Is the town "Good"?
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  1. ISO #1

    Is the town "Good"?

    Okay guys, opinion time on the true allignment on the various mafia factions.

    The assumption from most players while playing mafia is that the Town is the "Good faction" while the Mafia and Cult are the "Evil Factions". However, don't you find it funny how the leader of the "Good Priests" gets into the nightly habit of bludgeoning people to death who are of a different religion, while the "Bad Priests" will never kill anyone under any circumanstances unless it's through the same lynch system the TOWN created. You could argue that the cultists are deamon worshiping heretics. However, the game is vaugue as to the way the Cult conducts it's buissness (even in its RP), and it is completely certain that the Cult only ever convers and never kills. It doesn't says anywhere that the Cult in anyway uses trickery to convert people, so the default assumption is that members of the Cult are part of the Cult because they BELIEVED in the Cults values(yeah, I said Cult a lot there). However, the town is allowing the members of it's own church to secretly lynch people who do not believe in that churches values. How is that considered in anyway good?

    Also, while the mafia does kill people to further their own goals(which again, are quite vague. They may have a good reason for doing what they do!), they form a solid team who would never betray any of there fellows. The town on the other hand solves it's problems by publicaly executing whoever they believe of being a criminal. Here is the definition of murder...

    The unlawful premeditated killing of one human being by another.
    When town refuses to even wait for solid evidence that the suspected person is guilty before killing them(remember, the trial and lynching in mafia all happens in ONE DAY), the killing becomes unlawful, especialy when they lynch a completely innocent citizen who is executed simply due to peoples implulces. Therefore, everytime the town lynches someone, they are commiting murder just like the Serial Killer does. Maybe the Mafia are a bunch of freedom fighters who are trying to change the way the town is run for the better. We don't know for certain. However, we do know that the "Lawful" members of the town is filled with vigilantes and crazys(like the Veteran) who are every bit as bad as the neutral killers.

    Thread was inspired by this quote from EliteMarine
    Quote Originally Posted by EliteMarine
    Funny, cause I despise evil. Every chance I get (Real Life or Virtual) I choose good.

    Example: When I play mafia as a survivor, unless mafia has a clear cut victory, I'd side with town. Especially in a 1v1.
    So, do you believe that the Townies are the good guys?

  2. ISO #2

    Re: Is the town "Good"?

    I am hosting a V for Vendetta Game right now, with V's forces(the Mafia) as the "good faction[Green]" Vs the Town "bad faction[red]".... I think that the Town is pretty messed up.. A vigilante is allowed to kill people, jailor is allowed to kill people, but the GF cant...

    EDIT: Veteran is allowed to kill people, Lookout allowed to stalk, Invest /sheriff allowed to break in to look though your stuff.....

    The list goes on.
    Last edited by AppleyNO; August 2nd, 2012 at 03:22 AM.
    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

  3. ISO #3

  4. ISO #4

    Re: Is the town "Good"?

    It's easy to answer that. Basicly the side which you play for will always be the side you will think of to be the good guys. It's a psychological thing. Even if your name is Adolf Hitler on the rolecard. Your mind would go like. Hey he is just a victim of the system you know? He isn't that bad. It's the french! They did this horrible contract after WW1. The rest of the world are the evilz...

    Le human mind is a biatch!
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  5. ISO #5

    Re: Is the town "Good"?

    Quote Originally Posted by CmG View Post
    It's easy to answer that. Basicly the side which you play for will always be the side you will think of to be the good guys. It's a psychological thing. Even if your name is Adolf Hitler on the rolecard. Your mind would go like. Hey he is just a victim of the system you know? He isn't that bad. It's the french! They did this horrible contract after WW1. The rest of the world are the evilz...

    Le human mind is a biatch!
    this ^^

    amnesiac is the only good side. he does not remember being evil.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  6. ISO #6

    Re: Is the town "Good"?

    Quote Originally Posted by Chane View Post
    this ^^

    amnesiac is the only good side. he does not remember being evil.
    You can remember being evil as Amnesiac :o

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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  10. ISO #10

    Re: Is the town "Good"?

    I would like to point out that some Neuts are Evil, because it says like Evil/Advanced

    And the Mafia = Organized Crime

    So the Town is under marshal law....
    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

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  13. ISO #13

    Re: Is the town "Good"?

    Nope. its survivor. the only role that will get bum f***** by everyone just cause.

    I literally get killed in five nights after claiming survivor when not in a IH game.
    The mafia seem to just wait for me to run out of vests and screw me over. or a vigilante decides i dont deserve life.
    a jailor wants to get off an easy exe.
    the sheriff claims im mafia.
    the town just wants a person lynched.

    isnt it just a given that all the survivor wants is to LIVE??

  14. ISO #14

    Re: Is the town "Good"?

    Quote Originally Posted by Damus_Graves View Post
    Nope. its survivor. the only role that will get bum f***** by everyone just cause.

    I literally get killed in five nights after claiming survivor when not in a IH game.
    The mafia seem to just wait for me to run out of vests and screw me over. or a vigilante decides i dont deserve life.
    a jailor wants to get off an easy exe.
    the sheriff claims im mafia.
    the town just wants a person lynched.

    isnt it just a given that all the survivor wants is to LIVE??
    Don't trust survivours as town, and never will, but I almost always spare them as mafia. Town-alligned survivour doesn't hurt scum all that much, while a mafia-alligned survivour can realy f**k town over. Therefore, if we have no leads, I normaly lead lynches against survivours as town.

    Anywayz, Survivour definately isn't a "Good guy". He is the pinacle of a true neutral.

  15. ISO #15

    Re: Is the town "Good"?

    Quote Originally Posted by Auckmid View Post
    Don't trust survivours as town, and never will, but I almost always spare them as mafia. Town-alligned survivour doesn't hurt scum all that much, while a mafia-alligned survivour can realy f**k town over. Therefore, if we have no leads, I normaly lead lynches against survivours as town.

    Anywayz, Survivour definately isn't a "Good guy". He is the pinacle of a true neutral.
    Im a good guy as a survivor untill town starts trying to kill me

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    Re: Is the town "Good"?

    You can't call town "good" when they claim "I'm vigi will shoot X tonight to prove myself"..
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

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    Re: Is the town "Good"?

    Nick, you have a picture of Edward Elric. He would never kill, even when forced to, you know that...

    All other considerations aside though, of course the town is not "good". It's just that the serial killer, witch, arsonist, mafia, etc. are more evil by comparsion, I'd say. The jailor or vigilante is supposed to shoot criminals, in order for the town to survive. The serial killer wants to destroy everyone (except himself). So the town is justified in killing him because otherwise, he would kill them all (self defense like). Same goes for the mafia. The town acts to defend itself.

    Of course, random lynches are a totally different story

  20. ISO #20

    Re: Is the town "Good"?

    if 1 maff and 1 town and me as surv left I claim witch. (unless vigi ofcourse)

    maf thinks they got it in the bag so they kill town. if you claim surv maff sometimes seem to think your civil...
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  21. ISO #21

    Re: Is the town "Good"?

    Quote Originally Posted by Ouguiya View Post
    So the town is justified in killing him because otherwise, he would kill them all (self defense like). Same goes for the mafia. The town acts to defend itself.
    Poor SK and arson. Bloodthirsty mob want then dead... What to do, have to thin their numbers to ensure own survival.

    Mafia are just some shrewd businessmen trying to make a living. Envious town did not approve of their business strategy, want to kill them and take over their hard work. It's self defense! Honest!

  22. ISO #22

    Re: Is the town "Good"?

    The State is usually for me the major evil. Abusses assault in order to bring peace tearing you out of your liberty. But some gangs are surely needed or at least inevitable in their existance whether you call them a state or mafia. That is very interesting topic by the way. What should the Judge do with Dirty Harry Vigilante? Somebody should supervise such person to prevent commiting a crime. My proposal:

    Inspector (Not aligned/Advanced/Powerful)
    Describtion: You are the hand of justice and truly lawful citizen on the right place. Your goal is to find abuse of so called 'liberty' by finding proofs and sending them to Town's authorities.
    Goal: Find all abuses of power towns-folks may commit.

    Abilities:
    Every night Inspector may decide to check one person's activities. Role list of people he can affect by his abilities: Jailor, Vigilante, Serial Killer, Arsonist, Godfather, Mafioso, Disguiser. If he picks up as a target one of that people who have already killed anybody (whether they are town, neutral, cult or mafia aligned) he sends them to jail for life. If they have not commit any crime called 'murder' he sends them free and will not know their true role. This way he earns points. Everybody from Town/Mafia/Neutrals who have been caught commiting this despicable crime grants him 5 pts. He gets also the basic number of 6pts.


    Host Options:
    - Gets 3 or 8 pts. per person enclosed in jail.
    - May not be lynched. (Can only be put on trial, afterwards it's role is revealed just like Mayor's after pressing -vote.)
    This role would be special. May not be randomed by anything else than Random-Any and thus can be put in game only (apart from this unlikely Random-Any option) by default.
    Because of it's uniqueness I would recommend to add option for excluding it even from Random-Any.

    If implemented: Interesting role giving another sense of justice and rightness, and as I suppose, more fabular depth into the game.
    I shall add this role to my topic.

  23. ISO #23

    Re: Is the town "Good"?

    Most of the Town are NOT GOOD.

    Some of the Mafia are NOT GOOD.

    Only the Masons and Mason Leaders are GOOD.


    Everything that happens is a conspiracy orchestrated by Cthulhu. Because of Cthulhu's influence, all the men and women have started running amok and murdering each other.

    Only by the Mason Leader's hand, can we rid the location of Cthulhu's presence. Only by removing Cthulhu from the equation, can we live in peace and harmony.

    NOW, MY FELLOW PEOPLE, LET US JOIN HANDS, AND LET US HUNT CTHULHU DOWN!

    /religious rant over



    To answer your question, the Town is NOT good. The fact that they've got Jailors, Vigilantes, and Bus Drivers running around killing everyone should tell you as much.


    Bodyguard: As a man of his word, the Bodyguard is most likely good. As a protector of the weak, the Bodyguard defends anybody facing death, no matter if they're good or evil. Unlike the Vigilante, the Bodyguard is willing to sacrifice his life to save another person, earning him a place in the heavens. Once a Mafia game ends, the Bodyguard would most likely become a Citizen and withdraw from all future encounters.

    Bus Driver: He drives around at night with his Bus. He really doesn't care who he picks up, and he doesn't obey traffic laws, running over and murdering whoever he thinks is a threat to him. The Bus Driver would most likely become an Arsonist after Mafia ends, holding an excess amount of gas and developing a warped sense of justice and a justification to his actions. With his power, he will smite all evils that exist.

    Citizen: On first contact, he may appear innocent. However, the fact that he's voting to execute someone should tell you as much. When a game of Mafia ends, he most likely becomes a Survivor, someone unwilling to take action at night, someone who only cares about himself. At this point, he'd have swallowed himself in self-pity, caring about nothing else but himself.

    Coroner: He works for the government, yet he only cares about doing his job. The Coroner is a selfish individual, who only believes in getting his large pay-check and retiring. He could've easily been something more productive, yet, he remains a Coroner. Once a Mafia game ends, the Coroner becomes a Survivor or an Amnesiac, wallowing in self-pity, and trying to forget the terrible memories he was cursed with.

    Detective: Like the Coroner, the Detective works under the government. Similar to the Sheriff, the Detective cares only about his survival, and thus, and thus, he uses his powers to the absolute minimum. As selfish as he is, the Detective is only willing to follow a person, taking no actions to prevent them from murdering another. As a person swallowed by self-desires, he will become a Survivor.

    Doctor
    : The same case as the Citizen. While he seem innocent, he's really a blood-thirsty murderer, blindly lynching innocent people without proof. From his experiences, he most likely stops fearing death itself, and becomes a man of god. Once a game of Mafia is over, the Doctor would most likely become a Serial Killer, enforcing God's judgement and wraith. He leaves no happy-ending for others, as he consumes the flesh of his victims.

    Escort: She is definitely not innocent. Sexually abused as a child, the Escort is the local whore, taking up sums of money in exchange for her work. However, she's unwilling to change for the better, and instead, continues her job as an excuse to survive. By restraining and raping individuals at night, she proves her abnormal actions and talents. By the end of Mafia, she will most likely become the female Serial Killer, expressing her anger and rage about the terrible sufferings she had experienced as a child. As a carrier of judgement, she will smite all evils, even those who appear innocent.

    Investigator: Willing to risk her life for the press, the Investigator is neutral. Rather than thinking about what she has done, the Investigator gives her incomplete information to the public, not knowing whether it'll affect someone or not. Instead of checking it, and making sure what she has is true, she risks spreading lies and rumors, not knowing the outcome. Because of her innocent mistakes, the Investigator would most likely end up as an Investigator again, choosing to keep her job. An Investigator will the ability to detect exact roles, however, would become a Vigilante, an enforcer of justice when nobody believes her.

    Jailor: The Jailor is a man of few words, holding the power to kill anybody he wants within his grasp. Unlike any others, the Jailor has the full intent to kill and murder someone with his own opinions, knowing that he may very well execute an innocent person. Once a game of Mafia has ended, he'll have realized his sadistic desires, and from that experience, he will have become a Mass Murderer, realizing his full potential as a killer and unwilling to settle for anything less than 1 person.

    Lookout: The Lookout is a strange woman, choosing to monitor the house of a person, rather than their actions. Unlike others, however, the Lookout does this for her own reasons, making her a selfless woman. Because of this, she is seen as a good person. Once the actions of Mafia have ended, the Lookout will have retired her position, becoming either a Citizen, or a Survivor.

    Mason: Masons are people of low authority, limited as Citizens among others. As the followers of the Mason Leader, the Masons are given low priority by others, showing their insignificance. For this, Masons are treated as Neutral, being neither good nor evil. Once a game of Mafia has ended, a full group of Masons with a Mason Leader will collaborate, and will form the Mafia, using their individual talents to enforce their laws and standards. However, a group without a leader will keep their standards, stay together as Masons. If a lone Mason remains, however, he will have been swallowed in fear and self-pity, becoming nothing more than a broken Survivor or a crazed gunman, also known as a Vigilante.

    Mason Leader: As a man who battles against Evil, the Mason Leader can be considered good. With his innocent intentions to rid the Evil, however, the Mason Leader becomes the worst of them all. When a game of Mafia has ended, the Mason Leader will force his ideals onto others, becoming an enforcer of justice, and finally, becoming the Godfather. While not many will agree with his opinions, the Mason Leader will create the perfect world for his people, should he succeed. As with the old kingdoms, only a tyrant can hold a society in place. With fear at his hands, the Mason Leader will create the perfect society, a society where everyone will live in peace. However, at the same time, he will have become a scapegoat to the people. Upon his death, he will be revered as an evil manipulator, and because of this, he will never be loved. For a man who created a perfect society, he will never be able to live long enough to see the outcome, before he is killed by the hands of his own people.

    Mayor: Rather than trying to unite his people, the Mayor chooses to hide. Unlike other government workers, the Mayor chooses to purposely hide his role, deceiving the many who live in his town. Being the selfish coward he is, the Mayor is an evil person, caring nothing about others, and taking his job, only to fulfill his many desires. Once the game of Mafia has ended, the Mayor will most likely be fired, and lowered to nothing more than an Escort, spending his nights trying to regain all the cash he has lost. However, if the Mayor has chosen to stand up, and has revealed on days one or two, the Mayor will continue his job, becoming the leader that his people need.

    Veteran: Despite having the power to kill another, the Veteran is definitely not an evil person. He is a neutral person, someone who has lost their mind to the terrible war they have succumbed to. Lost, the Veteran has nightmares of the evils he's seen, ranging from rape, murder and genocide. The Veteran is not an evil man, but a broken one. Should he avoid using all his alerts, the Veteran will become a Serial Killer, plagued by his nightmares and instincts. This is the worst case scenario for him. However, should he be given a good night's sleep, the Veteran may recuperate and rejoin the people he knows. At this point, he could become anything.

    Vigilante: The Vigilante is not good, evil, and nor is he neutral. In fact, the Vigilante can be seen as all 3, based on how he has done. A Vigilante of justice will continue his role until he grows old and weak, and eventually, he may become a Citizen and retire from future encounters. A Vigilante who has killed slayed some evils, and some of his own, may retire at his job, fearing that he may take another innocent life. However, a Vigilante who has failed, managing to kill only his comrades, will become warped and scared. From this point, he will either become a Veteran, a man plagued with nightmares about his failures, or a Serial Killer, gaining the taste of blood, and eventually, a Mass Murderer.

    Sheriff: The Sheriff is a man of the government, and as his description explains, one who has ran away from his role. Like the Mayor, the Sheriff is a selfish man, revealing himself only when he thinks he can make a difference. Caring only about his life, the Sheriff chooses not to take up arms, remaining as a role who can only check, but not do. Should he encounter a rapist, he will do nothing but watch. As a man of himself, the Sheriff, like many others, will have become a Survivor. However, should he lead his comrades to Justice, the Sheriff may become a Mayor, or even a Jailor.

    Spy: The Spy can be seen as a person of other sorts. Like the Lookout, the Spy chooses to do her job, rather than being assigned it. She chooses to help her allies with her own small tasks, and for this, she can be seen as a good person. However, as innocent as she is, she is still prone to misinformation. After the effects of the Mafia's purge, she'll have most likely retired and become a Citizen again, like the Lookout.

  24. ISO #24

  25. ISO #25

    Re: Is the town "Good"?

    Quote Originally Posted by Lazers View Post
    Massive TL;DR cookies lol

    If the Serial Killer and Arsonist are insane, then they're probably the most "good" of anyone. People who are insane often feel that they are doing the right thing, and they don't understand much. Ignorance is bliss in their case.
    ლ(ಠ益ಠლ) Y U NO READ INCREDIBLY DETAILED STORIES OF WHAT HAPPENS TO TOWN MEMBERS WHEN ALL EVILS AND MAFIA DIE?

  26. ISO #26

  27. ISO #27

    Re: Is the town "Good"?

    So, what ur saying is we can have another game of mafia after this one ends?
    *Tries to play a game with 4 SKs*
    *Becomes SK and gets stabbed several times on N1*
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

  28. ISO #28

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  30. ISO #30

    Re: Is the town "Good"?

    Quote Originally Posted by AppleyNO View Post
    Cookies what about Non town roles.
    =)
    Amnesiac: He has no idea who, or what he is. He cannot be seen as good, but nor can he be seen as evil. The Amnesiac simply has no idea what's going on.

    Arsonist: The Arsonist isn't a good role, but neither is he bad. Unlike most, despite what people say about him, he isn't insane. He merely has a warped sense of justice.

    Cultist: They are one, but they are many. The Cultist is, in no way, good. Cultists are the followers of a demon, most likely Cthulhu, and they seek to convert everyone they see into a mindless follower of their master. Should they succeed, man-kind will become a slave to another being. Only with the Mason Leader's almighty bludgeoning weapon, will they be freed from Cthulhu's influence.

    Executioner: The Executioner is definitely an evil role. He seeks to execute a lone individual, most likely due to an unforgotten grudge. Because of this stalker-like behavior, it is clear, that the Executioner is insane.

    Jester: The Jester, like the Cultists, has been touched by supernatural means. Expressing the ability to kill someone via passive means, the Jester is a damned individual, and will never find shelter within the heavens. He is Cain, forced to live among the living, bearing a sin throughout his life. Should someone decide to smite him down, they too, will die.

    Serial Killer: The Serial Killer, is she sane, or is she the latter? Is she a killer, or is she a savior? The Serial Killer is called crazy by others, but what is she, really? Did nature bring her creation, or did others force it onto her? One thing is true, though, and it's that she hates the world. She has many reasons to, however. Who could blame her? After all, 33% of the inhabitants are Evil. Maybe she seeks to purge the world of the evils beings that live there? Maybe, just maybe, she is the only truly good person.

    Survivor: Survivors are selfish people, blanketed and blinded by their own self-pity. Caring nothing about the outside world, most Survivors end up as Otakus and Neets, having given life for a lonely existence. In my opinion, Survivors are the most evil of all roles. However, on the good-oh-meter, Survivors are dead set in the middle.

    Witch: Witches are definitely not evil people. They, like the Gypsies, have faced discrimination from all other groups. While I don't accept their joining with the Mafia, I can accept one thing. These people only wish to survive. With their magical powers, they'll do whatever they can to strive, even if it means killing someone. So please, leave the Witches alone. All they want, is to live a peaceful existence and to reproduce, eventually, filling the world with their magical talents and genes of wizardry.


    Mafia Families: The members of the Mafia are not evil, but Neutral people. They strive to reform their country by enforcing their ideals onto others. By doing this, they can induce a much-needed revolution. Without groups like the Mafia, the USA would've never become what it is today. Additionally, since most of the Mafia are made up of Masons and Mason Leaders, you can be pretty sure that they have their own reasons for what they do.

  31. ISO #31

    Re: Is the town "Good"?

    If you can call an Arsonist burning people to death "Oh! Just merely having a warped sense of justice" you are weird...

    So you call Survivor selfish and blinded by their own self-pity while the Witch who kills people doing it with somebody else's hands because she "just wants to live" is OK for you? Damn man... approximately 85% of people today are Survivors in their character while I wouldn't like to ever meet a Witch...

    Serial killer is evil. Because he kills and killing is evil, do not ever find dummy excuses for one's sins. Surviving is not an answer here. He can do this like Survivor (aka White Sheep) does but he is sick fucker and all he wants is use the mess around the Town to kill as many people as possible.

    And by the way, about the Mafia: "They strive to reform their country by enforcing their ideals onto others". Enforcing your ideas onto others is Pure Evil for me. That's why they must be stopped.

    I perceive Citizens as quite noble people. They are ready to sacrifice their own lives to protect more important people (such as Investigator or Sheriff) and they have courage to stand up and oppose to the wave of crimes and injustices Mafia wants to make a law.
    Last edited by JackWolfsong; August 6th, 2012 at 03:43 AM.

  32. ISO #32

    Re: Is the town "Good"?

    What actually happened is the the masons bought the mafia of to uh, do stuff...
    Unfortunately, mafia's first target was their hideout..

    Anyways, most of the characters are actually evil.(With the exception of the citizen,Doctor&Bodyguard, who's life goal is to protect others)
    the town want's to survive, at the expense pf the mafia.
    Who knows?
    Perhaps the mafia have info that could lead to certain disaster for the mayor..
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

 

 

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