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  1. Forum:Narrator Updates

    Thread:Changelog 11/23/2017

    Thread Author:Voss

    Post Author:Voss

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    ►►Changelog 11/23/2017◄◄

    The
    Ability Mash
    Update


    Ability Additions
    these are now going to be called Abilities, instead of Roles, since role abilities can now be mashed together

    Proxy Killing
    • Compel other known teammates (or yourself) to carry out kills
    • Witches can't affect who's being sent
    • Grave Diggers just get to make the Proxy Killer kill
    • Option for team gaining faction kill ability upon death


    Team Suicide
    • On death, kills half of the remaining team members
    • Doctor can save those heals
    • Obviously doesn't make sense to have this as a single ability for a person. This is added as a separate Cult Mechanic for Brave New World Mafia. I suspect it could be a popular ability for Cult saves.



    Narrator Updates
    • Cult Leader now has the option to power up citizen recruits to an investigative ability
      • Power up fails if trying to power up a non citizen
      • If attempting to power up someone with an ability that a current or dead teammate already has, the power up will fail.
      • Power up happens automatically if recruiting an investigative role, and no power up is specified, and the power up doesn't already exist
      • This can be more generic if there's ever a request. Right now, Sheriff, Lookout, Detective, Investigator, and Coroner are hard coded in to be the power up options
    • Ability Mashing
      • Arsonist rewrite. Mashup of a role that has 3 abilities: Douse, Burn, Undouse
      • Amnesiac must be a single ability. no combining it with something else.
      • Ghost + something else is allowed, but when it dies, ghost can't submit other actions except 'possess'.
      • Names are unique to player names, teams, and roles now., aka no roles with same names that have different abilities
    • Added cooldown and charge usage modifiers
      • Applies to baker - how many bread they will be able to pass out
      • Cult cooldown triggers only on successful recruit
      • Janitor charges being used only on success
      • Executioner charges dictate how many times an executioner can get their target updated if their target is night killed. If it's not unlimited, executioner will either turn into a jester, or commit a nonhealable suicide. Default 1.
    • Mason/Disguiser interaction. Masons shouldn't be able to tell if a disguiser kills a mason anymore.
    • Janitor now has the option to learn the role of the person they cleaned, if they die.
    • Jester option for killing a single person on successful lynch removed
    • Jester option added for killing a percentage of people on successful lynch, rounded up. Basically, if you want to achieve the old functionality of 'single person', set it to 1%.
    • Executioner Updates
      • Added option for target is within the majority starting faction. Usually this'll mean that Executioner target is 'always town'.
      • Clarified text for executioner turning into a jester
      • Added end of game story logging for what happens to an executioner when their target dies.
    • Removed kidnapper, consort, and chauffeur flavor names from basic game, since that confuses new people
    • Grave Digger can now specify what action the deceased is to take.


    Setup Modifications
    • Game of Thrones
      • Added flavor for armor and swords instead of vests and guns
      • Added Nurse. Basically a role that can either heal or role block, but can only use a specific ability every other night.
      • Put a starting vest count on town survivor
    • Brave New World
      • Completed Savage Godfather, with Team Take Down ability, Cult Recruit and Promote ability, and Proxy Kill ability and option turned on
      • Recruits are called cannibals flavor!!
      • Mayor is now unique
      • Fixed typo edits for vest count and cult leader starting charges
      • Bread is now properly called 'Soma'. flavor!!
    • Pirates/One Piece/Treasure Island
      • Rebel recruits are now called 'Revolutionaries' flavor!!


    Narrator Bug Fixes
    • Cult leader text fixes
    • Veterans that used their ability on the night of their conversion no longer keep night kill immunity.
    • Survivors, Vigilantes, and bakers lose their personal items if they get converted, and they don't get to keep their role.
    • Fixed Architect bug where it wouldn't use bread when creating multiple chat rooms during the day.


    Visual Updates
    • Added reset game ability for hosts, if the game is private
    • Added front end button to force end day/night for hosts
    • All chats are visible to all players when game is over
    • Tailor options are now colored
    • Masons now know who is on their team, on their role card.
    • Changed Snitch 'command text' to be 'Death Reveal'
    • Canceling breaded action now assumes you're still trying to submit that action.


    Visual Fixes
    • Vent controller properly closes now.
    • Ghosts can now see their submitted actions.
    • No puppet list/selector will show if you have a single puppet and are puppeted/blackmailed. its just auto set now.
    • Team last wills won't show up in the previous night log
    • Removed Arsonist spam when setting it invulnerable (has to do with the multi ability pack that it is)
    • Fixed sending more than one person for the kill - happens when Disguiser has access to 2 teams with abilities.
    • Fixed a double chat bug, when switching tabs. It caused the first message to be pushed to the chat twice.
    • Closed dead chat after game is over.
    • Fixed bug when setting timer to 0 seconds left, but would still wait another 30 seconds


    Upcoming
    • Mason chat to be more of a modifier. These roles get to be part of a custom chat, and the 'neighborizer' role, a new ability, would add people to that. Also having the ability fail or not on non towns, as a general modifier would be cool too.
    • Still would like to add 'infiltrator', a roles from Fragos's 5 sided setup. Also Maybe Marshall??...
    • Still, I would like to integrate Narrator with sc2mafia.com and Discord. It 90% works for Slack, so Discord integration should be easy. Maybe hosts will then use this for S-FMs? TBD.
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