak in the day and force information to compile it based on feedback and claims.

    And then, I just want to say.... stay tuned. There may be weapons to go against this role.
    Last edited by Slaol; March 29th, 2013 at 04:50 PM.

  20. ISO #20

    Re: Fund Raiser Role 2

    Quote Originally Posted by Slaol View Post
    Bump for host options being considered.
    Repeat: Nothing is set in stone.

    2nd Bump. Do not leak anything about Agent. Feel free to 'speculate' about fine details, but anything leaked will lead to firm action.

    Stuff: Sure, the role can see people who visit, and thus could see people as Power Roles, but in most cases it doesn't give flat out answers.

    From Detective stuffs- Your target didn't leave the house. Mayor- kill, Veteran- don't kill, Spy- kill, Citizen- don't kill, Lookout- kill, Mass Murderer- don't kill, Executioner- don't kill, Jester- maybe kill, Coroner- maybe kill, Something just turned Cultist- looks like a no kill, but should now be killed. No outright answers.

    From Lookout stuffs- Your target was visited by Red/Blue/Teal/Purple. Sure there are 4 moving roles, but what if Red/Blue/Teal are Jester, Witch, and Arsonist respectively? And you spend 3 nights eliminating the enemies of Town. The role works more to get a general sense of who's claims can be trusted, but forces a Mafia role to speak in the day and force information to compile it based on feedback and claims.

    And then, I just want to say.... stay tuned. There may be weapons to go against this role.
    Why the investigator-esque results for the detective portion of the role?

    For the sake of Consigliere wouldn't it be better to just make it a flat detective ability?


  21. ISO #21

    Re: Fund Raiser Role 2

    Quote Originally Posted by Lazers View Post
    Why the investigator-esque results for the detective portion of the role?

    For the sake of Consigliere wouldn't it be better to just make it a flat detective ability?
    Sorry, that was an example. I was just listing what roles would come up as that result and what the Mafia's attitude towards them would generally be.

  22. ISO #22

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