Role Suggestion: Thief
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  1. ISO #1

    Lightbulb Role Suggestion: Thief

    This role will be neutral/benign with his goal being a successful visit to each player living at the end of the game, and also to stay alive himself.

    The thief will be chiefly a mind game role. Their night ability will be stealing from each person they visit. In the case of other roles with limited ability uses, their count will go down by one if visited by the Thief. This will obviously be noticed by better players, so there should also be an option to toggle weather or not the Thief's target is informed of this or not during the night sequence. The thief must survive to the end and has no alliance except to their self and of course survivors. The challenge in being a thief and winning is to visit all the surviving players before the game ends, obviously, and not draw attention to their self by visiting targets Lookouts are watching or when under surveillance by a Detective. Thieves could be paired up with Spies or Lookouts for Investigator/Consigliere "clues."

    I personally would like to see more mind game neutral roles like the Jester, Witch, Executioner, and even in some cases Survivor. This role would be tons of fun in my opinion. Let's see if DR agrees.

  2. ISO #2

    Re: Role Suggestion: Thief

    u got this from FM didn't you?
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

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    Re: Role Suggestion: Thief

    Yea right.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

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    Re: Role Suggestion: Thief

    Quote Originally Posted by Ash View Post
    u got this from FM didn't you?
    2 months ago I had an idea in my head about a granedier. He would throw a granade at somebodies house and all pepele there would die.

    Now we have the MM

    Shame I did not make a topic bacause I would have mindfucked everybody within R&D
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  8. ISO #8

    Re: Role Suggestion: Thief

    Quote Originally Posted by Chane View Post
    2 months ago I had an idea in my head about a granedier. He would throw a granade at somebodies house and all pepele there would die.

    Now we have the MM

    Shame I did not make a topic bacause I would have mindfucked everybody within R&D
    Not good enough. Need to be 1 year ago.

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    Re: Role Suggestion: Thief

    Quote Originally Posted by Nick View Post
    Not good enough. Need to be 1 year ago.
    why? do you think I am lying or what?

    I was gonna suggest him for town/nat with 2/3 charges in host options. I am really sad that I didn't
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  11. ISO #11

    Re: Role Suggestion: Thief

    Quote Originally Posted by Chane View Post
    why? do you think I am lying or what?

    I was gonna suggest him for town/nat with 2/3 charges in host options. I am really sad that I didn't
    y wuld u make a role that kills ever1 in a house town when there is more town then mafifa thet is a griefing clas..

    i am happyer with the role MASS MURDERER becuz he is not town nd u can kill ppl n have fun with out people going like WOW U R GAMETHROWER n stuff like that

    if u apology for clling me a duche bagi will apologyise 2 u for saying ur role is a bad idea

  12. ISO #12

    Re: Role Suggestion: Thief

    Quote Originally Posted by ErieMan View Post
    y wuld u make a role that kills ever1 in a house town when there is more town then mafifa thet is a griefing clas..

    i am happyer with the role MASS MURDERER becuz he is not town nd u can kill ppl n have fun with out people going like WOW U R GAMETHROWER n stuff like that

    if u apology for clling me a duche bagi will apologyise 2 u for saying ur role is a bad idea
    He didn't say it's a town role

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  17. ISO #17

    Re: Role Suggestion: Thief

    Quote Originally Posted by Fatalis View Post
    Sorry, my bad.
    Let's try to keep it on topic from now on, I don't want a mod -rep us all.


    The thief idea is very similar to the one used in FM, however I think that the win condition needs to be reworked.
    to late for me

    OT: the wincondition is indeed kinda vague and easy in the late game.

    I would suggest it to be 1/2 of the people alive after n1 or be the last one standing.

    if you take abilities with 1 town 1 mafio and you left and you stole mafio mafio kills town you kill mafio could be another fun achievement imho
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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  21. ISO #21

    Re: Role Suggestion: Thief

    Quote Originally Posted by Raptorblaze View Post
    I hate this thread with a passion already, and not because of the topic.
    +1

    Quote Originally Posted by Damus_Graves View Post
    i don't comprehend the win condition.

    How does the thief win?
    Thiefs are almost always neutrals whos victory condition is survive. Classic Thieves are benign. However, some moddified Thieves have also been evil neutrals.

  22. ISO #22

    Re: Role Suggestion: Thief

    I would love a list of custom roles used in FM
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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