January 30th, 2018, 05:00 PM
[QUOTE=Stealthbomber16;713669][COLOR="#FFFFFF"]Jan 30
Removed a citizen
Removed example setup
Stealth's commandments[/COLOR]
After the previous run of this setup so long ago I came to the conclusion that, despite the poor mafia play and the error(s) I made, town was too powerful. Running the numbers, I decided the best course of action was to remove a citizen role. This should make it easier for the mafia to win, and allows for more host freedom.
[COLOR="#FFFFFF"]Feel free to steal this setup for your own usage, by the way! I don't mind![/COLOR]
[COLOR="#00FF00"]Setup is ready for re-re-review.[/COLOR][/QUOTE]
Yey another host <3 ^^ You may post sign ups after Day 3 has started in S-FM SC2Mafia 1.0.
Since its a tried and tested setup, and balance dependent on the host, i trust the game can be run well.
Originally Posted by
Stealthbomber16
Jan 30
Removed a citizen
Removed example setup
Stealth's commandments
After the previous run of this setup so long ago I came to the conclusion that, despite the poor mafia play and the error(s) I made, town was too powerful. Running the numbers, I decided the best course of action was to remove a citizen role. This should make it easier for the mafia to win, and allows for more host freedom.
Feel free to steal this setup for your own usage, by the way! I don't mind!
Setup is ready for re-re-review.
Yey another host <3 ^^ You may post sign ups after Day 3 has started in S-FM SC2Mafia 1.0.
Since its a tried and tested setup, and balance dependent on the host, i trust the game can be run well.
March 12th, 2017, 07:02 PM
Telepathic Connector?
Telepathic Connector?
March 12th, 2017, 01:37 PM
Poor Escort, Sherrif, citizen and Architect. Everyone else got RP unique names.
Poor Escort, Sherrif, citizen and Architect. Everyone else got RP unique names.