Role Name: Tipster(or Hearsay?) - Neutral benign
Goal : See a certain person win the game.
(see exceptions below for more possible conditions in game)
Prime ability: Visit a person at night, and collect a piece of random Indirect information(see below) from the target.
Second ability: You always know if the person you visit was on bus, jailed, jested or witched
Third ability: If you visited a killer, you become immune to that killer for the rest of game.(overwritten by the ignore immunity)
-----------------------Line of Simplification-----------------
Description:
You are a personal detective hired to provide information to those highest bidder of your own interesting.
You hate anything super nature or irrational
(for short)
In this case, you are hired by a legit rich family to assist their sibling in town.
You need help this person achieve his goal -- alive or dead.
Investigator message: See Spy*****
Exception:
(If the person you helping died half way, you become a executioner of random target of its enemy alive)
(If the tipster died, he can still win if his target win)
Random information list: Tipster get a piece of information below(Need help of selection)
possible for targets having night action ability:
1 as detective: see target's target. (could be no action if target is afk/no performance etc.)
2 as lookout: see who targeted target.
possible for targets in special occasion:
3 bus driver's timetable: if target was on bus, you know who he/she was switched with
4 Jail visiting: been told target was in jail
5 Witch in the play/Jester in play: Your target acted in madness tonight!
possible for targets with no night action ability:
6 Town Faction: see if target a town member (no role)
7 Target's target night condition: blocked/guarded/protected/healed/attacked/Visited by religious group*
**if target was visited by mason leader/cultist
possible if target is not a killer
8 see target group***I am afraid this is too direct)
A: Protective/Deception
B: Power/Benign/evil
C: Core/investigating/Support
Thrid ability:
The immune to killer thing was only to the very specific killer. Only good to neutral killers.
---and neutral killer can always kill tipster's goal person to transform tipster to a executioner.
To mafia, if another one become new godfather, mafioso, tipster will still be killed.
Plus, tipster is likely get lynched no useful defense since the random inconsistency--you don't want to pretending spy..right
Strategy Thoughts :
As this role you need trust from your target and defeat its enemy.
However, there is not easy to know the role of your target neither its enemies.
You may backfire from time to time.
There is no way to prove the alliance of tipster, you can cheat for trust ---- good spy but not from PM.
Non lead of tipster lead to anything directly.
The random information make tipster hard to defend themselves.--are you going to pretend sheriff, investigator, even bus driver? or telling the truth as a neutral?
Your inconsistency will kill you.
Would people treat you as a jester or a saint?
Would people doubt your loyalty?
Intention of design:
As any thinker, anyone will get more or less assumption, leads in game.
Just as people playing citizens, tipster rely on lynch and thoughts.
However, tipster rely on confirmed rumors by themselves.
Hope everyone will think more because of this stirring role.
Everyone get more space to lie, pretend or troll because of this role.
Cheap idea For everyone: Pm a person says "I am your tipster" to gain trust and fame~~~betray afterward >_>