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    ►►Re: S-FM: Raynor's Raiders: Game 1 - Practice◄◄

    I've realized that I don't have the experience or the time to host something of this magnitude, what with school and all. I'll pick it up next summer, when I have time, and experience. Sorry to waste so much of your time.
  2. Forum:News

    Thread:The Fallen

    Thread Author:creedkingsx

    Post Author:RaikouRider

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    Sticky: ►►Re: The Fallen◄◄

    Luna! Nooooooooo! Now who's going to banhammer misbehaved users?
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    ►►Re: Top Thirty-Three SC2 Mafia Roles◄◄

    Quote Originally Posted by Mugy7 View Post
    I can understand this is a personal list but I don't really agree with it. Citizens and masons should be higher in the list, that's for me atleast.
    Like I said. If you disagree with me, that's fine, as long as people can respect my opinion. Feel free to make your own list.
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    ►►Re: Top Thirty-Three SC2 Mafia Roles◄◄

    Oh, that makes perfect sense. Sorry.

    I know that citizens are important, I just tend to think that they're really boring. Fun factor plays a huge role when I wrote this.

    And yes, these are my PERSONAL favorites.

    I had a tough time deciding whether I hated witch or mafioso more, but I decided on the witch because she's harder. (She would have been tied for the 28th spot, otherwise.)

    *goes to edit the top post*
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    ►►Re: Top Thirty-Three SC2 Mafia Roles◄◄

    Alright, let me make some things very clear.

    1. This list does not seem at all fabricated to me.

    2. Do you know how long it took me to write this? SIX! HOURS!

    3. And another thirty minutes to read and edit it. It hasn't been fifteen minutes since this thread was posted. You didn't read the whole thing, did you?

    4. This is my opinion, and mine alone, so if you have a problem with it, go make your own list.
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    ►►Re: Top Thirty-Three SC2 Mafia Roles◄◄

    How is it false? Role-blocking can only happen at night, and he performs his action during the day. Can executions be blocked? Let me edit that.
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    ►►Top Thirty-Three SC2 Mafia Roles◄◄

    SC2 Mafia is among my favorite games to play in the Starcraft II arcade. It's a remake of a classic board game, made into an electronic game that requires trust, logic, and teamwork to win. This game is so awesome, and its roles are no exception. Taking classic Mafia and adding new roles to the game makes it an experience that is well worth your time. So I have decided to list the top thirty-three SC2 Mafia roles as of December 2012. Remember, this is STARCRAFT Mafia, not FORUM Mafia. So as much as I would LOVE to include the Electro Maniac and Soul Thieves on my list, I will not because they aren't in the game. And please remember that this list is very much opinionated, and if you disagree with my opinions, that's perfectly fine. Just remember that with these opinions, I'm not trying to criticize any of you personally, so I ask that you try to be as civil as possible. So let's get started!

    Spoiler : Number 33 :

    Role: Citizen
    ...
    ...
    ...
    NEEEEEEEXT!!!


    Spoiler : Number 32 :

    Role: Survivor
    The survivor is probably the easiest role to win as. All you do is claim at the beginning of the game, and you pretty much win. But this role is so boring. You have no enemies, and not really any night actions. I really don't have anything to say about this role, other than, if you get it, just let the game sit for ten minutes or however long and order a pizza or something, but don't just sit there, staring at the screen!


    Spoiler : Number 31 :

    Role: Mason & Mason Leader
    The mason isn't that much more powerful than a citizen. They're just a bunch of players that can confirm each other's identities. Town-sided mafia, if you will. The Mason Leader recruits citizens to the masons, if there are any, and he can kill off cultists, but if neither are in the game, then he's completely useless.


    Spoiler : Number 30 - Flame Shield Up :

    Role: Mayor
    I know what all the loyal followers of the town leader are probably thinking. Before you all rage at me for only putting the mayor as number 30, please hear me out. The mayor gets extra votes when he publicly reveals his identity to the town. However, this tends to make him a prime target for evil players. Not to mention, if the mayor is a failure, he can ruin the entire game for the town. Plus, HE HAS NO NIGHT ACTIONS!


    Spoiler : Number 29 :

    Role: Witch
    The witch is widely considered the hardest role to win as. I... agree. To a certain extent. Really, I think its difficulty is exaggerated. I mean, you win with the mafia, and your mind control abilities allow you to cause a whole bunch of problems for the town. But, let's face it. This role... isn't that much fun if you have nobody to bully, and it IS almost impossible if the mafia, who you have no idea who is, die.


    Spoiler : Number 28 :

    Role: Mafioso
    I hate hate hate hate hate hate hate hate hate hate HATE the mafioso!!! His night action can be performed by ALL of the other mafia, and his kill vote is overridden by the Godfather. His entire existence is useless, and he does nothing except whine.


    Spoiler : Number 27 :

    Role: Bodyguard
    When coupled with the previous slot, this next role can be considered the meat shield against the meat shield. Although a bodyguard does usually pierce night immunity, a mafioso can act in place of the godfather, and you end up doing, pretty much nothing. Oh, and you die when someone attacks your target. I just have one thing to say. WHAT KIND OF GAMEPLAY MECHANIC IS THAT!?


    Spoiler : Number 26 :

    Role: Blackmailer
    The blackmailer is EASILY the most annoying of the mafia. Being unable to say anything is torture in and of itself! In the case that you're on trial, you are unable to defend yourself. Unless, of course, the town gets smart for no reason. If your an investigator or some other role, you won't be able to report your findings to the rest of the town, nor will you be allowed to ask a doctor for help. And the worst part is that the blackmailer provides the most pathetic excuse of all time. You KNOW what I'm talking about.


    Spoiler : Number 25 :

    Role: Janitor
    Although the janitor is good for hiding your opponent's roles, you yourself aren't allowed to know, which is a reason why I don't particularly enjoy having the janitor along. But there are two ways to make the janitor work extremely well. One: clean a fellow mafia member that's likely to get killed during the night. Two: Play the game normally if there's a consigliere in the group. But one thing I would think that would make sense which really should be added is the ability to make your cleanings render players undetectable.


    Spoiler : Number 24 :

    Role: Coroner
    Another reason I'm not a huge janitor fan is because of this role. The coroner. The coroner is the perfect counter to cleanings, detecting dead players' roles, and finding their last wills. Simple, efficient, and effective. For obvious reasons, he is necessary for Clue mode. Hmm... I wonder if he's the keeper of the graveyard...


    Spoiler : Number 23 :

    Role: Escort
    Let's talk about roleblocking. The escort could be considered an investigative role, in a sense, what with its ability to stop people from doing anything at night. If the options are turned off, the escort can block the godfather and find all of the mafiosi, and even the arsonist. One major weakness she has, though, is the fact she is terrible at reasoning with serial killers. And no, I'm not going to use the pervert joke. Because I'm pretty sure that's not what she's doing with her time.


    Spoiler : Number 22 :

    Role: Consort
    The mafia's consort is exactly the same as the town's escort, so she has the same weaknesses as the escort. She's still bad with killers, and she's just wasting time if she roleblocks an already useless player, or someone who's roleblock-immune. So much for saving a jailed comrade. But nevertheless, her strengths still apply in figuring out who does what, and the consigliere can find investigators so you can stop them from finding anything. Especially, if you're fairly certain that they're about to find one of your comrades.


    Spoiler : Number 21 :

    Role: Vigilante
    Aw, yeah. Why would you go through all the trouble lynch someone, when you can just shoot them and get it over with? The vigilante saves a lot of time, but he can also lose a lot of time if he isn't careful. Anybody who was shot by one knows what I mean.
    As a vigilante, if you fail to shoot someone, you can label the target as the godfather, arsonist, serial killer, if there aren't any protective roles alive. Still, if he wasn't always such a noob, he would have been MUCH higher.


    Spoiler : Number 20 :

    Role: Doctor
    The doctor is arguably the most essential of the players. He protects important players, and that can make all the difference in the game. If there are two doctors, you can heal each other and write off two more players for the mafia to kill. Why I don't put the doctor higher is because of how much people rage quit when they get this role. And its easy to understand why, considering he doesn't get much of the action. But even so, with double doctors, there are several layers of WIFOM up. The doctors could heal each other, so that they wouldn't die, but the doctors could be healing other players since they know the mafia won't target the doctors, but surely they won't take that chance, and they'll heal themselves anyway. But if they opt against this, they'll just heal some other people, because they know that the mafia won't take the chance of wasting a kill on the doctors. So, in a nutshell, we have at least four layers of WIFOM with multiple doctors, and we can possibly write more than four players off the mafia's hit list.


    Spoiler : Number 19 :

    Role: Detective
    Crime shows are some of my favorite shows to watch on TV. I think it's really fun to try and solve the case before the detectives can. I've played every Ace Attorney game released in America. But none of that is anything like the Mafia definition of "detective"! Instead of solving crimes, you get to play follow the leader. Tracking, though, is very effective. You can follow other players to find out who their target is, and sometimes you ignore detection immunity. Though, it is a really disappointing role that doesn't really deserve the title "Detective."


    Spoiler : Number 18 :

    Role: Executioner
    Have you ever had that one guy in the lobby that you just want to punch in the face? The executioner will give you something even better - publicly lynching him. The way to win is simple. You have to kill this one player off with a public lynch, and survive until the end of the game. Unlike the survivor, however, you actually have a purpose, making this game much more enjoyable. An easy way to win is to make a claim as a sheriff early in the game and accuse your target. If that's too much for you, your target can be killed at night, and you will be given a new purpose.


    Spoiler : Number 17 :

    Role: Jester
    Now this is the executioner's true form. To win as your alternate form, you have to get yourself publicly lynched. As a former executioner, however, this makes it much harder to win than normal. You can make a claim very early in the game or go random lyncher on the town and make them want to kill you, but a high risk, high reward comes into play. Jesters tend to get more points when they're lynched later in the game. It's in your best interest to continue the charade as long as you can and when you can't go any longer, there are a number of ways to get yourself killed. You're basically the opposite of a survivor now. And you can annoy anybody you want, which does the same thing as the mafioso, which again, I ask:

    WHY DOES IT EXIST!?


    Spoiler : Number 16 :

    Role: Bus Driver
    The bus driver can be considered a cross. They can be both protective and killing roles. A bus driver can swap two players, including himself, and redirect actions against one onto the other. If you care only about your own skin, you can swap yourself to make sure people don't go after the one jerk in lobby. On the other hand, you can move important roles around and make the mafia attack the lesser players. Even better, you can even run players over with the bus! Awesome!


    Spoiler : Number 15 :

    Role: Sheriff
    Easily the most definitive role in the game, you check one person every night to find their alignment. It doesn't matter who they are. You find out everything. What else can I say? Nothing. That's how self-explanatory this role is.


    Spoiler : Number 14 :

    Role: Investigator
    Now this is more of what the detective should have been like. The investigator's results are more specific than the sheriff''s. He can't detect player's exact roles (unless the host is, I don't know, stupid), but he can narrow it down to a maximum of three roles. The sheriff and investigator can even figure out a player's exact role together. Coupled with double doctor WIFOM, the unstoppable four-man team they make will be the death of you. He is a force to be reckoned with.


    Spoiler : Number 13 :

    Role: Veteran
    How useful is a role that kills anybody who so much as walks through his door? In the case of the veteran, he is a very useful role. Trolls who get this role will likely be targeted first by the mafia, and this is a good way to kill a lot of evil roles early. But in the wrong hands, unlimited nights on alert will cause the opposite effect. Still, if all you care about is surviving the game, be that way. This is not gamethrowing.


    Spoiler : Number 12 :

    Role: Framer
    Don't you love to mess with people's heads? If so, then you'll probably find the framer to be a fun role. The framer is immune to detection, he can make any player appear as the mafia, and can even get the sheriff lynched and make the town waste two days. Meanwhile, the rest of your team will be busy killing the opposition. Even if aren't able to do anything, you get, dun dun dun! The role of the rejects! *shot*


    Spoiler : Number 11 :

    Role: Spy
    The spy really can't do much. He doesn't have any night actions, and doesn't get much of the action. So wait, if he can't do anything, why is he so high on the list, or on this list at all? Because you can eavesdrop on your opponents! And I like eavesdropping. Sue me for liking him.


    Spoiler : Number 10 :

    Role: Arsonist
    I've been talking about great roles throughout this whole list, and now that we're in the top ten, it's time to tackle some of the big ones. The Arsonist. What can you say that's bad about him? He's an insane pyromaniac that wants to see the world burn to ashes around him. You can basically go undetected for the whole game while you slowly douse all of the other players, and when the time is right, you can cause mass destruction with one click. I can even give this guy a boss theme.




    Spoiler : Number 9 :

    Role: Disguiser
    They say impersonation is the most sincere flattery. The disguiser is obviously no exception. He can pose as any player he wants and gain the trust of the town. Especially if the sheriff or investigator you disguise as has a good track record. One downside, however, it's very easy to get caught if you don't talk the way your victim is.


    Spoiler : Number 8 :

    Role: Lookout
    At number 8, we have a role that takes a detective, and doubles his usefulness. That's right. I'm talking about the lookout. If you think that someone is about to die, you can perform a stakeout at that person's house and see who visits the target. He isn't defenseless, though, as he can even watch his own place and find out who's visiting him. And one other thing that puts him above the detective, is that he doesn't just follow one person to their target and go home. No, he stays up ALL night. I wonder what coffee he's been drinking.


    Spoiler : Number 7 :

    Role: Godfather
    Let's take the weakest role of the mafia, and make him into the one of the strongest. That is a PERFECT adaptation. The Godfather is immune to detection, he has night invulnerability, he has roleblock immunity, he can kill without useless mafiosi, and whatever he says goes. Even his music suits him, because it's from one of the greatest mafia movies of all time, The Godfather (not that I've watched it, I've only heard of it). No mafia is complete without the Godfather. I'm sure we can all agree to that. Move out of the way, mafiosi. The godfather is in town.

    *gets Mafioso*

    Burn this role!

    RaikouRider

    Rage-Quit



    Spoiler : Number 6 :

    Role: Serial Killer
    Murder is such a horrible crime. Among the worst crimes possible. But to the serial killer, murder is art. He's so amazing that escorts can't even take a step towards him before the handsome devil of the night kills them in cold blood. The arsonist has nothing on this guy. There's no mystery to this guy. He goes out and kills who he wants and goes home. All he cares about is being the last one alive. He doesn't need help from anyone. He plays the game solo. He's against all things moral, and will stop at nothing to get his way. Putting him at the number 6 spot on my list.


    Spoiler : Number 5 :

    Role: Jailor
    The jailor is by far, the most overpowered role for the town, AND the role most valued by the town, and for good reasons. His jailings can't be roleblocked, he can interrogate people at night, and he can even execute them. But he's only as good as the player using him. Super Jailors can turn the tide of the game in as little as one night, while Failor Jailors can hurt the town tremendously. He's a very difficult role to master, but he's very powerful in the right hands. He deserves this spot completely.


    Spoiler : Number 4 :

    Role: Cultist
    The mafia isn't the only team of evildoers. When they're absent, the Cult comes to take their place. You start off as a small band of cultists that want to assimilate the town into their own religion. As cultists, you slowly convert the town to your side, letting the mafia hack away at the rest of the opposition. When you have the majority vote, you can go all out on the mafia and pick them off one by one with your sniper rifle. This team has only one role, but it's one that was good enough to be number 4 on my list.


    Spoiler : Number 3 :

    Role: Consigliere
    You wanna know just how useful the consigliere is? Let's see how many roles he's compatible with. Oh, wait. ALL of them. With the Godfather, he can investigate and prioritize targets. With the framer, he can frame important roles. With the janitor, they can kill and clean important players. With the blackmailer and consort, he can find out who needs to be quiet until the mafia can hit them. With the disguiser, he can find out who can be trusted and turn it all around. He works well with everybody. So well, in fact, that he is even voted the vice-godfather. His wonderful leadership skills make him the best of the mafia, in every way. The town does not want to get stuck in a game with him.


    Spoiler : Number 2 :

    Role: Mass Murderer
    Let's take a serial killer and a veteran, and mold them into one powerful role that visits players and kills everyone in sight. That is an AWESOME role! The mass murderer is so much fun to play as, it isn't funny. There are so many ways to play. The situations which can happen with him in play forces you to constantly change your strategy. I could go on about him for hours, but what's the point? Let's finish this list off with our number one best role, who by now, you've probably figured out.


    Spoiler : Number 1 :

    Role: Amnesiac
    There is NO reason why he shouldn't be number 1. There is no other role that SHOULD be number 1. His recent head injury caused him to lose his memory, and thus allowed him to start life over. His true purpose in life is unknown. You choose your own path. Play the game however you want. You can play it regularly as a survivor, or you can join the mafia. The possibilities are limitless. He has complete freedom over his life. He doesn't have to follow any rules. And that is the reason why he is number one. I'm RaikouRider, and I can't wait for Starcraft II: Heart of the Swarm.


    I put six hours of work into that, without any breaks, so if you want to criticize my list, please make it constructive. I will report flaming.
  8. Forum:Mafia Discussion

    Thread:The lie of the century.

    Thread Author:Roflcopter

    Post Author:RaikouRider

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    ►►Re: The lie of the century.◄◄

    Wow. People will believe anything, won't they?
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    ►►Re: An option to disable or enable holiday effects◄◄

    I'm using Darkcore Red, and I haven't had any problems in Chrome.
  10. Forum:Mafia Discussion

    Thread:Port it Over

    Thread Author:RaikouRider

    Post Author:RaikouRider

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    ►►Re: Port it Over◄◄

    Do I read flaming on Heart of the Swarm? You better not be doing that in MY threads.

    (Especially, not considering I have Tychus's face as my avatar.)

    I will have you know that I am fully aware that D.R. is allowed to do what he wants with the game, and I believe someone just used inappropriate language.
  11. Forum:Forum Mafia XVI

    Thread:Pre-Game: FM XVI Signups

    Thread Author:Forum Mafia GM

    Post Author:RaikouRider

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    ►►Re: Pre-Game: FM XVI Signups◄◄

    He's already confirmed, Brendan. Look in the database.
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    Poll: ►►Re: How many possible SC2 Mafia saves are there?◄◄

    I REALLY think we're just overthinking things. Given all of the role combos, the options with it, and the TOP options, I think we can all agree that the amount of possible SC2 Mafia setups is...

    OVER NINE THOUSAND!!!
  13. Forum:Mafia Discussion

    Thread:Mafia Discussion Time!

    Thread Author:Slaol

    Post Author:RaikouRider

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    ►►Re: Mafia Discussion Time!◄◄

    You are all wrong!

    Amnesiac is, by far, the best role ever. You can outright CHOOSE who you are. You can even win for being unable to decide! I don't need to say anything else, now, do I?
  14. Forum:Mafia Discussion

    Thread:Port it Over

    Thread Author:RaikouRider

    Post Author:RaikouRider

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    ►►Port it Over◄◄

    As we all probably know by now, Starcraft II Forever is FINALLY coming out in March 2013. We've been waiting for this game to be released for years now. But, unfortunately, there is a great cost at this game. When Heart of the Swarm comes out, more people will want to play that game and neglect the original Wings of Liberty game, including all of the arcade games... including Mafia. So, I believe I speak for all of the Mafia fans when I say, "Dark Revenant, please, as Grand Vizier, port this amazing game over to the Heart of the Swarm arcade as soon as you can." And to you who are reading this, please promise me that you'll drive this game up to the top ten list as soon as it comes to the HotS arcade.
  15. Forum:Forum Mafia Discussion

    Thread:How To Use the Vote System

    Thread Author:Brendan

    Post Author:RaikouRider

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    ►►Re: New vote system tutorial◄◄

    Awesome new voting system. I like it.
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    ►►Re: S-FM: Raynor's Raiders: Game 1 - Practice◄◄

    Quote Originally Posted by BorkBot View Post
    A random result for investigator checks could turn out negative for the defensively framed target because they can't prepare a false claim to make in case they're checked. There's also no ordinary framer in the game, so the only defense left is a bus swap (which is easily proven false by use of feedback messages).
    The defended target will know which role he appeared as to investigators that night.
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    ►►Re: S-FM: Raynor's Raiders: Game 1 - Practice◄◄

    Quote Originally Posted by BorkBot View Post
    Please add a role list so we can see what the setup may look like. You may of course use hidden roles, just say what alignment they're going to be.


    Doesn't this make it a really bad version of a bodyguard?

    I don't see how. Is it too overpowered?

    On the OoO:

    Why would reaper murder take priority when a roleblock essentially means that the target didn't visit anyone? A detective wouldn't see them visiting anyone either, right?

    Roleblocking requires an escort to visit the target, so if a reaper was guarding said target, he would kill them.

    Does this mean the Roach can use a defensive frame on a living mafia member to make them seem innocent to a sheriff? What about the serial killer? And what does an Investigator, Detective or Lookout see?

    1. Exactly.
    2. It works on serial killer, as well.
    3. The Detective and Lookout see them do nothing, and Investigators will get something random from the results list.

    Instead of doing this, you should really just create an off-site forum which you can use for night chat and jail chat.

    https://www.forumcow.com/ for example
    I didn't think of that. Thanks.
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    ►►Re: S-FM: Raynor's Raiders: Game 1 - Practice◄◄

    Quote Originally Posted by Roflcopter View Post
    Serial killer should be dark templar

    You also need to add:

    order of operations
    Actually, I think of the Serial Killer as a neutral outlaw. Plus, I have plans for the protoss in later games.
  19. ►►Re: Attention: Smaller S-FMs get priority when it comes to approval!◄◄

    Quote Originally Posted by BorkBot View Post
    Depends on the current situation. It can be as quick as a day or two in some cases. But if there are a lot of ongoing games and open/pending signups already, it'll be longer. If there's a FM going on or about to start (like now), the M-FM boards slow down too so that FM players can give the main site event the attention it needs and deserves.

    Lastly if I'm busy with other things, it'll take longer as well.
    Not that I'm complaining, but I would like to know something. Why does approving one game usually take several days? I mean, what exactly are the steps in the approval process? I'm just curious.
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    ►►Re: S-FM: Raynor's Raiders: Game 1 - Practice◄◄

    Hmm... I didn't think that far. The only thing I can think of is to give the disguiser the victim's account, but I really don't want to do that.

    I guess I'll just have to remove it from the roles list. I guess it's just something that's better implemented in a video game.
  21. ►►Re: Attention: Smaller S-FMs get priority when it comes to approval!◄◄

    How long does it take to approve a game when you get to it?
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    ►►S-FM: Raynor's Raiders: Game 1 - Practice◄◄

    Welcome all, to a new series of Forum Mafia games I'm starting, with administrative permission. This game will put James Raynor as the judge of all the games that take place. This will completely ignore the events that take place in the campaign, so events like
    Spoiler : :
    Tychus' death
    never happened. However, this rule is restricted to things that happen in Wings of Liberty, Heart of the Swarm, and Legacy of the Void. So it starts kinda like this:

    Spoiler : Story :

    Matt Horner: The zerg are everywhere, sir. The Dominion has pulled its fleet back to the core worlds, leaving the fringe world colonists to die.

    Tychus Findlay: Best we stay clear, partner. We're hardly fit to deal with an invasion this size.

    James Raynor: There's no way we can take on the zerg with one capital ship and a handful of volunteers. Still, we have to do something. I'm not about to let people die because of Mengsk's cowardliness.

    Tychus Findlay: Those zerg on Agria were bad enough. You saw what they did to that sweet lady's colony. On the other hand, we could earn a fortune working for Moebius while this whole thing blows over.

    Matt Horner: You don't get it, convict. This isn't just going to blow over. The zerg won't stop until we're all dead.

    James Raynor: It's more than just death, Matt. It's also about a zerg virus. Dr. Hanson said that the colonists are starting to show signs of infection. The virus makes it impossible to tell the difference between infested refugees and humans.

    Tychus Findlay: So what now, partner? We just sit and let them die?

    James Raynor: You know that's not how I roll. I thought all of those games of Mafia would have taught you how pro I am at this sort of thing.

    Tychus Findlay: Well, then lets get those practice dummies out and start it up.


    Spoiler : Possible Roles :


    Spectre: A rogue psychic who can see into people's minds.
    Category: Investigative Raider
    Abilities: You may scan one person each night to discover their alignment.
    Special Attributes: None
    Inspired Role: Sheriff

    Ghost: An investigator learning information on behalf of Raynor's Raiders.
    Category: Investigative Raider
    Abilities: You may lurk in one person's apartment each night to learn about their job.
    Special Attributes: None
    Inspired Role: Investigator

    Medic: A skilled surgeon specialized in trauma care.
    Category: Protective Raider
    Abilities: You may heal one person every night if they are attacked, and prevent infestation.
    Special Attributes: You cannot target yourself.
    Inspired Role: Doctor

    Raven: A camouflaged tracker who follows people at night.
    Category: Investigative Raider
    Abilities: You may track one person to find out who they visited that night.
    Special Attributes: Your abilities do not ignore detection immunity.
    Inspired Role: Detective

    Science Vessel Pilot: A sky-high observer patrolling the town.
    Category: Investigative Raider
    Abilities: You may observe one person to find out who visited them that night.
    Special Attributes: Your abilities do not ignore detection immunity.
    Inspired Role: Lookout

    Marine: A member of law enforcement willing to kill in order to get the job done.
    Category: Killing Raider
    Abilities: Shoot one person each night.
    Special Attributes: You cannot kill on Night 1. You are limited to two kills.
    Inspired Role: Vigilante

    Reaper: A secret guard suffering from paranoia.
    Category: Protective/Killing Raider
    Abilities: Guard one person each night to fight off any killers.
    Special Attributes: You ignore night immunity.
    Inspired Role: Bodyguard

    APC Driver: A driver of an armored transport.
    Category: Support/Protective Raider
    Abilities: Swap the positions of two people each night.
    Special Attributes: You can target yourself.
    Inspired Role: Bus Driver

    Marauder: A member of law enforcement in charge of a local prison.
    Category: Killing Raider
    Abilities: PM the host during the day to jail someone for the following night. You can talk with your jailed captive at night. You may execute your jailed captive.
    Special Attributes: Jailing is a perfect role-block, meaning your target can't do anything that night. You are limited to three executions. Your target gains night immunity while he is in jail.
    Inspired Role: Jailor

    Vulture Rider: A hot-shot looking for a date.
    Category: Support Raider
    Abilities: Distract one person each night to prevent them from doing anything.
    Special Attributes: None
    Inspired Role: Escort

    Queen: The ruler of the invading horde.
    Category: Core Zerg
    Abilities: Send one of your minions to kill a person each night.
    Special Attributes: You may kill without minions. You are immune to detection. You are immune to role-blocking. You cannot be killed at night.
    Inspired Role: Godfather

    Zergling: A basic unit of the zerg swarm.
    Category: Killing Zerg
    Abilities: Collaborate with the Swarm to kill someone each night.
    Special Attributes: The Queen overrides your kill vote as long as she is alive.
    Inspired Role: Mafioso

    Lurker: A burrower who can kill unseen.
    Category: Support Zerg
    Abilities: You may lurk in one person's apartment each night to learn about their job.
    Special Attributes: You detect a person's exact role.
    Inspired Role: Consigliere

    Roach: A cleaner for the zerg swarm.
    Category: Support Zerg
    Abilities: You may clean a target's role.
    Special Attributes: If your target is killed at night, his role is cleaned. Your target's alignment will be unable to be determined by investigative roles.
    Inspired Role: Janitor

    Serial Killer: A killer driven to insanity.
    Category: Evil
    Abilities: Kill one person each night.
    Special Attributes: You are invulnerable at night. You kill role-blockers who target you.
    Inspired Role: Serial Killer
    Goal: Kill all who oppose you and be the only one alive at the end of the game.


    Spoiler : Investigator Results :

    Your target seeks justice. They are probably a Spectre.
    Your target lurks in the shadows, gathering information. They are probably a Ghost, but might also be a Lurker.
    Your target works with knives. They are probably a Doctor, but may also be a Serial Killer.
    Your target is willing to kill. They are probably a Marine, but may also be a Marauder or a Zergling.
    Your target is a leader. They are probably the Queen.
    Your target has a way with words. They might be Reaper, but may also be a Vulture Rider.
    Your target has armor. They are probably an APC Driver.
    Your target is an observer. They are probably a Science Vessel Pilot, but might also be a Roach.
    Your target is a master of disguise. They are probably a Raven.


    Spoiler : Gameplay :

    This is a simple variation of regular Mafia. You have Raynor's Raiders (the Town), and the Zerg (the Mafia). For the Raiders to win, all of the Zerg must be destroyed. If you are Zerg, kill or convert all of Raynor's Raiders. During the day, players may vote to lynch one person, by majority vote. The player with the most votes will be lynched and his role will be revealed. After lynching or when the day timer runs out, we will enter a night phase where players may use their special abilities by PMing their targets to the host. At this time, the Zerg will be allowed to communicate with each other in private on an off-site forum. When a player is killed, their name and role will be revealed to all players. Every day and night will last for 24 hours each. Now that you know how the game works, sign-up for the Mafia series, Raynor's Raiders.


    Raiders Win Conditions:
    -Eliminate every criminal and evildoer.

    Zerg Win Conditions:
    -Kill or convert all of the opposition.

    Serial Killer Win Conditions:
    -Be the last person alive at the end of the game.


    Spoiler : Qualifications :

    https://www.sc2mafia.com/forum/forumd...rum-Mafia-XIII
    I couldn't find the sign-up sheet for this game, so I hope this is okay.


    Spoiler : Order of Operations :

    Marauder jailing
    Marauder execution
    APC Driver swapping
    Vulture Rider roleblocking
    Reaper guarding
    Medic healing
    Roach cleaning
    Investigation actions
    Murders


    Spoiler : Role List :

    Queen
    Random Zerg
    Random Zerg

    Investigative Raider
    Investigative Raider
    Protective Raider
    Protective Raider
    Killing Raider
    Killing Raider
    Support Raider
    Support Raider
    Support Raider

    Serial Killer


    Sign-ups will begin when Forum Mafia XVI ends.
  23. Forum:Site Discussion

    Thread:FM Timer

    Thread Author:creedkingsx

    Post Author:RaikouRider

    Replies
    32
    Views
    3,914

    ►►Re: FM Timer◄◄

    Oops must really enjoy programming the site.

    I think this is a good idea, because I cannot STAND AFK hosts.
  24. Forum:Forum Mafia XVI

    Thread:Pre-Game: FM XVI Signups

    Thread Author:Forum Mafia GM

    Post Author:RaikouRider

    Replies
    152
    Views
    18,458

    ►►Re: Pre-Game: FM XVI Signups◄◄

    Quote Originally Posted by FM Game Master View Post
    Official signups will close on December 13th. If your account ID is not confirmed by then, you'll be added to the reserve list.
    But the list is nowhere near full yet.
  25. Replies
    25
    Views
    4,385

    ►►Re: A few tips how to be smarter town◄◄

    FINALLY, someone is posting this! I cannot tell you how many times I have lost the game, because the town was just stupid! I mean, just the other day, I was jailed and executed on night 1 for no reason, and I was the investigator!
  26. Forum:Mafia Discussion

    Thread:Ranked Mode Setups Voting

    Thread Author:RaikouRider

    Post Author:RaikouRider

    Replies
    9
    Views
    1,355

    Poll: ►►Re: Ranked Mode Setups Voting◄◄

    Then think of me as some sort of Thread Necromancer, because I think I'll have to close this forum on the same day I opened it.
  27. Forum:Mafia Discussion

    Thread:Ranked Mode Setups Voting

    Thread Author:RaikouRider

    Post Author:RaikouRider

    Replies
    9
    Views
    1,355

    Poll: ►►Re: Ranked Mode Setups Voting◄◄

    Sorry for the double post guys, but I'll have to have this thread closed unless I can figure out how to edit a poll.
  28. Forum:Mafia Discussion

    Thread:Ranked Mode Setups Voting

    Thread Author:RaikouRider

    Post Author:RaikouRider

    Replies
    9
    Views
    1,355

    Poll: ►►Re: Ranked Mode Setups Voting◄◄

    Nope. Check out EliteMarine's thread.

    https://www.sc2mafia.com/forum/showth...fia-Game-Modes
  29. Forum:Mafia Discussion

    Thread:Ranked Mode Setups Voting

    Thread Author:RaikouRider

    Post Author:RaikouRider

    Replies
    9
    Views
    1,355

    Poll: ►►Re: Ranked Mode Setups Voting◄◄

    Yeah, I figured I may have balanced the town too much.
  30. Forum:Mafia Discussion

    Thread:Ranked Mode Setups Voting

    Thread Author:RaikouRider

    Post Author:RaikouRider

    Replies
    9
    Views
    1,355

    Poll: ►►Ranked Mode Setups Voting◄◄

    Now, I'm not 100% sure that this isn't supposed to be in the R&D section, so if it is, I'm sorry, mods. I don't have access to that thread, so...

    This is the poll for the Ranked Mode setups! If you have a suggestion for Ranked Mode, post it here, and I'll add it to the poll! If an option gets 100 votes or more, I'll suggest it to be added to the game.

    To start this topic, I'll post an idea I have.

    Spoiler : Cult :

    Roles:
    Cultist
    Cultist
    Cultist

    Town Killing
    Town Killing
    Town Investigative
    Town Investigative
    Town Protective
    Town Protective
    Mason Leader
    Town Power
    Town Power
    Town Core
    Town Core
    Town Random


    Role Settings:
    Cultist - Immunity prevents conversion
    Cultist - 1 night between conversions
    Cultist - Cannot begin conversion until night 2
    Vigilante - Limited to 2 kills
    Jailor - Can make 3 executions
    Bodyguard - Ignores invulnerability
    Bodyguard - Cannot be healed
    Bodyguard - Prevents Cultist conversion
    Veteran - Ignores invulnerability
    Veteran - Limited to 3 nights
    Sheriff - Detects Cult
    Investigator - Detects exact role
    Lookout - Can target self
    Doctor - Knows if target was attacked
    Doctor - Prevents Cultist conversion
    Escort - Cannot be roleblocked
    Escort - Detects roleblock-immune target
    Bus Driver - Can target self
    Mayor - Vote counts for 3
    Mayor - Cannot be healed
    Mason Leader - Limited to 4 recruits
    Mason - Becomes Mason Leader if alone
    Citizen - Has a one-night bulletproof vest
    Citizen - Wins ties with the Cult
    Spy - Can hear PMs
    Town Random - Excludes Coroners

    All remaining options are turned off.

    Gameplay Settings:
    Day Length - 1.5 minutes
    Night Length - 1.0 minutes
    Start Game At - Day/No Lynch
    Day Type - Trial
    Night Type - Night Sequence
    Discussion Time - 1.0 minutes
    Trial Length - 1.0 minutes
    Discussion - ON
    Last Will Allowed - ON
    PM Allowed - ON
    Trial Pauses Day - ON
    Trial Defense - ON
    Choose Names - ON

    Summary: A 12-0-3 setup with the Cult. Absence of the Mafia makes communication and professional killers essential to the Town.


    Please use this format to post your ideas, or they will not be accepted.

    *sigh* Noobish question: How do you update a poll?
  31. Forum:Forum Mafia XVI

    Thread:Pre-Game: FM XVI Signups

    Thread Author:Forum Mafia GM

    Post Author:RaikouRider

    Replies
    152
    Views
    18,458

    ►►Re: Pre-Game: FM XVI Signups◄◄

    Quote Originally Posted by Yayap View Post
    Your ID wasn't confirmed but after some digging, I found a replay from you to confirm you.
    Okay, thanks.
  32. Forum:Forum Mafia XVI

    Thread:Pre-Game: FM XVI Signups

    Thread Author:Forum Mafia GM

    Post Author:RaikouRider

    Replies
    152
    Views
    18,458

    ►►Re: Pre-Game: FM XVI Signups◄◄

    Quote Originally Posted by RaikouRider View Post
    I would like to join, but I'm uncertain that my ID is confirmed. I don't have any replays, my Starcraft name is different from my forum name, and I don't know what to do to confirm it in this situation. Advice?
    /sign

    I checked again, so disregard the last post. In case you're wondering, my rep is clean, except for a quick ban for advertising another forum.
  33. Forum:Forum Mafia XVI

    Thread:Pre-Game: FM XVI Signups

    Thread Author:Forum Mafia GM

    Post Author:RaikouRider

    Replies
    152
    Views
    18,458

    ►►Re: Pre-Game: FM XVI Signups◄◄

    I would like to join, but I'm uncertain that my ID is confirmed. I don't have any replays, my Starcraft name is different from my forum name, and I don't know what to do to confirm it in this situation. Advice?
  34. Forum:Archived S-FMs

    Thread:S-FM 33: Casino! [Game Thread]

    Thread Author:Cryptonic

    Post Author:RaikouRider

    Replies
    290
    Views
    25,512

    ►►Re: S-FM : Casino! [Game Thread]◄◄

    *goes back and checks last pages*

    Oh, I've been replaced? Then disregard that last post, and I'll be on my way now.
  35. Forum:Archived S-FMs

    Thread:S-FM 33: Casino! [Game Thread]

    Thread Author:Cryptonic

    Post Author:RaikouRider

    Replies
    290
    Views
    25,512

    ►►Re: S-FM : Casino! [Game Thread]◄◄

    *yawn*

    Can we start TALKING about something, now? Like, how's life?
  36. Forum:Archived S-FMs

    Thread:S-FM 33: Casino! [Game Thread]

    Thread Author:Cryptonic

    Post Author:RaikouRider

    Replies
    290
    Views
    25,512

    ►►Re: S-FM : Casino! [Game Thread]◄◄

    -skip
  37. Forum:Archived S-FMs

    Thread:S-FM 33: Casino! [Game Thread]

    Thread Author:Cryptonic

    Post Author:RaikouRider

    Replies
    290
    Views
    25,512

    ►►Re: S-FM : Casino! [Game Thread]◄◄

    Quote Originally Posted by Bunny View Post
    If one more person bitches about someone spelling something wrong or other dumb shit like that, I'll make Cryptonic stop the game. I hate it and it's juvenile. END OF STORY, no more doing it.
    Too bad! You'll have to accept that some of us are grammar nazis, END OF STORY.
  38. Forum:Closed Signups (S-FM)

    Thread:S-FM : Casino!

    Thread Author:Cryptonic

    Post Author:RaikouRider

    Replies
    28
    Views
    4,253
  39. Forum:Setup Workshop

    Thread:M-FM Amnesia Town!

    Thread Author:Escaho

    Post Author:RaikouRider

    Replies
    29
    Views
    6,309

    ►►Re: M-FM Amnesia Town!◄◄

    Do players only get a choice of roles from their own alignment (except for neutral killers)?
  40. Forum:Closed Signups (M-FM)

    Thread:M-FM XII Amnesia Town!

    Thread Author:Escaho

    Post Author:RaikouRider

    Replies
    84
    Views
    12,927
  41. Replies
    47
    Views
    6,153

    ►►A Little Problem with the Votes◄◄

    It has come to my attention that most people think they can control the public vote by saying "Guilty" or "Innocent" out loud. I think this is wrong on more than one level. This is a democratic vote. Don't try to make people say something they don't mean. Let them decide.

    What I mean is that if people want to vote differently, then let them. Just give your reasoning and that will be fine. Don't punish people for giving the wrong vote. There are no wrong votes.

    I can't stress that enough. Thank you for taking the time to read this little complaint.
  42. Forum:Mafia Discussion

    Thread:Town vs. Cult

    Thread Author:RaikouRider

    Post Author:RaikouRider

    Replies
    7
    Views
    1,789

    ►►Re: Town vs. Cult◄◄

    Quote Originally Posted by crazycompgeek View Post
    I think I played that game. The problem with the set up is once a cultist got lynched, all amnesicacs jumped in to be cultist. Town lost at that point.
    Yeah, that was great. Even funnier is that the cult converted an Amnesiac who was going for cultist remembrance. *points at self* Town's best chance was to get Culted.

    You know, I wonder why I got Amnesiac win and not Cultist.
  43. Forum:Mafia Discussion

    Thread:Town vs. Cult

    Thread Author:RaikouRider

    Post Author:RaikouRider

    Replies
    7
    Views
    1,789

    ►►Town vs. Cult◄◄

    One time, we played a game where we had town and cult, but no mafia, and the neutrals were all amnesiacs. LOL.

    And guess what? Cult won! I suggest a setup all about the cult, without mafia. It will not be called Mafia, it will be called, wait for it... "Cult"!

    Oh, and in case you're wondering, the amnesiacs all jumped onto the cult after one cultist got lynched. We had six, maybe seven cultists at the end of the game.
  44. Forum:Mafia Discussion

    Thread:Very Common Quotes

    Thread Author:Jowa

    Post Author:RaikouRider

    Replies
    83
    Views
    10,255

    ►►Re: Very Common Quotes◄◄

    Town: Mafia wins.
    Mafia: Town wins.
    Town: Cult wins.
  45. Replies
    27
    Views
    2,871

    ►►Re: Is it considered gamethrowing to...◄◄

    Hey! You stole my strategy! I always do that when I random consig!
  46. Replies
    3
    Views
    993

    ►►[Role Suggestion] Fortune Teller◄◄

    Role Name: Fortune Teller

    Alignment: Benign Neutral

    Game Size: 15+

    Abilities: Choose one person at night and predict their fate: life or death.

    Special Attributes: Each life prediction is worth 1 point. Each death prediction is worth 3 points. If your prediction is wrong, you will receive negative points.

    Win Condition: Successfully make 8 points' worth of predictions and survive until the end.

    Intended Purpose: To create a role that requires careful thinking and deduction.

    Meta-Game Implications: A good Fortune Teller will think twice before assuming that something will happen.

    Possible Cons: Unwise Fortune Tellers can ruin the game for themselves by taking too many risks, not taking enough, and by therefore making wrong predictions.

    One-Sentence Summary: A shady person who can see the future.
  47. Replies
    9
    Views
    2,146

    ►►Re: [Role Information]: Electro Maniac◄◄

    The Electro Maniac sounds like he requires quite a bit of strategy. Great concept!
  48. Replies
    84
    Views
    9,920

    ►►Re: Themes for FM anon account names◄◄

    Castlevania! With Simon, Alucard, Trevor, Dracula, Death, Ritcher, etc.
  49. Forum:News

    Thread:FMXIII Sign-up thread

    Thread Author:Luna

    Post Author:RaikouRider

    Replies
    369
    Views
    36,969

    ►►Re: FMXIII Sign-up thread◄◄

    /sign

    And if sign-up sheet is full, /reserve
  50. Forum:Mafia Discussion

    Thread:Very Common Quotes

    Thread Author:Jowa

    Post Author:RaikouRider

    Replies
    83
    Views
    10,255

    ►►Re: Very Common Quotes◄◄

    Sheriff: X is guilty! Lynch me if I'm wrong.
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