Mafioso didn't kill himself when controlled by Witch PLUS MULTIPLE SERIOUS FORUM BUGS
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  1. ISO #1

    Exclamation Mafioso didn't kill himself when controlled by Witch PLUS MULTIPLE SERIOUS FORUM BUGS

    On the last night of a game, three people were remaining: the Witch (me), the Mafioso (who started as Consort), and the Doctor (who left the game the previous day after knowing Town lost).

    I attempted to make the last mafia kill himself (so I could get the Forever Alone achievement; not to be mean), however he was not dead the following morning. He did not attempt to kill anyone.


    I tried to upload the replay but the upload manager didn't work for me today (the busy icon would appear and then disappear but nothing would be uploaded).

    As well, I tried to post this in the correct section but it told me that I needed a thread prefix, but the dropdown box for the prefix is missing (and on the player reports forum the only prefix is "[Abuse]"). Therefore I know I am posting in the wrong section but I am posting in the wrong section because the forum will not let me do it in the correct section, and I need to alert someone to this serious issue as well. Can a moderator please move this to the bug forum?

    I tried both Internet Explorer and Firefox.

    tl;dr I KNOW THIS IS THE WRONG SECTION BUT THE FORUM IS BROKEN AND WON'T LET ME POST IN THE CORRECT SECTION

  2. ISO #2

  3. ISO #3

    Re: Mafioso didn't kill himself when controlled by Witch PLUS MULTIPLE SERIOUS FORUM BUGS

    The doctor left the game the previous day, so he healed nobody.

    Also I searched a little and I think it was because the mafia did not try to kill anyone that night. I assumed that the Witch forced people to use their action but I guess this does not apply to a mafioso because their action is not "kill someone every night" but "vote on who the Mafia should kill every night" and a random mafioso is sent out if anyone is voted on - so therefore you'd have to control whichever Mafia was sent to kill in order to have them kill who you want.

    Therefore, I assume that when I manipulated the mafioso, it made the mafioso visit himself, but since he was not sent to kill anyone, his visit had no effect (as if I sent, say, a Spy or a Mayor to visit someone).

    Personally I think this makes a bit of an interesting mechanic since if it's down to Witch and Mafioso at the start of a night, if the Mafioso attempts to betray the witch, the mafioso dies and the Witch wins, while if the mafioso doesn't attempt to betray the witch, they both win.


    The forum issues still stand, though. I'll see what happens if I play with some of the forum settings.
    Last edited by mathchamp; September 2nd, 2012 at 01:15 PM.

  4. ISO #4

    Re: Mafioso didn't kill himself when controlled by Witch PLUS MULTIPLE SERIOUS FORUM BUGS

    imho this is a bug and it should be changed to make a mafioso force his vote on the killing and thus effectively kill if no other votes are given by other mafioso's.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  5. ISO #5

  6. ISO #6

    Re: Mafioso didn't kill himself when controlled by Witch PLUS MULTIPLE SERIOUS FORUM BUGS

    raptor, I have pm'd oops, quoting:


    Quote Originally Posted by Chane
    hi,

    you need to take a look at this thread:

    >>>CLICK HERE<<<

    a witch can't redirect a mafioso's vote and thus can't kill with a mafioso.

    this pm is send on the behalf of raptorblaze,

    my suggestion to fix this problem:


    Quote Originally Posted by Chane View Post
    imho this is a bug and it should be changed to make a mafioso force his vote on the killing and thus effectively kill if no other votes are given by other mafioso's.
    ~Cheers
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  7. ISO #7

  8. ISO #8

    Re: Mafioso didn't kill himself when controlled by Witch PLUS MULTIPLE SERIOUS FORUM BUGS

    Quote Originally Posted by Raptorblaze View Post
    I meant pm oops about the forum issues >.>
    Map changes are all DR
    in that case: PM ALL THE SUPERADMINS

    sorry jesus just trying to help :P or have you pm'd DR already?
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  9. ISO #9

    Re: Mafioso didn't kill himself when controlled by Witch PLUS MULTIPLE SERIOUS FORUM BUGS

    Quote Originally Posted by Chane View Post
    imho this is a bug and it should be changed to make a mafioso force his vote on the killing and thus effectively kill if no other votes are given by other mafioso's.
    While I don't know anything about the map code, I'm pretty sure it wouldn't be an easy change to make, since the Witch changes a player's night visit target, and the Mafia vote is not a night visit target. To make the Witch also affect the Mafia's vote he'd have to move the determination of the Mafia's target to after the Witch (and bus driver, escort, consort) acts, and make it so that a controlled player is forced to change their vote to the target the Witch gave. Moving the determination of the Mafia target might also break things with the Bus Driver. I think that the mechanic doesn't need to be changed because it's not really worth it. Mafia is not usually going to NK unless in a scenario similar to what I was in (i.e. mafia and witch are already going to win) or in a few other cases (AFK Mafia, making jailor/escort think they jailed/blocked the Godfather, etc.)

    I'm pretty sure the mechanics for the Mafiosi (and Godfather) are as follows (this is just a hypothesis from observations, not confirmed):

    Mafioso and Godfather by themselves have no night action power (i.e. their night visit does nothing except appear on Detective/Lookout reports, get them killed by a Veteran on alert, etc.). Of course, they won't visit anyone unless witched. However, at the end of the night period (before the night sequence starts), when the mafia have voted on who to kill, a random Mafioso (or the Godfather if there is no Mafioso and he can kill without one) is given the power to kill the person they visit for that night, and they automatically visit the target who was voted upon. This is the Mafioso the Witch must control to change who the Mafia kills. If the Mafia chooses not to kill anyone, then none of the Mafia are granted the ability to kill for that night. If the Witch controls any Mafioso other than the one sent by the Mafia to do the kill, said Mafioso will visit the target the witch commanded him to, but not kill.

    In simpler terms, think of the entire Mafia team as having only one gun (except the Disguiser, who has his own gun which he uses when he goes to guise). When the Mafia vote to kill someone, a random Mafioso is given the gun (or the Godfather takes the gun if there are no mafiosi and he can kill without one). The Mafioso with the gun goes to kill his target while the others just go home and do nothing. This all happens before any other actions occur (Witch, Bus Driver, Roleblockers, etc. except Jailor's jailing, of course). If the Mafioso with the gun is witched, then he will visit as the witch commands and kill the new target. If a Mafioso without the gun is witched, he will still visit the target the Witch commanded him to, but he won't kill them because he doesn't have the gun. If the Mafia choose to kill nobody, they all go home and leave the gun at the meeting spot (perhaps locked up somewhere safe). If the gun is "lost" i.e. the Mafioso sent to kill dies, the Mafia acquires a new gun for next night.

    I suggest that if anything is changed, that if the Mafia choose not to kill, still grant a random Mafioso with the power to kill whoever they visit on that night, the same way as if they were killing someone, but said Mafioso won't automatically visit anyone. This won't have any effect except in the case of the Witch. In the analogy, this would be the same as the Mafioso being given the gun but going home and not planning on using it (although in terms of the analogy such a change makes little sense ).
    Last edited by mathchamp; September 3rd, 2012 at 10:41 AM.

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