Imperium Proposal
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    Imperium Proposal

    Good evening .


    I am hostin this classic forum game Imperium , the rules are below :

    Sign ups : after sign-up , you take 4 terriotories confining to them ,you choose your nation's name and ( if you want) backstory
    Members : GingerApe : England
    Nick ( Chinese syndacate ) [ this aren' t the true name , just placeholder until the oweners choose a name ]
    Brendan. ( Igloo Leaugue )
    Map : using this Map Attachment 8381
    It's a bit messy , i will reupload it later, the yellow striped territories are the easy-to-defend one , the one with a purple dot are the Crossroads .
    You must take 4 regions confining between them at the start


    Setting : Modern days/near future , but you can unleash your fanatasy , obliusly don' t go over the limit ( so no sex-based state )

    Everyone starts with 5 production points , 5 armies and 4 regions



    Orders movement and attack are reported in the topic, the diplomatic actions (alliances, territorial settlements ..) can be made by PM or publically on the Topic

    Movement: you have the ability to move as many armies / floats you want in an adjacent Territory, but at least one army must stay in a territory who you own
    Attack: The attack system is similar Risk, the fleets and armies fight in the same way, there aren' t limits of attacking armies and t, but there's a rule "at least one 'army must remain in the territory of' attacker 'also some areas (eg the Alps) will be easier to defend in case of attack, it adds one die to the result of the defendant unless otherwise specified in the description of the map, the Territories easily defensible will be marked with a yellow stripe on terriotory

    Diplomacy: Diplomatic treaties can be made between two players to decide what to do, treaties are:

    Assignment of terriotory: Bidder 's gives a terriotory to the recipient.

    Alliance: You can make an alliance + any other offer, if the recipient accepts, the two nations are allied and can't attack each other, but instead they may be stationed in allied territory.

    Military Tribute: Bidder 's gives military units

    Economic contribution: the 'offer offers some production points

    Creating units: each territory, unless otherwise specified or is a Crossroads (which is 3 Production Points), gives a Production point, usable for the creation of armies, cities or create a commercial basis. The unit production cost one point each, and can be created to "liking" (except in specific cases or end points), cities production cost 3 points and give a free army +2 point production, commercial basis costs 5 points production and gives 3 more to turn and cannot be destroyed (unlike the armies and cities), so they are conquered byenemy. The accumulated points are NOT lost at the end of the turn.

    Tech : by deciding to give up 10 points in production, you will receive a technology, simply divided into Military , Diplomatic and Space. The techs are :
    MILITARY
    Motorized Infantry : +1 die when attacks
    Nuke-Proof Bunkers : +1 die when defending
    War Taxes : +2 Production Points if you are at war and you have at least 2 Cities
    Cybernetics : +1 die when attacking , you must research Motorized Inf. first
    Stealth Bases : You can place 2 free armies in an attacked territory , it costs 4 Production , you must have Nuke-Proof Bunker and W.T. before
    Autarchy : The commercial bases give only 1 production , but they cannot be conquered and you get refunded when destroyed , requires War Taxes .
    Laser Weapons : +2 dices when attacking and defending , requires Motorized Infantry and Cybernetics
    Force Shield : You can use install a structure named "Force Shiled" in a territory : that territory is now Easy Defendable , but you can' t attack with more than 4 armies , requires Stealth bases and Autarchy .
    Cloning : you get double armies when purchasing armies/fleets , but every army/fleet combat at half strenght ( meaning that you must place at least 2 armies ona territory , you get one dice every 2 armies and so on ) , requires Cybernetics .

    DIPLOMATIC
    Free Trade Pact : every commercial bases , your or of another one with the same tech , near to each other gives +1 production point .
    Weapon Market : you can take a Military Tech to a player who isn' t at war with you , requires Free Trade Pact
    Universal Confederation : Every Nation allied with you gives you +2 production points
    Cultural Propaganda : when you Assign a territory in a diplomatic reltion , you get refunded of the cities and armies ( otherwise they gave to the reciver )
    International Space Program : the spaceship componets costs 1 production point less to be research for every allied nation .
    Cultural Fusion : The alliances permitt to take even the production points of an ally , requires Cultural Propaganda
    SPACE
    Stasis Chamber
    Motor
    Hull





    Victory :In addition to the victory and
    phaseout of the opponents you win a prize for Space Race (first build a spaceship), Diplomacy (allies with all nations) and Commercial (Take control of 4 Crossroads).

    The etiquette is the same as usual : no political transpositon , no eccessive powerplaying , no spam ecc
    Last edited by Gzz; January 2nd, 2013 at 11:24 PM.


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    Re: Imperium Proposal

    I choose America, South Korea, and Madagascar.

    Reasons:

    1. How do you spell America? U-S-A.

    2. There's a new Best Korea on the block

    3. Because my ports will always be closed before we get fucked by a super-virus.

    My nation will be called... ZeroFucksGivenIca

    Imports:

    1. War Taxes
    2. Nuke-Proof Bunkers
    3. International Space Programs

    Exports:

    1. Cultural Propaganda
    2. Cultural Propaganda
    3. Cultural Propaganda
    Last edited by Admiral; December 30th, 2012 at 09:20 AM.

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    Re: Imperium Proposal

    I want to play but i don't want to read that wall of text. I'll pick territories now and ask questions later. I'll take those 4 plots at the bottom of Greenland.
    Last edited by Brendan; December 31st, 2012 at 02:01 AM.
    I love oops

    Spoiler : :

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    Re: Imperium Proposal

    Alright lol
    I love oops

    Spoiler : :

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    Re: Imperium Proposal

    Nick take shitty territories like mine.
    I love oops

    Spoiler : :

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    Re: Imperium Proposal

    just disregard admiral. lol
    I love oops

    Spoiler : :

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    Re: Imperium Proposal

    Quote Originally Posted by Nick View Post
    South Korea. Not Manchuria.

    Please change. Thanks.
    Well , ok , when i will retrive again a true computer , for now that will be your provinces ( and still i noticed that there is a gap between your claims in China and South Korea , so i gave you the Manchuria , just for be correct with the others , but i didn' t gave you the island , but fear not : just change a bit your claims and there we go , or , if it's too hard , i will let you , the players , take unconfining regions )


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    Re: Imperium Proposal

    Quote Originally Posted by Gzz View Post
    Get off from this topic Admiral , if you don't want to play , because all your said are enteire countries , while it isn' t allowed
    Fine I will take the following four locations.

    1. Western region of America
    2. Midwestern region of America
    3. Southern region of America
    4. North Eastern region of America

    I shall call my country America.


    Our mission shall remain the same.

    Export Propaganda and War Taxes
    Import Nuclear Bunkers, Space Programs, Clones
    Last edited by Admiral; January 1st, 2013 at 06:44 AM.

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    Re: Imperium Proposal

    Quote Originally Posted by Gzz View Post
    Again , in thi case you can choose basically the 13 colonies for your starting position
    Then I will take...

    The 13 colonies, Cuba, Haiti, and the Dominican Republic.

    We will be called "The 13 Haitian colonies of the Republic of Cuba"

    We will export War Taxes and Propoganda
    We will import nuke-proof bunkers, space programs and clones

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