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Thread: Nostradamus

  1. ISO #1

    Nostradamus

    Role Name: Nostradamus
    Alignment: Neutral

    Description: "you predicted many disasters. now the time has come for the Apocalypse."

    Abilities: Visit a person each night. if the person you visited dies that night you gain 1 soul.
    sacrifice yourself to start the apocalypse, this will only be successful if you have at least equal-1 souls of the people still alive including yourself. if this is successful and Nostradamus does not die to other sources then his sacrifice during the night of sacrifice he wins.

    Win Condition: execute the Apocalypse. everybody must die.

    Souls: to win Nostradamus must collect as many souls as he can before sacrificing himself during the night. if 6 people are left and Nostradamus has 5 souls and sacrifices during that night, he wins. if he is killed he just dies and nothing happens.

    but in the case that he DOES win the day will start off with town gathering in a close circle around the center piece where people are put to trial. the distance from where they stand depends on the amount of people still alive. Nostradamus will stand on the Trial stand and burn. after that a nuke lands all die and -=Nostradamus wins=- is displayed.

    Host Option:
    immune to detection (on/off) default on
    excluded from randoms (on/off) default on
    if the target is healed Nostradamus will steal the targets soul and the target will die anyways (on/off) default off
    (the way of killing = "he/she seems to have died from a heart attack"

    Note1: if Nostradamus is killed during any night (including the night of sacrifice) NOTHING happens and he just dies as any other role would. if the sacrifice is complete and he was not killed by anybody during the night he wins.
    Note2: to collect a soul Nostradamus must visit a person on the night that they die. if the host options allow for it he will kill and collect the soul of a person if the person is healed from an attack that night.
    Note3: if 7 people are alive and Nostradamus has 5 souls and he sacrifices he will win if at least 1 person is killed that night.
    Note4: if Nostradamus sacrifices while his souls are not enough to kill EVERYBODY Nothing will happen and he will die as any other role would.

    Invest message: "your target is a man of great misfortune"
    sheriff message: "your target is not suspicious"
    Last edited by Chane; August 5th, 2012 at 09:57 AM.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  2. ISO #2

    Re: Nostradamus

    5 SOULS?? that doctor sucks.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  3. ISO #3

  4. ISO #4

    Re: Nostradamus

    Quote Originally Posted by Ash View Post
    5 SOULS?? that doctor sucks.
    host options has a fix ;)
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  5. ISO #5

    Re: Nostradamus

    Quote Originally Posted by cygx View Post
    since when was Nostradamus ever in the business of taking souls?
    since all his predictions failed so hard. to prevent certain lynching for witchcraft he had no choice.

    but name is debatable
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  6. ISO #6

    Re: Nostradamus

    still waiting for some non-troll feedback :o
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  7. ISO #7

  8. ISO #8

  9. ISO #9

    Re: Nostradamus

    I actually like this role. Really creative. +1. However, I believe nostradamus should definitely be immune at night. Because considering how many souls he needs and the fact that there is a slim chance the person he chooses will die, it'll be very very difficult for him to win. Especially since he doesn't win unless EVERYONE dies.

    Add this as a role suggestion to my thread. I really like this. https://www.sc2mafia.com/forum/showth...-the-community!

  10. ISO #10

  11. ISO #11

    Re: Nostradamus

    Quote Originally Posted by LeaD View Post
    Witches Cultists and Masons just fit in perfectly don't you think?
    they do. nobody ever complained about the manipulating spells of the witch.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  12. ISO #12

  13. ISO #13

  14. ISO #14

    Re: Nostradamus

    Quote Originally Posted by LeaD View Post
    Witches Cultists and Masons just fit in perfectly don't you think?
    I absolutely think that the fact that we have one role (literally on,e which is Witch) that has some supernatural abilities doesn't mean that we have to allow the most crazy ideas make happen. We don't...

    Note, that Voodoo and this type of things exist. Nobody ever heard about collecting souls to start Apocalypse by prophets. I'm sorry to say that but it's ridiculous to be honest!

  15. ISO #15

    Re: Nostradamus

    btw the theme is random. its the first thing that came into my head.

    I will change it A.S.A.P.

    Nostra was just a placeholder.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

 

 

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