I just started playing Mafia again last night. 14 players. For the anti-town roles, there was a GF + 2 Random Mafia + 1 SK. GF is immune to roleblockers + SK kills roleblockers. Escort could not detect people who are immune to getting RBed. Effectively, of the 4 anti-town roles, the Escort has no effect on one, while another one kills her if targeted. Effectively, the Escort can only disrupt the actions of 2 of the anti town players
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Only joking! One of the random mafia's was a Consort, who is also immune to roleblocks! Leaving 1 anti town player for the Escort to RB without dying, plus 6 town PRs whose night actions can get messed up by the Escort! Also, the one Mafia who isn't immune to RBing is a Framer, so Escort has no way of knowing that its RBs are being effective.
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Seeing the problem here? This was actually an extremely standard game. Game was balanced other then this, with all the expected default options being chosen.
Message of the story: I would like to repeal this change made to the Escort...
https://www.sc2mafia.com/forum/showth...tion-Remove-it
Options are cool when used correctly. However, people are idiots, and this option has turned default. Escorts detecting people immune to RB causes the role to be fairly balanced. Being able to hunt for the GF was a big reason why Escort was balanced. However, Escorts who cannot detect RB immunities vary from somewhat UP to incredibly UP.
SC2 Mafia is unique because it relies on the fact that all Town roles are of similar strength. The only thing which the option does is mess up the balance by severely decreasing Escort power. This options was originally implemented as a "Why the fuck not?" sort of thing. However, since the option has turned default, and messes up with the balancing of the Escort, it is also messes up with the balancing of standard games. Please remove it.