Role Name: Marshall
Alignment: Town, Town Core
Game Size(s): M-FM, FM
Abilities: Send the host a PM during the day to 'Reveal' and confirm yourself as the Marshall and allow for multiple lynches in a day.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: The other Mayor.
Additional Notes: There is no limit to multiple lynches in a day. However, lynches do stop if a lynching is used on a Town. Multiple Lynches may happen each day that the Marshall is alive until they run into a Mislynch. Then they will end day and come back the next day to the ability to multi-lynch again
Role Name: Journalist
Alignment: Town, Town Investigative
Game Size(s): S-FM, M-FM, FM
Abilities: Select a player during the day. Interview that player at night. They will write a Last Will style message that will be anonymously shown the next day.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Investigator done right.
Role Name: Blacksmith
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Arm a player with a gun at night. They may shoot it the next night. Gun kills of scum award the Blacksmith and the shooter and Auto-Use Vest.
Win Conditions: Win with Town, and possibly Benign.
One Sentence Summary: Vigilante done right.
Role Name: Jailor
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Select a target during day. Jail the target at night if there was no lynch that day. This removes them from their night chat. You may interrogate them, communicate with them, and execute them. Being in Jail is a hard role block and a perfect protect.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Trial: take two.
Role Name: Nurse
Alignment: Town, Town Support
Game Size(s): S-FM, M-FM, FM
Abilities: Inject a player with adrenaline, giving their night power a buff the next night.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Buffs, and stuff.
Role Name: Spy
Alignment: Town, Town Specialty
Game Size(s): S-FM, M-FM, FM
Abilities: Spy on the Mafia night targets. You will see everyone the Mafia has selected to visit before redirection comes into play.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Hacking Mafia stuff
Role Name: Snitch
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Upon death; by non-town killing, or a lynch, reveal the hidden Mafia and Evil roles in the roles list.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Town's Jester.
Role Name: Crier
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Submit a message at night (or day) that will be anonymosuly revealed to the players the next morning.
Win Condition: Win with Town, and possibly Benign
One Sentence Summary: Anonymous voice.
Role Name: Bruiser
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: 'Fight' a target at night, removing all night immunities from them permanently. Or us a 1-time, 'Guarantee' that the Mafia kill is successful. Disregard busing, healing, redirection, jailing, etc.
Win Condition: Win with Mafia, and possible Evil Support, Evil Town, and Benign.
One Sentence Summary: Mafia's Anti-Power-Role Role.
Role Name: Thief
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: Rob a player at night, stealing something from them. Or use a stolen item.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
One Sentence Summary: Steals powers from the living.
Role Name: Arms Dealer
Alignment: Mafia, Mafia Deception
Game Size(s): S-FM, M-FM, FM
Abilities: Arm the Mafia with weapons such that their next death description will appear as a Serial Killer, Vigilante, Veteran, Arsonist, etc.. May only change the death description if not sent for the factional kill.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
One Sentence Summary: Changes death descriptions and such.
Role Name: Joker
Alignment: Evil, Evil Power
Game Size(s): S-FM, M-FM, FM
Abilities: Mark a player at night. Then next day an announcement will be made anonymously. In the announcement will be the Joker's demands, and the marked player. If the marked player is not lynched in 2 days the Joker kills 2 people.
Win Conditions: Win with Evil Support, Evil Majority, possibly Benign and other Jokers.
One Sentence Summary: Lynch, or die.
Role Name: Magician
Alignment: Evil, Evil Support
Game Size(s): M-FM, FM
Abilities: Place a magic box around a target. Those that select to target the person in the box will instead reverse and effect themselves. Those that select to target the Magician will instead effect the person in the box. The person in the box is un-effected by misdirection.
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power.
One Sentence Summary: Weird 1-way Bus Driver and stuff
Role Name: Prisoner
Alignment: Evil, Evil Town
Game Size(s): S-FM, M-FM, FM
Abilities: 1 time Lookout style watch on self. And winning ties against Citizen
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power
One Sentence Summary: Evil Citizen
Role Name: Lawyer
Alignment: Benign, Benign Seeker
Game Size(s): S-FM, M-FM, FM
Abilities: Read a player's last will.
Win Condition: Keep his target from being lynched during the day. If his target is night killed he must survive until the end of the game.
One Sentence Summary: Anti-Executioner.
Role Name: Student
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Select a permanent master during the day, and listen to his teachings in a night chat at night. You take on his role and win condition when he dies.
Win Condition: Take your master's win condition and see it fulfilled.
One Sentence Summary: A 2nd chance at a key role+.
Role Name: Infestor
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Infest a player within the first 3 nights. You will see the types of roles (Framer/Magician/Sheriff, etc) that visit your host, and be able to speak 1-way to your host at all time- during day, if jailed.
Win Condition: Win with your host.
One Sentence Summary: OP anyone.
Additional Notes: If he selects a target on the first night he may take any host. If he selects a target on the second night he will fail unless he takes Town, Police, or Benign. If he waits until the 3rd night he may take any host again but his target will be randomized. If by some chance he manages to fail to take a host by the 3rd night he will die and lose.