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Thread: Vote Counter

  1. ISO #1

    Vote Counter

    I've added a work-in-progress vote counter up for counting FM votes. To the left of "Thread Tools" you'll see a Vote Count link, which will count up all the votes in the thread and tally them up, with links for each name that will jump to the post where the vote was made. Votes that are in [vote] tags are counted, just put the name between the tags (example: [vote]oops_ur_dead[/vote]). Votes for yourself will not be tallied. Unvoting is done by posting [unvote][/unvote]. This is what it will look like:
    -vote oops_ur_dead


    There are a couple of limitations and rules to this system so far, though:
    1) Exact names must be used. I won't be "fixing" this because it is partially by design, so that grouping votes to count them can work.
    2) It can't tell when days/nights end in M-FMs and S-FMs, so the vote tally for those also counts all the previous days. To remedy this, M-FMs and S-FMs will need to be split up by day, something I'll be allowing from now on
    3) Kind of building on 1), if you vote for a user who doesn't exist, the vote will not be counted. This is by design.

    Some additional features:
    1) Hosts can specify number of votes needed to lynch with the [l][/l] tag, like this: [l]10[/l]. Doing so will show L-whatever counters in the vote count, as well as make the thread automatically close when a player reaches the required vote count.
    2) A host can set who the mayor is, with the vote count automatically reflecting it. Just use the [mayor] tag, as follows: [mayor]1,3[/mayor], where the first number is the userid of the mayor and the second value is the number of votes the mayor gets. For example, in this thread, I've set myself to be the mayor. Just remember to only add the tag AFTER the mayor reveals, because otherwise the mayor will get additional votes before they reveal, and other players will be able to find out who the mayor is by quoting your post.
    3) Type [vote]skip[/vote] to vote to skip the day.
    4) The OP can specify the vote count to reset in a specific post by wrapping any text in the post in [resetcount][/resetcount] tags. This will make the counter only count the votes after that post (or after the last reset post, if the host has reset the count multiple times).
    See https://www.sc2mafia.com/forum/showth...unter-Features for a demonstration of some of these features.

    20 votes to hammer.
    oops_ur_dead is the mayor with 3 votes.
    Last edited by oops_ur_dead; November 7th, 2012 at 09:29 PM.

  2. ISO #2

    Re: Vote Counter

    no fuck you
    I love oops

    Spoiler : :

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    Re: Vote Counter

    Quote Originally Posted by TimeTrx View Post
    Sweet were doing requests. Oops make it so the bars fill up in accordance with the number of total votes for the selected vote. Think bar graph.
    I wasn't requesting. People self-voting can cause a game to get screwed up like if they are jester and oops has it closed thread automatically.

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  41. ISO #41

    Re: Vote Counter

    -vote Damus_Graves

    oops wrong thread
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  42. ISO #42

    Re: Vote Counter

    Quote Originally Posted by Cryptonic View Post
    I just realized that this will only be useful in FM, not MFM or SFM lol
    why not exaclty?
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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  45. ISO #45

    Re: Vote Counter

    -vote oops_ur_dead

    lets see if that theory is correct rofl
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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  49. ISO #49

    Re: Vote Counter

    Right, so I made it work with the [vote] and [unvote] tags. Now shitty names like Mintberry Crunch and Dark.Revenant work. Use those tags instead. The only problem is that you have to put some text between the unvote tags. disregard that lol
    -unvote
    Last edited by oops_ur_dead; November 3rd, 2012 at 10:55 AM.

  50. ISO #50

    Re: Vote Counter

    Quote Originally Posted by oops_ur_dead View Post
    Right, so I made it work with the [vote] and [unvote] tags. Now shitty names like Mintberry Crunch and Dark.Revenant work. Use those tags instead. The only problem is that you have to put some text between the unvote tags. disregard that lol
    -unvote
    There should be vote/unvote buttons like there are for almost everything else to autoinsert those tags for us.

 

 

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