Loudmouth
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Thread: Loudmouth

  1. ISO #1

    Loudmouth

    Role : Loudmouth
    Description : you are a logorroichperson : every secret or thing happens to you , you tell it , but you have short memory...
    Aligment : Town/Core ?
    Abilities : At night , he see the role overyone who visit he , but not the names , and are automatically showed to all at the start of the day , this is a passive ability . Cannot be healed whatsoever
    Options : immune to blackmail : on/off
    Last edited by Gzz; November 6th, 2012 at 10:41 AM.

  2. ISO #2

    Re: Loudmouth

    This is very interesting, I could see this role acting like a witch to lure mafia to pm them? Idk
    But I think this role's usability is limited because evils don't use pms too much due to spy already.

    Spoiler : :
    FM XIV - Rapture : Denizen
    FM XV - Star Wars : Citizen
    FM XIV - FuzzyWuzzyTown : Doctor

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  8. ISO #8

    Re: Loudmouth

    The ability to share pms would make this role as easy to confirm as town as spies that can read pms. In addition the ability to announce the roles that visited him can be very powerful by confirming players who visit the loudmouth to dets/lookouts and possibly announcing what the randoms are (ie doc visits loudmouth and another doc doesn't then town knows that there are 2 docs).

    Overall a confirmed town and a useful ability makes the loudmouth overpowered.

  9. ISO #9

 

 

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