Search Results - SC2 Mafia
Register

Search:

Type: Posts; User: Whad

Search: Search took 0.00 seconds.

  1. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    Quote Originally Posted by Sino View Post
    I'd say it's time to resume this game, don't you guys think ?
    @Grommor
    @Whad

    Are you ready ?



    We already know the Office Worker is Conspiracy Theorist, are you sure the Class Rep is 100% brain ?
    No, the brain is either Class Rep or Office Worker.
  2. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    I'm not sure if MM was just trying to fake us out, but the constant +1 intrigue on the city makes me think that the Brain is probably Police Officer, and that we are probably in Light of the Avenger.

    We can only forbid paranoia on one place on the board each turn. Now that we know there's a Brain, I'm sure MM will use the MM + paranoia ability a lot. So it will be very important to keep the Brain away from other characters (especially Rich Man's Daughter) and his starting location.

    I think we should do movement Vertical on Police Officer to remove him from his starting location and also move him from his starting location (so if he is the brain he can't put paranoia on his starting location or on someone we know we must protect)

    Since Henchman is the culprit of D5, the only person who can get enough paranoia D1 to be a culprit is the Rich Man's Daughter unless the conspiracy theorist helps someone get up to 2 paranoia. In any case, I think it's very unlikely we will have spreading occur today. I think MM will probably move Rich Man's Daughter to a different location? We can probably +2 goodwill her so she can give goodwill to other characters in future days.

    Not sure about the last action. What do you guys think?
  3. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    So now we know:

    We are in either Murder Plan or Light of the Avenger as our main plot
    and Hideous Script as the Subplot.

    Conspiracy Theorist - Office Worker
    Friend - Rich Man's Daughter
    0-2 Curmudgeon - ???
    Brain - Class Rep or Office Worker
    (Key Person?) - (???)
    (Killer) - (???)

    D1 Culprit - ???
    D3 Cuprit - ???
    D5 Cuprit - Henchman
  4. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    Forbid intrigue on city
  5. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    +1 goodwill on the Office Worker
  6. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    -1 Paranoia on Class Rep
  7. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    Horizontal Movement on Police Officer
  8. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    Forbid Intrigue on the City
  9. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    Quote Originally Posted by Sino View Post
    I agree with those movements, but what about putting goodwill tokens on the class rep ?

    I know the goodwill tokens will probably get moved away from the character we choose to put them on, but that would be an argument to not put any for today, and instead use a -1 paranoia or a forbid intrigue, what do you think about this ?
    Ok I need to just type this out to get it straight in my head.
    Goodwill allows us to access additional character actions
    Paranoia (if maxed) makes characters trigger incidents (so lowering paranoia -> preventing incidents)
    Intrigue will lead to one of our lose conditions for "A place to protect" or "light of the avenger"

    I think we should use the first few loops to gather as much info as possible. That means trying to trigger incidents, etc. I would rather not use -1 paranoia to see what characters the mastermind tries to add paranoia to in order to trigger events. However since many of our lose conditions rely on intrigue, I think we should use that heavily so we can get to farther Days in each loop.

    I'm now in favor of
    Movement Vertical on the Henchman
    Movement Vertical on the Girl Student
    Forbid Intrigue on the City
  10. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    Alternatively for the 3rd action:

    Forbid Intrigue on either the City/Class Rep/Rich Man's Daughter

    Since there's not a way for us to remove intrigue (and it will be helpful for the mastermind to kill people esp. in Day 5) this will be an important card for us to play often.
  11. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    So our proposed actions are:

    Movement Vertical on the Henchman
    Movement Vertical on the Girl Student

    For the third action, I'm proposing either:
    +2 Goodwill on the Girl Student
    (this will let us access the ability to remove paranoia on another character)

    or
    +2 Goodwill on the Doctor
    (this will also let us access the ability to remove paranoia on another character)

    I'm proposing this since today's incident requires the culprit to have max paranoia. Thoughts?
  12. Replies
    53
    Views
    18,880

    ►►Re: Tragedy Looper #3 Tutorial Game (First Steps)◄◄

    Some thoughts:

    1. Since the mastermind is playing a card on the city, it could be an intrigue card. Due to our lose conditions, the Brain could be in the city (Henchman, Office Worker, Police Officer).

    Light of the Avenger
    Roles Present: Brain
    Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
    2. I kind of want to move Henchman to the hospital and Girl Student to the Shrine so we can see who if anybody is a killer or serial killer. Serial killer can only kill if there is one other person in their location.

    3. We should also discuss which goodwill action (if any) might be useful to us this game.
Results 1 to 12 of 12