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Type: Posts; User: Calix

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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by secondpassing View Post
    We may have got ourselves a Calix Tank. :] (I took it that we three/four(?) could party?)

    Being an elemental, you might not need efficiency because you might not need to eat.

    Edit: I have no idea how you're going to write that backstory. Uh. Have fun!
    @deathworlds is SP correct with the second sentence?

    (also did you get the PM I sent you? Not sure if that came through)
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    ►►Re: Deathworlds' Universe Quest◄◄

    Here's my current submission. Still needs a lot of work however so any suggestions will be appreciated.

    Name
    : Avira
    Race/Gender: Wind Elemental [+3]
    Inherent Traits: Magic Wielder [Wind]
    Incompatible Traits: Light/Mild/Major Cybernetic Augmentation, Psionic, Biologist, Glitchy, Fuel Guzzler, Paraplegic
    Traits: Silver-tongued [+1]
    Charismatic [+1]
    Leadership [+2]
    Stubborn [+1]
    Efficiency [+1]
    Musical [+1]
    Visual Artist [+1]
    Regenerative [+2]
    Unstoppable [+3]
    Geologist [+1]
    Compulsive [-3]
    Addict [-1]
    Lightning Rod [-1]
    Heroic Compulsion [-1]
    Claustrophobia [-1]
    Background: Something something cultist magic user with a punitive upbringing who is struggling to adapt to life outside of their restricted worldview something something extremely outgoing, persuasive and diplomatic but is a perfectionist, given to megalomania, obsession and is convinced they're destined to do great things something something is extremely creative but has no affinity for weapons so is often targeted by their enemies something something highly reliant on others to validate them and to help enable their addiction.

    ^^ something like that

    Spoiler : Possible traits :

    Durable
    +2 point

    You are much more pain tolerant and durable than other entities for whatever reason, allowing you to withstand tougher blows and recover quicker than others.

    Incompatible with: Feeble


    Leadership
    +2 Points

    You are a natural leader for whatever reason, your party performs slightly better in every way while you are with them and conscious.

    Incompatible with: Lone Wolf


    Stubborn
    +1 Point

    You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.

    Incompatible with: Weak Willed, Humble

    Strong
    +2 Points

    You are incredibly strong for whatever reason, granting you increased melee power, and allowing you to wield and use weaponry and armor that would otherwise be unwieldy.

    Incompatible with: Weak


    Addict
    -1 Point

    You are addicted to a substance and you will have cravings for that substance every so often, being unable to sate your craving will result in negative effects.


    Myopia
    -1 Point

    It is difficult to see things that are far away, causing you to be vulnerable to longer ranged attacks and less awareness of your environment.

    Incompatible with: Eagle Eye

    Eagle Eye
    +1 Point

    You have more advanced sight than normal, allowing you to see further away.

    Incompatible with: Myopia, Blind

    ForgeMaster
    +2 Points

    You have the ability to create advanced weaponry and armor from raw materials, you will be a valuable asset to your party and able to make money off of your equipment.

    Magic Wielder
    +1-3 Points

    You have the ability to use and manipulate magical energies around you.

    Please choose 1-3 schools of Magic (X points equal X schools.)
    Elemental Enchanting: Allows magical enhancement of equipment
    Flame Magic: The manipulation and creation of Fire and lava.
    Frost Magic: The manipulation and creation of Ice.
    Wind Magic: The manipulation of air flow.
    Void Magic: The manipulation of the Void (Frowned upon by NPCs). Void Magic allows for incredibly powerful abilities that are of a more evil nature.
    Earth Shaman (two schools): Allows manipulation of rock and lower lifeforms.
    Voodoo (two schools ): Enables the ability to curse your foes, debilitating them, and resurrection of the dead.
    Holy Magic: Enables blessing your allies and smiting your foes, eventually the ability to resurrect the dead.
    Arcane Magic: The ability to teleport yourself, cast wards, and shoot basic projectiles.
    Demonology: The ability to summon demons from other planes of existance to fight for you, also allows control of creatures of the same nature.
    Mind Magic: The ability to manipulate the minds of those around you, to a limited extent.
    Lightning Magic: The ability to manipulate and create electricity, to a limited extent.

    Incompatible with: Psionic


    Weak
    -2 Points

    You are physically weaker than normal, you deal less melee damage than normal, and you cannot wield heavy equipment.

    Incompatible with: Strong, Unstoppable


    Feeble
    -1 Point

    You are more physically vulnerable to attacks, you take more damage than normal, and recover slower than others.

    Incompatible with: Durable, Unstoppable


    Musical
    +1 Point

    You have increased affinity for musical instruments and music in general.

    Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing

    Heroic Façade
    +1 Point

    You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.

    Incompatible with: Public Enemy #1


    Heroic Compulsion
    -1 Point

    You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.

    Incompatible with: Public Enemy #1


    Elusive
    +1 Point

    You are much more difficult to notice in general, allowing you to sneak up on enemies and avoid detection easier.


    Military
    +2 Points

    You have vigorous military training, increasing your proficiency with weaponry of all kinds.

    Incompatible with: Pacifist

    Berserker
    +1 Point

    You have the ability to go berserk, increasing your proficiency with weaponry of all kinds, yet slightly increasing the chance of friendly fire.


    Unstoppable
    +3 Points

    You are incredibly difficult to hold down or stop, increasing your resistance to stuns and things of a debilitating nature. Easier to break from physical or mental restraint. Mildly increases your melee damage.

    Incompatible with: Feeble, Weak, Weak Willed


    Pacifist
    -2 Points

    You have never wielded a weapon in your life, severely decreasing your proficiency with weaponry of all types.

    Incompatible With: Military


    Hunter
    +1 Point

    You have lived off of wild animals before, increasing your proficiency with rifles, and enabling you to create snares of all sorts.


    Honorable
    +1 Point

    You have greatly increased proficiency with melee weapons, shielding, and heavy armor. In addition you have the respect of NPCs. Lying, stealing, or murder in cold blood will negate this bonus for a while.

    Incompatible with: Dishonorable

    Dishonorable
    +1 Point

    You have greatly increased proficiency with "cheap tactics", however NPCs have less respect for you. Honorable acts will negate this bonus for a while.

    Incompatible with: Honorable


    Lightning Rod
    -1 Point

    You have a have a tendency to be targeted by hostile NPCs, reducing the chance other members of your party will be targeted.

    Incompatible with: Lucky


    Night Owl
    +1 Point

    Your vision is not reduced as much in low light settings, allowing you to see better than normal. You also do not have to sleep as much.

    Incompatible with: Blind, Dinural

    Charismatic
    +1 Point

    You are more attractive to NPCs, slightly reducing the chance of negative interactions with them.

    Responsive
    +2 Point

    You have faster reflexes than normal, granting you an increased chance to avoid damage.

    Incompatible with: Blind


    Visual Artist
    +1 Point

    You have increased affinity for the visual arts.

    Incompatible with: Blind, Myopia

    Silver Tongued
    +1 Point

    You find the words to express your meanings much more quickly, granting you more specific information

    Incompatible with: Deaf from Birth, Deaf by Trauma, Idiot


    Empathy
    +1 Point

    You are more attuned to the emotions of others.

    Incompatible with: Psychopathy


    ____phobia
    -X Point(s)

    You are scared of __________.
    Points will be reduced based off of the rarity and severity of the phobia.


    Pilot
    +2 Point

    You are a natural at commandeering vehicles, from cars to spaceships. Your vehicles are moderately more effective in every way.


    Scavenger
    +2 Points

    You are moderately more efficient at finding items.

    Incompatible with: Blind, Myopia


    Nocturnal
    +1 Point

    You are a night crawler, you are slightly more effective in everyway while outside of light, your sight and focus is slightly reduced while in light.

    Incompatible with: Diurnal


    Diurnal
    +1 Point

    You are a day dweller, you are slightly more effective in everyway while in light. Your sight is moderately reduced while not in light.

    Incompatible with: Nocturnal, Night Owl


    Psychologist
    +1 Point

    You are informed of the mental traits of any significant NPC you interact with.


    Physiologist
    +1 Point

    You are informed of the physical traits of any significant NPC you interact with.

    Efficiency
    +1 Point

    You are oddly efficient with all of your tasks, reducing the need to consume food


    Compulsive
    -3 Points

    Your efficiency has taken a more negative turn, you are now compulsive with your tasks, you are required to finish all of your tasks to the end, or you will suffer several debilitating effects.

    Exclusive With: Efficiency


    Geologist
    +1 Point

    You can identify and harvest useful maw materials in your environment with much greater efficiency.


    Internal Diagnostics
    +2 Points

    You are more aware of debilitating affecting you, and exactly how it debilitates you.


    Regenerative
    +2 Points

    You're unnaturally regenerative, making it incredibly difficult for you to die. (Brain damage can negate this effect)
  3. Replies
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    ►►Re: Deathworlds' Universe Quest◄◄

    SP's sounds interesting to me.

    I suppose I can go for someone who is proficient with magic. Might make them the sociable type who is good with diplomacy or whatnot.

    Will parse through the traits and the like later on today.
  4. Replies
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by Frog View Post
    @secondpassing

    Finish up your character so we can start.

    Anyone who wants to jump in later can.

    I see myself playing much more of a support role.

    I can repair and create magical enchanted weapons, armor, items, machines, ships, AI's, and I can pilot them all.

    Pretty much opens up paths for anyone who wants to jump in and needs my help.

    E.g. Piloting is very versatile, I can get you guys anywhere
    E.g. If you want to focus on strength in any area I can help you with my enchanted weapons/armor
    E.g. If we need to override security anywhere
    E.g. If we need to recon I can make drones

    Both of you going Insanity is kind of a terrifying thought :-P
    If you want me to make a character, then I can join What kind of traits do you guys not have covered?
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