Good evening .
I am hostin this classic forum game Imperium , the rules are below :
Sign ups : after sign-up , you take 4 terriotories confining to them ,you choose your nation's name and ( if you want) backstory
Members : GingerApe : England
Nick ( Chinese syndacate ) [ this aren' t the true name , just placeholder until the oweners choose a name ]
Brendan. ( Igloo Leaugue )
Map : using this Map Attachment 8381
It's a bit messy , i will reupload it later, the yellow striped territories are the easy-to-defend one , the one with a purple dot are the Crossroads .
You must take 4 regions confining between them at the start
Setting : Modern days/near future , but you can unleash your fanatasy , obliusly don' t go over the limit ( so no sex-based state )
Everyone starts with 5 production points , 5 armies and 4 regions
Orders movement and attack are reported in the topic, the diplomatic actions (alliances, territorial settlements ..) can be made by PM or publically on the Topic
Movement: you have the ability to move as many armies / floats you want in an adjacent Territory, but at least one army must stay in a territory who you own
Attack: The attack system is similar Risk, the fleets and armies fight in the same way, there aren' t limits of attacking armies and t, but there's a rule "at least one 'army must remain in the territory of' attacker 'also some areas (eg the Alps) will be easier to defend in case of attack, it adds one die to the result of the defendant unless otherwise specified in the description of the map, the Territories easily defensible will be marked with a yellow stripe on terriotory
Diplomacy: Diplomatic treaties can be made between two players to decide what to do, treaties are:
Assignment of terriotory: Bidder 's gives a terriotory to the recipient.
Alliance: You can make an alliance + any other offer, if the recipient accepts, the two nations are allied and can't attack each other, but instead they may be stationed in allied territory.
Military Tribute: Bidder 's gives military units
Economic contribution: the 'offer offers some production points
Creating units: each territory, unless otherwise specified or is a Crossroads (which is 3 Production Points), gives a Production point, usable for the creation of armies, cities or create a commercial basis. The unit production cost one point each, and can be created to "liking" (except in specific cases or end points), cities production cost 3 points and give a free army +2 point production, commercial basis costs 5 points production and gives 3 more to turn and cannot be destroyed (unlike the armies and cities), so they are conquered byenemy. The accumulated points are NOT lost at the end of the turn.
Tech : by deciding to give up 10 points in production, you will receive a technology, simply divided into Military , Diplomatic and Space. The techs are :
MILITARY
Motorized Infantry : +1 die when attacks
Nuke-Proof Bunkers : +1 die when defending
War Taxes : +2 Production Points if you are at war and you have at least 2 Cities
Cybernetics : +1 die when attacking , you must research Motorized Inf. first
Stealth Bases : You can place 2 free armies in an attacked territory , it costs 4 Production , you must have Nuke-Proof Bunker and W.T. before
Autarchy : The commercial bases give only 1 production , but they cannot be conquered and you get refunded when destroyed , requires War Taxes .
Laser Weapons : +2 dices when attacking and defending , requires Motorized Infantry and Cybernetics
Force Shield : You can use install a structure named "Force Shiled" in a territory : that territory is now Easy Defendable , but you can' t attack with more than 4 armies , requires Stealth bases and Autarchy .
Cloning : you get double armies when purchasing armies/fleets , but every army/fleet combat at half strenght ( meaning that you must place at least 2 armies ona territory , you get one dice every 2 armies and so on ) , requires Cybernetics .
DIPLOMATIC
Free Trade Pact : every commercial bases , your or of another one with the same tech , near to each other gives +1 production point .
Weapon Market : you can take a Military Tech to a player who isn' t at war with you , requires Free Trade Pact
Universal Confederation : Every Nation allied with you gives you +2 production points
Cultural Propaganda : when you Assign a territory in a diplomatic reltion , you get refunded of the cities and armies ( otherwise they gave to the reciver )
International Space Program : the spaceship componets costs 1 production point less to be research for every allied nation .
Cultural Fusion : The alliances permitt to take even the production points of an ally , requires Cultural Propaganda
SPACE
Stasis Chamber
Motor
Hull
Victory :In addition to the victory and
phaseout of the opponents you win a prize for Space Race (first build a spaceship), Diplomacy (allies with all nations) and Commercial (Take control of 4 Crossroads).
The etiquette is the same as usual : no political transpositon , no eccessive powerplaying , no spam ecc