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Thread: Toxinist

  1. ISO #1

    Toxinist

    Neutral Evil Advanced
    Short: "A vengeful soul who has become the biological weapon he was meant to be."
    Long: A former test subject who developed a rare genetic mutation in a biological enhancement/weapon virus. Discharged with the diagnosis that he has only two years to live, he has become consumed with revenge against the human race. He has extracted samples of the virus from himself to infect others as toxins; however, the new strains are weaker and require new hosts daily to survive.

    Abilities:
    Intoxinate another individual at night; that individual must visit (or command to visit, if he is roleblocked) another person daily for the virus to live. After one/two/three days the original target will die and the virus will be transferred, where it will repeat the process.
    If the target does not visit another person before the transfer, the virus dies and temporarily enhances the genetic capabilities of the host, granting a short term invulnerability to the user.

    Goal:
    Be the last man standing. You do/do not win with other toxinists.

    Options:
    # of Toxin charges 1/2/3
    Virus Invuln On/Off and 1/2 days.
    Night Invuln On/Off

    Investigation pairing:
    Your target is a loner.

    Metagame implications:
    Discourages reveals of power roles especially in heavily town-favored situations when mass rolecalls and win the game easily for the town.
    Adds another element of power role playstyle; if there is suspicion of a toxinist then it may be in their best advantage to skip a night visit and gain the invuln, esp if they are the obvious and only open power role. Also adds power to citizens and encourages active citizen participation if they can feign power role. This meta element would probably be best utilized when the toxinist is defined in the setup.

    I also had thought a long time ago about a Bartender role who invites a small group of people to an anonymous night chat. Only the Bartender knows the participants.
    Death, yet the Town.
    ~The Town Code

  2. ISO #2

  3. ISO #3

    Re: Toxinist

    Lol no, the virus host (the target of the toxinist) becomes invlunerable if he doesnt visit anyone on any day before the charge "blows up". And there is the time delay on the kills so it's not zombie lol, it's not a cult variant he actually needs to kill everyone
    Death, yet the Town.
    ~The Town Code

  4. ISO #4

  5. ISO #5

 

 

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