Tipster(or Hearsay) - Neutral investigator(counter spy)
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  1. ISO #1

    Lightbulb Tipster(or Hearsay) - Neutral investigator(counter spy)

    Role Name: Tipster(or Hearsay?) - Neutral benign

    Goal : See a certain person win the game.
    (see exceptions below for more possible conditions in game)

    Prime ability: Visit a person at night, and collect a piece of random Indirect information(see below) from the target.

    Second ability: You always know if the person you visit was on bus, jailed, jested or witched

    Third ability: If you visited a killer, you become immune to that killer for the rest of game.(overwritten by the ignore immunity)


    -----------------------Line of Simplification-----------------

    Description:
    You are a personal detective hired to provide information to those highest bidder of your own interesting.
    You hate anything super nature or irrational
    (for short)
    In this case, you are hired by a legit rich family to assist their sibling in town.
    You need help this person achieve his goal -- alive or dead.

    Investigator message: See Spy*****

    Exception:
    (If the person you helping died half way, you become a executioner of random target of its enemy alive)
    (If the tipster died, he can still win if his target win)


    Random information list: Tipster get a piece of information below(Need help of selection)

    possible for targets having night action ability:
    1 as detective: see target's target. (could be no action if target is afk/no performance etc.)
    2 as lookout: see who targeted target.

    possible for targets in special occasion:
    3 bus driver's timetable: if target was on bus, you know who he/she was switched with
    4 Jail visiting: been told target was in jail
    5 Witch in the play/Jester in play: Your target acted in madness tonight!

    possible for targets with no night action ability:
    6 Town Faction: see if target a town member (no role)
    7 Target's target night condition: blocked/guarded/protected/healed/attacked/Visited by religious group*
    **if target was visited by mason leader/cultist

    possible if target is not a killer
    8 see target group***I am afraid this is too direct)
    A: Protective/Deception
    B: Power/Benign/evil
    C: Core/investigating/Support


    Thrid ability:
    The immune to killer thing was only to the very specific killer. Only good to neutral killers.
    ---and neutral killer can always kill tipster's goal person to transform tipster to a executioner.

    To mafia, if another one become new godfather, mafioso, tipster will still be killed.

    Plus, tipster is likely get lynched no useful defense since the random inconsistency--you don't want to pretending spy..right


    Strategy Thoughts :
    As this role you need trust from your target and defeat its enemy.
    However, there is not easy to know the role of your target neither its enemies.
    You may backfire from time to time.
    There is no way to prove the alliance of tipster, you can cheat for trust ---- good spy but not from PM.
    Non lead of tipster lead to anything directly.
    The random information make tipster hard to defend themselves.--are you going to pretend sheriff, investigator, even bus driver? or telling the truth as a neutral?
    Your inconsistency will kill you.
    Would people treat you as a jester or a saint?
    Would people doubt your loyalty?

    Intention of design:
    As any thinker, anyone will get more or less assumption, leads in game.
    Just as people playing citizens, tipster rely on lynch and thoughts.
    However, tipster rely on confirmed rumors by themselves.

    Hope everyone will think more because of this stirring role.

    Everyone get more space to lie, pretend or troll because of this role.

    Cheap idea For everyone: Pm a person says "I am your tipster" to gain trust and fame~~~betray afterward >_>
    Last edited by louiswill; March 10th, 2013 at 05:54 PM. Reason: he to you
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  2. ISO #2

    Re: Tipster(or Hearsay) - Neutral investigator(counter spy)

    i would rather see "make sure the XXXXX (jester, witch, town, mafia, neutral killer) wins the game" than a specific person.

    and i would also say take out become immune to that killer, thats too much. also add in you must survive to the end of game. and i dont think this role should see any night actions at all.

    -------------------------------------------

    edit - id rather not see a neutral investigator unless he really can go either way to anyone at any time.
    Last edited by kyle1234513; March 10th, 2013 at 10:59 AM.

  3. ISO #3

    Re: Tipster(or Hearsay) - Neutral investigator(counter spy)

    Quote Originally Posted by kyle1234513 View Post
    i would rather see "make sure the XXXXX (jester, witch, town, mafia, neutral killer) wins the game" than a specific person.

    and i would also say take out become immune to that killer, thats too much. also add in you must survive to the end of game. and i dont think this role should see any night actions at all.

    -------------------------------------------

    edit - id rather not see a neutral investigator unless he really can go either way to anyone at any time.
    The night action thing is time to time, most of time tipster won't get the information he wants.

    Even if you targeting right, there are many possible lead you get.

    Then even if you know something, it is hard to jump out an accusation.

    -----

    It is harder to help specific person win than helping jester and witch, since you can not protecting him/her.
    If tipster target is jester, first you need to know if he is a real jester...or...pretender.

    -------
    The immune to killer thing was only to the specific killer. Only good to neutral killers.
    ---and neutral killer can always kill tipster's target to transform tipster to a executioner.

    To mafia, if another one become new godfather, mafioso, tipster will still be killed.

    It is more likely the tipster will become executioner, if tipster was pointed to a town.
    Last edited by louiswill; March 10th, 2013 at 11:24 AM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  4. ISO #4

  5. ISO #5

  6. ISO #6

    Re: Tipster(or Hearsay) - Neutral investigator(counter spy)

    Quote Originally Posted by Lysergic View Post
    This isn't counter to Spy, imo. Counter spy would be an evil role than can hear PMs.
    What I really meant was like busdriver and arsonist. Do they really counter each other in a normal way? But they share a same investigating message.

    Quote Originally Posted by pat_power View Post
    Ok, but how does the tipster tip the guy he's helping?

    Or how does he help the guy he's helping?
    Kind like, if the guy win tipster get points.

    Make it a random assignment like executioner.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

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