April 27th, 2017, 09:48 AM
[COLOR="#FF0000"][SIZE=4]This Game has been cancelled due to lack of interest/availability.[/SIZE][/COLOR]
This Game has been cancelled due to lack of interest/availability.
March 30th, 2017, 09:47 AM
[SIZE=4][COLOR="#FF0000"][B]This Game is Officially on Hold[/B][/COLOR][/SIZE]
This Game is Officially on Hold
March 29th, 2017, 01:13 PM
[MENTION=11750]Gyrlander[/MENTION], [MENTION=28193]Mesk514[/MENTION], and [MENTION=8508]SuperJack[/MENTION]. I don't mean to be rude, but it's been four days since anyone posted for this game. Not sure if you lost interest or are all very busy, but if you don't make your moves by the end of the day, I will be ending this game. Even if you can't sync up for a skype chat, post your theories for your team to review when they have time. A day in the game shouldn't take longer than 48 hours.
@Gyrlander
,
@Mesk514
, and
@SuperJack
. I don't mean to be rude, but it's been four days since anyone posted for this game. Not sure if you lost interest or are all very busy, but if you don't make your moves by the end of the day, I will be ending this game. Even if you can't sync up for a skype chat, post your theories for your team to review when they have time. A day in the game shouldn't take longer than 48 hours.
March 25th, 2017, 05:44 PM
[SIZE=4][B][U][COLOR="#FF0000"]Day 3[/COLOR][/U][/B][/SIZE]
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
[B]Loop 1 of 4[/B]
[B]Day 3 of 5 (Leader: Gyrlander)[/B]
[B]Incident:[/B] Hospital Incident
[U][B]Phase 1: Day Start - Morning[/B][/U]
[B][U]Phase 2: Mastermind Actions[/U][/B]
Mastermind wrote:
[QUOTE][B][COLOR="#FF0000"]The Mastermind intends to perform an action on the following characters/locations:
[LIST][*]Boy Student
[*]Hospital
[*]Doctor[/LIST][/COLOR][/B][/QUOTE]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B] [COLOR="#ADD8E6"]✉[/COLOR]
Girl Student [COLOR="#FFA500"]�[/COLOR] [COLOR="#EE82EE"]☹[/COLOR]
Patient [COLOR="#EE82EE"]☹☹[/COLOR]
Shrine Maiden [COLOR="#EE82EE"]☹☹[/COLOR]
[/td]
[td][B][U]Shrine[/U][/B]
Doctor [COLOR="#ADD8E6"]✉[/COLOR][/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker[/td]
[td][B][U]School[/U][/B]
Boy Student [COLOR="#EE82EE"]☹☹[/COLOR] [COLOR="#ADD8E6"]✉[/COLOR]
[/td]
[/tr]
[/table]
[B][U]Phase 3: Protagonists Actions[/U][/B]
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in [B][COLOR="#FF0000"]bold, red colored font.[/COLOR][/B]
Day 3
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 3 of 5 (Leader: Gyrlander)
Incident: Hospital Incident
Phase 1: Day Start - Morning
Phase 2: Mastermind Actions
Mastermind wrote:
The Mastermind intends to perform an action on the following characters/locations:
- Boy Student
- Hospital
- Doctor
Hospital ✉
Girl Student � ☹
Patient ☹☹
Shrine Maiden ☹☹ |
Shrine
Doctor ✉ |
|
|
City
Office Worker |
School
Boy Student ☹☹ ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
March 25th, 2017, 04:55 PM
[B][U]Phase 4: Resolve Actions[/U][/B]
[COLOR="#ADD8E6"]The [B]Girl Student[/B] and the [B]Shrine Maiden[/B] travel to the [B]Hospital[/B] in an effort to seek further assistance for her condition. Meanwhile, Gyrlander discovers a shipment of organophosphates being delivered to the hospital under the guise of standard medical supplies.
Something was stressing out the [B]Boy Student[/B], at least, all of his friends seemed to think so. For someone who routinely achieved a perfect score on his exams, a C was almost unheard of. Mesk certainly wasn't helping matters by suggesting that perhaps someone sabotaged his exam, perhaps even one of the teachers.[/COLOR]
Mastermind wrote:
[QUOTE][B][COLOR="#FF0000"]The Mastermind performs the following actions:
[LIST][*]Boy Student: Paranoia +1
[*]Hospital: Intrigue +1
[*]Girl Student: Movement Horizontal
[/LIST][/COLOR][/B][/QUOTE]
The Protagonists wrote:
[QUOTE][B][COLOR="#008000"]The Protagonists perform the following actions:
[LIST][*]Hospital: Forbid Intrigue (Gyrlander) This cancelled the Mastermind's Intrigue +1.
[*]Boy Student: Paranoia +1 (Mesk514)
[*]Shrine Maiden: Movement Horitzontal (SuperJack)
[/LIST][/COLOR][/B][/QUOTE]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Girl Student [COLOR="#FFA500"]�[/COLOR]
Patient [COLOR="#EE82EE"]☹☹[/COLOR]
Shrine Maiden [COLOR="#EE82EE"]☹☹[/COLOR]
[/td]
[td][B][U]Shrine[/U][/B]
Doctor[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker[/td]
[td][B][U]School[/U][/B]
Boy Student [COLOR="#EE82EE"]☹☹[/COLOR]
[/td]
[/tr]
[/table]
[B][U]Phase 5: Mastermind Abilities[/U][/B]
[COLOR="#ADD8E6"]After hearing the [B]Shrine Maiden's[/B] describe her dreams, the [B]Girl Student[/B] felt herself sharing in her unease.[/COLOR]
[COLOR="#FF0000"]The [B]Girl Student[/B] gains +1 Paranoia.[/COLOR] [COLOR="#EE82EE"]☹[/COLOR]
[B][U]Phase 6: Goodwill Abilities[/U][/B]
You do not have enough Goodwill to use any abilities.
[B][U]Phase 7: Incidents[/U][/B]
There is no incdent scheduled for today.
[B][U]Phase 8: Switch Leader[/U][/B]
Tomorrow's leader will be: [MENTION=11750]Gyrlander[/MENTION]
[B][U]Phase 9: Day End[/U][/B]
[COLOR="#AFEEEE"]Everyone has a peaceful night's sleep.[/COLOR]
[SIZE=4][COLOR="#FF0000"][B]End of Day.[/B][/COLOR][/SIZE]
At the end of the day, the board looked like:
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Girl Student [COLOR="#FFA500"]�[/COLOR] [COLOR="#EE82EE"]☹[/COLOR]
Patient [COLOR="#EE82EE"]☹☹[/COLOR]
Shrine Maiden [COLOR="#EE82EE"]☹☹[/COLOR]
[/td]
[td][B][U]Shrine[/U][/B]
Doctor[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker[/td]
[td][B][U]School[/U][/B]
Boy Student [COLOR="#EE82EE"]☹☹[/COLOR]
[/td]
[/tr]
[/table]
Phase 4: Resolve Actions
The Girl Student and the Shrine Maiden travel to the Hospital in an effort to seek further assistance for her condition. Meanwhile, Gyrlander discovers a shipment of organophosphates being delivered to the hospital under the guise of standard medical supplies.
Something was stressing out the Boy Student, at least, all of his friends seemed to think so. For someone who routinely achieved a perfect score on his exams, a C was almost unheard of. Mesk certainly wasn't helping matters by suggesting that perhaps someone sabotaged his exam, perhaps even one of the teachers.
Mastermind wrote:
The Mastermind performs the following actions:
- Boy Student: Paranoia +1
- Hospital: Intrigue +1
- Girl Student: Movement Horizontal
The Protagonists wrote:
The Protagonists perform the following actions:
- Hospital: Forbid Intrigue (Gyrlander) This cancelled the Mastermind's Intrigue +1.
- Boy Student: Paranoia +1 (Mesk514)
- Shrine Maiden: Movement Horitzontal (SuperJack)
Hospital
Girl Student �
Patient ☹☹
Shrine Maiden ☹☹ |
Shrine
Doctor |
|
|
City
Office Worker |
School
Boy Student ☹☹ |
Phase 5: Mastermind Abilities
After hearing the Shrine Maiden's describe her dreams, the Girl Student felt herself sharing in her unease.
The Girl Student gains +1 Paranoia. ☹
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
There is no incdent scheduled for today.
Phase 8: Switch Leader
Tomorrow's leader will be:
@Gyrlander
Phase 9: Day End
Everyone has a peaceful night's sleep.
End of Day.
At the end of the day, the board looked like:
Hospital
Girl Student � ☹
Patient ☹☹
Shrine Maiden ☹☹ |
Shrine
Doctor |
|
|
City
Office Worker |
School
Boy Student ☹☹ |
March 25th, 2017, 03:03 PM
[MENTION=8508]SuperJack[/MENTION], did you mean 'horizontally to the Hospital'? Cause the Shrine Maiden can't be moved to the City, and even if she could, you can't move her diagonally.
@SuperJack
, did you mean 'horizontally to the Hospital'? Cause the Shrine Maiden can't be moved to the City, and even if she could, you can't move her diagonally.
March 25th, 2017, 10:01 AM
Troll Town USA. Actually, if you're trying to force an incident to occur to reveal a culprit when I'm not ready to, Paranoia +1 can be a useful card.
Troll Town USA. Actually, if you're trying to force an incident to occur to reveal a culprit when I'm not ready to, Paranoia +1 can be a useful card.
March 24th, 2017, 12:12 PM
[COLOR="#FF0000"]Just as a quick note, I changed one of my actions to play on the [B]Hospital[/B], rather than the [B]Office Worker[/B].[/COLOR]
Just as a quick note, I changed one of my actions to play on the Hospital, rather than the Office Worker.
March 24th, 2017, 11:16 AM
[SIZE=4][B][U][COLOR="#FF0000"]Day 2[/COLOR][/U][/B][/SIZE]
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
[B]Loop 1 of 4[/B]
[B]Day 2 of 5 (Leader: SuperJack)[/B]
[B]Incident:[/B] None
[U][B]Phase 1: Day Start - Morning[/B][/U]
[B][U]Phase 2: Mastermind Actions[/U][/B]
Mastermind wrote:
[QUOTE][B][COLOR="#FF0000"]The Mastermind intends to perform an action on the following characters/locations:
[LIST][*]Boy Student
[*]Hospital
[*]Girl Student[/LIST][/COLOR][/B][/QUOTE]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B] [COLOR="#ADD8E6"]✉[/COLOR]
Patient [COLOR="#EE82EE"]☹☹[/COLOR][/td]
[td][B][U]Shrine[/U][/B]
Shrine Maiden [COLOR="#EE82EE"]☹☹[/COLOR]
Girl Student [COLOR="#FFA500"]�[/COLOR] [COLOR="#ADD8E6"]✉[/COLOR]
Doctor[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker[/td]
[td][B][U]School[/U][/B]
Boy Student [COLOR="#ADD8E6"]✉[/COLOR]
[/td]
[/tr]
[/table]
[B][U]Phase 3: Protagonists Actions[/U][/B]
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in [B][COLOR="#FF0000"]bold, red colored font.[/COLOR][/B]
Day 2
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 2 of 5 (Leader: SuperJack)
Incident: None
Phase 1: Day Start - Morning
Phase 2: Mastermind Actions
Mastermind wrote:
The Mastermind intends to perform an action on the following characters/locations:
- Boy Student
- Hospital
- Girl Student
Hospital ✉
Patient ☹☹ |
Shrine
Shrine Maiden ☹☹
Girl Student � ✉
Doctor |
|
|
City
Office Worker |
School
Boy Student ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
March 24th, 2017, 11:07 AM
[B][U]Phase 4: Resolve Actions[/U][/B]
[COLOR="#ADD8E6"]The [B]Girl Student[/B] travelled to the [B]Shrine[/B] at the end of the school day, to visit her friend, the [B]Shrine Maiden[/B], who has been having trouble sleeping lately. The [B]Doctor[/B] also visited the [B]Shrine[/B] to see another of his patients.
Meanwhile, the [B]Office Worker[/B] was having a particularly stressful day. He had cost his company a major account and no matter where he went, he felt as though people were talking about his failure behind his back. Fortunantly, Gyrlander manages to calm him down and remind him that he was a valuable member of the company with a bright future ahead. [/COLOR]
Mastermind wrote:
[QUOTE][B][COLOR="#FF0000"]The Mastermind performs the following actions:
[LIST][*]Shrine Maiden: Paranoia +1
[*]Girl Student: Movement Veritcal
[*]Office Worker: Paranoia +1
[/LIST][/COLOR][/B][/QUOTE]
The Protagonists wrote:
[QUOTE][B][COLOR="#008000"]The Protagonists perform the following actions:
[LIST][*]Office Worker: -1 Paranoia (Gyrlander) This cancelled the Mastermind's Paranoia +1.
[*]Doctor: Movement Horizontal (Mesk514)
[*]Shrine Maiden: Forbid Intrigue (SuperJack)
[/LIST][/COLOR][/B][/QUOTE]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Patient[/td]
[td][B][U]Shrine[/U][/B]
Shrine Maiden [COLOR="#EE82EE"]☹[/COLOR]
Girl Student
Doctor[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker[/td]
[td][B][U]School[/U][/B]
Boy Student
[/td]
[/tr]
[/table]
[B][U]Phase 5: Mastermind Abilities[/U][/B]
[COLOR="#ADD8E6"]The [B]Shrine Maiden[/B] has a brief consultation with the [B]Doctor[/B] while he visits before returning to her conversation with the [B]Girl Student[/B]. She hoped that she might feel better by the end of the day, but instead she only seems to feel worse.[/COLOR]
[COLOR="#FF0000"]The [B]Shrine Maiden[/B] gains +1 Paranoia.[/COLOR] [COLOR="#EE82EE"]☹[/COLOR]
[B][U]Phase 6: Goodwill Abilities[/U][/B]
You do not have enough Goodwill to use any abilities.
[B][U]Phase 7: Incidents[/U][/B]
[COLOR="#ADD8E6"]Something is causing unease to spread, as you predicted.[/COLOR]
[COLOR="#FF0000"]The [B]Patient[/B] gains +2 Paranoia.[/COLOR] [COLOR="#EE82EE"]☹☹[/COLOR]
[COLOR="#FF0000"]The [B]Girl Student[/B] gains +1 Intrigue.[/COLOR] [COLOR="#FFA500"]�[/COLOR]
[B][U]Phase 8: Switch Leader[/U][/B]
Tomorrow's leader will be: [MENTION=8508]SuperJack[/MENTION]
[B][U]Phase 9: Day End[/U][/B]
[COLOR="#AFEEEE"]Everyone has a peaceful night's sleep.[/COLOR]
[SIZE=4][COLOR="#FF0000"][B]End of Day.[/B][/COLOR][/SIZE]
At the end of the day, the board looked like:
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Patient [COLOR="#EE82EE"]☹☹[/COLOR][/td]
[td][B][U]Shrine[/U][/B]
Shrine Maiden [COLOR="#EE82EE"]☹☹[/COLOR]
Girl Student [COLOR="#FFA500"]�[/COLOR]
Doctor[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker[/td]
[td][B][U]School[/U][/B]
Boy Student
[/td]
[/tr]
[/table]
Phase 4: Resolve Actions
The Girl Student travelled to the Shrine at the end of the school day, to visit her friend, the Shrine Maiden, who has been having trouble sleeping lately. The Doctor also visited the Shrine to see another of his patients.
Meanwhile, the Office Worker was having a particularly stressful day. He had cost his company a major account and no matter where he went, he felt as though people were talking about his failure behind his back. Fortunantly, Gyrlander manages to calm him down and remind him that he was a valuable member of the company with a bright future ahead.
Mastermind wrote:
The Mastermind performs the following actions:
- Shrine Maiden: Paranoia +1
- Girl Student: Movement Veritcal
- Office Worker: Paranoia +1
The Protagonists wrote:
The Protagonists perform the following actions:
- Office Worker: -1 Paranoia (Gyrlander) This cancelled the Mastermind's Paranoia +1.
- Doctor: Movement Horizontal (Mesk514)
- Shrine Maiden: Forbid Intrigue (SuperJack)
Hospital
Patient |
Shrine
Shrine Maiden ☹
Girl Student
Doctor |
|
|
City
Office Worker |
School
Boy Student |
Phase 5: Mastermind Abilities
The Shrine Maiden has a brief consultation with the Doctor while he visits before returning to her conversation with the Girl Student. She hoped that she might feel better by the end of the day, but instead she only seems to feel worse.
The Shrine Maiden gains +1 Paranoia. ☹
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
Something is causing unease to spread, as you predicted.
The Patient gains +2 Paranoia. ☹☹
The Girl Student gains +1 Intrigue. �
Phase 8: Switch Leader
Tomorrow's leader will be:
@SuperJack
Phase 9: Day End
Everyone has a peaceful night's sleep.
End of Day.
At the end of the day, the board looked like:
Hospital
Patient ☹☹ |
Shrine
Shrine Maiden ☹☹
Girl Student �
Doctor |
|
|
City
Office Worker |
School
Boy Student |
March 23rd, 2017, 02:53 PM
[SIZE=4][B][U][COLOR="#FF0000"]Game Start[/COLOR][/U][/B][/SIZE]
Protagonists know nothing at the start of the game, other than what is above.
Pay particular attention to the Incident list in the first post. You do know there should be Increasing Unease on the 1st day, Hospital Incident on the 3rd day, and/or a Faraway Murder on the 5th day.
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
[B]Loop 1 of 4[/B]
[B]Day 1 of 5 (Leader: Mesk514)[/B]
[B]Incident:[/B] Increasing Unease (Requires the Culprit to have max Paranoia)
[U][B]Phase 1: Day Start - Morning[/B][/U]
[COLOR="#ADD8E6"]Everything seems so peaceful. If only it could remain so...[/COLOR]
[B][U]Phase 2: Mastermind Actions[/U][/B]
Mastermind wrote:
[QUOTE][B][COLOR="#FF0000"]The Mastermind intends to perform an action on the following characters/locations:
[LIST][*]Shrine Maiden
[*]Office Worker
[*]Girl Student[/LIST][/COLOR][/B][/QUOTE]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Doctor
Patient[/td]
[td][B][U]Shrine[/U][/B]
Shrine Maiden [COLOR="#ADD8E6"]✉[/COLOR][/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker [COLOR="#ADD8E6"]✉[/COLOR][/td]
[td][B][U]School[/U][/B]
Boy Student
Girl Student [COLOR="#ADD8E6"]✉[/COLOR][/td]
[/tr]
[/table]
[B][U]Phase 3: Protagonists Actions[/U][/B]
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in [B][COLOR="#FF0000"]bold, red colored font[/COLOR][/B].
Game Start
Protagonists know nothing at the start of the game, other than what is above.
Pay particular attention to the Incident list in the first post. You do know there should be Increasing Unease on the 1st day, Hospital Incident on the 3rd day, and/or a Faraway Murder on the 5th day.
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 1 of 5 (Leader: Mesk514)
Incident: Increasing Unease (Requires the Culprit to have max Paranoia)
Phase 1: Day Start - Morning
Everything seems so peaceful. If only it could remain so...
Phase 2: Mastermind Actions
Mastermind wrote:
The Mastermind intends to perform an action on the following characters/locations:
- Shrine Maiden
- Office Worker
- Girl Student
Hospital
Doctor
Patient |
Shrine
Shrine Maiden ✉ |
|
|
City
Office Worker ✉ |
School
Boy Student
Girl Student ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
March 17th, 2017, 01:25 PM
That's alright, I'm not rushing anyone. Feel free to ask question in the skype chat and come back here when you're ready to start.
That's alright, I'm not rushing anyone. Feel free to ask question in the skype chat and come back here when you're ready to start.
March 17th, 2017, 10:58 AM
This game will be running Script #2 in the Mastermind Rulebook, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.
[COLOR="#FF0000"][SIZE=4][B]This Game is Officially on Hold[/B][/SIZE][/COLOR]
[B][SIZE=3][COLOR="#FF0000"]Game 2[/COLOR][/SIZE][/B]
1. [MENTION=28193]Mesk514[/MENTION]
2. [MENTION=8508]SuperJack[/MENTION]
3. [MENTION=11750]Gyrlander[/MENTION]
[B][COLOR="#FF0000"]If you can no longer participate or take your turn in a reasonable amount of time, please let us know so that one of the other Protagonists can take your turn for you.[/COLOR][/B]
[COLOR="#ADD8E6"]Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.[/COLOR]
Use the following information to help you figure out what's going on. Below you will find:
[LIST]
[*]What the Characters do
[*]All the Main Plots possible (reminder: only one of the three is being used)
[*]All the Sub Plots possible (reminder: only one of the three is being used)
[*]All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
[*]The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
[*]What the Incidents mean (Each has a different Culprit, which is NOT a Role!)[/LIST]
[COLOR="#FF0000"][SIZE=3][B]Players know the following things:[/B][/SIZE][/COLOR]
[B]Tragedy Set:[/B] First Steps
[B]Number of Loops:[/B] 4
[B]Days per Loop:[/B] 5
[B][COLOR="#FF0000"][SIZE=3]Character Summary[/SIZE][/COLOR][/B]
These are your 'persons of interest' for this scenario.
[B]Boy Student[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Student/Boy
[COLOR="#FF0000"]♥♥[/COLOR] - Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] from any other student in this location.
[B]Doctor[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Adult/Man
[COLOR="#FF0000"]♥♥[/COLOR] - Remove or add 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] to any other character in this Location. If the Doctor's role has Goodwill refusal, the Mastermind may use this ability as his own, providing the Doctor has the necessary Goodwill.
[COLOR="#FF0000"]♥♥♥[/COLOR] - The Patient may go outside the of the hospital for the rest of the loop.
[B]Girl Student[/B]
Paranoia Limit 3 [COLOR="#EE82EE"]☹☹☹[/COLOR]
Student/Girl
[COLOR="#FF0000"]♥♥[/COLOR] - Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] from any other student in this location.
[B]Office Worker[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Adult/Man
The Office Worker may not visit the School.
[COLOR="#FF0000"]♥♥♥[/COLOR] - Reveal this character's role.
[B]Patient[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Boy
The Patient may not leave the Hospital.
No Goodwill abilities.
[B]Shrine Maiden[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Student/Girl
The Shrine Maiden may not visit the City.
[COLOR="#FF0000"]♥♥♥[/COLOR] - If in Shrine: Remove 1 Intrigue [COLOR="#FFA500"]�[/COLOR] from the Shrine.
[COLOR="#FF0000"]♥♥♥♥♥[/COLOR] - [COLOR="#FF0000"]<only once per loop>[/COLOR] Reveal the role of any character in this location.
[COLOR="#FF0000"][SIZE=3][B]Day - Incident[/B][/SIZE][/COLOR]
These are the incidents that you know will occur this loop.
1 - Increasing Unease
2 - None
3 - Hospital Incident
4 - None
5 - Faraway Murder
[B][U]Faraway Murder[/U][/B]
One character with at least 2 Intrigue [COLOR="#FFA500"]��[/COLOR] dies. The culprit does [U]NOT[/U] have to be in the same location as the target.
[B][U]Hospital Incident[/U][/B]
If at least 1 Intrigue [COLOR="#FFA500"]�[/COLOR] on Hospital: Everyone in Hospital dies [COLOR="#FFF0F5"]☠[/COLOR].
If at least 2 Intrigue [COLOR="#FFA500"]��[/COLOR] on Hospital: Protagonists die [COLOR="#FFF0F5"]☠[/COLOR].
[B][U]Increasing Unease[/U][/B]
Place 2 Paranoia [COLOR="#EE82EE"]☹☹[/COLOR] on any character, and 1 intrigue [COLOR="#FFA500"]�[/COLOR] on another.
[B]Special rules:[/B]
Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
[B][COLOR="#FF0000"]Remember: you may not read the Mastermind Rulebook as it contains spoilers.[/COLOR][/B]
[COLOR="#FF0000"][SIZE=3][B]Tragedy Plots[/B][/SIZE][/COLOR]
[COLOR="#B22222"][B]MAIN PLOTS:[/B][/COLOR]
[B][U]Murder Plan[/U][/B]
Roles Present: Key Person, Brain, Killer
Plot rule: None
[B][U]Light of the Avenger[/U][/B]
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue [COLOR="#FFA500"]��[/COLOR] tokens on the Brain's starting location, the Protagonists lose.
[B][U]A Place to Protect[/U][/B]
Roles Present: Key Person, Cultist
Plot rule: At loop end, if there are 2 or more Intrigue [COLOR="#FFA500"]��[/COLOR] tokens on the School, the Protagonists lose.
[COLOR="#B22222"][B]SUBPLOTS:[/B][/COLOR]
[B][U]Shadow of the Ripper[/U][/B]
Roles Present: Conspiracy Theorist, Serial Killer
Plot rule: none
[B][U]An Unsettling Rumor[/U][/B]
Roles Present: Conspiracy Theorist
Plot rule: [COLOR="#FF0000"]<only once per loop>[/COLOR] [Optional] The Mastermind may add an Intrigue [COLOR="#FFA500"]�[/COLOR] token to a location of his choice.
[B][U]A Hideous Script[/U][/B]
Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
Plot rule: None
[COLOR="#FF0000"][SIZE=3][B]Roles[/B][/SIZE][/COLOR]
[B][U]Key Person[/U][/B]
Max limit: none
Ability: [Mandatory] [Always] When this character dies [COLOR="#FFF0F5"]☠[/COLOR], the Protagonists immediately lose and the loop ends
Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)
[B][U]Killer[/U][/B]
Max Limit: None
Optional Goodwill Refusal
Abilities:
[Optional] [Day end] If the Key Person has at least 2 Intrigue [COLOR="#FFA500"]��[/COLOR] and is on this character's location, you may kill the Key Person [COLOR="#FFF0F5"]☠[/COLOR].
[Optional] [Day end] If this character has at least 4 Intrigue [COLOR="#FFA500"]����[/COLOR], you may kill the Protagonists [COLOR="#FFF0F5"]☠[/COLOR].
Appears in plot: Murder Plan (main plot)
[B][U]Brain[/U][/B]
Max limit: none
Optional Goodwill Refusal
Ability: [Optional] [Mastermind ability] You may place 1 Intrigue [COLOR="#FFA500"]�[/COLOR] token on this location or on any character in this location.
Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)
[B][U]Cultist[/U][/B]
Max limit: none
Mandatory Goodwill Refusal
Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue [COLOR="#FFA500"]�[/COLOR]" effects on this location and on all characters in this location.
Appears in plots: A Place to Protect (main plot)
[B][U]Friend[/U][/B]
Max limit: 2
Abilities:
[Mandatory] [Loop end] If this character is dead [COLOR="#FFF0F5"]☠[/COLOR], reveal its role, and the Protagonists have lost.
[Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill [COLOR="#FF0000"]♥[/COLOR] token.
Appears in plots: A Hideous Script (subplot)
[B][U]Conspiracy Theorist[/U][/B]
Max limit: 1
Ability:
[Optional] [Mastermind ability] You may place 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] token on a character in this location.
Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)
[B][U]Serial Killer[/U][/B]
Max limit: none
Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies [COLOR="#FFF0F5"]☠[/COLOR]. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
Appears in plot: Shadow of the Ripper (subplot)
[B][U]Curmudgeon[/U][/B]
Max limit: none
Optional Goodwill Refusal
Ability: None
Appears in Plot: A Hideous Script (subplot)
[SIZE=3][COLOR="#FF0000"][B]Turn Summary[/B][/COLOR][/SIZE]
[B]1. Day Start – Morning[/B]
Day start effects happen here
[B]2. Mastermind Actions[/B]
Declares 3 actions on characters/locations (not more than one on same spot)
[B]3. Protagonists Actions[/B]
Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).
[B]4. Actions Are Resolved[/B]
Reveal all actions and resolve them. Make a note of any once per loop actions used.
[B]5. Mastermind Abilities[/B]
Uses whatever abilities are applicable
[B]6. Leader Uses Goodwill Abilities[/B]
Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal
[B]7. Incidents Happen[/B]
If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible
[B]8. Switch Leader[/B]
Leadership is passed to next player in turn
[B]9. Day End – Night[/B]
Day end effects happen here
[B][COLOR="#FF0000"]If this was not the last day:[/COLOR][/B]
Go back to Day start of next day
[B][COLOR="#FF0000"]If this was the last day:[/COLOR][/B]
Go to Loop end resolve.
[SIZE=3][B][COLOR="#FF0000"]Action List[/COLOR][/B][/SIZE]
This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.
[COLOR="#FF0000"][B]Protagonists Actions[/B][/COLOR]
[LIST]
[*][B]Paranoia +1:[/B] Place 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] counter on this character. If together with a Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR], the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
[*][B]Paranoia –1:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] counter from this character. If together with a Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR], the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
[*][B]Goodwill [COLOR="#FF0000"]♥[/COLOR] +1:[/B] Place 1 Goodwill [COLOR="#FF0000"]♥[/COLOR] token on this character. If together with a Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR], the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
[*][B]Goodwill [COLOR="#FF0000"]♥♥[/COLOR] +2:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Place 2 Goodwill [COLOR="#FF0000"]♥♥[/COLOR] tokens on this character. If together with a Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR], the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
[*][B]Forbid Intrigue [COLOR="#FFA500"]�[/COLOR]:[/B] If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue [COLOR="#FFA500"]�[/COLOR] on the same day (no matter where on the playing field), they nullify each other.
[*][B]Movement - Vertical:[/B] This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
[*][B]Movement - Horizontal:[/B] This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
[*][B]Forbid Movement:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] If together with a Movement action, the Forbid takes precedence and nothing happens.
[/LIST]
[COLOR="#FF0000"][B]Mastermind Actions[/B][/COLOR]
[LIST]
[*][B]Paranoia [COLOR="#EE82EE"]☹[/COLOR] +1:[/B] Place 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
[*][B]Paranoia [COLOR="#EE82EE"]☹[/COLOR] –1:[/B] Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
[*][B]Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR]:[/B] If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
[*][B]Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR]:[/B] If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
[*][B]Intrigue [COLOR="#FFA500"]�[/COLOR] +1:[/B] Place 1 Intrigue [COLOR="#FFA500"]�[/COLOR] token on this character or location. If together with a Forbid Intrigue action [COLOR="#FFA500"]�[/COLOR], and only one Forbid Intrigue [COLOR="#FFA500"]�[/COLOR] action is played this day, the Forbid takes precedence and nothing happens
[*][B]Intrigue [COLOR="#FFA500"]��[/COLOR] +2:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Place 2 Intrigue [COLOR="#FFA500"]��[/COLOR] tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue [COLOR="#FFA500"]�[/COLOR] action is played this day, the Forbid takes precedence and nothing happens.
[*][B]Movement - Vertical:[/B] This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
[*][B]Movement - Horizontal:[/B] This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
[*][B]Movement - Diagonal:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens
[/LIST]
[SIZE=3][COLOR="#FF0000"][B]Tips and Reminders[/B][/COLOR][/SIZE]
[LIST=1]
[*]Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
[*]The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
[*]This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
[*]When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[B][COLOR="#FF0000"][Action] on the [character/location].[/COLOR][/B]") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
[*]Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.
[/LIST]
[B][COLOR="#FF0000"][SIZE=3]State of the Board - Day 1 Loop 1[/SIZE][/COLOR][/B]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Doctor
Patient[/td]
[td][B][U]Shrine[/U][/B]
Shrine Maiden[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Office Worker[/td]
[td][B][U]School[/U][/B]
Boy Student
Girl Student[/td]
[/tr]
[/table]
[B]Legend[/B]
[COLOR="#ADD8E6"]✉[/COLOR] - Mastermind Action
[COLOR="#FF0000"]♥[/COLOR] - Goodwill
[COLOR="#EE82EE"]☹[/COLOR] - Paranoia
[COLOR="#FFA500"]�[/COLOR] - Intrigue
[COLOR="#008000"]✪[/COLOR] - Extra
[COLOR="#FFF0F5"]☠[/COLOR] - Dead
Once everyone checks in, I will go ahead and officially start the game.
This game will be running Script #2 in the Mastermind Rulebook, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.
This Game is Officially on Hold
Game 2
1.
@Mesk514
2.
@SuperJack
3.
@Gyrlander
If you can no longer participate or take your turn in a reasonable amount of time, please let us know so that one of the other Protagonists can take your turn for you.
Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.
Use the following information to help you figure out what's going on. Below you will find:
- What the Characters do
- All the Main Plots possible (reminder: only one of the three is being used)
- All the Sub Plots possible (reminder: only one of the three is being used)
- All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
- The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
- What the Incidents mean (Each has a different Culprit, which is NOT a Role!)
Players know the following things:
Tragedy Set: First Steps
Number of Loops: 4
Days per Loop: 5
Character Summary
These are your 'persons of interest' for this scenario.
Boy Student
Paranoia Limit 2 ☹☹
Student/Boy
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Doctor
Paranoia Limit 2 ☹☹
Adult/Man
♥♥ - Remove or add 1 Paranoia ☹ to any other character in this Location. If the Doctor's role has Goodwill refusal, the Mastermind may use this ability as his own, providing the Doctor has the necessary Goodwill.
♥♥♥ - The Patient may go outside the of the hospital for the rest of the loop.
Girl Student
Paranoia Limit 3 ☹☹☹
Student/Girl
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Office Worker
Paranoia Limit 2 ☹☹
Adult/Man
The Office Worker may not visit the School.
♥♥♥ - Reveal this character's role.
Patient
Paranoia Limit 2 ☹☹
Boy
The Patient may not leave the Hospital.
No Goodwill abilities.
Shrine Maiden
Paranoia Limit 2 ☹☹
Student/Girl
The Shrine Maiden may not visit the City.
♥♥♥ - If in Shrine: Remove 1 Intrigue � from the Shrine.
♥♥♥♥♥ - Reveal the role of any character in this location.
Day - Incident
These are the incidents that you know will occur this loop.
1 - Increasing Unease
2 - None
3 - Hospital Incident
4 - None
5 - Faraway Murder
Faraway Murder
One character with at least 2 Intrigue �� dies. The culprit does NOT have to be in the same location as the target.
Hospital Incident
If at least 1 Intrigue � on Hospital: Everyone in Hospital dies ☠.
If at least 2 Intrigue �� on Hospital: Protagonists die ☠.
Increasing Unease
Place 2 Paranoia ☹☹ on any character, and 1 intrigue � on another.
Special rules:
Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
Remember: you may not read the Mastermind Rulebook as it contains spoilers.
Tragedy Plots
MAIN PLOTS:
Murder Plan
Roles Present: Key Person, Brain, Killer
Plot rule: None
Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
A Place to Protect
Roles Present: Key Person, Cultist
Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose.
SUBPLOTS:
Shadow of the Ripper
Roles Present: Conspiracy Theorist, Serial Killer
Plot rule: none
An Unsettling Rumor
Roles Present: Conspiracy Theorist
Plot rule: [Optional] The Mastermind may add an Intrigue � token to a location of his choice.
A Hideous Script
Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
Plot rule: None
Roles
Key Person
Max limit: none
Ability: [Mandatory] [Always] When this character dies ☠, the Protagonists immediately lose and the loop ends
Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)
Killer
Max Limit: None
Optional Goodwill Refusal
Abilities:
[Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person ☠.
[Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists ☠.
Appears in plot: Murder Plan (main plot)
Brain
Max limit: none
Optional Goodwill Refusal
Ability: [Optional] [Mastermind ability] You may place 1 Intrigue � token on this location or on any character in this location.
Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)
Cultist
Max limit: none
Mandatory Goodwill Refusal
Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue �" effects on this location and on all characters in this location.
Appears in plots: A Place to Protect (main plot)
Friend
Max limit: 2
Abilities:
[Mandatory] [Loop end] If this character is dead ☠, reveal its role, and the Protagonists have lost.
[Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill ♥ token.
Appears in plots: A Hideous Script (subplot)
Conspiracy Theorist
Max limit: 1
Ability:
[Optional] [Mastermind ability] You may place 1 Paranoia ☹ token on a character in this location.
Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)
Serial Killer
Max limit: none
Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies ☠. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
Appears in plot: Shadow of the Ripper (subplot)
Curmudgeon
Max limit: none
Optional Goodwill Refusal
Ability: None
Appears in Plot: A Hideous Script (subplot)
Turn Summary
1. Day Start – Morning
Day start effects happen here
2. Mastermind Actions
Declares 3 actions on characters/locations (not more than one on same spot)
3. Protagonists Actions
Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).
4. Actions Are Resolved
Reveal all actions and resolve them. Make a note of any once per loop actions used.
5. Mastermind Abilities
Uses whatever abilities are applicable
6. Leader Uses Goodwill Abilities
Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal
7. Incidents Happen
If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible
8. Switch Leader
Leadership is passed to next player in turn
9. Day End – Night
Day end effects happen here
If this was not the last day:
Go back to Day start of next day
If this was the last day:
Go to Loop end resolve.
Action List
This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.
Protagonists Actions
- Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
- Paranoia –1: Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
- Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Goodwill ♥♥ +2: Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other.
- Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
- Forbid Movement: If together with a Movement action, the Forbid takes precedence and nothing happens.
Mastermind Actions
- Paranoia ☹ +1: Place 1 Paranoia ☹ token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
- Paranoia ☹ –1: Remove 1 Paranoia ☹ token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
- Forbid Paranoia ☹: If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Forbid Goodwill ♥: If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Intrigue � +1: Place 1 Intrigue � token on this character or location. If together with a Forbid Intrigue action �, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens
- Intrigue �� +2: Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens.
- Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Diagonal: This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens
Tips and Reminders
- Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
- The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
- This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
- When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
- Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.
State of the Board - Day 1 Loop 1
Hospital
Doctor
Patient |
Shrine
Shrine Maiden |
|
|
City
Office Worker |
School
Boy Student
Girl Student |
Legend
✉ - Mastermind Action
♥ - Goodwill
☹ - Paranoia
� - Intrigue
✪ - Extra
☠ - Dead
Once everyone checks in, I will go ahead and officially start the game.