Poll: Next Forum Mafia Roles
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View Poll Results: What Roles would you most like to see?

Voters
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  • Jailor

    10 10.31%
  • Blackmailer

    1 1.03%
  • Amnesiac

    11 11.34%
  • Arsonist

    8 8.25%
  • Veteran 1.0 (Original Forum Mafia Style, all who visit die)

    5 5.15%
  • Veteran 2.0 (SC2 Mafia style going on alert)

    0 0%
  • Janitor

    10 10.31%
  • Mayor

    7 7.22%
  • Detective

    12 12.37%
  • Lookout

    10 10.31%
  • Witch

    12 12.37%
  • Revolutionist - See post #9

    11 11.34%
Multiple Choice Poll.
Results 1 to 48 of 48
  1. ISO #1

    Poll: Next Forum Mafia Roles

    At work today I pondered how I might add in some more roles to the next game using the forum tech and I came up with ideas for the above roles.

    Which ones would you most like to see in the next forum mafia?
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  2. ISO #2

  3. ISO #3

    Re: Poll: Next Forum Mafia Roles

    The roles that would really add more to the game: Detective and Lookout on town side, perhaps replacing each a sheriff and an investigator.

    As for a bad role: Witch is a must have! ;D

    Obviously I mean DR's neutral witch, not the lame mafia-side witch from epicmafia.

    Its possible also to replace the SK with Arsonist, but don't put both of them in, unless there will be only one mafia group.

  4. ISO #4

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  7. ISO #7

    Re: Poll: Next Forum Mafia Roles

    Yes, this please so many times. There should be a town power role that prevents any recruitment. I would only put 1 in, just like doctor. or even extend doctor/vest protection to culting instead.
    Also by the rate town is dying off right now they couldnt win even if they lynched a bad guy perfectly, every day. It only is possible with bad guys doing a fair amount of damage to each other. There need o be a vigi.

  8. ISO #8

  9. ISO #9

  10. ISO #10

    Re: Poll: Next Forum Mafia Roles

    I came up with an interesting role idea that might work for forum Mafia, and that could be used instead of mason.

    Name: Revolutionist
    Description: A ordinary citizen fed up with with the constant oppression of the citizens by the Bourgeoisie. Now, having finished his manifesto, the Revolutionist is ready to help the citizens free themselves from Capitalism and Authoritarianism!
    Abilities: Can target a player every night. If the player he targets is a Citizen, then the Citizen will become a Proletariat aligned with the Revolutionist and gain access to a Proletariat forum.
    If the Revolution has at least three people on its side, then they can kill once every night.
    Win Conditions: Wins when only Revolutionists, Proletariat, and Citizens are left.

  11. ISO #11

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by oops_ur_dead View Post
    I came up with an interesting role idea that might work for forum Mafia, and that could be used instead of mason.

    Name: Revolutionist
    Description: A ordinary citizen fed up with with the constant oppression of the citizens by the Bourgeoisie. Now, having finished his manifesto, the Revolutionist is ready to help the citizens free themselves from Capitalism and Authoritarianism!
    Abilities: Can target a player every night. If the player he targets is a Citizen, then the Citizen will become a Proletariat aligned with the Revolutionist and gain access to a Proletariat forum.
    If the Revolution has at least three people on its side, then they can kill once every night.
    Win Conditions: Wins when only Revolutionists, Proletariat, and Citizens are left.
    Viva la resistance. I'll put it in the poll
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  12. ISO #12

  13. ISO #13

    Re: Poll: Next Forum Mafia Roles

    Blackmailer is completely unwanted in a forum mafia, where discussion is a much more involving element. I object to having Blackmailer on forum mafia.

    Veteran could also be an issue, yes... Proabably better not to have it. And yeah, no janitors please.

    But witch? Yes she can mess things up if she controls an investigator. More likely she'l seek the killing roles to use though. I stand by my suggestion of witch, its an interesting role to have around ;)

  14. ISO #14

    Re: Poll: Next Forum Mafia Roles

    This is why we're taking a vote.

    If I run the next one (which I probably wont) I have some other idea's ill be implementing... Such as day / night theme music and a scenario involving the Illuminati of Rome.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  15. ISO #15
    Narks
    Guest

    Re: Poll: Next Forum Mafia Roles

    veteran 1.0

    then give it to me

    it would be amazing

  16. ISO #16

  17. ISO #17

    Re: Poll: Next Forum Mafia Roles

    Mayor and jailor will go in.
    Arsonist won't go in because it would potentially become extremely messy with cult included.
    Janitor and Amnesiac might go in.
    Either detective and lookout will both go in or neither will go in, still deciding on that.

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  18. ISO #18

    Re: Poll: Next Forum Mafia Roles

    I will quote my post from the other thread, it's an almost complete explanation of what i think:

    Quote Originally Posted by Raiden View Post
    Well there are a lot of roles in sc2 mafia that i cannot see being implemented in a forum mafia. Just to name some:

    - Spy: absurdingly op, will never make it.
    - Arsonist: very hard to implement since the existance of faction switching. I think i said it some time ago, but what would you do if you doused the cult leader and then you get recruited?
    - Bus Driver/Witch: might be nice but i can see there's already more than enough mess in the mind of the players .
    - Veteran: my personal opinion is that it wouldn't be very cool in a game like this.
    - Mayor: too many people involved to make it a balanced role.
    - Janitor: now this is something i would really like to see, however as for bd/witch, there's already enough confusion - unless...
    - Coroner: ...see above.
    - Detective/Lookout: might be cool if we reduce the amount of other investigating roles, but i'm not sure.
    - Survivor: sounds boring to me.
    - Bodyguard: not very interesting in a slow-paced game like this, you really don't want to win by dying early.
    - Jailor/good aligned Escort: might be cool but i'm not sure.
    - Amnesiac: might be cool but i'm not sure.
    - Random role: again an expedient which would create even more confusion

    As for new roles, i don't know. I'll let the host/s decide.
    And i wouldn't like a blackmailer either.

    Also, if there is a janitor, why don't we put in a coroner? Coroner should be able to find the exact role of the dead player and his last will, as well as who visited him last night (as of the coroner 1.0 in sc2).
    Quote Originally Posted by Elixir, Forum Mafia II
    Raiden is an enigma. You'll have to wait and see.
    FMI: Jester | FMII: De Luca Consigliere | FMIII: 1st Mason | FMIV: Citizen/Lookout | FMV: Escort | FMVII: Host

  19. ISO #19

    Re: Poll: Next Forum Mafia Roles

    I may do that, thanks for the suggestion.

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  20. ISO #20
    Inca_Killa
    Guest

    Re: Poll: Next Forum Mafia Roles

    Man. So sick of jailors >:.

    I voted for witch, lookout, janitor.

    Coronor +Jan is cool too.

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  25. ISO #25

  26. ISO #26

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by Auckmid View Post
    I would like

    1) No Cult
    2) Longer day's
    3) Semi-open or Closed set-up (Semi-Open being where there are some random role's, or we know all the role's, just no how many of each. Closed being no idea what the set-up is.)
    1) Probably wont happen
    2) The days are already 48 hours and that cap was only nearly reached on day 1/2....
    3) We may do randoms.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  27. ISO #27

    Re: Poll: Next Forum Mafia Roles

    1) I love the cult and i would definitely like to see it again (although probably now the cult doesn't love ME)
    2) Longer days is madness, 48 hours is too long already. I understand there are people who can't be on the forums all day, but even if you have more time it just means you have to check more discussion, a thing which you will never do if you are short on spare time. 24 hours a day is perfectly fine, and this game has proven how a lynch can be made without the need of oversized days.
    3) I already talked about randoms roles, anyway i would put in 1 or 2, no more than that.
    4) Since the issue has been brought up, i think sheriff shouldn't detect SK. It's 1v29 already, how hard do we want it to get?
    Quote Originally Posted by Elixir, Forum Mafia II
    Raiden is an enigma. You'll have to wait and see.
    FMI: Jester | FMII: De Luca Consigliere | FMIII: 1st Mason | FMIV: Citizen/Lookout | FMV: Escort | FMVII: Host

  28. ISO #28

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by Raiden View Post
    1) I love the cult and i would definitely like to see it again (although probably now the cult doesn't love ME)
    2) Longer days is madness, 48 hours is too long already. I understand there are people who can't be on the forums all day, but even if you have more time it just means you have to check more discussion, a thing which you will never do if you are short on spare time. 24 hours a day is perfectly fine, and this game has proven how a lynch can be made without the need of oversized days.
    3) I already talked about randoms roles, anyway i would put in 1 or 2, no more than that.
    4) Since the issue has been brought up, i think sheriff shouldn't detect SK. It's 1v29 already, how hard do we want it to get?
    Agree with you on most of these, except we're probably gonna need to make it 48 hours to compensate for other time zones.

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  29. ISO #29

    Re: Poll: Next Forum Mafia Roles

    I can live with 48 hours days, i just wanted to point out that more than 48 is a complete overkill.
    Quote Originally Posted by Elixir, Forum Mafia II
    Raiden is an enigma. You'll have to wait and see.
    FMI: Jester | FMII: De Luca Consigliere | FMIII: 1st Mason | FMIV: Citizen/Lookout | FMV: Escort | FMVII: Host

  30. ISO #30

  31. ISO #31
    Darth Sand
    Guest

    Re: Poll: Next Forum Mafia Roles

    I wouldn't like a closed setup or even randoms (although those would be okay). I like it much more if you know which roles are there and you have to convince people of you being a certain role that may always be counterclaimed. For example, the confusion around the investigators in forum mafia II was very interesting and fun to read as well. With a closed setup you'll never know if three investigator claims would be possible etc. On the one hand, it could make the game more interesting but on the other hand it could also just become too messy with no real clues.

  32. ISO #32
    chocopaw
    Guest

    Re: Poll: Next Forum Mafia Roles

    Because the other thread is closed I'm gonna ask here:
    Can an admin change my name into Justin Bieber for the forum mafia? I heard that makes you survive very long. :3

  33. ISO #33

  34. ISO #34

    Re: Poll: Next Forum Mafia Roles

    For anyone interested, the roles list is in the signup thread. Note that many of those names will be renamed for storyline purposes.

    Why we didn't add a detective/lookout: There was nothing to match them with in terms of investigator descriptions. Also, Goon and I agreed they may become a bit overpowered.

    Revolutionist wasn't added because we don't have enough people for 5 factions.

    Veteran wasn't added because it's too luck based. 1.0 and 2.0.

    Arsonist won't work well with switching alignments.

    Blackmailer encourages lurking.


    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  35. ISO #35
    Severn
    Guest

    Re: Poll: Next Forum Mafia Roles

    I like the new role list. It should make for a very interesting game.

    The mafia look a LOT more threatening now. I'm liking the consig-janitor combo that could start going on there. They are definite contenders now. Of course with more numbers comes an increased chance of their organization being figured out or disrupted by the cult or investigative roles.

    I'm very curious how the jailor is going to talk to people at night, will he remain anon to them? FIVE EXECUTIONS! If he gets some armor that will really help the town late game when they lose the majority. Mayor serves that purpose nicely as well. I think the town will have a lot more viability late game if certain power roles make it that far.

  36. ISO #36

    Re: Poll: Next Forum Mafia Roles

    I gotta question. What possible faction's can the Witch win with? He obviously can't win with Town, and obviously can win with either Mafia, but what else. Can he win with SK? Can he win with the Cult?

    Also, how can the Jailor communicate with his Jailed person without the Jailed person knowing who the Jailor is?

  37. ISO #37

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by Auckmid View Post
    I gotta question. What possible faction's can the Witch win with? He obviously can't win with Town, and obviously can win with either Mafia, but what else. Can he win with SK? Can he win with the Cult?

    Also, how can the Jailor communicate with his Jailed person without the Jailed person knowing who the Jailor is?
    Pretty sure witch can win with anyone not town.

    We figured out somethin for the jailor dw.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  38. ISO #38

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by Auckmid View Post
    I gotta question. What possible faction's can the Witch win with? He obviously can't win with Town, and obviously can win with either Mafia, but what else. Can he win with SK? Can he win with the Cult?

    Also, how can the Jailor communicate with his Jailed person without the Jailed person knowing who the Jailor is?
    He wins with either mafia or cult, but not SK or town

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  39. ISO #39

    Re: Poll: Next Forum Mafia Roles

    I gues you got to PM Admin and Admin send s a PM to Jailor...

    But I gues we wont see happy Masons this time.

    Last Game First Mason had 10 Citizens to recruit, 9 roles would not have joined Masons while 8 would have killed them...

    This Time there are only 8 Citizens in a Town that is way larger, so the chance to random hit a Citizens is pretty low, and even though the chance for Mafias and SK to random kill a Citizen has lowered, it will still hurt Masonary alot.
    Oh and the chance of deadly Mismasoning has risen too (29% last game, 31-34% this time, depending if Witch kills Masons)

    I gues an Cult- Win for FM3
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  40. ISO #40

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by Rumpel View Post
    I gues you got to PM Admin and Admin send s a PM to Jailor...

    But I gues we wont see happy Masons this time.

    Last Game First Mason had 10 Citizens to recruit, 9 roles would not have joined Masons while 8 would have killed them...

    This Time there are only 8 Citizens in a Town that is way larger, so the chance to random hit a Citizens is pretty low, and even though the chance for Mafias and SK to random kill a Citizen has lowered, it will still hurt Masonary alot.
    Oh and the chance of deadly Mismasoning has risen too (29% last game, 31-34% this time, depending if Witch kills Masons)

    I gues an Cult- Win for FM3
    We will see. You also have to account for the jailor, who is a town killer and other new roles that buff town significantly from last game, like the mayor. We have more people this time and cult can only recruit one at a time, so they lose a bit of their power as well. It will take longer for them to reach a majority.

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  41. ISO #41

    Re: Poll: Next Forum Mafia Roles

    Can Jailor jail every Night or only if we don't lynch at day?
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  42. ISO #42

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by Rumpel View Post
    Can Jailor jail every Night or only if we don't lynch at day?
    Non lynch days only would make sense but at the same time there are so many evil roles. I still think it is unfair for town to be able to lynch at day and also kill at night. I will ask False when he gets back.
    *reserved*

  43. ISO #43

    Re: Poll: Next Forum Mafia Roles

    The role block should be able to happen each night. The killing should only be able to happen on days without lynches. This way the town can use it's greatest weapon (The Lynch), but also give the jailor the ability to anonymously get information/role block a potential threat out of the many amounts of people.

    Does the role block prevent the player from reading his night chats if he is a Mafia/Mason?

  44. ISO #44

  45. ISO #45

    Re: Poll: Next Forum Mafia Roles

    My favorite part of the jailor is the talking thing. If you're an escort you don't have that privilege.

    In a setting like Forum Mafia the Jailor can really shine with his person and get info and even possibly strategize if the Jailor feels he can trust this person. The other great thing is that the town knows 100% that they can trust the jailor in SC2 mafia, but in forum mafia the jailor could be culted and both sides won't be able to trust each other. It adds another dynamic that makes this next game of Forum Mafia the best one yet. It just has more variety in the roles and we've finally dipped our toes in the water now it's time to jump in.

    Keep up the good work Goon and whenever False gets back I hope this ship sails smoothly.

  46. ISO #46

    Re: Poll: Next Forum Mafia Roles

    I 100% agree with you, although i can see how a jailor can become extremely complex and difficult to handle in a forum environment. That's why i suggested a much simpler concept like the escort.

    If Goon and False have a balanced and functional solution for the jailor, it will be more than welcome.
    Quote Originally Posted by Elixir, Forum Mafia II
    Raiden is an enigma. You'll have to wait and see.
    FMI: Jester | FMII: De Luca Consigliere | FMIII: 1st Mason | FMIV: Citizen/Lookout | FMV: Escort | FMVII: Host

  47. ISO #47
    Inca_Killa
    Guest

    Re: Poll: Next Forum Mafia Roles

    Quote Originally Posted by Raiden View Post
    I 100% agree with you, although i can see how a jailor can become extremely complex and difficult to handle in a forum environment. That's why i suggested a much simpler concept like the escort.

    If Goon and False have a balanced and functional solution for the jailor, it will be more than welcome.
    From what I heard when talking to Elixir, the Jailor and Detainee will gain access to a secret forum called the Jail. The Jailor will appear anonymous in it and the detainee will not, thus allowing their anon chat at the same time as mafia/masons/etc. IT means everyone will have to check the the forums during the night otherwise you will miss being possibly jailed and them summarily executed.

  48. ISO #48

 

 

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