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  1. ISO #51

  2. ISO #52

    Re: S-FM Jester King

    Quote Originally Posted by Cryptonic View Post
    Even then, the a Jester might be able to get the Sheriff lynched if he had a smooth enough tongue.
    If the sheriff (or any town) is mislynched, there won't be a stalemate. The jesters will then simply win if they fill up their recruits and/or kill the doctor.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  3. ISO #53

    Re: S-FM Jester King

    Quote Originally Posted by BorkBot View Post
    Can you describe the exact condition for the sheriff to get a 1 shot gun?

    What if the sheriff is dead because 1 jester was lynched and killed him?

    Jester king
    Jester
    Insane Jester

    vs

    Citizen
    Citizen
    Citizen

    Same stalemate..

    Note: this could be fixed by giving the sheriff immunity to jester kills, but I don't know if you want that.
    i really dont want that. sigh... more complications. ok here my rulings

    king and jesters will beat town but it must be king and jesters

    if its

    king +2 jest vs 3 towns = jest win
    king +jest + insane jester vs 3 town = town win due to insane jest have 2 seprate ways

    imagin it like reg sc2: the higher faction wins. insane jester is technacly its own faction.

    Three Days of Peace
    When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed:
    If the Town outnumbers the Mafia then the Town wins
    If the Mafia have equal or greater numbers to the Town then the Mafia Wins
    If the Neutral pairings have equal or greater numbers than the Town then the Neutrals will win
    For example if there were two Serial Killers and two Escorts left who were continuously blocking the Serial Killers then the Serial Killers would still win.
    If one faction outnumbers different Neutrals, then that faction will win.
    For example, three Escorts, two Witches and an Arsonist will result in Town win.
    directly from the wiki, it will kinda work like that, except i'll end it prematurely and not have it go for 3 days

  4. ISO #54

    Re: S-FM Jester King

    to calirfy

    Three Days of Peace
    When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed:
    If the king+jester have equal or greater numbers to the Town then the Jester Wins
    If one faction outnumbers different Neutrals, then that faction will win.
    For example, king + reg jester, and an insane jester will result in Town win.

    how does that sound? to break a potential stalemate

    this will also allow me to make it 51% lynch and not mjority
    Last edited by ika; March 13th, 2013 at 08:36 PM.

  5. ISO #55

    Re: S-FM Jester King

    That won't work because then if the doctor dies, the town wins as long as they don't lynch anyone.

    role list:
    role list:
    Jester King
    jester
    jester
    Sheriff
    Citizen
    Citizen
    Citizen
    Insane Jester
    I think this setup needs a neutral killer in place of the insane jester to tip the scales. One that doesn't win with jesters. Then you can also remove the bit that lets jesters kill the doctor.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  6. ISO #56

    Re: S-FM Jester King

    Quote Originally Posted by BorkBot View Post
    That won't work because then if the doctor dies, the town wins as long as they don't lynch anyone.



    I think this setup needs a neutral killer in place of the insane jester to tip the scales. One that doesn't win with jesters. Then you can also remove the bit that lets jesters kill the doctor.
    hmmmm. my problem with that is that then the kpn can become to much and favor king/nut kill.

    7v1v1 so it would be lsoing 2 n1 becomes 5v2v1

    ok to fix these im gonna overhaul it, tell me what you think?

    Jester King
    cant kill doc, instead just converts him to jestered doc (doc now wins with jesters and keep heal abilities)
    one night wait on sucessful converts
    one auto-use vest
    trying to convert nutral killer will give failed feedback
    apoun lynch/killed all die

    jestered doc role
    same as doc but wins with jester king
    being lynched as jestered doc will cause one guilty voter to suicide

    Serial Killer (insane jesters replacement)
    typical serial killer role
    kill each night
    shows insane/anti-town to riff
    wins alone
    immune to king convert
    can't die to greif
    in event jester is lynch you may not kill that night*


    jesters
    wins with king
    being lynched causes one voter to sucide (sent to me via pm or random)

    doc
    may target self for heal/stop convert**

    *the sk not killing on jester lynch will be for balence purpous.
    **one use

    order of wins in 1v1s
    king
    sk
    town

    in just in case this gets asked:
    what if doc, sk and king vist same target?
    doc stops both the kill and convert and recieves both feedbacks
    target recived atttacked and healed feedback
    sk recived failed attack feedback
    king recives failed convert feedback

    if i adjust it to that would that work?

  7. ISO #57

    Re: S-FM Jester King

    Doc shouldn't be able to target self, because if he can then chances are that's all he will do.

    Other than that it looks good.

    Assuming you change it as written in the post above, I'll approve this.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  8. ISO #58

  9. ISO #59

  10. ISO #60

  11. ISO #61

 

 

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