Mafia
Mafia
Mafia
Neutral
Town
Town
Town
Town
Town
Town
Town
Town
Town
Mechanics:
- At the end of each DAY, each player receives a random amount of Points (*).
- Amount of points is determined via a random number generator between 1-100.
- Point detection and confiscation affect points AFTER the nights spending.
- Day 1 start. Ends after 24 hours, lynch, or skip vote.
- Targets may buy unlimited night actions, unless otherwise stated. (ie. Player can Sheriff 2 targets the same night for 130*).
- Neutral Witching does NOT affect any night actions. It just forces an additional visit. Useful in killing charged targets.
- Roleblocked targets lose 50% of the points they were spending that night.
- Being roleblocked prevents witching.
- Each Mafia member MUST do 1 action before any Mafia member can do 2 actions.
- In the case of 2 people roleblocking each other, each will be roleblocked an obtain (0.5)(t-r)* back; where t=total points spent, and r=cost of roleblock.
Possible Mafia purchases:
- Kill (50*) - limited to one per night for entire mafia.
- Strongman Kill (100*) - limited to one per night for entire mafia; ignores healing and invulnerability. (Does not kill Neutral A, nor Neutral B with Night Immunity+)
- Roleblock (40*)
- Point Detection (10*) - Determines total number of points the target possesses come morning.
- Point Confiscation (40*) - Target loses 50% of total points come morning (Mafia does not gain target's points).
- Clean kill (70*) - If cleaning fails, all 70* will be returned.
- Drug (30*) - limited to one per night for entire mafia. Drugs are: Attack + Healed, Bussed, roleblocked, and doused.
- Frame (70*) - makes target appear as a mafia member to Sheriff detection.
- Night immunity (25*) - lasts only the night is was purchased.
- Detection immunity (40*) - lasts only the night it was purchased.
- Double Vote (100*) - lasts 1 day.
- Double Points (100*) - earn double points the following day.
- Last will (10*) - leave a last will.
Possible Neutral purchases:
Spoiler : Neutral Option A: :
Spoiler : Neutral Option B: :
Possible Town purchases:
- Kill (80*) - limited to one per night.
- Roleblock (55*)
- Sheriff (65*)
- Detective (40*)
- Lookout (40*)
- Heal (25*) - cannot heal self.
- Point Bank (15*) - protects from Point Confiscation, Steal, and Point Swap A+B for one night.
- Night immunity (50*) - lasts only the night is was purchased.
- Autopsy (25*) - determines cleaned player's role and last will and all night actions.
- Bus (55*) - swaps 2 people of your choosing.
- Double Vote (50*) - lasts 1 day.
- Double Points (100*) - earn double points the following day.
- Last will (10*) - leave a last will.
Mafia:
- Shared Point pool.
- Starts with 50 points (*), collective.
Neutral:
- Immune to attacks.
- Starts with 75 points (*).
Town:
- Starts with 20 points (*) each.
- Individual point banks.
Feedback:
- Notified of succesful healing.
- Notified of being roleblocked.
- Notified of bussing.
- Notified when doused.
- Notified when charged.
- Not notified of witching.
Order of Operations:
[0] Lookout visited (affected by #2 & #5).
[1] Roleblock immunity.
[2] Point block.
[3] Point Bank
[4] Bus (affected by #5).
[5] Roleblock.
[6] Heal (+1) + Night Immunity (+99).
[7] Drugs.
[8] Frames.
[9] Douses.
[10] Charge.
[11] Kills (-1) + Janitor + Burn (-999).
[12] Investigative results (Sheriff, Detective, Lookout, Autospy).
[13] Give points.
[14] Point Swap A+B.
[15] Vex.
[16] Double Points.
[17] Double Votes.
[18] Witched force visit.
[19] Steal points.
[20] Point confiscation.
[21] Point detection.