December 16th, 2016, 12:00 AM
in case of random lynch in your 7v3 version : (town will win with 2 scum lynch/ scum will win with 4 town lynch)
town win rate = 1/15 + 2(7/120) + 3(1/20) + 4(1/24) = 0.51
you actually calculated this didn't you? :D our definitions of balance are very different but wow I respect your mathematical calculations
in case of random lynch in your 7v3 version : (town will win with 2 scum lynch/ scum will win with 4 town lynch)
town win rate = 1/15 + 2(7/120) + 3(1/20) + 4(1/24) = 0.51
you actually calculated this didn't you? our definitions of balance are very different but wow I respect your mathematical calculations
December 15th, 2016, 11:40 PM
My point is that percentage means absolutely nothing - as random lynching in games must be prohibited and extremely fraud upon.
but meh, I will keep my bad feeling about this to myself. It just feels bad, maybe just because its a nightless.
My point is that percentage means absolutely nothing - as random lynching in games must be prohibited and extremely fraud upon.
but meh, I will keep my bad feeling about this to myself. It just feels bad, maybe just because its a nightless.
December 15th, 2016, 11:35 PM
[QUOTE=deathworlds;661318]Because that's how the setup was designed?
It's meant to provide a 50% winrate through random lynching.[/QUOTE]
A fair game - specially a nightless one gives scums a boost cause People are not robots.
but if you want math
removing one citizen (assuming everything is random and this won't be use as a tell for scum hunting - which is a faulty assumption from the core) the game is 6 v 3. Goons need to get 3 town lynched. town needs to get two scums down.
The chance of town win is = 1/12 + 2(1/14) + 3(5/84) = 0/08 + 0.14 + 0/17 = 0.39
so if thats your way for measuring balance your game is so scum sided.
Originally Posted by
deathworlds
Because that's how the setup was designed?
It's meant to provide a 50% winrate through random lynching.
A fair game - specially a nightless one gives scums a boost cause People are not robots.
but if you want math
removing one citizen (assuming everything is random and this won't be use as a tell for scum hunting - which is a faulty assumption from the core) the game is 6 v 3. Goons need to get 3 town lynched. town needs to get two scums down.
The chance of town win is = 1/12 + 2(1/14) + 3(5/84) = 0/08 + 0.14 + 0/17 = 0.39
so if thats your way for measuring balance your game is so scum sided.
December 15th, 2016, 11:02 PM
[QUOTE=deathworlds;661314]The original setup had that in the first place, lol.[/QUOTE]
But why it had it in the first place
Originally Posted by
deathworlds
The original setup had that in the first place, lol.
But why it had it in the first place
December 15th, 2016, 10:07 PM
the last game had this?
"mafia loses when reduced to 1 member, and town loses when reduced to 3 members."
I do agree the game seems balanced , I just don't understand why your adding such an end gamer
the last game had this?
"mafia loses when reduced to 1 member, and town loses when reduced to 3 members."
I do agree the game seems balanced , I just don't understand why your adding such an end gamer
December 15th, 2016, 09:39 PM
December 15th, 2016, 05:02 AM
actually nevermind that I just realized 4v3 is a mafia win already because of the lynch manipulation thingi. but town needs to lynch 2 scum so its now 2 mislynch options and 2 lynch targets. its better than 3/3 but still , in a night-less game mafia needs a boost so maybe [COLOR="#00FFFF"]force town to lynch all 3 scums to win the game.[/COLOR]
actually nevermind that I just realized 4v3 is a mafia win already because of the lynch manipulation thingi. but town needs to lynch 2 scum so its now 2 mislynch options and 2 lynch targets. its better than 3/3 but still , in a night-less game mafia needs a boost so maybe force town to lynch all 3 scums to win the game.
December 15th, 2016, 04:53 AM
[COLOR="#00FFFF"]town currently needs to lynch 3 scum - and they have 3 mis lynch chance maybe removing 1 citizen makes it more fair[/COLOR]
town currently needs to lynch 3 scum - and they have 3 mis lynch chance maybe removing 1 citizen makes it more fair
December 14th, 2016, 11:09 PM
I don't know what are the scum/town ratio is more balanced in this site blitz games but 3 goons against 7 citizen in a night-less games would be counted inappropriate in mafia scum (with long deadlines the way its there) so yeah this might be ok after all. I'm really interested to see how this game will be played.
I don't know what are the scum/town ratio is more balanced in this site blitz games but 3 goons against 7 citizen in a night-less games would be counted inappropriate in mafia scum (with long deadlines the way its there) so yeah this might be ok after all. I'm really interested to see how this game will be played.
December 14th, 2016, 10:31 PM